Point entity: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(idk)
No edit summary
 
Line 1: Line 1:
{{LanguageBar}}
{{LanguageBar}}
{{draft}}
{{draft}}
{{stub}}__NOTOC__
{{toc-right}}
{{seealso|[[:Category:Point entities]]}}
 
'''Point Entity''' is usually defined as simply an [[entity]] that is '''not''' a [[brush entity]] i.e. entity that is created by [[Hammer Entity Tool]] on specific point on a [[coordinates|grid]] instead of tying brushes to an entity. More meaningful definition for a point entity is an entity that doesn't render a 3D model and its position in the world affects its functionality. It still may have a visual component ([[env_sprite]], [[keyframe_rope]]) or create a visual component ([[infodecal]], [[info_particle_system]]) but most of them are without one ([[ambient_generic]], [[info_target]], [[point_hurt]], [[info_teleport_destination]], [[info_elevator_floor]]).  
'''Point Entity''' is usually defined as simply an [[entity]] that is '''not''' a [[brush entity]] i.e. entity that is created by [[Hammer Entity Tool]] on specific point on a [[coordinates|grid]] instead of tying brushes to an entity. More meaningful definition for a point entity is an entity that doesn't render a 3D model and its position in the world affects its functionality. It still may have a visual component ([[env_sprite]], [[keyframe_rope]]) or create a visual component ([[infodecal]], [[info_particle_system]]) but most of them are without one ([[ambient_generic]], [[info_target]], [[point_hurt]], [[info_teleport_destination]], [[info_elevator_floor]]).  
Other types of entities that are also created on a specific point and are usually referred to as ''point entity'' are [[model entity|model entities]] and [[logical entity|logical entities]]. Point entities by these standards are most of the time subclasses of [[:Category:CPointEntity|CPointEntity]].
Other types of entities that are also created on a specific point and are usually referred to as ''point entity'' are [[model entity|model entities]] and [[logical entity|logical entities]]. Point entities by these standards are most of the time subclasses of [[:Category:CPointEntity|CPointEntity]].

Latest revision as of 08:19, 22 May 2025

English (en)Deutsch (de)Español (es)Hrvatski (hr)Русский (ru)中文 (zh)Translate (Translate)
Icon-under construction-blue.png
This is a draft page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page.

Point Entity is usually defined as simply an entity that is not a brush entity i.e. entity that is created by Hammer Entity Tool on specific point on a grid instead of tying brushes to an entity. More meaningful definition for a point entity is an entity that doesn't render a 3D model and its position in the world affects its functionality. It still may have a visual component (env_sprite, keyframe_rope) or create a visual component (infodecal, info_particle_system) but most of them are without one (ambient_generic, info_target, point_hurt, info_teleport_destination, info_elevator_floor). Other types of entities that are also created on a specific point and are usually referred to as point entity are model entities and logical entities. Point entities by these standards are most of the time subclasses of CPointEntity.

General types

Target of other entities

These serve mainly to provide their position for other entities that target them.

Spawners

Their position serves as a place where to spawn player/npc/weapon.

Viewcontrol

Visual

Sound

Lights

Other

More[Todo]

See also