List of entities (Source 2): Difference between revisions
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m (NOUG4AT moved page Entity List (Source 2) to List of Entities (Source 2)) |
m (Make like List of Entities) |
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This is a list of common game entities that ship with most {{source 2|4}} games | This is a list of common game entities that ship with most {{source 2|4}} games | ||
{{Source2_base.fgd}} | {{Source2_base.fgd}} | ||
{{ | == base.fgd == | ||
{{ColumnBox|count=4| | |||
'''ambient''' | |||
*[[ambient_generic]] | |||
'''base''' | |||
*[[base_clientui_ent]] | |||
'''env''' | |||
*[[env_screenoverlay_(Source_2) | env_screenoverlay]] | |||
*[[env_microphone]] | |||
*[[env_entity_maker_(Source_2) | env_entity_maker]] | |||
*[[env_projectedtexture]] | |||
*[[env_decal]] | |||
*[[env_instructor_hint]] | |||
*[[env_sky]] | |||
'''filter''' | |||
*[[filter_multi_(Source_2) | filter_multi]] | |||
*[[filter_activator_name_(Source_2) | filter_activator_name]] | |||
*[[filter_activator_model_(Source_2) | filter_activator_model]] | |||
*[[filter_activator_context_(Source_2) | filter_activator_context]] | |||
*[[filter_activator_class_(Source_2) | filter_activator_class]] | |||
*[[filter_activator_mass_greater_(Source_2) | filter_activator_mass_greater]] | |||
*[[filter_damage_type_(Source_2) | filter_damage_type]] | |||
*[[filter_activator_attribute_int_(Source_2) | filter_activator_attribute_int]] | |||
*[[filter_enemy_(Source_2) | filter_enemy]] | |||
*[[filter_proximity_(Source_2) | filter_proximity]] | |||
'''info''' | |||
*[[info_visibility_box]] | |||
*[[info_cull_triangles]] | |||
*[[info_target]] | |||
*[[info_world_layer]] | |||
*[[info_constraint_anchor_(Source_2) | info_constraint_anchor]] | |||
*[[info_target_instructor_hint]] | |||
*[[info_spawngroup_landmark]] | |||
'''logic''' | |||
*[[logic_auto_(Source_2) | logic_auto]] | |||
*[[logic_compare_(Source_2) | logic_compare]] | |||
*[[logic_branch_listener_(Source_2) | logic_branch_listener]] | |||
*[[logic_case_(Source_2) | logic_case]] | |||
*[[logic_multicompare_(Source_2) | logic_multicompare]] | |||
*[[logic_branch_(Source_2) | logic_branch]] | |||
*[[logic_relay_(Source_2) | logic_relay]] | |||
*[[logic_timer_(Source_2) | logic_timer]] | |||
*[[logic_collision_pair_(Source_2) | logic_collision_pair]] | |||
*[[logic_relay_(Source_2) | logic_relay]] | |||
*[[logic_lineto_(Source_2) | logic_lineto]] | |||
*[[logic_navigation_(Source_2) | logic_navigation]] | |||
*[[logic_autosave_(Source_2) | logic_autosave]] | |||
*[[logic_active_autosave_(Source_2) | logic_active_autosave]] | |||
*[[logic_measure_movement]] | |||
*[[logic_playerproxy]] | |||
*[[logic_distance_autosave]] | |||
*[[logic_door_barricade]] | |||
*[[logic_gameevent_listener]] | |||
*[[logic_handsup_listener]] | |||
*[[logic_multilight_proxy]] | |||
*[[logic_npc_counter_aabb]] | |||
*[[logic_npc_counter_obb]] | |||
*[[logic_npc_counter_radius]] | |||
'''math''' | |||
*[[math_remap_(Source_2) | math_remap]] | |||
*[[math_colorblend_(Source_2) | math_colorblend]] | |||
*[[math_counter_(Source_2) | math_counter]] | |||
'''phys''' | |||
*[[phys_keepupright_(Source_2) | phys_keepupright]] | |||
*[[phys_spring_(Source_2) | phys_spring]] | |||
*[[phys_hinge_(Source_2) | phys_hinge]] | |||
*[[phys_hinge_local_(Source_2) | phys_hinge_local]] | |||
*[[phys_ballsocket_(Source_2) | phys_ballsocket]] | |||
*[[phys_constraint_(Source_2) | phys_constraint]] | |||
*[[phys_pulleyconstraint_(Source_2) | phys_pulleyconstraint]] | |||
*[[phys_slideconstraint_(Source_2) | phys_slideconstraint]] | |||
*[[phys_lengthconstraint_(Source_2) | phys_lengthconstraint]] | |||
*[[phys_ragdollconstraint_(Source_2) | phys_ragdollconstraint]] | |||
*[[phys_genericconstraint_(Source_2) | phys_genericconstraint]] | |||
*[[phys_splineconstraint_(Source_2) | phys_splineconstraint]] | |||
*[[phys_wheelconstraint_(Source_2) | phys_wheelconstraint]] | |||
*[[phys_thruster_(Source_2) | phys_thruster]] | |||
*[[phys_torque_(Source_2) | phys_torque]] | |||
*[[phys_motor_(Source_2) | phys_motor]] | |||
*[[phys_magnet_(Source_2) | phys_magnet]] | |||
'''point''' | |||
*[[point_soundevent]] | |||
*[[point_template_(Source_2) | point_template]] | |||
*[[point_anglesensor_(Source_2) | point_anglesensor]] | |||
*[[point_angularvelocitysensor_(Source_2) | point_angularvelocitysensor]] | |||
*[[point_velocitysensor_(Source_2) | point_velocitysensor]] | |||
*[[point_proximity_sensor_(Source_2) | point_proximity_sensor]] | |||
*[[point_teleport_(Source_2) | point_teleport]] | |||
*[[point_hurt_(Source_2) | point_hurt]] | |||
*[[point_camera]] | |||
*[[point_camera_vertical_fov]] | |||
*[[point_devshot_camera]] | |||
*[[point_gamestats_counter]] | |||
*[[point_instructor_event]] | |||
*[[point_worldtext_(Source_2) | point_worldtext]] | |||
*[[point_workplane]] | |||
*[[point_value_remapper]] | |||
*[[point_clientui_dialog]] | |||
*[[point_clientui_world_panel]] | |||
*[[point_clientui_world_text_panel]] | |||
'''prop''' | |||
*[[prop_static_(Source_2) | prop_static]] | |||
*[[prop_dynamic_(Source_2) | prop_dynamic]] | |||
*[[prop_dynamic_override_(Source_2) | prop_dynamic_override]] | |||
*[[prop_physics_multiplayer_(Source_2) | prop_physics_multiplayer]] | |||
*[[prop_ragdoll_(Source_2) | prop_ragdoll]] | |||
*[[prop_dynamic_ornament_(Source_2) | prop_dynamic_ornament]] | |||
*[[prop_magic_carpet]] | |||
'''snd''' | |||
*[[snd_event_point]] | |||
*[[snd_event_alignedbox]] | |||
*[[snd_event_orientedbox]] | |||
*[[snd_event_path_corner]] | |||
*[[snd_stack_save]] | |||
*[[snd_event_param]] | |||
*[[snd_opvar_set]] | |||
*[[snd_opvar_set_aabb]] | |||
*[[snd_opvar_set_obb]] | |||
*[[snd_opvar_set_point]] | |||
*[[snd_opvar_set_wind_obb]] | |||
*[[snd_sound_area_sphere]] | |||
*[[snd_sound_area_obb]] | |||
*[[snd_soundscape]] | |||
*[[snd_soundscape_proxy]] | |||
*[[snd_soundscape_triggerable]] | |||
'''trigger''' | |||
*[[trigger_changelevel]] | |||
*[[trigger_gravity]] | |||
*[[trigger_soundscape]] | |||
*[[trigger_hurt]] | |||
*[[trigger_remove]] | |||
*[[trigger_multiple]] | |||
*[[trigger_once]] | |||
*[[trigger_snd_sos_opvar]] | |||
*[[trigger_look]] | |||
*[[trigger_push]] | |||
*[[trigger_wind]] | |||
*[[trigger_impact]] | |||
*[[trigger_proximity]] | |||
*[[trigger_teleport]] | |||
*[[trigger_transition]] | |||
*[[trigger_serverragdoll]] | |||
'''test''' | |||
*[[test_traceline]] | |||
'''func''' | |||
*[[func_physbox_(Source_2) | func_physbox]] | |||
*[[func_breakable_(Source_2) | func_breakable]] | |||
*[[func_precipitation_(Source_2) | func_precipitation]] | |||
*[[func_precipitation_blocker_(Source_2) | func_precipitation_blocker]] | |||
*[[func_trackautochange]] | |||
*[[func_shatterglass]] | |||
'''path''' | |||
*[[path_corner_(Source_2) | path_corner]] | |||
'''visibility''' | |||
*[[visibility_hint]] | |||
}} | |||
== lights.fgd == | |||
{{ColumnBox|count=1| | |||
'''env''' | |||
*[[env_light_probe_volume]] | |||
}} | |||
== lights2.fgd == | |||
{{ColumnBox|count=1| | |||
'''light''' | |||
* [[light_barn]] | |||
* [[light_rect]] | |||
* [[light_omni2]] | |||
}} |
Revision as of 02:09, 21 October 2023
This is a list of common game entities that ship with most Source 2 games
base.fgd
ambient
base
env
- env_screenoverlay
- env_microphone
- env_entity_maker
- env_projectedtexture
- env_decal
- env_instructor_hint
- env_sky
filter
- filter_multi
- filter_activator_name
- filter_activator_model
- filter_activator_context
- filter_activator_class
- filter_activator_mass_greater
- filter_damage_type
- filter_activator_attribute_int
- filter_enemy
- filter_proximity
info
- info_visibility_box
- info_cull_triangles
- info_target
- info_world_layer
- info_constraint_anchor
- info_target_instructor_hint
- info_spawngroup_landmark
logic
- logic_auto
- logic_compare
- logic_branch_listener
- logic_case
- logic_multicompare
- logic_branch
- logic_relay
- logic_timer
- logic_collision_pair
- logic_relay
- logic_lineto
- logic_navigation
- logic_autosave
- logic_active_autosave
- logic_measure_movement
- logic_playerproxy
- logic_distance_autosave
- logic_door_barricade
- logic_gameevent_listener
- logic_handsup_listener
- logic_multilight_proxy
- logic_npc_counter_aabb
- logic_npc_counter_obb
- logic_npc_counter_radius
math
phys
- phys_keepupright
- phys_spring
- phys_hinge
- phys_hinge_local
- phys_ballsocket
- phys_constraint
- phys_pulleyconstraint
- phys_slideconstraint
- phys_lengthconstraint
- phys_ragdollconstraint
- phys_genericconstraint
- phys_splineconstraint
- phys_wheelconstraint
- phys_thruster
- phys_torque
- phys_motor
- phys_magnet
point
- point_soundevent
- point_template
- point_anglesensor
- point_angularvelocitysensor
- point_velocitysensor
- point_proximity_sensor
- point_teleport
- point_hurt
- point_camera
- point_camera_vertical_fov
- point_devshot_camera
- point_gamestats_counter
- point_instructor_event
- point_worldtext
- point_workplane
- point_value_remapper
- point_clientui_dialog
- point_clientui_world_panel
- point_clientui_world_text_panel
prop
- prop_static
- prop_dynamic
- prop_dynamic_override
- prop_physics_multiplayer
- prop_ragdoll
- prop_dynamic_ornament
- prop_magic_carpet
snd
- snd_event_point
- snd_event_alignedbox
- snd_event_orientedbox
- snd_event_path_corner
- snd_stack_save
- snd_event_param
- snd_opvar_set
- snd_opvar_set_aabb
- snd_opvar_set_obb
- snd_opvar_set_point
- snd_opvar_set_wind_obb
- snd_sound_area_sphere
- snd_sound_area_obb
- snd_soundscape
- snd_soundscape_proxy
- snd_soundscape_triggerable
trigger
- trigger_changelevel
- trigger_gravity
- trigger_soundscape
- trigger_hurt
- trigger_remove
- trigger_multiple
- trigger_once
- trigger_snd_sos_opvar
- trigger_look
- trigger_push
- trigger_wind
- trigger_impact
- trigger_proximity
- trigger_teleport
- trigger_transition
- trigger_serverragdoll
test
func
- func_physbox
- func_breakable
- func_precipitation
- func_precipitation_blocker
- func_trackautochange
- func_shatterglass
path
visibility