Left 4 Dead 2 Level Creation: Difference between revisions

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(Added "Sites")
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* Heat Maps
* Heat Maps
* [[:Category:Left 4 Dead Projects|User projects]]
* [[:Category:Left 4 Dead Projects|User projects]]
== Sites ==
* [http://www.l4d.com/ Official Left 4 Dead Series Website]
* [http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper L4D mappers mailing list]
=== External links ===
=== External links ===
* [http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper L4Dmapper - Left 4 Dead Modder List] | [http://www.google.com/search?q=site:http://list.valvesoftware.com/pipermail/l4dmapper/ Search Archives (Google)]
* [http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper L4Dmapper - Left 4 Dead Modder List] | [http://www.google.com/search?q=site:http://list.valvesoftware.com/pipermail/l4dmapper/ Search Archives (Google)]

Revision as of 02:35, 14 May 2011

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Left 4 Dead 2 This page contains articles relating to Level Design for Left 4 Dead 2.

For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.

Getting Started

Design Theory

Tutorials and Constructing Elements

Standard Finale | Gauntlet Finale | Scavenge Finale | Custom Finale
Post Processing (Film Grain, Vignette, Local Contrast) | Color Correction
Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | Director Options | Onslaughts | Official vscripts

Gamemodes

Custom Assets

Breakable Props | Cinematic Physics | Introduction Camera

Shipping

addonimage.jpg | Campaign Poster | Map Thumbnail Previews | Outtro Background

Reference Information

VBSP | VVIS | VRAD

Navigation Meshes

General

Left 4 Dead Series

Other Resources

Sites

External links