File:Io11.png
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Io11.png (16 × 16 pixels, file size: 148 bytes, MIME type: image/png)
Single Output Working
File history
Click on a date/time to view the file as it appeared at that time.
Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 17:01, 28 July 2011 | ![]() | 16 × 16 (148 bytes) | Barracuda (talk | contribs) | Inverted, optimized compression. |
11:14, 31 October 2005 | ![]() | 16 × 16 (4 KB) | Hurricaaane (talk | contribs) | Single Input Working |
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File usage
More than 100 pages use this file. The following list shows the first 100 pages that use this file only. A full list is available.
- Blowout Doors
- Box dropper
- Complimentary Victory Lift
- Coop Door (Portal 2)
- Creating a Portal Radio
- Creating a Turret door
- Creating a moving platform
- Creating a portal/object fizzler
- Creating a portal elevator
- Creating a rotating portalgun
- Creating a security camera
- Creating a wake-up bed
- Creating an incinerator
- Creating indicator lights
- Creating multiple buttons for one door
- Creating rotating panels
- Crusher
- Custom Testchamber Signs
- De/TF2/Modifying the Respawn Time
- Discouragement Field
- Door creation
- Dreamball:Creating Floating Platforms
- Dreamball:Creating a Jump Powerup
- Dreamball:Creating a Marble Model Changer
- Dreamball:Orb Hunt
- Dreamball:World Maps: SP and Coop
- Dropper (Portal 2)
- Emancipation Grid
- Ending a Portal map
- Entity Article Template
- Env texturetoggle
- Faith Plate
- Floor button
- Fr/Creating a button and door
- Fr/Creating a security camera
- Fr/Creating indicator lights
- Fr/Switch
- Func fish pool
- Func instance io proxy
- Gel (Portal 2)
- Indicator Lights (Portal 2)
- Info director
- Instance
- L4D2 Level Design/Wandering Witch
- L4D Mapping Notes
- Logic gate
- Making a controllable brush vehicle
- Multi-stop elevators
- Panels
- Pit
- Ru/Button (Portal 2)
- Ru/Create traffic lights
- Ru/Creating a moving platform
- Ru/Creating a rotating portalgun
- Ru/Creating a security camera
- Ru/Creating a wake-up bed
- Ru/Door creation
- Ru/Dropper (Portal 2)
- Ru/Ending a Portal map
- Ru/TF2/Setup Gates
- Ru/TF2/Team-Specific Doors
- Ru/Team Fortress 2/Creating a Capture Point
- Ru/Team Fortress 2/Creating a Payload Map
- Ru/Team Fortress 2/Docs/Level Design/Flag Based Goal Systems
- Ru/Team Fortress 2/King of the Hill
- Ru/Trains
- Ru/User Inputs and Outputs
- Scene Triggers
- Script intro
- Shredder
- Slime Water
- Sound sensitive trigger
- Survival Gametype (L4D)
- Swarm Placing Doors
- Switch
- TF2/Making an Arena map
- TF2/Making non-standard maps "Rotation Friendly"
- TF2/Setup Gates
- TF2/Team-Specific Doors
- Team Fortress 2/Creating Rollback/Rollforward zones for payload maps
- Team Fortress 2/Creating a CP assault map
- Team Fortress 2/Creating a Capture Point
- Team Fortress 2/Creating a Payload Map
- Team Fortress 2/Creating a Single Flag Keep-Away map
- Team Fortress 2/Creating a Spawnroom
- Team Fortress 2/Creating fire
- Team Fortress 2/Docs/Level Design/Flag Based Goal Systems
- Team Fortress 2/King of the Hill
- Test Door (Portal 2)
- Tic-Toc Race
- Unlocking chapters in your mod
- User Inputs and Outputs
- Talk:Switch
- Talk:Team Fortress 2/Docs/Level Design/Flag Based Goal Systems
- Talk:User Inputs and Outputs
- User:Brandished/Tables
- User:Gherghetta
- User:Gherghetta/Creating an energy ball launcher and catcher
- User:Hurricaaane/Projects
- User:Hurricaaane/Secondary Notepad
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