Left 4 Dead 2 Level Creation: Difference between revisions
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* L4D1 Survivor Bots | L4D1 Survivor Players | * L4D1 Survivor Bots | L4D1 Survivor Players | ||
* [[L4D2 Vscripts|Scripting (vscripts)]]{{sq}}| '''[[L4D2 Vscript Examples|Example vscripts]]''' | * [[L4D2 Vscripts|Scripting (vscripts)]]{{sq}}| '''[[L4D2 Vscript Examples|Example vscripts]]''' | ||
: Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | [[L4D2_Vscripts#Director_options|Director Options]] | Onslaughts | [[L4D2_Vscripts# | : Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | [[L4D2_Vscripts#Director_options|Director Options]] | Onslaughts | [[L4D2_Vscripts#Decrypting NUC files|Official vscripts]] | ||
=== Gamemodes === | === Gamemodes === |
Revision as of 23:57, 1 November 2011
This page contains articles relating to Level Design for Left 4 Dead 2.
For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.