Trains: Difference between revisions

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The following SDKNuts tutorials all includes the use of trains:
The following SDKNuts tutorials all includes the use of trains:
* [http://www.sdknuts.com/tutorials/wiseTrains.asp Player Controllable Trains]
* [http://sdknuts.net/akg/tutorials/wiseTrains.asp Player Controllable Trains]
* [http://www.sdknuts.com/tutorials/wiseTrains2.asp HL2 Automated Trains]
* [http://sdknuts.net/akg/tutorials/wiseTrains2.asp HL2 Automated Trains]
* [http://www.sdknuts.com/tutorials/wiseTrains3.asp HL2 Synchronized Trains]
* [http://sdknuts.net/akg/tutorials/wiseTrains3.asp HL2 Synchronized Trains]
* [http://www.sdknuts.com/tutorials/wiseTrains4.asp HL2 Trains and Complex paths]
* [http://sdknuts.net/akg/tutorials/wiseTrains4.asp HL2 Trains and Complex paths]
* [http://www.sdknuts.com/tutorials/wiseAltpath.asp Alternate Paths]
* [http://sdknuts.net/akg/tutorials/wiseAltpath.asp Alternate Paths]
* [http://www.sdknuts.com/tutorials/wiseElevators.asp HL2 Elevator]
* [http://sdknuts.net/akg/tutorials/wiseElevators.asp HL2 Elevator]
* [http://www.sdknuts.com/tutorials/wiseLaser.asp Moving Laser]
* [http://sdknuts.net/akg/tutorials/wiseLaser.asp Moving Laser]

Revision as of 06:48, 16 November 2007

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This page is about Source train entities. Train entities move along a pre-determined track, and can look represent anything that moves.

Entities

Main entities

Other entities

Entities not in the FGD

Notes

  • If you want a prop to behave as a train, parent it to an invisible func_tracktrain.
  • Trains must be constructed facing east (in the Top viewport of Hammer, this is facing right) otherwise they will be pointing the wrong direction in-game. They will turn themselves to face the correct direction.
  • You don't need to create each path_track by hand. Create the first one, then <Shift>-drag it to create another; the new one will be automatically linked from the previous one. This works even for inserting new path_tracks between existing ones. (For details, see path_track.)

External links

The following SDKNuts tutorials all includes the use of trains: