User contributions
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- 03:23, 16 December 2020 (diff | hist) . . (+52) . . m Template:KV Source 2 Light (current)
- 03:42, 5 December 2020 (diff | hist) . . (+584) . . Survival Gametype (L4D) (→Navmesh: Using BATTLEFIELD and FINALE will break other modes on multimode maps. It doesn't seem designed to be used that way, so it might be a good idea to figure out and document exacly what it does.) (current)
- 02:13, 14 November 2020 (diff | hist) . . (-173) . . User:Rajabumi (Removed spam) (Tag: Replaced)
- 02:12, 14 November 2020 (diff | hist) . . (-314) . . User:MarinaLuis (Removed spam) (Tag: Replaced)
- 04:17, 7 November 2020 (diff | hist) . . (+1,073) . . Env cubemap fog (documented the purpose of the entity)
- 06:02, 19 October 2020 (diff | hist) . . (-9,736) . . User:Pokergrabs (Removed spam)
- 02:53, 15 October 2020 (diff | hist) . . (+629) . . Left 4 Dead Infected Populations (→Creating a User-Defined Population: Documented the workaround for not being able to place custom populations, and removed incorrect information about addoninfo settings.) (current)
- 10:38, 7 October 2020 (diff | hist) . . (-1,424) . . List of L4D2 Script Functions (→Global Functions: Moved TraceLine and ZSpawn to sub-pages)
- 10:33, 7 October 2020 (diff | hist) . . (+922) . . N List of L4D2 Script Functions/ZSpawn (Created page with " == Function Description == ''' bool ZSpawn(table ''spawnTable'') ''' Spawns a zombie. This is essentially the z_spawn console command, except (a) you pass a table and (b) n...") (current)
- 10:26, 7 October 2020 (diff | hist) . . (+2,134) . . N List of L4D2 Script Functions/TraceLine (Created page with " == Function Description == ''' bool TraceLine(table ''traceTable'') ''' Does a raycast along a line specified by two vectors, returning the first entity or geometry hit alo...") (current)
- 09:48, 7 October 2020 (diff | hist) . . (+360) . . m List of L4D2 Script Functions (→CTerrorWeapon: Improved descriptions)
- 06:11, 7 October 2020 (diff | hist) . . (-1,126) . . List of L4D2 Script Functions (→Global Functions: Moved the CommandABot and GetInvTable functions to their own sub-pages)
- 06:04, 7 October 2020 (diff | hist) . . (+1,944) . . N List of L4D2 Script Functions/GetInvTable (Created page with " == Function Description == ''' void GetInvTable(CTerrorPLayer ''player'',table ''invTable'') ''' Fills ''invTable'' with the specified player's inventory. This function wor...") (current)
- 05:40, 7 October 2020 (diff | hist) . . (+2,425) . . N List of L4D2 Script Functions/CommandABot (Created page with " == Function Description == ''' bool CommandABot(table ''commandTable'') ''' Issues commands to bots based on a table configuration. Survivor bots, special infected and co...") (current)
- 04:03, 7 October 2020 (diff | hist) . . (+2,656) . . N List of L4D2 Script Functions/ClientPrint (Created page with " == Function Description == ''' void ClientPrint(CTerrorPlayer ''player'', int ''destination'', string ''message'') ''' Print a client message. If you pass null instead of...") (current)
- 03:24, 7 October 2020 (diff | hist) . . (+48) . . m List of L4D2 Script Functions (→Printing and Drawing: Added sub-page for ClientPrint)
- 04:38, 4 October 2020 (diff | hist) . . (+940) . . m List of L4D2 Script Functions (→CBaseEntity: Added missing local space functions.)
- 00:38, 30 September 2020 (diff | hist) . . (-1) . . m List of L4D2 Script Functions (→CBaseAnimating: typos)
- 04:45, 29 September 2020 (diff | hist) . . (+5,389) . . List of L4D2 Script Functions (Added new functions for CBaseEntity, CBaseAnimating, CBaseFlex and CTerrorPlayer, and resorted the classes to have the base class and player class first.)
- 02:36, 22 September 2020 (diff | hist) . . (+738) . . Half-Life Alyx Scripting API (→Enumerations: Copied over controller types) (current)
- 02:33, 22 September 2020 (diff | hist) . . (-222) . . m Half-Life Alyx Scripting API (→CPropVRHand: Removed missing function)
- 06:23, 13 September 2020 (diff | hist) . . (+327) . . m Half-Life Alyx Scripting API (Some damage related things)
- 02:21, 6 September 2020 (diff | hist) . . (+10) . . m List of L4D2 Script Functions (TimeToDisplayString isn't global)
- 23:29, 21 August 2020 (diff | hist) . . (+11) . . N User:SantosMcLaren9 (Created page with "{{spammer}}")
- 23:45, 25 July 2020 (diff | hist) . . (-321) . . User:BarbGoninan (Removed automated spam)
- 02:26, 9 July 2020 (diff | hist) . . (+60) . . m VScript (→Implementations) (current)
- 02:26, 9 July 2020 (diff | hist) . . (+425) . . Half-Life: Alyx Workshop Tools/Lua Scripting (Rewrote parts of the article, added more links)
- 02:01, 9 July 2020 (diff | hist) . . (+6,564) . . Half-Life Alyx Scripting API (→Global: Copied over the documentation for the previously missing script-side libraries)
- 10:56, 30 June 2020 (diff | hist) . . (-220) . . m Half-Life Alyx Scripting API (→Entity Manipulation: Removed missing GetPlayerFromUserID function. PlayerInstanceFromIndex does the same thing.)
- 02:47, 22 June 2020 (diff | hist) . . (+306) . . m Half-Life Alyx Scripting API (→Entity Manipulation: Added parameters for spawn functions)
- 02:30, 22 June 2020 (diff | hist) . . (+59) . . m Half-Life Alyx Scripting API (→CEntityInstance: RedirectOutput is functionally identical to ConnectOutput, but actually works.)
- 06:02, 28 May 2020 (diff | hist) . . (+1,920) . . Half-Life Alyx Scripting API (→Enumerations: Documented the motion controller action values)
- 05:07, 28 May 2020 (diff | hist) . . (+4) . . m Half-Life Alyx Scripting API (→CInfoWorldLayer: Fixed classname)
- 10:45, 27 May 2020 (diff | hist) . . (+251) . . Talk:Adding Water (→Only one water level? SURE?)
- 23:46, 25 May 2020 (diff | hist) . . (-658) . . Visibility hint (Changed to use templates) (current)
- 23:31, 25 May 2020 (diff | hist) . . (+175) . . List of Half-Life: Alyx Entities (Added more lighting and environment entities)
- 05:59, 24 May 2020 (diff | hist) . . (+563) . . m Half-Life Alyx Scripting API (→CEntities: Added note on CreateByClassname, and cleaned up arguments)
- 05:45, 24 May 2020 (diff | hist) . . (+378) . . N Talk:Half-Life: Alyx Workshop Tools/Lua Scripting/Hello Gordon (Created page with "== Factual errors == This article implies that the RunScriptCode input will execute the entity script attached to an entity. The script already executes automatically when the...")
- 22:09, 20 May 2020 (diff | hist) . . (-286) . . User:TracyWindsor3 (Removed spam profile)
- 11:07, 20 May 2020 (diff | hist) . . (-261) . . Half-Life Alyx Scripting API (→CBaseAnimating: Added missing AnimTagListener functions, removed deprecated functions.)
- 06:15, 18 May 2020 (diff | hist) . . (+119) . . m Half-Life Alyx Scripting API (→CBasePlayer: Note on IsVRControllerButtonPressed)
- 02:59, 18 May 2020 (diff | hist) . . (+79) . . m Half-Life: Alyx Workshop Tools/Level Design/Lighting (Added entity links)
- 02:36, 18 May 2020 (diff | hist) . . (+228) . . N Half-Life: Alyx Workshop Tools/Reference (Created page with "{{HLATools topicons}} == Entities == * List of entity pages == Scripting == * VScript API {{shortpa...")
- 02:32, 18 May 2020 (diff | hist) . . (+109) . . Half-Life: Alyx Workshop Tools (Added reference page)
- 02:29, 18 May 2020 (diff | hist) . . (+23) . . m Half-Life Alyx Scripting API
- 02:28, 18 May 2020 (diff | hist) . . (-715) . . Half-Life Alyx Scripting API (Removed some non-existing function and added notice on script-side libraries.)
- 00:35, 18 April 2020 (diff | hist) . . (+135,184) . . Half-Life Alyx Scripting API (Added the relevant API functions from the SteamVR Home page, since almost everything is identical.)
- 12:01, 12 April 2020 (diff | hist) . . (+56) . . m SteamVR/Environments/Adding Sound (current)
- 11:59, 12 April 2020 (diff | hist) . . (+588) . . SteamVR/Environments/Adding Sound/Soundevents (Added some troubleshooting tips.)
- 09:54, 7 April 2020 (diff | hist) . . (+981) . . VR Standard (Source 2 Shader) (Documented the PBR workflow.) (current)
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