Category:Ko/Level Design: Difference between revisions
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== 해머 에디터 == | == 해머 에디터 == | ||
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* {{en}} [[Nodegraph|Nodegraph construction]] | * {{en}} [[Nodegraph|Nodegraph construction]] | ||
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==특정 게임 문서== | ==특정 게임 문서== | ||
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* {{en}} {{ricochet}} [[Ricochet Level Creation|리코쳇 창작 레벨]] | * {{en}} {{ricochet}} [[Ricochet Level Creation|리코쳇 창작 레벨]] | ||
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== 최고의 마무리 == | == 최고의 마무리 == | ||
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* {{en}} [[Decompiling_Maps|디컴파일 맵]] | * {{en}} [[Decompiling_Maps|디컴파일 맵]] | ||
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== 문제 해결 == | == 문제 해결 == | ||
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* {{en}} [[Source SDK FAQ|소스SDK FAQ]] | * {{en}} [[Source SDK FAQ|소스SDK FAQ]] | ||
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== 외부 링크 == | == 외부 링크 == |
Revision as of 16:28, 28 November 2014
해머 에디터시작하기일반조명지역 연결디테일특수 효과NPC와 AI |
특정 게임 문서 |
최고의 마무리디자인 이론 | |
문제 해결 | |
외부 링크
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Subcategories
This category has the following 3 subcategories, out of 3 total.
Pages in category "Ko/Level Design"
The following 45 pages are in this category, out of 45 total.
C
T
- Ko/Team Fortress 2/Basic Map Construction
- Ko/Team Fortress 2/Creating a Capture Point
- Ko/Team Fortress 2/Creating a CP assault map
- Ko/Team Fortress 2/Creating a Payload Map
- Ko/Team Fortress 2/Creating a Spawnroom
- Ko/Team Fortress 2/Creating Respawning Sentries
- Ko/Team Fortress 2/Creating Rollback/Rollforward zones for payload maps
- Ko/Team Fortress 2/Docs/Level Design/Flag Based Goal Systems
- Ko/Team Fortress 2/Docs/Level Design
- Ko/Team Fortress 2/Domination Gametype
- Ko/Team Fortress 2/King of the Hill
- Ko/Teleporters
- Ko/TF2 Design Theory
- Ko/TF2/Creating Audio Playing Buttons
- Ko/TF2/Creating Respawning Dispensers
- Ko/TF2/Hunted Gametype
- Ko/TF2/Making an Arena map
- Ko/TF2/Respawn Areas
- Ko/TF2/Resupply Areas
- Ko/TF2/Setup Gates
- Ko/TF2/Team Fortress 2 Mapper's Reference
- Ko/TF2/Team-Specific Barriers
- Ko/TF2/Team-Specific Doors