Category:Pl/Level Design: Difference between revisions
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[[File:Source-logo.png|200px|link=|Source]] <b>Welcome to Source Level Editing.</b> | |||
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{{ | ==Początek== | ||
{{ | *{{L|Level Design Overview|Wstęp}} | ||
*{{L|Your First Map|Pierwsza mapa}} | |||
*{{L|Inputs and Outputs|Wejścia i wyjścia}} | |||
== | == Hammer Editor == | ||
* | * {{LCategory|Hammer|Dokumentacja}} | ||
* {{L|Hammer Hotkey Reference|Skróty klawiszowe}} | |||
* | |||
==== | == Generalne == | ||
* | * {{L|Dimensions|Wymiary}} | ||
* {{L|Optimization (level design)|Optymizacja}} | |||
* {{L|Hammer Face Edit Dialog|Edytor powierzchni}} | |||
* {{L|Displacement|Displacement(Teren)}} | |||
* {{L|Prop Types Overview|Przegląd typów propów}} | |||
* {{L|Skybox (2D)|Skybox 2d}} | |||
* {{L|Grouping and VisGrouping|Grupowanie i odgrupowywanie}} | |||
* {{L|Entity Hierarchy (parenting)|Hierarchia Obiektów (parenting)}} | |||
* {{L|Filter Applications|Aplikacje filtrujące}} | |||
* {{L|List of entities|Lista bytów}} | |||
* {{L|Prefab|Tworzenie i urzywanie prefabów}} | |||
* {{L|Instances|Instancje (Instances)}} | |||
* {{L|Adding Water|Dodawanie Wody}} | |||
==== | == Oświetlenie == | ||
* {{L|Lighting|Oświetlenie}} | |||
* | * {{L|HDR Lighting Basics|Podstawy oświetlenia HDR}} | ||
* {{L|Intermediate Lighting|Oświetlenie pośrednie}} | |||
* {{L|Advanced Lighting|Zaawansowane oświetlenie}} | |||
* | |||
* | |||
* | |||
==== | == Przestrzeń łącząca == | ||
* | * {{L|Doors|Drzwi}} | ||
* {{L|Working Ladders|Drabiny}} | |||
* {{L|Elevators|Windy}} | |||
* {{L|Teleporters|Teleportery}} | |||
* {{L|Creating a Curved Hallway|Zakrzywione korytarze}} | |||
== | == Detale == | ||
* {{L|Environmental Lighting, Sun, Weather, & Outdoors|Oświetlenie otoczenia, słońce, pogoda, podwórze}} | |||
* {{L|Displacement Grass|Trawa Displacement}} | |||
* {{L|Glass & Windows|Szkło i okna}} | |||
* {{L|Cables and Ropes|Kable i sznury}} | |||
* {{L|Sound and Music|Dźwięk i muzyka}} | |||
* | == Efekty Specjalne == | ||
* | * {{L|Physics|Fizyka}} | ||
* | * {{L|Physics Entity Overview|Przegląd bytów fizycznych}} | ||
* | * {{L|Trains|Pociągi}} | ||
* | * {{L|Beams and Lasers|Promienie i lasery }} | ||
* {{L|Explosions (level design)|Eksplozje}} | |||
* | * {{L|Dust, Fog, & Smoke|Brud, fog i dym}} | ||
* {{L|Color correction (concept)|Korekcja koloru}} | |||
* {{L|Sprite|Sprites(Duszki)}} | |||
* {{L|Lists of Special Effects in level design|Lista efektów specjalnych}} | |||
{{ | == NPC i sztuczna inteligencja == | ||
* {{L|Introduction_to_AI|Zapoznanie ze sztuczną inteligencją}} | |||
* {{L|Nodegraph|Tworzenie Nodegraphów}} | |||
== | {{category newcolumn|rowspan=1|width=50%}} | ||
{{ | ==Specific Games== | ||
:{{source}} {{L|Source Mods Level Creation|Mody Source}} | |||
===Silnik Source=== | |||
:{{as}} {{L|Alien Swarm Level Creation|Alien Swarm}} | |||
:{{csgo}} {{L|Counter-Strike: Global Offensive Level Creation|Counter-Strike: Global Offensive}} | |||
:{{css}} {{L|Counter-Strike: Source Level Creation|Counter-Strike: Source}} | |||
:{{dm}} {{L|Dark Messiah Level Creation|Dark Messiah of Might and Magic}} | |||
:{{dota2}} {{L|Dota 2 Level Creation|Dota 2}} | |||
:{{dods}} {{L|Day of Defeat: Source Level Creation|Day of Defeat: Source}} | |||
:{{hl2}} {{L|Half-Life 2 Level Creation|Half-Life 2}} | |||
:{{INFRA}}{{L|INFRA Level Creation|INFRA}} | |||
:{{l4d}} {{L|Left 4 Dead Level Creation|Left 4 Dead}} | |||
:{{l4d2}} {{L|Left 4 Dead 2 Level Creation|Left 4 Dead 2}} | |||
:{{portal}} {{LCategory|Portal level design|Portal}} | |||
:{{portal2}} {{LCategory|Portal 2 Level Design|Portal 2}} | |||
:{{Sin Emergence}} {{L|SiN Episodes Level Creation|SiN Episodes: Emergence}} | |||
:{{tf2}} {{L|Team Fortress 2 Level Creation|Team Fortress 2}} | |||
:{{ship}} {{L|The Ship Level Creation|The Ship}} | |||
== | ===Silnik GoldSource=== | ||
:{{cs}} {{L|Counter-Strike Level Creation|Counter-Strike}} | |||
:{{HL1}} {{L|Half-Life Level Creation|Half-Life}} | |||
:{{ricochet}} {{L|Ricochet Level Creation|Ricochet}} | |||
:{{TFC}} {{L|Team Fortress Classic Level Creation|Team Fortress Classic}} | |||
{{category cell | {{category cell}} | ||
== | == Kończenie == | ||
* | * {{L|3D_Skybox|Skybox 3d}} | ||
* | * {{L|Cubemaps}} | ||
* | * {{L|Optimization (level design)|Optymizacja}} | ||
* | * {{L|Expert compile mode|Tryb kompilowania - ekspert}} | ||
* {{L|Bspzip|Bspzip (Własne zasoby)}} | |||
* {{L|Pre-publication evaluation|Ocena przed zbudowaniem }} | |||
* {{L|Fixing lighting on a static prop|Naprawianie oświetlenia do statycznych propach}} | |||
{{category cell | {{category cell}} | ||
== | == Teoria Designu == | ||
* | * {{L|Color Theory in Level Design|Teoria Koloru}} | ||
* | * {{L|Map Compiling Theory|Teoria kompilowania}} | ||
* {{L|Decompiling_Maps|Teoria Dekompilowania}} | |||
* | |||
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== | == Rozwiązywanie problemów == | ||
* {{L|Troubleshooting Level Design|Rozwiązywanie problemów level designu}} | |||
* {{LCategory|Level Design FAQ|FAQ dla level designu}} | |||
* {{L|Showbudget|Używanie panelu Showbudget}} | |||
* {{L|Compile Errors|Błędy kompilowania}} | |||
* {{L|Source SDK FAQ|FAQ dla Source SDK}} | |||
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== | == Pomocne Linki == | ||
* [ | * [https://www.thinkwithportals.com Oficjalna Strona Portala 2] | ||
* [ | * [https://steamcommunity.com/groups/HWE_PL Polska grupa mapperów] | ||
==Pomocne osoby== | |||
* [https://steamcommunity.com/profiles/76561198133012530/ RedSkittleFox] | |||
* [https://steamcommunity.com/profiles/76561198210255160/ Nextej] | |||
* [https://steamcommunity.com/profiles/76561198114708926/ PIESEL] | |||
{{category end}} | {{category end}} | ||
{{cleanup|Not easy to use with 526 direct links or redirects}} | |||
{{ | {{ACategory|Modding}} | ||
{{ACategory|Entry pages}} | |||
{{ | |||
Latest revision as of 13:50, 12 July 2024
Welcome to Source Level Editing.
PoczątekHammer EditorGeneralne
OświetleniePrzestrzeń łączącaDetale
Efekty Specjalne
NPC i sztuczna inteligencja |
Specific GamesSilnik Source
Silnik GoldSource |
Kończenie | |
Teoria Designu | |
Rozwiązywanie problemów | |
Pomocne LinkiPomocne osoby |

This article or section needs to be cleaned up to conform to a higher standard of quality because:
Not easy to use with 526 direct links or redirects
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.Subcategories
This category has the following 3 subcategories, out of 3 total.
H
- Pl/Hammer (3 P)
P
- Pl/Portal 2 Level Design (5 P)
- Pl/Portal level design (empty)
Pages in category "Pl/Level Design"
The following 19 pages are in this category, out of 19 total.