Eo/Water: Difference between revisions

From Valve Developer Community
< Eo
Jump to navigation Jump to search
m (Nesciuse moved page Water/eo to Eo/Water over redirect: Language prefixes)
m (-Using L template for links)
Line 1: Line 1:
{{langsp}}
{{langsp}}
{{finishtranslation}}
{{finishtranslation}}
''Ĉi artikolo pri koncepto de nivelo designo. Por ombro tipo, vidu [[Water Shader|Akvan Ombron]].''
''Ĉi artikolo pri koncepto de nivelo designo. Por ombro tipo, vidu {{L|Water Shader|Akvan Ombron}}.''
{{Abstract Mapping}}
{{Abstract Mapping}}
<br>
<br>
==Artikoloj==
==Artikoloj==
*[[Adding Water|Aldonadi Akvon]]: placing water in a map
*{{L|Adding Water|Aldonadi Akvon}}: placing water in a map
*[[Water (shader)|Akvo (Ombrigilo)]]: the [[shader]] that draws water on the video card
*{{L|Water (shader)|Akvo (Ombrigilo)}}: the {{L|shader}} that draws water on the video card
*[[Moving water (Source)|Movanta Akvo]]: tutorial on implementing water that acts like a [[func_movelinear]]
*{{L|Moving water (Source)|Movanta Akvo}}: tutorial on implementing water that acts like a {{L|func_movelinear}}
*[[Flowing Water|Fluanta Akvo]]: realece fluanta akvo enkondukita unue en [[cs_militia]].
*{{L|Flowing Water|Fluanta Akvo}}: realece fluanta akvo enkondukita unue en {{L|cs_militia}}.


==Estaĵoj rilataj==
==Estaĵoj rilataj==
*[[water_lod_control]]
*{{L|water_lod_control}}
*[[func_water_analog]]
*{{L|func_water_analog}}
*[[env_splash]]
*{{L|env_splash}}
*[[trigger_waterydeath]]
*{{L|trigger_waterydeath}}
*[[func_fish_pool]]
*{{L|func_fish_pool}}


==Teksoj==
==Teksoj==
Line 21: Line 21:


== Vidu ankaŭ ==
== Vidu ankaŭ ==
* [[:Category:Level Design|:Kategorio: Nivelo designo]]
* {{LCategory|Level Design|:Kategorio: Nivelo designo}}


==Eksteraj ligiloj==
==Eksteraj ligiloj==

Revision as of 10:20, 11 July 2024

English (en)Esperanto (eo)Français (fr)中文 (zh)Translate (Translate)
Info content.png
This page has not been fully translated.
You can help by finishing the translation.
If this page cannot be translated for some reason, or is left untranslated for an extended period of time after this notice is posted, the page should be requested to be deleted.
Also, please make sure the article complies with the alternate languages guide.(en)

Ĉi artikolo pri koncepto de nivelo designo. Por ombro tipo, vidu Akvan Ombron(en).

Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want

Ammunition | Bestoj | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Nuboj & Ĉielo | Kolora Teorio | Batalo | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Pleoj | Fajro | Herboj | Vitroj kaj Fenestroj | Headcrab | Sano | Ŝtupetaroj | Lumigo | Lertigo | Fiziko | Retinal scanners | Sono kaj Muziko | Special effects | Terrain | Trajnoj | Turrets | Akvo | Armiloj | Zombio


Artikoloj

Estaĵoj rilataj

Teksoj

Akvaj teksoj trovebla en Martela materia serĉilo per serĉado pri water.

Vidu ankaŭ

Eksteraj ligiloj

  • HL2 Water crash course tutorial (Archived version retrieved on 25 October, 2013)
  • HL2 Waters pictures of different types of water (Archived version retrieved on 13 April, 2011)
  • CSS water comparison video comparison of water textures available in Counter-Strike: Source
  • CSGO water comparison video comparison of water textures available in Counter-Strike: Global Offensive