Left 4 Dead 2 Level Creation: Difference between revisions

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m (Added a link to VTFEdit under GCFScape in Other Resources.)
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* [[SketchUp Source Tools]]
* [[SketchUp Source Tools]]
* [[GCFScape]]
* [[GCFScape]]
* [[VTFEdit]]
* [[Left 4 Dead Plugins|Creating Server Plugins]]
* [[Left 4 Dead Plugins|Creating Server Plugins]]
* [[AI Systems of L4D]]
* [[AI Systems of L4D]]

Revision as of 06:23, 29 June 2012

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Left 4 Dead 2 This page contains articles relating to Level Design for Left 4 Dead 2.

For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.

Getting Started

Design Theory

Tutorials and Constructing Elements

Standard Finale | Gauntlet Finale | Scavenge Finale | Custom Finale | Sacrifice Finale
Post Processing (Film Grain, Vignette, Local Contrast) | Color Correction
Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | Director Options | Onslaughts | Official vscripts

Gamemodes

Custom Assets

Breakable Props | Cinematic Physics | Weapons | Melee Weapons | Intro/Outro Camera | Procedurally Deforming Foliage
Soundscripts | Soundscapes

Shipping

addonimage.jpg | Campaign Poster | Map Thumbnail Previews | Outtro Background
Official Map Mission Files | Example Mission Files (Deadline 1 & 2)

Reference Information

VBSP | VVIS | VRAD

Navigation Meshes

General

Left 4 Dead Series

Other Resources

Sites