client_ragdoll
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Note:
Example: This is created when a CBaseAnimating's BecomeRagdoll input is used
| C_ClientRagdoll |
client_ragdoll is a clientside entity available in all
Source games. It is a client-side version of prop_ragdoll where VPhysics are simulated on the client's end. The entity class is implemented for proper save restore.
- Is saved into a save file (see ObjectCaps#FCAP_SAVE_NON_NETWORKABLE).
- In
Black Mesa, the same class represented by entity classname client_ragdoll_legacy.