This article's documentation is for anything that uses the Source engine. Click here for more information.

client_ragdoll

From Valve Developer Community
Jump to navigation Jump to search
Class hierarchy (client)
C_ClientRagdoll
C_BaseAnimating
C_BaseEntity
c_baseanimating.cpp

client_ragdoll is a clientside entity available in all Source Source games. It is a client-side version of prop_ragdoll where VPhysics are simulated on the client's end.

Note.pngNote:Is saved into a save file.
Icon-silk-question.png Question: what does it mean when clientside entity uses LINK_ENTITY_TO_CLASS ? Is it what makes the entity be able to be saved to savefile?
PlacementTip.pngExample:This is created when a CBaseAnimating's BecomeRagdoll input is used