Left 4 Dead 2 Level Creation: Difference between revisions
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* {{l4d}} '''[[L4D Level Design Basics Tutorial]]''' | * {{l4d}} '''[[L4D Level Design Basics Tutorial]]''' | ||
* {{l4d2}} '''[[L4D2 Level Design|L4D2 Level Design Basics Tutorial]]''' | * {{l4d2}} '''[[L4D2 Level Design|L4D2 Level Design Basics Tutorial]]''' | ||
* '''[[Optimization_%28level_design%29|Level Optimization]]''' | |||
* [[Your First Map|Your First Map (General Hammer Tutorial)]] | * [[Your First Map|Your First Map (General Hammer Tutorial)]] | ||
* [[:Category:Level Design|General Level Design documentation]] | * [[:Category:Level Design|General Level Design documentation]] | ||
* [[Common L4D Mapping Problems|Common Mapping Problems]] | |||
* [[L4D Mapping Notes]] | |||
== Design Theory == | == Design Theory == | ||
* [[Left 4 Dictionary|The Left 4 Dictionary]] | * [[Left 4 Dictionary|The Left 4 Dictionary]] | ||
* [[Left 4 Dead Design Theory]] | * [[Left 4 Dead Design Theory]] | ||
== Tutorials and Constructing Elements == | == Tutorials and Constructing Elements == |
Revision as of 14:19, 16 October 2011
This page contains articles relating to Level Design for Left 4 Dead 2.
For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.