CBasePlayer
Class hierarchy |
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CBasePlayer |
player.cpp
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CBasePlayer
is the class from which all player classes should inherit. See also Category:CBasePlayer.
Bug:On the client, CBasePlayer is
#define C_BasePlayer
so that shared code works. Unfortunately, Visual Studio's Intellisense system (prior to 2010, which fixes this) is confused by this and will apply the #def even when you are looking at the server: you'll keep getting sent to C_BasePlayer
when looking up references, definitions, and so on. This issue doesn't affect the compiler, thankfully! [todo tested in?]Mapping
Using trigger_ brushes and !activator, !player, or !pvsplayer keywords, you can access player entities. Some of these functions can be called using input/output systems.
Server
Functions
This list is cursory and may be inaccurate: (see: player for properties and functions.)
- Weapon selection
- Viewmodel state
- FOV (including zoom)
- Eye position & smoothing
- Current PVS (for network updates)
- Flashlight state
* DisableFlashlight: Disables the player's flashlight. * EnableFlashlight: Enables the player's flashlight.
- Battery state (sprinting, flashight drain, oxygen supply...)
- Ladder state
- Hint system
- Respawn state
- Connection state
- Receiving & managing usercmds (
CPlayerMove
executes) - Some prediction setup
- CreatePlayer (called from <game>_client)
- Autokick enabled/disabled
- Player name, chat, team & serverID
- Spectator system
- Bot plug-in support
- Client-to-server console commands
- MP tonemap Hammer input (new addition, available in SDK but has yet to roll out to Valve's own games)
- Armour amount
- Score, kills, deaths
- Suicide
- Time-based damage (drowning, fire...)
- VPhysics shadow
- Special QPhysics movement code
- "Player-simulated entities"
- Auto-aim
- HEV suit (vox, Geiger counter)
- HUD updates (inc. damage received)
- Using/picking up objects
- Vehicle interaction
- "Replay mode"
- Footsteps
- Gamepad rumble
- Debug overlays
- Level fog
Related classes
CBaseCombatCharacter
(base class)CBotManager
(friend class)CPlayerMove
CUserCmd
CPlayerInfo
CPlayerCmdInfo
CPlayerSimInfo
CCommandContext
CBloodSplat
Client
...