User contributions for Breakin' Benny
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18 February 2025
- 04:4504:45, 18 February 2025 diff hist +4 m Team Fortress 2 engine branch No edit summary
17 February 2025
- 09:3509:35, 17 February 2025 diff hist +3 m Portal No edit summary
- 05:0405:04, 17 February 2025 diff hist +1 m Deathmatch Classic Can you imagine that TFC's cubemaps and skyboxes could be found in Half-Life Source as well? I guess that's worth mentioning too.
- 05:0005:00, 17 February 2025 diff hist +264 Npc combine …So why does this have an entity? Should just not have a LINK_ENTITY_TO_CLASS to avoid problems.
- 04:3304:33, 17 February 2025 diff hist −2 m VPK (file format)/Vampire: The Masquerade – Bloodlines No edit summary
16 February 2025
- 06:4506:45, 16 February 2025 diff hist −19 m Authoring and Using TrueType Fonts No edit summary current
15 February 2025
- 15:0315:03, 15 February 2025 diff hist +30 Weapon elite No edit summary
- 15:0015:00, 15 February 2025 diff hist +33 m Weapon fiveseven No edit summary
- 14:5814:58, 15 February 2025 diff hist +29 Weapon deagle No edit summary
- 14:5614:56, 15 February 2025 diff hist +32 m Weapon p228 Fictionalized name
- 14:5414:54, 15 February 2025 diff hist +89 Weapon usp K&M .45 Tactical in CSS... I think that's in CS 1.6 too.
- 14:5114:51, 15 February 2025 diff hist +91 m Weapon glock No edit summary
13 February 2025
- 06:2106:21, 13 February 2025 diff hist +2 m Source 2006 →Removed features
- 06:1306:13, 13 February 2025 diff hist −3 m Source 2006 *Had* 64-bit support.
2 February 2025
- 11:2611:26, 2 February 2025 diff hist +44 m HDR No edit summary
- 11:2311:23, 2 February 2025 diff hist 0 m Source 2006 Grammar... basically.
27 January 2025
- 02:2302:23, 27 January 2025 diff hist +8 m James Bond 007: Nightfire …I wonder if this game can perform and do better if and when it's in FTEQW.
- 00:5500:55, 27 January 2025 diff hist −13 m Fps max No edit summary
- 00:5100:51, 27 January 2025 diff hist +15 m Framerate No edit summary current
- 00:2800:28, 27 January 2025 diff hist +10 m Template:Source games/Valve No edit summary
- 00:2600:26, 27 January 2025 diff hist +2 The Beginner's Guide No edit summary
21 January 2025
- 04:4604:46, 21 January 2025 diff hist +85 CBasePlayer No edit summary
- 04:1604:16, 21 January 2025 diff hist −1 m Cycler No edit summary
- 04:1204:12, 21 January 2025 diff hist −1 m Cycler actor No edit summary
11 January 2025
- 18:4618:46, 11 January 2025 diff hist +58 Template:Hammer++ compatibility Last time I checked, compiling the maps using Portal 2's Hammer also allows them to work in SFM...
- 07:2407:24, 11 January 2025 diff hist −1 m Env cubemap "It's and its", there's a difference FYI...
- 07:2207:22, 11 January 2025 diff hist +143 Weapon cubemap I have a custom script file that uses tf_weapon_base.txt made for Open Fortress.
- 06:5306:53, 11 January 2025 diff hist +257 Half-Life 2: Capture The Flag These sites are dead. current
10 January 2025
- 07:2407:24, 10 January 2025 diff hist +3 m Source 2013 No edit summary
- 07:2007:20, 10 January 2025 diff hist +4 m Cubemaps →LDR + HDR
- 07:1907:19, 10 January 2025 diff hist −8 m Cubemaps →LDR + HDR
- 07:1807:18, 10 January 2025 diff hist +18 Cubemaps Instead of SourceMod, why not use the VScript method instead? Or will -insecure mode do? And if you use the Admin System mod, you can run "scripted_user_func cvar,mat_specular,0" etcetera.
7 January 2025
- 00:2600:26, 7 January 2025 diff hist +3 m RAD file No edit summary
- 00:1500:15, 7 January 2025 diff hist 0 m Template:This is a/strings No edit summary
- 00:0800:08, 7 January 2025 diff hist −13 m Template:SDK-navbox No edit summary
6 January 2025
- 23:5923:59, 6 January 2025 diff hist 0 m Portal 2: Community Edition It's a .org link, not a .com one… They might've moved.
4 January 2025
- 08:0508:05, 4 January 2025 diff hist −25 m Teeth No edit summary
31 December 2024
- 18:4318:43, 31 December 2024 diff hist −1 m Client ragdoll No edit summary
- 18:4318:43, 31 December 2024 diff hist +194 N Client ragdoll Created page with "{{CD|C_ClientRagdoll|base=C_BaseAnimating}} {{this is a|point entity|name=client_ragdoll}}. It is a client-side version of prop_ragdoll where VPhysics are simulated on the client's end."
- 18:3318:33, 31 December 2024 diff hist 0 m Prop ragdoll No edit summary
- 18:3318:33, 31 December 2024 diff hist +19 m Prop ragdoll No edit summary
- 10:2610:26, 31 December 2024 diff hist +53 m Npc portal turret floor No edit summary
- 10:2410:24, 31 December 2024 diff hist +31 Npc turret floor I'll just drop the CD here
- 10:2110:21, 31 December 2024 diff hist +30 m Viewmodel Baseviewmodel_shared is where the entity "viewmodel" is defined.
- 10:1710:17, 31 December 2024 diff hist +4 m Predicted viewmodel No edit summary
25 December 2024
- 16:5916:59, 25 December 2024 diff hist +755 N Player (Portal series) Two CDs, because this entity is different between Portals 1 and 2. Also, Stanley and Beginner's Guide as extras.
- 04:3504:35, 25 December 2024 diff hist +49 m Prop linked portal door No edit summary
- 04:3304:33, 25 December 2024 diff hist +45 Linked portal door It's got CBaseAnimating as its parent class.
- 03:1303:13, 25 December 2024 diff hist −8 m Half-Life 2 Sky List No edit summary
23 December 2024
- 04:5704:57, 23 December 2024 diff hist +7 m Cubemaps No edit summary