File:Icon-Source.png
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Size of this preview: 600 × 600 pixels. Other resolution: 2,048 × 2,048 pixels.
Original file (2,048 × 2,048 pixels, file size: 37 KB, MIME type: image/png)
Summary
Larger
Source icon for topicons.
SVG version of this icon can be found here, in case if VDC supports SVG image uploading in the future.
File history
Click on a date/time to view the file as it appeared at that time.
| Date/Time | Thumbnail | Dimensions | User | Comment | |
|---|---|---|---|---|---|
| current | 21:21, 3 September 2023 | 2,048 × 2,048 (37 KB) | Kr0tchet (talk | contribs) | Updated icon, recreated using Inkscape, then SVG to PNG (as this wiki didn't support them), and compression using TinyPNG. Can't get the same rectangle icon as the original one, and took the iOS one that I found on Wikipedia and edited it. | |
| 07:38, 15 December 2022 | 64 × 64 (3 KB) | REDESAILE (talk | contribs) | |||
| 06:52, 15 December 2022 | 64 × 64 (3 KB) | REDESAILE (talk | contribs) | |||
| 19:28, 9 May 2022 | 64 × 64 (12 KB) | Kestrelguy (talk | contribs) | larger Source icon for topicons. modified from File:Source-logo.png. |
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File usage
More than 100 pages use this file. The following list shows the first 100 pages that use this file only. A full list is available.
- 360g
- 3DSMax Tools
- 3D Skybox
- Adding Light
- Adding Water
- Ai changehintgroup
- Ai goal assault
- Assault assaultpoint
- Assault rallypoint
- Authoring a Model Entity
- BSPZIP
- Blender
- CFG
- CPP
- CSTBSP
- CSTRAD
- CSTVIS
- Command line options
- Compiling a model
- Counter-Strike
- Counter-Strike: Condition Zero
- Counter-Strike: Condition Zero Deleted Scenes
- Counter-Strike: Source
- Create a Mod
- Creating Holes in Displacements
- Cubemaps
- Day of Defeat
- Day of Defeat: Source
- Deathmatch Classic
- Demo Recording Tools
- DispGen
- Displacement
- Entity
- Entspy
- Env fire
- Env sun
- FGD
- Fortress Forever
- GCFScape
- GCF archive
- Gameinfo.txt
- Garry's Mod
- Half-Life
- Half-Life: Source
- Half-Life 2
- Half-Life 2: Deathmatch
- Half-Life Model Viewer
- Hammer Help Menu
- Info node
- Info node air hint
- Info node hint
- Info player start
- Inputs and Outputs
- Intermediate Lighting
- Leak
- Main Page
- Mapping in Source vs Half-Life
- Mixing Game Content
- Nav Mesh
- Pakrat
- Path corner
- Phoneme Tool
- RAD
- Ricochet
- SDK Docs
- Skeleton motion mapping
- Skybox
- Skybox (2D)
- Skybox Basics
- Softimage Mod Tool
- Soundscripts
- Source
- SourceTV
- Source Engine Features
- Source Multiplayer Networking
- Source SDK Files and Directory Structure
- Source SDK Release Notes
- Source SDK release notes archive
- Squads
- Studiocompiler
- Sven Co-op
- Team Fortress Classic
- Tool textures (Source)
- VBSP
- VGUI Documentation
- VIS
- VMEX
- VMT
- VRAD
- VTEX (Valve Texture Tool)
- VTF2TGA
- VTFEdit
- VTFTool
- VTF (Valve Texture Format)
- VTF Shell Extensions
- VVIS
- Valve Hammer Editor
- VectorLib
- Water (shader)
- Water lod control
View more links to this file.