client_ragdoll

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Icon-callout-not-in-fgd.png
This entity is not in the FGD by default.
It should not be put directly in a map, because is purely client-side entity and not spawnable directly.
C++ Class hierarchy (client)
C_ClientRagdoll
C_BaseAnimating
C_BaseEntity
C++ c_baseanimating.cpp

client_ragdoll is a clientside entity available in all Source Source games. It is a client-side version of prop_ragdoll where VPhysics are simulated on the client's end. The entity class is implemented for proper save restore.

Note.pngNote:
PlacementTip.pngExample: This is created when a CBaseAnimating's BecomeRagdoll input is used