User talk:Hurricaaane
Thanks for doing cleanup! —Maven (talk) 17:08, 30 Oct 2005 (PST)
- Yes, indeed :D—King Pon IV (talk) 22:25, 30 Oct 2005 (PST)
- Thanks! I have done the same with five others entities (four first env_ that were in the cleanup list, and the cycler entity)... Ok I'm stopping for today, I may do some others tomorrow. :)--Hurricaaane 03:04, 31 Oct 2005 (PST)
hey huricaaane, i read on your page that u are working on an elevator for hl2. I am also trying to make one. how far are you, and did you use any tutorials? --aj - [email protected] 03:44, 2 Nov 2005 (PST)
- Well, I've got some problems with it, in fact the func_tracktrain is the source of my problem because I can't get the train to stop at the second floor if I call it, and not to stop if the elevator is at third floor and I call it from first floor. I didn't use tutorials, it's mostly a challenge that I solve this problem myself using entity tricks, because I'm a mapper focused on technical mapping, and because there will never be a tutorial for every possible trick in order to do something, I have to find that myself. I've found that we can make it using logic_branch but I need a detector that detects if the elevator is upper or lower than the called floor, in order to choose if I have to use StartBackward or StartForward. At that time, I have in mind some ideas, especially about an "alternate path trick" or, not to use a func_tracktrain but another entity that is easier to manipulate (func_door or func_movelinear). Actual bugs are: Train is not stopping perfectly at the floor level ( +/- pixels ), Train is not stopping if I call it. Its a real problem, I don't think I should talk about it in my discussion page. I should create a new page with some exposition of my work, but its not guaranteed.--Hurricaaane 09:12, 2 Nov 2005 (PST)
Nice work on the tables. —Maven (talk) 06:30, 2 Nov 2005 (PST)
- Just got this Tutorial online. --wisemx 14:40, 2 Nov 2005 (PST)
- Sorry but I just want to get out of this mess with my own criterium: Be able to solve a problem without need of a tutorial is like learning more and more in order to understand and do other things related, or similar to it. PS: If I use a tutorial, I won't be able to do thinks that is similar simply that I win't understand what I'm doing with the entities I manupulate.--Hurricaaane 15:00, 2 Nov 2005 (PST)
- Just got this Tutorial online. --wisemx 14:40, 2 Nov 2005 (PST)
thanks for the info huricaaane, i will keep an eye on your elevator project. hope it goes well. --aj - [email protected] 16:12, 2 Nov 2005 (PST)
Output table
I have been recently advised by [User:ts2do] (User_talk:Ts2do#Antlions:_Random_Spawn) to follow up on your output tables in my work on the entity-output template (For more see: [User:0.51#entity-output_template]). I am however a bit confused about the icons that hammer uses for particular cases of outputs... Can you point me to the relevant sources?10:17, 19 Mar 2006 (PST)
Sorry for kept you waiting. Well, there it is:
Let's think we have selected two func_buttons which have outputs.
When the arrow is black, that means both of them have this output.
When the arrow is grey, that means not all the entities selected have this output.
When the red line appears on black arrow, that means the output is wrong, or is not recognized by the editor as correct.
Well, when it appears on a grey arrow, it's the same thing, difference is that not all selected entities got this output. It can't mean that at least one output is good but some doesn't work, cause an output have unique parameters.S
oes it fit? Well I'll take a look on it to see it its alright.--Hurricaaane 16:05, 11 Apr 2006 (PDT)
object properties
{{eproperties}} {{kv|name=targetname|desc=Name|val=512}} {{spawnflags|count=3}} {{sf on|val=1|desc=Start on}} {{sf off|val=2|desc=Allow physics objects}} {{sf off|val=4|desc=Allow soundscapes }} {{end spawnflags}} {{end eproperties}}
This is just an idea of how it may look...not sure if this mediawiki (or any) support splitting table code among templates—ts2do 06:59, 13 Apr 2006 (PDT)
It's harder than I thought--Hurricaaane 07:34, 13 Apr 2006 (PDT)
Helwoo
Hey yo, hows it going and btw the wiki Loves you.--Gear 23:06, 28 Dec 2007 (PST)