User contributions for Rectus
Jump to navigation
Jump to search
28 May 2025
- 13:5513:55, 28 May 2025 diff hist +181 Template:Source 2 games →Released: SteamVR Home has a Linux build, confirmed Destinations release date current
2 April 2025
- 01:1601:16, 2 April 2025 diff hist +383 Template talk:KV Source 2 Transform No edit summary current
- 01:0701:07, 2 April 2025 diff hist +27 Template:KV Source 2 Transform Fixed the internal names to how they are referenced in the map DMX source.
20 September 2024
- 10:0310:03, 20 September 2024 diff hist +9 m Template:KV Source 2 Light Attenuation No edit summary
- 10:0210:02, 20 September 2024 diff hist +9 m Template:KV Source 2 LPV and Cubemap No edit summary current
- 10:0110:01, 20 September 2024 diff hist +9 m Template:KV Source 2 Targetname No edit summary current
- 10:0010:00, 20 September 2024 diff hist +18 m Env cubemap box It's a point entity, fixed up internal property names
2 September 2024
- 03:0203:02, 2 September 2024 diff hist +425 Dota 2 Workshop Tools/Panorama Undo revision 448803 by KJSARSALE19 (talk) Reverting unmotivated deletion of content current Tag: Undo
- 03:0003:00, 2 September 2024 diff hist +394 Dota 2 Workshop Tools/Level Design Undo revision 448648 by KJSARSALE19 (talk) current Tag: Undo
21 June 2024
- 15:2215:22, 21 June 2024 diff hist −308 SteamVR Home Removed screenshots section as none of them were related to SteamVR Home.
17 May 2024
- 07:0807:08, 17 May 2024 diff hist +1 m Light ortho No edit summary
4 October 2023
- 13:2513:25, 4 October 2023 diff hist −18 SteamVR Home Undo revision 349503 by Prolaunch6 (talk) There is nothing Unity related in the SteamVR Home application, only some other parts of SteamVR like the tutorial and room setup use Unity. Tag: Undo
6 June 2022
- 13:0413:04, 6 June 2022 diff hist +1,510 VTEX (Valve Texture) Added more image processor algorithms and image types
4 June 2022
- 06:2606:26, 4 June 2022 diff hist +40 m Env cubemap fog No edit summary
- 06:2406:24, 4 June 2022 diff hist +21 m Dota 2 Workshop Tools/Particles/Particle System Overview →Renderers
- 06:2306:23, 4 June 2022 diff hist +20 m VMAP →Valve Map Compiled
- 06:2206:22, 4 June 2022 diff hist +20 m Particle Editor (Source 2) →Property Panel
- 06:1806:18, 4 June 2022 diff hist +21 m SteamVR/Environments/Fog Tutorial →Creating a VTEX
- 06:1606:16, 4 June 2022 diff hist +7,642 N VTEX (Valve Texture) Described the .vtex format
20 July 2021
- 02:1602:16, 20 July 2021 diff hist +547 Survival Gametype (L4D) Clarified the use of nav attributes
- 01:5401:54, 20 July 2021 diff hist +245 Talk:Survival Gametype (L4D) →Adjust the page, don't just undo the entire last addition.
19 July 2021
- 00:3000:30, 19 July 2021 diff hist −334 User:Aldazine Removed spam Tag: Replaced
16 July 2021
- 04:0604:06, 16 July 2021 diff hist −1,065 Survival Gametype (L4D) Undo revision 243841 by MrFunreal (talk) Please make it clear the using both FINALE and BATTLEFIELD is an unsupported hack if you are going to do this. Tag: Undo
19 April 2021
- 03:3203:32, 19 April 2021 diff hist +141 m Left 4 Dead 2/Scripting/Script Functions →Methods: Clarified on what BaseVelocity actually does.
16 December 2020
- 04:2304:23, 16 December 2020 diff hist +52 m Template:KV Source 2 Light No edit summary
5 December 2020
- 04:4204:42, 5 December 2020 diff hist +584 Survival Gametype (L4D) →Navmesh: Using BATTLEFIELD and FINALE will break other modes on multimode maps. It doesn't seem designed to be used that way, so it might be a good idea to figure out and document exacly what it does.
14 November 2020
- 03:1303:13, 14 November 2020 diff hist −173 User:Rajabumi Removed spam Tag: Replaced
- 03:1203:12, 14 November 2020 diff hist −314 User:MarinaLuis Removed spam Tag: Replaced
7 November 2020
- 05:1705:17, 7 November 2020 diff hist +1,073 Env cubemap fog documented the purpose of the entity
19 October 2020
- 07:0207:02, 19 October 2020 diff hist −9,736 User:Pokergrabs Removed spam
15 October 2020
- 03:5303:53, 15 October 2020 diff hist +629 Left 4 Dead Infected Populations →Creating a User-Defined Population: Documented the workaround for not being able to place custom populations, and removed incorrect information about addoninfo settings.
7 October 2020
- 11:3811:38, 7 October 2020 diff hist −1,424 Left 4 Dead 2/Scripting/Script Functions →Global Functions: Moved TraceLine and ZSpawn to sub-pages
- 11:3311:33, 7 October 2020 diff hist +922 N Left 4 Dead 2/Scripting/Script Functions/ZSpawn Created page with " == Function Description == ''' bool ZSpawn(table ''spawnTable'') ''' Spawns a zombie. This is essentially the z_spawn console command, except (a) you pass a table and (b) n..."
- 11:2611:26, 7 October 2020 diff hist +2,134 N Left 4 Dead 2/Scripting/Script Functions/TraceLine Created page with " == Function Description == ''' bool TraceLine(table ''traceTable'') ''' Does a raycast along a line specified by two vectors, returning the first entity or geometry hit alo..."
- 10:4810:48, 7 October 2020 diff hist +360 m Left 4 Dead 2/Scripting/Script Functions →CTerrorWeapon: Improved descriptions
- 07:1107:11, 7 October 2020 diff hist −1,126 Left 4 Dead 2/Scripting/Script Functions →Global Functions: Moved the CommandABot and GetInvTable functions to their own sub-pages
- 07:0407:04, 7 October 2020 diff hist +1,944 N Left 4 Dead 2/Scripting/Script Functions/GetInvTable Created page with " == Function Description == ''' void GetInvTable(CTerrorPLayer ''player'',table ''invTable'') ''' Fills ''invTable'' with the specified player's inventory. This function wor..."
- 06:4006:40, 7 October 2020 diff hist +2,425 N Left 4 Dead 2/Scripting/Script Functions/CommandABot Created page with " == Function Description == ''' bool CommandABot(table ''commandTable'') ''' Issues commands to bots based on a table configuration. Survivor bots, special infected and co..."
- 05:0305:03, 7 October 2020 diff hist +2,656 N Left 4 Dead 2/Scripting/Script Functions/ClientPrint Created page with " == Function Description == ''' void ClientPrint(CTerrorPlayer ''player'', int ''destination'', string ''message'') ''' Print a client message. If you pass null instead of..."
- 04:2404:24, 7 October 2020 diff hist +48 m Left 4 Dead 2/Scripting/Script Functions →Printing and Drawing: Added sub-page for ClientPrint
4 October 2020
- 05:3805:38, 4 October 2020 diff hist +940 m Left 4 Dead 2/Scripting/Script Functions →CBaseEntity: Added missing local space functions.
30 September 2020
- 01:3801:38, 30 September 2020 diff hist −1 m Left 4 Dead 2/Scripting/Script Functions →CBaseAnimating: typos
29 September 2020
- 05:4505:45, 29 September 2020 diff hist +5,389 Left 4 Dead 2/Scripting/Script Functions Added new functions for CBaseEntity, CBaseAnimating, CBaseFlex and CTerrorPlayer, and resorted the classes to have the base class and player class first.
22 September 2020
- 03:3603:36, 22 September 2020 diff hist +738 Half-Life: Alyx Workshop Tools/Scripting API →Enumerations: Copied over controller types
- 03:3303:33, 22 September 2020 diff hist −222 m Half-Life: Alyx Workshop Tools/Scripting API →CPropVRHand: Removed missing function
13 September 2020
- 07:2307:23, 13 September 2020 diff hist +327 m Half-Life: Alyx Workshop Tools/Scripting API Some damage related things
6 September 2020
- 03:2103:21, 6 September 2020 diff hist +10 m Left 4 Dead 2/Scripting/Script Functions TimeToDisplayString isn't global
22 August 2020
- 00:2900:29, 22 August 2020 diff hist +11 N User:SantosMcLaren9 Created page with "{{spammer}}"
26 July 2020
- 00:4500:45, 26 July 2020 diff hist −321 User:BarbGoninan Removed automated spam
9 July 2020
- 03:2603:26, 9 July 2020 diff hist +60 m VScript →Implementations