Trains: Difference between revisions
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m (Damage type has been updated to say 'Train', as there is now no 'Freeze' option in the editor, but there is a 'Train' option.) |
m (Moved the razor train tutorial to its own page, readded the tutorial as a link here instead) |
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ru=Trains:ru|}} | ru=Trains:ru|}} | ||
{{Abstract Mapping}} | {{Abstract Mapping}} | ||
__NOTOC__ | |||
Train entities move along a predetermined track, and can represent anything that moves. | |||
== Articles == | |||
* [[Setting up a basic razor train]] | |||
== Entities == | == Entities == | ||
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*{{ent|func_train}} | *{{ent|func_train}} | ||
*{{ent|func_plat}} - Raises or lowers a stopped train (without rotation). | *{{ent|func_plat}} - Raises or lowers a stopped train (without rotation). | ||
[[Category:Hubs]] | [[Category:Hubs]] |
Revision as of 00:57, 20 May 2019
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Train entities move along a predetermined track, and can represent anything that moves.
Articles
Entities
Main entities
- func_tracktrain - The part that moves. Brush-based.
- path_track - A waypoint on the track. Invisible and non-solid.
- func_tanktrain - Train that attacks and dies.
Other entities
- func_platrot - Raises or lowers a stopped train, turning as it changes height (as seen in Half-Life).
- func_traincontrols - Lets players control the train.
- func_trackchange
- func_trackautochange
Entities not in the FGD
- func_train
- func_plat - Raises or lowers a stopped train (without rotation).