Category:Pl/Level Design: Difference between revisions

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[[File:Source-logo.png|200px|link=|Source]] <b>Welcome to Source Level Editing.</b>
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Na dole strony znajduje się alfabetyczny spis tematów dotyczących level design’u. Nie wszystkie zagadnienia zostały zawarte w poniższej tabeli.
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==Początek==
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*{{L|Level Design Overview|Wstęp}}
*{{L|Your First Map|Pierwsza mapa}}
*{{L|Inputs and Outputs|Wejścia i wyjścia}}


== Wprowadzenie ==
== Hammer Editor ==
* [[Your First Map:pl|Pierwsza mapa w edytorze Hammer]]
* {{LCategory|Hammer|Dokumentacja}}
* [[Introduction to Editing:pl|Wprowadzenie do designu 3D]]
* {{L|Hammer Hotkey Reference|Skróty klawiszowe}}
* [[Leaks Explained:pl|Leak - co to jest?]]
* [[Inputs_and_Outputs:pl|System Input/Output]]
 
====http://developer.valvesoftware.com/w/images/4/41/Icon_hl2.png [[Half-Life 2]]====
* [[Single-Player Mapping Tips:pl|Porady dot. tworzenia map SP]]
 
====http://developer.valvesoftware.com/w/images/8/84/Tf2-16px.png [[Team Fortress 2]]====
* [[Team Fortress 2 Level Creation:pl|Tworzenie map do Team Fortress 2]]
 
====http://developer.valvesoftware.com/w/images/f/fc/Portal-16px.png [[Portal]]====
*[[Portal Level Creation:pl|Tworzenie map do Portala]]
 
====http://developer.valvesoftware.com/w/images/a/a5/Css.gif [[Counter-Strike: Source]]====
* [[Counter-Strike: Source Level Creation:pl|Tworzenie map do Counter-Strike: Source]]
* [[How To Develop A Map That Works:pl|Jak stworzyć mapę atrakcyjną dla gracza?]]


====http://developer.valvesoftware.com/w/images/c/ce/Icon_dods.png [[Day of Defeat: Source]]====
== Generalne ==
*[[Day of Defeat: Source Level Creation:pl|Tworzenie map do Day of Defeat: Source]]
* {{L|Dimensions|Wymiary}}
* {{L|Optimization (level design)|Optymizacja}}
* {{L|Hammer Face Edit Dialog|Edytor powierzchni}}
* {{L|Displacement|Displacement(Teren)}}
* {{L|Prop Types Overview|Przegląd typów propów}}
* {{L|Skybox (2D)|Skybox 2d}}
* {{L|Grouping and VisGrouping|Grupowanie i odgrupowywanie}}
* {{L|Entity Hierarchy (parenting)|Hierarchia Obiektów (parenting)}}
* {{L|Filter Applications|Aplikacje filtrujące}}
* {{L|List of entities|Lista bytów}}
* {{L|Prefab|Tworzenie i urzywanie prefabów}}
* {{L|Instances|Instancje (Instances)}}
* {{L|Adding Water|Dodawanie Wody}}


==== http://developer.valvesoftware.com/w/images/3/33/Icon_theShip.png [[The Ship]] ====
== Oświetlenie ==
*[[The Ship SDK:pl]]
*[[The Ship Level Creation:pl|Tworzenie map do MODa The Ship]]


== Średniozaawansowane ==
* {{L|Lighting|Oświetlenie}}
* [[3D_Skybox:pl|3D Skybox]]
* {{L|HDR Lighting Basics|Podstawy oświetlenia HDR}}
* [[Level Overviews:pl]]
* {{L|Intermediate Lighting|Oświetlenie pośrednie}}
* [[Cubemaps:pl|Cubemaps]]
* {{L|Advanced Lighting|Zaawansowane oświetlenie}}
* [[Displacement:pl|Tworzenie terenu - Displacement Surfaces]]
* [[Entity Hierarchy (parenting):pl|Hierarchia bytów]]
* [[Grouping and VisGrouping:pl|Grupowanie i VisGrupowanie]]
* [[HDR Lighting Basics:pl|Podstawy oświetlenia HDR]]
* [[Releasing a Map:pl|Publikacja mapy]]
* [[Nodegraph:pl|Nodegraph construction]]
* [[Dynamic assaults:pl]]
* [[Physics Entity Overview:pl|Przegląd bytów związanych z fizyką]]
* [[Prefab:pl|Tworzenie i używanie Prefabów]]
* [[Prop Types Overview:pl|Typy bytów "prop_"]]
* [[Source Mapping for Half-Life 1 Mappers:pl|Tworzenie levelów Source dla mapperów HL 1]]
* [[Intermediate Lighting:pl|Średniozaawansowane techniki oświetlenia]]


====http://developer.valvesoftware.com/w/images/4/41/Icon_hl2.png [[Half-Life 2]]====
== Przestrzeń łącząca  ==
* [[:Category:Regions & Atmospheres:pl|Miejsce i Atmosfera]]
* {{L|Doors|Drzwi}}
* {{L|Working Ladders|Drabiny}}
* {{L|Elevators|Windy}}
* {{L|Teleporters|Teleportery}}
* {{L|Creating a Curved Hallway|Zakrzywione korytarze}}


== Zaawansowane ==
== Detale ==
* {{L|Environmental Lighting, Sun, Weather, & Outdoors|Oświetlenie otoczenia, słońce, pogoda, podwórze}}
* {{L|Displacement Grass|Trawa Displacement}}
* {{L|Glass & Windows|Szkło i okna}}
* {{L|Cables and Ropes|Kable i sznury}}
* {{L|Sound and Music|Dźwięk i muzyka}}


* [[Color correction (concept):pl|Color correction]]
== Efekty Specjalne ==
* [[Expert compile mode:pl|Kompilacja w trybie "Expert"]]
* {{L|Physics|Fizyka}}
* [[Bspzip:pl|Bspzip (Embedding Custom Content)]]
* {{L|Physics Entity Overview|Przegląd bytów fizycznych}}
* [[Menu Background Map:pl|Mapy tła menu]]
* {{L|Trains|Pociągi}}
* [[Filter Applications:pl]]
* {{L|Beams and Lasers|Promienie i lasery }}
====http://developer.valvesoftware.com/w/images/a/a5/Css.gif [[Counter-Strike: Source]]====
* {{L|Explosions (level design)|Eksplozje}}
* [[Navigation Meshes:pl|Meshe Nawigacyjne dla botów]]
* {{L|Dust, Fog, & Smoke|Brud, fog i dym}}
* {{L|Color correction (concept)|Korekcja koloru}}
* {{L|Sprite|Sprites(Duszki)}}
* {{L|Lists of Special Effects in level design|Lista efektów specjalnych}}


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== NPC i sztuczna inteligencja ==
* {{L|Introduction_to_AI|Zapoznanie ze sztuczną inteligencją}}
* {{L|Nodegraph|Tworzenie Nodegraphów}}


== Hammer Editor ==
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* ''[[:Category:Hammer:pl|Dokumentacja edytora Hammer]]''
* [[Hammer What's New:pl|Co nowego?]]
* [[Hammer Hotkey Reference:pl|Skróty klawiszowe]]
* [[Hammer Feature Requests|Hammer Feature Requests (eng)]]


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==Specific Games==
:{{source}} {{L|Source Mods Level Creation|Mody Source}}
===Silnik Source===
:{{as}} {{L|Alien Swarm Level Creation|Alien Swarm}}
:{{csgo}} {{L|Counter-Strike: Global Offensive Level Creation|Counter-Strike: Global Offensive}}
:{{css}} {{L|Counter-Strike: Source Level Creation|Counter-Strike: Source}}
:{{dm}} {{L|Dark Messiah Level Creation|Dark Messiah of Might and Magic}}
:{{dota2}} {{L|Dota 2 Level Creation|Dota 2}}
:{{dods}} {{L|Day of Defeat: Source Level Creation|Day of Defeat: Source}}
:{{hl2}} {{L|Half-Life 2 Level Creation|Half-Life 2}}
:{{INFRA}}{{L|INFRA Level Creation|INFRA}}
:{{l4d}} {{L|Left 4 Dead Level Creation|Left 4 Dead}}
:{{l4d2}} {{L|Left 4 Dead 2 Level Creation|Left 4 Dead 2}}
:{{portal}} {{LCategory|Portal level design|Portal}}
:{{portal2}} {{LCategory|Portal 2 Level Design|Portal 2}}
:{{Sin Emergence}} {{L|SiN Episodes Level Creation|SiN Episodes: Emergence}}
:{{tf2}} {{L|Team Fortress 2 Level Creation|Team Fortress 2}}
:{{ship}} {{L|The Ship Level Creation|The Ship}}


== [[Abstract Mapping]] ==
===Silnik GoldSource===
<div style="font-size:100%">{{abstract mapping ideas}}</div>
:{{cs}} {{L|Counter-Strike Level Creation|Counter-Strike}}
:{{HL1}} {{L|Half-Life Level Creation|Half-Life}}
:{{ricochet}} {{L|Ricochet Level Creation|Ricochet}}
:{{TFC}} {{L|Team Fortress Classic Level Creation|Team Fortress Classic}}


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== Obiekty ==
== Kończenie ==
* [[List of entities:pl|Lista bytów]]
* {{L|3D_Skybox|Skybox 3d}}
* [[:Category:World Models:pl|Prop Gallery]]
* {{L|Cubemaps}}
* [[:Category:Items:pl|Itemy (bronie, apteczki)]]
* {{L|Optimization (level design)|Optymizacja}}
* [[:Category:NPCs:pl|NPC (przeciwnicy, przyjaciele, postacie)]]
* {{L|Expert compile mode|Tryb kompilowania - ekspert}}
* {{L|Bspzip|Bspzip (Własne zasoby)}}
* {{L|Pre-publication evaluation|Ocena przed zbudowaniem }}
* {{L|Fixing lighting on a static prop|Naprawianie oświetlenia do statycznych propach}}


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== Rozwiazywanie problemów ==
== Teoria Designu ==
* [[:Category:Level Design FAQ:pl|Level Design FAQ]]
* {{L|Color Theory in Level Design|Teoria Koloru}}
* [[Optimization (level design):pl|Optymalizacja mapy]]
* {{L|Map Compiling Theory|Teoria kompilowania}}
* [[Troubleshooting Level Design]]
* {{L|Decompiling_Maps|Teoria Dekompilowania}}
* [[Showbudget:pl|Używanie panelu Showbudget]]
* [[Compile Errors:pl|Błędy podczas kompilacji]]
* [[Source SDK FAQ:pl]]


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== Design Theory ==
== Rozwiązywanie problemów ==
* {{L|Troubleshooting Level Design|Rozwiązywanie problemów level designu}}
* {{LCategory|Level Design FAQ|FAQ dla level designu}}
* {{L|Showbudget|Używanie panelu Showbudget}}
* {{L|Compile Errors|Błędy kompilowania}}
* {{L|Source SDK FAQ|FAQ dla Source SDK}}


* [[Single-Player Mapping Tips]]
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* [[Bounce (level design)]]
* [[Loops (level design)]]
* [[Push Gameplay]]
* [[Map Compiling Theory]]
* [[How To Develop A Map That Works]]
* [[Adding More Detail to a map]]
* [[User:Remmiz/Mapping Process|Mapping Process]]
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== Hosting plików ==
== Pomocne Linki ==


* [[File Hosting Sites]] - Lista wiarygodnych stron hostujących mapy 
* [https://www.thinkwithportals.com Oficjalna Strona Portala 2]
* [[News Site List]] - Lista stron, na których można się zareklamować i porozmawiać o mapach. 
* [https://steamcommunity.com/groups/HWE_PL Polska grupa mapperów]


==Pomocne osoby==
* [https://steamcommunity.com/profiles/76561198133012530/ RedSkittleFox]
* [https://steamcommunity.com/profiles/76561198210255160/ Nextej]
* [https://steamcommunity.com/profiles/76561198114708926/ PIESEL]
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{{cleanup|Not easy to use with 526 direct links or redirects}}


{{otherlang:pl}}
{{ACategory|Modding}}
{{otherlang:pl:cs|SDK Docs:cs}},
{{ACategory|Entry pages}}
{{otherlang:pl:de|SDK Docs:de}},
{{otherlang:pl:en|SDK Docs}},
{{otherlang:pl:es|SDK Docs:es}},
{{otherlang:pl:fr|SDK Docs:fr}},
{{otherlang:pl:jp|SDK Docs:jp}},
{{otherlang:pl:ru|SDK Docs:ru}},
{{otherlang:pl:sv|SDK Docs:sv}},
{{otherlang:pl:zh-cn|SDK Docs:zh-cn}},
{{otherlang:pl:zh-tw|SDK Docs:zh-tw}}.
 
[[Category:Polish]]
[[Category:Modding]]

Latest revision as of 13:50, 12 July 2024

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Source Welcome to Source Level Editing.

Początek

Hammer Editor

Generalne

Oświetlenie

Przestrzeń łącząca

Detale

Efekty Specjalne

NPC i sztuczna inteligencja

Specific Games

Source Mody Source(en)

Silnik Source

Alien Swarm Alien Swarm(en)
Counter-Strike: Global Offensive Counter-Strike: Global Offensive(en)
Counter-Strike: Source Counter-Strike: Source(en)
Dark Messiah of Might and Magic Dark Messiah of Might and Magic(en)
Dota 2 Dota 2(en)
Day of Defeat: Source Day of Defeat: Source(en)
Half-Life 2 Half-Life 2(en)
INFRAINFRA(en)
Left 4 Dead Left 4 Dead(en)
Left 4 Dead 2 Left 4 Dead 2(en)
Portal Portal(en)
Portal 2 Portal 2(en)
SiN Episodes SiN Episodes: Emergence(en)
Team Fortress 2 Team Fortress 2(en)
The Ship: Murder Party The Ship(en)

Silnik GoldSource

Counter-Strike Counter-Strike(en)
Half-Life Half-Life(en)
Ricochet Ricochet(en)
Team Fortress Classic Team Fortress Classic(en)

Kończenie

Teoria Designu

Rozwiązywanie problemów

Pomocne Linki

Pomocne osoby

Broom icon.png
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