Trains: Difference between revisions

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{{otherlang2|
{{otherlang2|
ru=Trains:ru
ru=Trains:ru
zh-cn=Train:zh-cn|}}
zh-cn=Trains:zh-cn|}}
{{Abstract Mapping}}
{{Abstract Mapping}}
__NOTOC__
__NOTOC__

Revision as of 00:19, 13 January 2022

Template:Otherlang2

Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want

Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie

Train entities move along a predetermined track, and can represent anything that moves.

Articles

Entities

Main entities

Other entities

Entities not in the FGD