Left 4 Dead 2 Level Creation: Difference between revisions
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* L4D1 Survivor Bots | L4D1 Survivor Players | * L4D1 Survivor Bots | L4D1 Survivor Players | ||
* [[L4D2 Vscripts|Scripting (vscripts)]]{{sq}}| '''[[L4D2 Vscript Examples|Example vscripts]]''' | * [[L4D2 Vscripts|Scripting (vscripts)]]{{sq}}| '''[[L4D2 Vscript Examples|Example vscripts]]''' | ||
: Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | [[ | : Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | [[L4D2_Director_Scripts|Director Scripts]] | Onslaughts | [[L4D2_Vscripts#Decrypting NUC files|Official vscripts]] | [[List_of_L4D2_Script_Functions| Script Classes and Functions]] | ||
*[[L4D2 EMS/Intro|Extended Mutation System]] | *[[L4D2 EMS/Intro|Extended Mutation System]] | ||
Revision as of 13:16, 14 April 2014
This page contains articles relating to Level Design for Left 4 Dead 2.
For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.