Trains
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This page is about Source train entities. Train entities move along a pre-determined track, and can look represent anything that moves.
Entities
Main entities
- func_tracktrain — The part that moves. Brush-based.
- path_track — A waypoint on the track. Invisible and non-solid.
- func_tanktrain — Train that attacks and dies.
Other entities
- func_platrot — Raises or lowers a stopped train, turning as it changes height (as seen in Half-Life).
- func_traincontrols — Lets players control the train.
- func_trackchange —
- func_trackautochange —
Entities not in the FGD
- func_train —
- func_plat — Raises or lowers a stopped train (without rotation).
Notes
- If you want a prop to behave as a train, parent it to an invisible func_tracktrain.
- Trains must be constructed facing east (in the Top viewport of Hammer, this is facing right) otherwise they will be pointing the wrong direction in-game. They will turn themselves to face the correct direction.
- You don't need to create each path_track by hand. Create the first one, then <Shift>-drag it to create another; the new one will be automatically linked from the previous one. This works even for inserting new
path_tracks
between existing ones. (For details, see path_track.)
External links
The following SDKNuts tutorials all includes the use of trains: