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client_ragdoll

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Class hierarchy (client)
C_ClientRagdoll
C_BaseAnimating
C_BaseEntity
c_baseanimating.cpp

client_ragdoll is a clientside entity available in all Source Source games. It is a client-side version of prop_ragdoll where VPhysics are simulated on the client's end.

Elaborate?: what does it mean when clientside entity uses LINK_ENTITY_TO_CLASS ? seems to be able to be saved into a save file that way?