Category:Pl/Level Design

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Source Welcome to Source Level Editing.

Początek

Hammer Editor

Generalne

Oświetlenie

Przestrzeń łącząca

Detale

Efekty Specjalne

NPC i sztuczna inteligencja

Specific Games

Source Mody Source(en)

Silnik Source

Alien Swarm Alien Swarm(en)
Counter-Strike: Global Offensive Counter-Strike: Global Offensive(en)
Counter-Strike: Source Counter-Strike: Source(en)
Dark Messiah of Might and Magic Dark Messiah of Might and Magic(en)
Dota 2 Dota 2(en)
Day of Defeat: Source Day of Defeat: Source(en)
Half-Life 2 Half-Life 2(en)
INFRAINFRA(en)
Left 4 Dead Left 4 Dead(en)
Left 4 Dead 2 Left 4 Dead 2(en)
Portal Portal(en)
Portal 2 Portal 2(en)
SiN Episodes SiN Episodes: Emergence(en)
Team Fortress 2 Team Fortress 2(en)
The Ship: Murder Party The Ship(en)

Silnik GoldSource

Counter-Strike Counter-Strike(en)
Half-Life Half-Life(en)
Ricochet Ricochet(en)
Team Fortress Classic Team Fortress Classic(en)

Kończenie

Teoria Designu

Rozwiązywanie problemów

Pomocne Linki

Pomocne osoby