Trains: Difference between revisions

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{{Abstract Mapping}} __NOTOC__
{{Abstract Mapping}} __NOTOC__
This page is about [[Source]] train entities. Train entities move along a pre-determined track, and can look like anything (not just locomotives).
This page is about [[Source]] train entities. Train entities move along a pre-determined track, and can look represent anything that moves.


==Entities==
==Entities==
==== Main entities ====
==== Main entities ====
*<code>[[func_tracktrain]]</code> &mdash; The part that moves. Brush-based.
*{{ent|func_tracktrain}} &mdash; The part that moves. Brush-based.
*<code>[[path_track]]</code> &mdash; A waypoint on the track. Invisible and non-solid.
*{{ent|path_track}} &mdash; A waypoint on the track. Invisible and non-solid.
*<code>[[func_tanktrain]]</code> &mdash; Train that attacks and dies.
*{{ent|func_tanktrain}} &mdash; Train that attacks and dies.


==== Other entities ====
==== Other entities ====
*<code>[[func_platrot]]</code> &mdash; Raises or lowers a stopped train, turning as it changes height (as seen in [[Half-Life]]).
*{{ent|func_platrot}} &mdash; Raises or lowers a stopped train, turning as it changes height (as seen in [[Half-Life]]).
*<code>[[func_traincontrols]]</code> &mdash; Lets players control the train.
*{{ent|func_traincontrols}} &mdash; Lets players control the train.
*<code>[[func_trackchange]]</code> &mdash;
*{{ent|func_trackchange}} &mdash;
*<code>[[func_trackautochange]]</code> &mdash;
*{{ent|func_trackautochange}} &mdash;


==== Entities [[This Feature is Not Available by Default|not in the FGD]] ====
==== Entities [[This Feature is Not Available by Default|not in the FGD]] ====
*<code>[[func_train]]</code> &mdash;  
*{{ent|func_train}} &mdash;  
*<code>[[func_plat]]</code> &mdash; Raises or lowers a stopped train (without rotation).
*{{ent|func_plat}} &mdash; Raises or lowers a stopped train (without rotation).


==Notes==
==Notes==
*If you want a prop to behave as a train, parent it to an invisible [[func_tracktrain]].
*If you want a prop to behave as a train, parent it to an invisible {{ent|func_tracktrain}}.
*Trains must be constructed facing east (in the Top viewport of Hammer, this is facing right) otherwise they will be pointing the wrong direction in-game. They will turn themselves to face the correct direction.
*Trains must be constructed facing east (in the Top viewport of Hammer, this is facing right) otherwise they will be pointing the wrong direction in-game. They will turn themselves to face the correct direction.
*You don't need to create each <code>[[path_track]]</code> by hand. Create the first one, then <Shift>-drag it to create another; the new one will be automatically linked from the previous one. This works even for inserting new <code>path_track</code>s between existing ones. (For details, see <code>[[path_track]]</code>.)
*You don't need to create each {{ent|path_track}} by hand. Create the first one, then <Shift>-drag it to create another; the new one will be automatically linked from the previous one. This works even for inserting new {{ent|path_track}}s between existing ones. (For details, see {{ent|path_track}}.)


==External links==
==External links==

Revision as of 10:04, 23 September 2007

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This page is about Source train entities. Train entities move along a pre-determined track, and can look represent anything that moves.

Entities

Main entities

Other entities

Entities not in the FGD

Notes

  • If you want a prop to behave as a train, parent it to an invisible func_tracktrain.
  • Trains must be constructed facing east (in the Top viewport of Hammer, this is facing right) otherwise they will be pointing the wrong direction in-game. They will turn themselves to face the correct direction.
  • You don't need to create each path_track by hand. Create the first one, then <Shift>-drag it to create another; the new one will be automatically linked from the previous one. This works even for inserting new path_tracks between existing ones. (For details, see path_track.)

External links

The following SDKNuts tutorials all includes the use of trains: