Trains
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This page is about Source train entities. Train entities move along a pre-determined track, and can look like anything (not just locomotives).
Entities
Main entities
func_tracktrain
— The part that moves. Brush-based.path_track
— A waypoint on the track. Invisible and non-solid.func_tanktrain
— Train that attacks and dies.
Other entities
func_platrot
— Raises or lowers a stopped train, turning as it changes height (as seen in Half-Life).func_traincontrols
— Lets players control the train.func_trackchange
—func_trackautochange
—
Entities not in the FGD
func_train
—func_plat
— Raises or lowers a stopped train (without rotation).
Notes
- If you want a prop to behave as a train, parent it to an invisible func_tracktrain.
- Trains must be constructed facing east (in the Top viewport of Hammer, this is facing right) otherwise they will be pointing the wrong direction in-game. They will turn themselves to face the correct direction.
- You don't need to create each
path_track
by hand. Create the first one, then <Shift>-drag it to create another; the new one will be automatically linked from the previous one. This works even for inserting newpath_track
s between existing ones. (For details, seepath_track
.)
External links
The following SDKNuts tutorials all includes the use of trains: