Category:Pl/Level Design: Difference between revisions
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==Początek== | ==Początek== | ||
* | *{{L|Level Design Overview|Wstęp}} | ||
* | *{{L|Your First Map|Pierwsza mapa}} | ||
* | *{{L|Inputs and Outputs|Wejścia i wyjścia}} | ||
== Hammer Editor == | == Hammer Editor == | ||
* | * {{LCategory|Hammer|Dokumentacja}} | ||
* | * {{L|Hammer Hotkey Reference|Skróty klawiszowe}} | ||
== Generalne == | == Generalne == | ||
* | * {{L|Dimensions|Wymiary}} | ||
* | * {{L|Optimization (level design)|Optymizacja}} | ||
* | * {{L|Hammer Face Edit Dialog|Edytor powierzchni}} | ||
* | * {{L|Displacement|Displacement(Teren)}} | ||
* | * {{L|Prop Types Overview|Przegląd typów propów}} | ||
* | * {{L|Skybox (2D)|Skybox 2d}} | ||
* | * {{L|Grouping and VisGrouping|Grupowanie i odgrupowywanie}} | ||
* | * {{L|Entity Hierarchy (parenting)|Hierarchia Obiektów (parenting)}} | ||
* | * {{L|Filter Applications|Aplikacje filtrujące}} | ||
* | * {{L|List of entities|Lista bytów}} | ||
* | * {{L|Prefab|Tworzenie i urzywanie prefabów}} | ||
* | * {{L|Instances|Instancje (Instances)}} | ||
* | * {{L|Adding Water|Dodawanie Wody}} | ||
== Oświetlenie == | == Oświetlenie == | ||
* | * {{L|Lighting|Oświetlenie}} | ||
* | * {{L|HDR Lighting Basics|Podstawy oświetlenia HDR}} | ||
* | * {{L|Intermediate Lighting|Oświetlenie pośrednie}} | ||
* | * {{L|Advanced Lighting|Zaawansowane oświetlenie}} | ||
== Przestrzeń łącząca == | == Przestrzeń łącząca == | ||
* | * {{L|Doors|Drzwi}} | ||
* | * {{L|Working Ladders|Drabiny}} | ||
* | * {{L|Elevators|Windy}} | ||
* | * {{L|Teleporters|Teleportery}} | ||
* | * {{L|Creating a Curved Hallway|Zakrzywione korytarze}} | ||
== Detale == | == Detale == | ||
* | * {{L|Environmental Lighting, Sun, Weather, & Outdoors|Oświetlenie otoczenia, słońce, pogoda, podwórze}} | ||
* | * {{L|Displacement Grass|Trawa Displacement}} | ||
* | * {{L|Glass & Windows|Szkło i okna}} | ||
* | * {{L|Cables and Ropes|Kable i sznury}} | ||
* | * {{L|Sound and Music|Dźwięk i muzyka}} | ||
== Efekty Specjalne == | == Efekty Specjalne == | ||
* | * {{L|Physics|Fizyka}} | ||
* | * {{L|Physics Entity Overview|Przegląd bytów fizycznych}} | ||
* | * {{L|Trains|Pociągi}} | ||
* | * {{L|Beams and Lasers|Promienie i lasery }} | ||
* | * {{L|Explosions (level design)|Eksplozje}} | ||
* | * {{L|Dust, Fog, & Smoke|Brud, fog i dym}} | ||
* | * {{L|Color correction (concept)|Korekcja koloru}} | ||
* | * {{L|Sprite|Sprites(Duszki)}} | ||
* | * {{L|Lists of Special Effects in level design|Lista efektów specjalnych}} | ||
== NPC i sztuczna inteligencja == | == NPC i sztuczna inteligencja == | ||
* | * {{L|Introduction_to_AI|Zapoznanie ze sztuczną inteligencją}} | ||
* | * {{L|Nodegraph|Tworzenie Nodegraphów}} | ||
{{category newcolumn|rowspan=1|width=50%}} | {{category newcolumn|rowspan=1|width=50%}} | ||
==Specific Games== | ==Specific Games== | ||
:{{source}} | :{{source}} {{L|Source Mods Level Creation|Mody Source}} | ||
===Silnik Source=== | ===Silnik Source=== | ||
:{{as}} | :{{as}} {{L|Alien Swarm Level Creation|Alien Swarm}} | ||
:{{csgo}} | :{{csgo}} {{L|Counter-Strike: Global Offensive Level Creation|Counter-Strike: Global Offensive}} | ||
:{{css}} | :{{css}} {{L|Counter-Strike: Source Level Creation|Counter-Strike: Source}} | ||
:{{dm}} | :{{dm}} {{L|Dark Messiah Level Creation|Dark Messiah of Might and Magic}} | ||
:{{dota2}} | :{{dota2}} {{L|Dota 2 Level Creation|Dota 2}} | ||
:{{dods}} | :{{dods}} {{L|Day of Defeat: Source Level Creation|Day of Defeat: Source}} | ||
:{{hl2}} | :{{hl2}} {{L|Half-Life 2 Level Creation|Half-Life 2}} | ||
:{{INFRA}} | :{{INFRA}}{{L|INFRA Level Creation|INFRA}} | ||
:{{l4d}} | :{{l4d}} {{L|Left 4 Dead Level Creation|Left 4 Dead}} | ||
:{{l4d2}} | :{{l4d2}} {{L|Left 4 Dead 2 Level Creation|Left 4 Dead 2}} | ||
:{{portal}} | :{{portal}} {{LCategory|Portal level design|Portal}} | ||
:{{portal2}} | :{{portal2}} {{LCategory|Portal 2 Level Design|Portal 2}} | ||
:{{Sin Emergence}} | :{{Sin Emergence}} {{L|SiN Episodes Level Creation|SiN Episodes: Emergence}} | ||
:{{tf2}} | :{{tf2}} {{L|Team Fortress 2 Level Creation|Team Fortress 2}} | ||
:{{ship}} | :{{ship}} {{L|The Ship Level Creation|The Ship}} | ||
===Silnik GoldSource=== | ===Silnik GoldSource=== | ||
:{{cs}} | :{{cs}} {{L|Counter-Strike Level Creation|Counter-Strike}} | ||
:{{HL1}} | :{{HL1}} {{L|Half-Life Level Creation|Half-Life}} | ||
:{{ricochet}} | :{{ricochet}} {{L|Ricochet Level Creation|Ricochet}} | ||
:{{TFC}} | :{{TFC}} {{L|Team Fortress Classic Level Creation|Team Fortress Classic}} | ||
{{category cell}} | {{category cell}} | ||
== Kończenie == | == Kończenie == | ||
* | * {{L|3D_Skybox|Skybox 3d}} | ||
* | * {{L|Cubemaps}} | ||
* | * {{L|Optimization (level design)|Optymizacja}} | ||
* | * {{L|Expert compile mode|Tryb kompilowania - ekspert}} | ||
* | * {{L|Bspzip|Bspzip (Własne zasoby)}} | ||
* | * {{L|Pre-publication evaluation|Ocena przed zbudowaniem }} | ||
* | * {{L|Fixing lighting on a static prop|Naprawianie oświetlenia do statycznych propach}} | ||
{{category cell}} | {{category cell}} | ||
== Teoria Designu == | == Teoria Designu == | ||
* | * {{L|Color Theory in Level Design|Teoria Koloru}} | ||
* | * {{L|Map Compiling Theory|Teoria kompilowania}} | ||
* | * {{L|Decompiling_Maps|Teoria Dekompilowania}} | ||
{{category cell}} | {{category cell}} | ||
== Rozwiązywanie problemów == | == Rozwiązywanie problemów == | ||
* | * {{L|Troubleshooting Level Design|Rozwiązywanie problemów level designu}} | ||
* | * {{LCategory|Level Design FAQ|FAQ dla level designu}} | ||
* | * {{L|Showbudget|Używanie panelu Showbudget}} | ||
* | * {{L|Compile Errors|Błędy kompilowania}} | ||
* | * {{L|Source SDK FAQ|FAQ dla Source SDK}} | ||
{{category cell|width=50%}} | {{category cell|width=50%}} |
Revision as of 10:32, 11 July 2024
Welcome to Source Level Editing.
PoczątekHammer EditorGeneralne
OświetleniePrzestrzeń łączącaDetale
Efekty Specjalne
NPC i sztuczna inteligencja |
Specific GamesSilnik Source
Silnik GoldSource |
Kończenie | |
Teoria Designu | |
Rozwiązywanie problemów | |
Pomocne LinkiPomocne osoby |
Subcategories
This category has the following 3 subcategories, out of 3 total.
H
- Pl/Hammer (3 P)
P
- Pl/Portal 2 Level Design (5 P)
- Pl/Portal level design (empty)
Pages in category "Pl/Level Design"
The following 19 pages are in this category, out of 19 total.