Left 4 Dead 2 Level Creation: Difference between revisions

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== Getting Started ==
== Getting Started ==
* [[Authoring_Tools/SDK_(Left_4_Dead_2)|Downloading and Installing the Left 4 Dead 2 Authoring Tools]]
* [[Authoring_Tools/SDK_(Left_4_Dead_2)|Downloading and Installing the Left 4 Dead 2 Authoring Tools]]
* {{l4d}} '''[[L4D Level Design Basics Tutorial]]'''
* {{l4d}} '''[[L4D Level Design Basics Tutorial]]'''
* {{l4d2}} '''[[L4D2 Level Design|L4D2 Level Design Basics Tutorial]]'''
* {{l4d2}} '''[[L4D2 Level Design|L4D2 Level Design Basics Tutorial]]'''
* '''[[Optimization_%28level_design%29|Level Optimization]]'''
* '''[[Optimization_%28level_design%29|Level Optimization]]'''
* [[Your First Map|Your First Map (General Hammer Tutorial)]]
* [[Your First Map|Your First Map (General Hammer Tutorial)]]

Revision as of 10:51, 22 October 2011

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Left 4 Dead 2 This page contains articles relating to Level Design for Left 4 Dead 2.

For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.

Getting Started

Design Theory

Tutorials and Constructing Elements

Standard Finale | Gauntlet Finale | Scavenge Finale | Custom Finale | Sacrifice Finale
Post Processing (Film Grain, Vignette, Local Contrast) | Color Correction
Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | Director Options | Onslaughts | Official vscripts

Gamemodes

Custom Assets

Breakable Props | Cinematic Physics | Weapons | Melee Weapons | Intro/Outro Camera | Procedurally Deforming Foliage
Soundscripts | Soundscapes

Shipping

addonimage.jpg | Campaign Poster | Map Thumbnail Previews | Outtro Background
Official Map Mission Files | Example Mission Files (Deadline 1 & 2)

Reference Information

VBSP | VVIS | VRAD

Navigation Meshes

General

Left 4 Dead Series

Other Resources

Sites