Water: Difference between revisions

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''This article is about the level design concept. For the shader type, see [[Water (shader)]].''
{{Abstract Mapping}} __NOTOC__
{{Abstract Mapping}} __NOTOC__
==Articles==
==Articles==

Revision as of 15:13, 11 February 2008

This article is about the level design concept. For the shader type, see Water (shader).

Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want

Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie

Articles

Related entities

Textures

Water textures can be found in the Hammer material browser by searching for water.

External links