List of entities (Source 2): Difference between revisions

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This is a list of common game entities that ship with most {{source 2|4}} games  
This is a list of common game entities that ship with most {{source 2|4}} games  


{{Source2_base.fgd}}
{{Source2_base.fgd}}


{{Source2_lights.fgd}}
== base.fgd ==
 
{{ColumnBox|count=4|
 
'''ambient'''
 
*[[ambient_generic]]
 
'''base'''
 
*[[base_clientui_ent]]
 
'''env'''
 
*[[env_screenoverlay_(Source_2) | env_screenoverlay]]
*[[env_microphone]]
*[[env_entity_maker_(Source_2) | env_entity_maker]]
*[[env_projectedtexture]]
*[[env_decal]]
*[[env_instructor_hint]]
*[[env_sky]]
 
'''filter'''
 
*[[filter_multi_(Source_2) | filter_multi]]
*[[filter_activator_name_(Source_2) | filter_activator_name]]
*[[filter_activator_model_(Source_2) | filter_activator_model]]
*[[filter_activator_context_(Source_2) | filter_activator_context]]
*[[filter_activator_class_(Source_2) | filter_activator_class]]
*[[filter_activator_mass_greater_(Source_2) | filter_activator_mass_greater]]
*[[filter_damage_type_(Source_2) | filter_damage_type]]
*[[filter_activator_attribute_int_(Source_2) | filter_activator_attribute_int]]
*[[filter_enemy_(Source_2) | filter_enemy]]
*[[filter_proximity_(Source_2) | filter_proximity]]
 
'''info'''
 
*[[info_visibility_box]]
*[[info_cull_triangles]]
*[[info_target]]
*[[info_world_layer]]
*[[info_constraint_anchor_(Source_2) | info_constraint_anchor]]
*[[info_target_instructor_hint]]
*[[info_spawngroup_landmark]]
 
'''logic'''
 
*[[logic_auto_(Source_2) | logic_auto]]
*[[logic_compare_(Source_2) | logic_compare]]
*[[logic_branch_listener_(Source_2) | logic_branch_listener]]
*[[logic_case_(Source_2) | logic_case]]
*[[logic_multicompare_(Source_2) | logic_multicompare]]
*[[logic_branch_(Source_2) | logic_branch]]
*[[logic_relay_(Source_2) | logic_relay]]
*[[logic_timer_(Source_2) | logic_timer]]
*[[logic_collision_pair_(Source_2) | logic_collision_pair]]
*[[logic_relay_(Source_2) | logic_relay]]
*[[logic_lineto_(Source_2) | logic_lineto]]
*[[logic_navigation_(Source_2) | logic_navigation]]
*[[logic_autosave_(Source_2) | logic_autosave]]
*[[logic_active_autosave_(Source_2) | logic_active_autosave]]
*[[logic_measure_movement]]
*[[logic_playerproxy]]
*[[logic_distance_autosave]]
*[[logic_door_barricade]]
*[[logic_gameevent_listener]]
*[[logic_handsup_listener]]
*[[logic_multilight_proxy]]
*[[logic_npc_counter_aabb]]
*[[logic_npc_counter_obb]]
*[[logic_npc_counter_radius]]
 
'''math'''
 
*[[math_remap_(Source_2) | math_remap]]
*[[math_colorblend_(Source_2) | math_colorblend]]
*[[math_counter_(Source_2) | math_counter]]
 
'''phys'''
 
*[[phys_keepupright_(Source_2) | phys_keepupright]]
*[[phys_spring_(Source_2) | phys_spring]]
*[[phys_hinge_(Source_2) | phys_hinge]]
*[[phys_hinge_local_(Source_2) | phys_hinge_local]]
*[[phys_ballsocket_(Source_2) | phys_ballsocket]]
*[[phys_constraint_(Source_2) | phys_constraint]]
*[[phys_pulleyconstraint_(Source_2) | phys_pulleyconstraint]]
*[[phys_slideconstraint_(Source_2) | phys_slideconstraint]]
*[[phys_lengthconstraint_(Source_2) | phys_lengthconstraint]]
*[[phys_ragdollconstraint_(Source_2) | phys_ragdollconstraint]]
*[[phys_genericconstraint_(Source_2) | phys_genericconstraint]]
*[[phys_splineconstraint_(Source_2) | phys_splineconstraint]]
*[[phys_wheelconstraint_(Source_2) | phys_wheelconstraint]]
*[[phys_thruster_(Source_2) | phys_thruster]]
*[[phys_torque_(Source_2) | phys_torque]]
*[[phys_motor_(Source_2) | phys_motor]]
*[[phys_magnet_(Source_2) | phys_magnet]]
 
'''point'''
 
*[[point_soundevent]]
*[[point_template_(Source_2) | point_template]]
*[[point_anglesensor_(Source_2) | point_anglesensor]]
*[[point_angularvelocitysensor_(Source_2) | point_angularvelocitysensor]]
*[[point_velocitysensor_(Source_2) | point_velocitysensor]]
*[[point_proximity_sensor_(Source_2) | point_proximity_sensor]]
*[[point_teleport_(Source_2) | point_teleport]]
*[[point_hurt_(Source_2) | point_hurt]]
*[[point_camera]]
*[[point_camera_vertical_fov]]
*[[point_devshot_camera]]
*[[point_gamestats_counter]]
*[[point_instructor_event]]
*[[point_worldtext_(Source_2) | point_worldtext]]
*[[point_workplane]]
*[[point_value_remapper]]
*[[point_clientui_dialog]]
*[[point_clientui_world_panel]]
*[[point_clientui_world_text_panel]]
 
'''prop'''
 
*[[prop_static_(Source_2) | prop_static]]
*[[prop_dynamic_(Source_2) | prop_dynamic]]
*[[prop_dynamic_override_(Source_2) | prop_dynamic_override]]
*[[prop_physics_multiplayer_(Source_2) | prop_physics_multiplayer]]
*[[prop_ragdoll_(Source_2) | prop_ragdoll]]
*[[prop_dynamic_ornament_(Source_2) | prop_dynamic_ornament]]
*[[prop_magic_carpet]]
 
'''snd'''
 
*[[snd_event_point]]
*[[snd_event_alignedbox]]
*[[snd_event_orientedbox]]
*[[snd_event_path_corner]]
*[[snd_stack_save]]
*[[snd_event_param]]
*[[snd_opvar_set]]
*[[snd_opvar_set_aabb]]
*[[snd_opvar_set_obb]]
*[[snd_opvar_set_point]]
*[[snd_opvar_set_wind_obb]]
*[[snd_sound_area_sphere]]
*[[snd_sound_area_obb]]
*[[snd_soundscape]]
*[[snd_soundscape_proxy]]
*[[snd_soundscape_triggerable]]
 
'''trigger'''
 
*[[trigger_changelevel]]
*[[trigger_gravity]]
*[[trigger_soundscape]]
*[[trigger_hurt]]
*[[trigger_remove]]
*[[trigger_multiple]]
*[[trigger_once]]
*[[trigger_snd_sos_opvar]]
*[[trigger_look]]
*[[trigger_push]]
*[[trigger_wind]]
*[[trigger_impact]]
*[[trigger_proximity]]
*[[trigger_teleport]]
*[[trigger_transition]]
*[[trigger_serverragdoll]]
 
'''test'''
 
*[[test_traceline]]
 
'''func'''
 
*[[func_physbox_(Source_2) | func_physbox]]
*[[func_breakable_(Source_2) | func_breakable]]
*[[func_precipitation_(Source_2) | func_precipitation]]
*[[func_precipitation_blocker_(Source_2) | func_precipitation_blocker]]
*[[func_trackautochange]]
*[[func_shatterglass]]
 
'''path'''
 
*[[path_corner_(Source_2) | path_corner]]
 
'''visibility'''
 
*[[visibility_hint]]
 
}}
 
 
== lights.fgd ==
{{ColumnBox|count=1|
 
'''env'''
 
*[[env_light_probe_volume]]
 
}}
 
== lights2.fgd ==
{{ColumnBox|count=1|
 
'''light'''
 
* [[light_barn]]
* [[light_rect]]
* [[light_omni2]]


{{Source2_lights2.fgd}}
}}

Revision as of 02:09, 21 October 2023

This is a list of common game entities that ship with most Source 2 Source 2 games

Template:Source2 base.fgd

base.fgd


ambient

base

env

filter

info

logic

math

phys

point

prop

snd

trigger

test

func

path

visibility



lights.fgd


env


lights2.fgd


light