Map prefixes and suffixes: Difference between revisions

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[[Category:Level Design]]
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Common traditional naming conventions for maps for some Half-Life and Source games use a small prefix (often two or three letters) followed by an underscore at the beginning of the map name.  For example "de_dust", where "de_" is the prefix and "dust" is the map name.


Official prefixes are as follows.
Common traditional naming conventions for maps for many {{gldsrc|4.1}} and {{src|4.1}} games use a small prefix (often two or three letters) followed by an underscore at the beginning of the map name. For example, {{code|de_dust}}, where "de_" is the prefix and "dust" is the map name. In addition, some custom maps are marked with unofficial prefixes, either to denote its nature or to brand it.  


== Official games ==
Suffixes are also used, albeit less frequently, to denote variation or additional information about a map. For example, {{czero|4.1}} maps are given the "_cz" suffix, to distinguish them from maps that also work in {{cs|4.1|nt=0}} (ex: {{code|de_dust_cz}} vs. {{code|de_dust}}), and many {{dods|4.1}} and {{tf2|4.1}} maps that use dev textures are suffixed (or {{w|Interfix|interfixed}}) with "orange".


=== [[Counter-Strike]], [[Counter-Strike: Source|Source]] & [[Counter-Strike: Condition Zero|Condition Zero]] ===
{{todo|Add descriptions and prefix names for those who do not have any.}}
* '''as''' - Assassination (''Counter-Strike and [http://vipmod.punkassfraggers.com/ VIP Mod] only'')
* '''cs''' - Hostage Rescue
* '''de''' - Bomb Defusal
{{note|Condition Zero uses enhanced versions of the original Counter-Strike maps denoted with a "_cz" suffix.}}


=== [[Day of Defeat]] & [[DOD:S]] ===
==Official Games==
* '''dod'''
==={{cs|4}}, {{cscz|4}}, {{czds|4}}, {{css|4}}, {{csgo|4}}, {{cs2|4}}===
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=250px | Map Type
! Description
|-
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Official (all games)
|-
| align=center | cs_
| align=center | [[Creating a Classic Counter-Strike Map| Hostage Rescue]]
| It is an abbreviation of Counter-Strike due to it being the first mode added, it was not changed after other modes were added.<br>In {{csgo| 2| nt=1}}, maps with this prefix will show '''Hostage Scenario Mission''' in the loading screen.
|-
| align=center | de_
| align=center | [[Creating a Classic Counter-Strike Map| Bomb Defusal]]
| In {{csgo| 2| nt=1}}, maps with this prefix will show '''Bomb Scenario Mission''' in the loading screen. The same prefix is used for {{csgo mode| Demo}} and {{csgo mode| Wingman}}.
|-
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Official ({{cs|4}}, and {{cscz|4}})
|-
| align=center | as_
| align=center | Assasination
| {{cs| 2| nt=1}} and [http://vipmod.punkassfraggers.com/ VIP Mod] only
|-
| align=center | es_
| align=center | Terrorist Escape
| Now defunct, originally official
|-
| align=center | tr_
| align=center | Training Maps
| Only official appearance in ''Counter-Strike'' 1.5 retail.
|-
| align=center | _cz<br>(suffix)
| align=center | Condition Zero
| Used as a suffix by all maps from {{cscz| 2| nt=1}}, to distinguish them from their {{cs| 2| nt=1}} counterparts.
|-
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Official ({{czds|4}})
|-
| align=center | cz_
| align=center | Single-player campaign map
| Used as a prefix by all maps from Deleted Scenes.
|-
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Official ({{csgo|4}} and {{cs2|4}})
|-
| align=center | ar_
| align=center | {{csgo mode| Ar}}
| For game mode descriptions, see [[CS:GO Game Modes]].
|-
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Official ({{csgo|4}})
|-
| align=center | coop_
| align=center | {{csgo mode| Coop}}
| rowspan=3| For game mode descriptions, see [[CS:GO Game Modes]].
|-
| align=center | dz_
| align=center | {{csgo mode| Dz}}
|-
| align=center | gd_
| align=center | {{csgo mode| Gd}}
|-
| align=center | cp_
| align=center | Control Points
| [[Vscript]]-driven game mode used as a demonstration for [[Counter-Strike:_Global_Offensive/Game_Modes/Custom|custom game modes]] for the [[Counter-Strike:_Global_Offensive/Authoring_Tools|CSGO SDK]]. Only officially released in compiled form via the Steam Workshop ([https://steamcommunity.com/sharedfiles/filedetails/?id=125528758 cp_dust2] and [https://steamcommunity.com/sharedfiles/filedetails/?id=125529224 cp_rooftop]
|-
| align=center | _se<br>(suffix)
| align=center | Simplified Edition
| Simplified version with pared-back visuals for competitive mode.<br>Deprecated in favor of making the main version of the map optimized for competitive.
|-
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Unofficial
|-
| align=center | aim_
| align=center | Aim Arena
| Has teams that are restricted to one class of weapon and have no objectives except to eliminate the opposing team. Emphasis is placed on player's aim.
|-
| align=center | awp_
| align=center | AWP Arena
| Restricts players to [[w:Accuracy International Arctic Warfare#AWP_(Arctic_Warfare_Police)| AWP]]s only
|-
| align=center | bhop_
| align=center | Bunny Hop Maps
|
|-
| align=center | cp_
| align=center | Control Points
| Alternative version which relies upon map logic instead of vscript.
|-
| align=center | csde_
| align=center | Hostage Rescue + Bomb Defusal
| Map containing both [[hostage_entity|hostages]] and [[func_bomb_target|bombsites]]
|-
| align=center | df_
| align=center | Defenestration
| Variant of hostage mode where the hostages start near the CTs, often with the [[func_hostage_rescue]] being accessed via falling or some other dramatic method. Sometimes have a bombsite. Windows optional.
|-
| align=center | dm_
| align=center | Deathmatch Arena
| Used by deathmatch mods for {{cs| 2| nt=1}} and {{css| 2| nt=1}}. These maps are usually small and simple like "fy" maps but adapted in order to have multiple spawn points.
|-
| align=center | dr_
| align=center | Death Run
| Race mod
|-
| align=center | fy_
| align=center | Frag Yard / Fight Yard
| Map with an assortment of weapons spawning on the ground versus player inventory.
|-
| align=center | fun_
| align=center | Fun Map
| Map with some strange objectives, contraptions or other mysterious things.
|-
| align=center | mg_
| align=center | Minigames
| Mostly obstacle courses and maps that feature a wide selection of smaller games.
|-
| align=center | gg_
| align=center | Gun Game (Original Arms Race)
| The only objective on this map is to kill the other team. You can level up to get better guns.
|-
| height=20px align=center | he_
| rowspan=2 align=center | Heavy Explosive Grenade Arena
| rowspan=2| Restricts players to Heavy Explosive grenades.
|-
| height=20px align=center | nade_
|-
| align=center | hg_
| align=center | Hunger Games
| Usually big maps with weapons scattered around the arena. Last man standing wins the round.
|-
| align=center | ka_
| align=center | Knife Arena
| Restricts players to knives only.
|-
| align=center | kz_
| align=center | Kreedz Climbing
|
|-
| align=center | pa_
| align=center | Prepared Assault
|
|-
| align=center | jb_
| align=center | Jailbreak
|
|-
| align=center | rp_
| align=center | Roleplaying
| Mod only available on community servers.
|-
| align=center | surf_
| align=center | Surf Maps
| Surf Maps
|-
| align=center | texture
| align=center | Secondary prefix
| Denotes a map that only uses ''dev'' textures.
|-
| align=center | wm_
| align=center rowspan=2 | {{csgo mode|Wingman}}
| rowspan=2| Unofficial prefixes to differentiate from standard Defuse maps.
|-
| align=center | wg_
|-
| align=center | ze_
| align=center | Zombie Escape
| Zombie mod escape maps (unofficial gamemode)
|-
| align=center | zm_
| align=center | Zombie Mod
| Zombie mod barricade maps (unofficial gamemode)
|}
{{note| {{cscz| 2| nt=1}} uses enhanced versions of the original {{cs| 2}} maps, denoted with a "_cz" suffix.}}


=== [[Deathmatch Classic]] ===
==={{dod|4}} and {{dods|4}}===
* '''dmc'''
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=250px | Map Type
! Description
|-
| align=center | dod_
| align=center | Default Prefix
| Territorial Control (Control Points) and Detonation modes
|-
| align=center | para_
| align=center | Para Maptype
| Paratrooper mode. Players cannot respawn until the end of the round, like in Counter-Strike.<br>Last seen in {{dod| 3.1}} beta 3.1; existing para maps were reworked for standard
|}


=== [[Half-Life 2: Deathmatch]] ===
==={{as|4}}===
* '''dm'''
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=250px | Map Type
! Description
|-
| align=center | asi
| align=center | Default Prefix
|
|-
| align=center | jac#
| align=center | Jacob's Rest
| Second prefix assigned to the above. Used in missions, where the hashtag defines a number for the Jacob's Rest campaign.
|}


=== [[Ricochet]] ===
==={{dmc|4}}===
* '''rc'''
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=250px | Map Type
! Description
|-
| align=center | dmc_
| align=center | Default Prefix
| This is the default prefix for all maps in Deathmatch Classic, except DCDM5 and P_SE_3.
|}


=== [[SiN Episodes: Emergence]] ===
==={{hl|4}} and {{hls|4}}===
* '''arena'''
The campaign maps in Half-Life are labeled {{code|c#a#*}}, wherein {{code|c}} is "chapter" and {{code|a}} is "act". The "acts" line up with the in-game chapters.
* '''se1'''
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=250px | Map Type
! Description
|-
| align=center | c0
| align=center | Chapter 0
| Train Ride
|-
| align=center | c1
| align=center | Chapter 1
| Black Mesa Sectors
|-
| align=center | c2
| align=center | Chapter 2
| Black Mesa Trainride
|-
| align=center | c3
| align=center | Chapter 3
| Black Mesa Outside
|-
| align=center | c4
| align=center | Chapter 4
| Xen
|-
| align=center | c5
| align=center | Chapter 5
| Ending
|-
| align=center | t0
| align=center | Training
| Training Maps
|-
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Unofficial
|-
| align=center | dm_
| align=center | Deathmatch
| Deathmatch Maps (unofficial prefix for custom maps)
|}
{{note|The vanilla deathmatch maps do not have any prefixes.}}


=== [[Team Fortress 2]] ===
==={{uplink|4}}===
* '''cp''' - Control Point
{| class=standard-table | style=width:100%
* '''ctf''' - Capture the Flag
! width=50px | Prefix
* '''tc''' - Territorial Control
! width=250px | Map Type
! Description
|-
| align=center | hldemo
| align=center | Half-Life Uplink maps
| Maps made specifically for Half-Life Uplink (being the demo for Half-Life).
|}


== Third-party mods ==
==={{hlbs|4}}===
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=250px | Map Type
! Description
|-
| align=center | ba
| align=center | Default Prefix
| This is the default prefix for all of the game's maps.
|}


=== [[Brain Bread]] ===
==={{hlop4|4}}===
* '''bb'''
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=250px | Map Type
! Description
|-
| align=center | of
| align=center | Default Prefix
|
|-
| align=center | op4cp
| align=center | Capture Point
|
|-
| align=center | op4ctf
| align=center | Capture The Flag
|
|}


=== [[Dystopia]] ===
==={{hld|4}}===
* '''dys'''
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=250px | Map Type
! Description
|-
| align=center | ht
| align=center | Default Prefix
|-
| align=center | dy
| align=center | Default Prefix
| Prefix for maps on the PC ported version.
|}
 
==={{hl2|4}}, {{hl2ep1|4}}, {{hl2ep2|4}}, and {{hl2lc|4}}===
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=250px | Map Type
! Description
|-
| align=center | d1
| align=center | Day One
| Used in {{hl2| 2}} singleplayer campaign for "Day One" of the story.<br>[[Point Insertion]] to [[Ravenholm| "We don't go to Ravenholm..."]].
|-
| align=center | d2
| align=center | Day Two
| Used in {{hl2| 2}} singleplayer campaign for "Day Two" of the story.<br>[[Highway 17]] to [[Entanglement]]. Also used by {{lostcoast| 2| nt=0}}.
|-
| align=center | d3
| align=center | Day Three
| Used in {{hl2| 2}} singleplayer campaign for "Day Three" of the story.<br>[[Entanglement| Entanglement (continued)]] to [[Dark Energy]].
|-
| align=center | ep1
| align=center | Episode 1
| Used in {{hl2ep1| 2}} singleplayer campaign maps.
|-
| align=center | ep2
| align=center | Episode 2
| Used in {{hl2ep2| 2}} singleplayer campaign maps.
|}
 
==={{hl2dm|4}}===
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=250px | Map Type
! Description
|-
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Official
|-
| align=center | dm_
| align=center | Deathmatch
| Default prefix, used by all vanilla maps except {{cow|halls3}}.
|-
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Unofficial
|-
| align=center | tdm_
| align=center | Team Deathmatch
| Used for maps that are designed specifically for Team Deathmatch, and may or may not have proper spawns for free-for-all deathmatch.
|-
| align=center | js_
| align=center | Coop and Puzzles
| Used for coop and puzzle maps
|-
| align=center | coop_
| align=center | Coop
| Used for Coop maps
|-
| align=center | puzzle_
| align=center | Puzzle
| Used for puzzle maps
|-
|}
 
==={{hldms|4}}===
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=250px| Map Type
! Description
|-
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Unofficial
|-
| align=center | dm_
| align=center | Deathmatch
| rowspan=2 | Deathmatch Maps (unofficial prefixes for custom maps)
|-
| align=center | dms_
| align=center | Deathmatch Source
|}
{{note| The vanilla maps do not have any prefixes.}}
 
==={{l4d|4}}===
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=250px | Map Type
! Description
|-
| align=center | l4d
| align=center | Co-op
| Storyline based gameplay
|-
| align=center | l4d_sv
| align=center | Survival
|
|-
| align=center | l4d_vs
| align=center | Versus
|
|}
 
==={{l4d2|4}}===
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=250px | Map Type
! Description
|-
| align=center | c#m#
| align=center | Campaign #, Mission #
|
|}
 
==={{portal|4}}===
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=250px | Map Type
! Description
|-
| align=center | testchmb
| align=center | Test Chambers
| Early levels ''(Test chambers 1-19)''
|-
| align=center | escape
| align=center | Facility Escape
|
|}
 
==={{portal2|4}}===
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=250px | Map Type
! Description
|-
| align=center | sp_a1
| align=center | Single Player Maps (Act 1)
|
|-
| align=center | sp_a2
| align=center | Single Player Maps (Act 2)
|
|-
| align=center | sp_a3
| align=center | Single Player Maps (Act 3)
|
|-
| align=center | sp_a4
| align=center | Single Player Maps (Act 4)
|
|-
| align=center | mp_coop
| align=center | Coop Maps
|
|}
{{note| The player will spawn with a portal gun dependent on the map prefix; for example, starting with <code>sp_a1</code> will start you with a single portal gun.}}
 
==={{ricochet|4}}===
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=250px | Map Type
! Description
|-
| align=center | rc_
| align=center | Default Prefix
|
|}
 
==={{tfc|4}}===
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=250px | Map Type
! Description
|-
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Unofficial
|-
| align=center | conc_
| align=center | Concussion
| Using concussion grenades to do a climb/jump sort of map.
|}
{{note| The vanilla maps do not have any prefixes.}}
 
==={{tf2|4}}===
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=250px | Map Type
! Description
|-
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Official
|-
| align=center | arena_
| align=center | {{tfwiki|Arena}}
| Added with the August 19, 2008 update. Kill the entire enemy team, or capture the point once it unlocks.
|-
| align=center | cp_
| align=center | {{tfwiki|Control_Point_(game_mode)|Control Points}}
| Original Shipping Map Type. Two main variants. One ({{tfwiki|Control_Point_(game_mode)#Symmetric|"5CP"}}) gives each team two capture points, with a third one in the center. These points can be captured by standing on them for a certain amount of time if your team controls all points closer to your spawn; the game is won when one team captures all five points. The second variant ({{tfwiki|Control_Point_(game_mode)#Attack.2FDefend|"Attack/Defend"}}) starts out with the BLU team locked in spawn and RED team controlling all points. After a brief setup period, BLU must capture all the points before time runs out, or else RED wins.
|-
| align=center | ctf_
| align=center | {{tfwiki|Capture the Flag}}
| Original Shipping Map Type. Grab the enemy flag from the base, bring it back to your base, repeat as necessary (usually twice). Capturing a flag rewards your entire team with a brief damage boost.
|-
| align=center | pl_
| align=center | {{tfwiki|Payload}}
| Added with the April 29, 2008 update. Like the aforementioned "Attack/Defend" variant of Control Points, except rather than capturing control points, the BLU team must push a cart along a track. Essentially an escort mode.
|-
| align=center | tc_
| align=center | {{tfwiki|Territorial Control}}
| Original Shipping Map Type. A series of small, semi-random "stages" with one control point owned by each side. Capturing the enemy point ends the stage and pushes them back, allowing you to attack their next point. A team wins when they capture all points on a map. There's only one official TC map, <code>tc_hydro</code>.
|-
| align=center | plr_
| align=center | {{tfwiki|Payload#Payload_Race|Payload Race}}
| Added with the May 21, 2009 update. Like Payload, except ''both'' teams have a cart to push, and instead of one team owning the points at the start, each team has a different set of points they must capture.
|-
| align=center | koth_
| align=center | {{tfwiki|King of the Hill}}
| Added with the August 13, 2009 update. Each team has a timer that starts counting down when they capture the single control point. The other team can stop this timer by taking the point from them, which starts their own timer in turn. A team wins when their timer reaches 0.
|-
| align=center | tr_
| align=center | {{tfwiki|Training_Mode|Training}}
| Added with the Mac update. For training maps.
|-
| align=center | sd_
| align=center | {{tfwiki|Special_Delivery_(game_mode)|Special Delivery}}
| Added with the Pyromania update. Like Capture the Flag, except there's only one "flag" and one destination, both of which are neutral.
|-
| align=center | mvm_
| align=center | {{tfwiki|Mann vs. Machine}}
| Added with the MVM update. A player-versus-environment mode where a team must cooperate to hold off sucessive hordes of robots.
|-
| align=center | rd_
| align=center | {{tfwiki|Robot Destruction}}
| Not yet officially released. Like Capture the Flag, except instead of bringing back a flag, you must destroy robots in their base and pick up the "cores" they drop. A team wins when they pick up enough cores, but the other team can win by sneaking into their base and stealing from their core vault.
|-
| align=center | pd_
| align=center | {{tfwiki|Player Destruction}}
| Added in the Invasion community update. The two teams duel each other, gaining pickups upon killing enemies. At regular intervals, a deposit point will temporarily become available where either team can turn their pickups in. A team wins after depositing a certain number of pickups.
|-
| align=center | pass_
| align=center | {{tfwiki|PASS_Time|PASS Time}}
| Added with the Meet Your Match update. A deadly game of soccer-hockey-basketball.
|-
| align=center | vsh_
| align=center | {{tfwiki|VS Saxton Hale Mode|VS Saxton Hale}}
| Added with the Summer 2023 update. [[Vscript]]-based version of the {{tfwiki|VS Saxton Hale Mode (custom mode)|custom sourcemod gamemode of the same name}}.
|-
| align=center | zi_
| align=center | {{tfwiki|Zombie Infection|Zombie Infection}}
| Added with the Halloween 2023 update. RED team (Humans or Survivors) fight to survive against the undead hordes of BLU team Zombies.
|-
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Unofficial
|-
| align=center | ccp_
| align=center | [[Cyclic Capture Points]]
|
|-
| align=center | db_
| align=center | Dodgeball
|
|-
| height=20px align=center | dm_
| rowspan=2 align=center | Deathmatch
| rowspan=2|
|-
| height=20px align=center | duel_
|-
| align=center | dom_
| align=center | [[TF2/Domination Gametype|Domination]]
|
|-
| align=center | es_
| align=center | Escort
|
|-
| height=20px align=center | jump_
| rowspan=2 align=center | Rocket Jumping
| rowspan=2| Jump maps (rocket or sticky jumping). Fun skill maps that have little or no competitive fighting, but rather are for players to practice using Soldier or Demoman classes, using their explosive weaponry to propel themselves to difficult heights, or through difficult obstacles. (Examples include: rj_rocketeer, JUMP_HOBO)
|-
| height=20px align=center | rj_
|-
| height=20px align=center | kotf_
| rowspan=2 align=center | King of the Flag
| rowspan=2| The intel must be held for an allotted amount of time for a successful capture. Only one flag.
This mode is sometimes referred to as 'Hold the Flag' (htf).
|-
| height=20px align=center | ktf_
|-
| align=center | melee
| align=center |-
| Melee only map
|-
| align=center | sniper
| align=center |-
| Sniper only/preferred map
|-
| height=20px align=center | toy
| rowspan=2 align=center |-
| rowspan=2| Players are small compared to the level scale. Example: {{tfwiki|Sandcastle|cp_degrootkeep_rats}}
|-
| height=20px align=center | rats
|-
| align=center | rc_
| align=center | Random Capturepoints
| Capture Point match where the points are randomly assigned
|-
| align=center | vip_
| align=center | Hunted map
| Hunted map, to be used with the [[TF2/Hunted_Gametype| Hunted]] mod
|-
| align=center | core_
| align=center | Core Destruction
| Must destroy the primary core to win the round.
|-
| align=center | surf_
| align=center | Surfing map
| Players strafe into angled surfaces, exploiting the game's physics to reach high speeds. Servers require an increased "sv_airaccelerate" value, ususally 100 or 150. Maps may be played as cp, ctf, dm, arena, or skill. (skill-surf simply being a challenging map that involves no deathmatch).
|-
| align=center | ph_
| align=center | Prophunt
| Red team is turned into various props, and given an amount of time to hide around the map. Blue team must find them all before the round ends. Usually when there is one prop left alive, they are given their weapons back and Blue team is coated with Jarate. To be used with the Prophunt (Hide and Seek) mod.
|-
| align=center | vsh_
| align=center | VS Saxton Hale
| VS Saxton Hale, used with the {{tfwiki|VS Saxton Hale Mode (custom mode)|Versus Saxton Hale}} mod and the {{tfwiki|Freak_Fortress_2|Freak Fortress}} mod.
Also used by the official [[vscript]]-based {{tfwiki|VS Saxton Hale Mode|gamemode of the same name}}.
|-
| align=center | pf_
| align=center | Parkour Fortress
| Used with the [http://items.mechatheslag.net/play.php Slag Gaming Parkour Fortress] mod.
|-
| align=center | dr_
| align=center | {{tfwiki|Death_Run|Deathrun}}
| Red team must survive a course of map-based traps activated by a singular player on Blue team. Used with either VSH or a similar mod.
|-
| align=center | mge_
| align=center | My Gaming Edge
| One-on-one deathmatch with the {{tfwiki|MGE_Mod|"My Gaming Edge"}} mod
|-
| align=center | td_
| align=center | Tower Defense
|
|-
| align=center | achievement
| align=center | Achievement Idle
|
|-
| align=center | fw_
| align=center | Fort Wars
|
|-
| height=20px align=center | ba_
| rowspan=2 align=center | Jail Break
| rowspan=2|
|-
| height=20px align=center | jail_
|-
| align=center | slender_
| align=center | Slender Fortress
|
|-
| align=center | sb_
| align=center | Smash Fortress
|
|-
| align=center | zf_
| align=center | Zombie Fortress
|
|-
| align=center | szf_
| align=center | Super Zombie Fortress
|
|-
| align=center | zom_
| align=center | Zombie Mod
|
|-
| align=center | tf2ware_
| align=center | Team Fortress 2 Ware
|
|-
| height=20px align=center | tfkart_
| rowspan=3 align=center | Team Fortress 2 Kart
| rowspan=3|
|-
| height=20px align=center | tf2kart_
|-
| height=20px align=center | kr_
|-
| align=center | trade_
| align=center | Trade maps
|
|-
| align=center | orange<br>(suffix)
| align=center | Orange map
| Suffix or secondary prefix. Denotes a map that only uses dev textures.
Named after {{tfwiki|Orange_X|{{mono|cp_orange}}}}, a TF2 port of the {{dods|4.1}} map {{mono|dod_orange}}.
|}
 
==Third-Party Games and Mods==
==={{bms|4}}===
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=250px | Map Type
! Description
|-
| align=center | bm
| align=center | Default prefix
| Used for all singleplayer missions
|-
| align=center | dm
| align=center | Deathmatch
| A multiplayer PvP match.
|}
 
==={{bb|4}}===
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=250px | Map Type
! Description
|-
| align=center | bb
| align=center | Default Prefix
|
|}
 
==={{paranoia|4}} and {{p2s|4}}===
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=250px | Map Type
! Description
|-
| align=center | p
| align=center | Default Prefix
|
|}
 
==={{ag|4}}===
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=250px | Map Type
! Description
|-
| align=center | agctf
| align=center | Capture The Flag
|
|}
 
==={{ddd|4}}===
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=250px | Map Type
! Description
|-
| align=center | ddd
| align=center | Default Prefix
|
|}
 
==={{diprip|4}}===
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=250px | Map Type
! Description
|-
| align=center | diprip
| align=center | Default Prefix
|
|}
 
==={{dystopia|4}}===
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=250px | Map Type
! Description
|-
| align=center | dys
| align=center | Default Prefix
|
|-
| align=center | pb
| align=center | Phistball
|}


=== [[Empires]] ===
=== [[Empires]] ===
* '''emp'''
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=250px | Map Type
! Description
|-
| align=center | emp
| align=center | Empires
| Fully featured empires map. Has FPS and RTS gameplay with commander role.
|-
| align=center | con
| align=center | Conquest
| FPS only gameplay. Does not have a commander. Sometimes has vehicles.
|-
| align=center | fun
| align=center | Fun
| Fun map generally not meant to be taken seriously.
|}
 
==={{esilence|4}}===
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=250px | Map Type
! Description
|-
| align=center | es
| align=center | Default Prefix
|
|}
 
==={{ff|4}}===
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=250px | Map Type
! Description
|-
| align=center | ff
| align=center | Default Prefix
|
|}


=== [[Eternal Silence]] ===
==={{gmod|4}}===
* '''es'''
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=250px | Map Type
! Description
|-
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Official
|-
| align=center | gm
| align=center | Default Prefix
|
|-
| align=center | gmdm
| align=center | Garry's Mod Deathmatch
|
|-
| align=center | mr
| align=center | Melon Racer
|
|-
| align=center | ifn
| align=center | Infection
| Unreleased test gamemode
|-
| align=center | ttt
| align=center | Trouble in Terrorist Town
|
|-
| align=center | ph
| align=center | Prophunt
|
|-
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Unofficial
|-
| align=center | rp
| align=center | Roleplay
|
|-
| align=center | sb
| align=center | Space Build
|
|-
| align=center | gms
| align=center | Stranded
|
|-
| align=center | zs
| align=center | Zombie Survival
|
|-
| align=center | fw
| align=center | Fort Wars
|
|-
| align=center | trash
| align=center | Trash Compactor
|
|-
| align=center | cinema
| align=center | Cinema
|
|}


=== [[Garry's Mod]] ===
==={{gunman|4}}===
* '''gm'''
{| class=standard-table | style=width:100%
* '''rp''' - Roleplay
! width=50px | Prefix
! width=250px | Map Type
! Description
|-
| align=center | demo
| align=center | Gunman Chronicles demo
|
|-
| align=center | cinematic
| align=center | Cutscene
|
|-
| align=center | city
| align=center | ?
|
|-
| align=center | mayan
| align=center | ?
|
|-
| align=center | rust
| align=center | ?
|
|-
| align=center | west
| align=center | ?
|
|-
| align=center | rebar
| align=center | ?
|
|}


=== [[Half-Life 2: Capture The Flag]] ===
=== [[Half-Life 2: Capture The Flag]] ===
* '''ctf''' - Capture the Flag
{| class=standard-table | style=width:100%
* '''dom''' - Domination
! width=50px | Prefix
! width=250px | Map Type
! Description
|-
| align=center | ctf
| align=center | Capture the Flag
|
|-
| align=center | dom
| align=center | Domination
|
|}


=== [[Hidden: Source]] ===
=== [[Hidden: Source]] ===
* '''hdn''' - Hidden
{| class=standard-table | style=width:100%
* '''ovr''' - Overrun
! width=50px | Prefix
! width=250px | Map Type
! Description
|-
| align=center | hdn
| align=center | Hidden
|
|-
| align=center | ovr
| align=center | Overrun
|
|}
 
==={{insurgency|4}}===
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=250px | Map Type
! Description
|-
| align=center | ins
| align=center | Default Prefix
|
|}


=== [[Iron Grip: The Oppression]] ===
=== [[Iron Grip: The Oppression]] ===
* '''ig'''
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=250px | Map Type
! Description
|-
| align=center | ig
| align=center | Default Prefix
|
|}
 
==={{jbep3|4}}===
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=250px | Map Type
! Description
|-
| align=center | jb_
| align=center | Default Prefix
|
|-
| align=center | jb3_
| align=center | Unoffical Alternative Prefix
| For distinguishing from mounted Jailbreak maps from other games
|}
 
=== [[Jailbreak]] ===
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=250px | Map Type
! Description
|-
| align=center | jb
| align=center | Default Prefix
|
|}
{{note| ''Jailbreak'' appears to be defunct. None of the download links work.}}


=== [[Natural Selection]] ===
=== [[Natural Selection]] ===
* '''co''' - Combat
{| class=standard-table | style=width:100%
* '''ns''' - Natural Selection (original)
! width=50px | Prefix
! width=250px | Map Type
! Description
|-
| align=center | ns
| align=center | Default Prefix
|
|-
| align=center | co
| align=center | Combat
|
|}
 
=== [[Obsidian Conflict]] ===
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=250px | Map Type
! Description
|-
| align=center | oc
| align=center | Default Prefix
|
|-
| align=center | oc_vs
| align=center | PvP
|
|}<!--
removing this 'cuz the link doesn't even work
===[[Project Valkyrie]]===
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=250px | Map Type
! Description
|-
| align=center | 3mm
| align=center | 3-Month Mod
|
|}-->
 
==={{sineps|4}}===
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=250px | Map Type
! Description
|-
| align=center | se1
| align=center | Default Prefix
| Used by all of the singleplayer campaign maps in the game.
|-
| align=center | arena
| align=center | Arena Maps
| Arena maps are where the player has to survive for as long as possible against infinite spawning enemies.
|}


=== [[Sourceforts]] ===
=== [[Sourceforts]] ===
* '''sf'''
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=250px | Map Type
! Description
|-
| align=center | sf
| align=center | Default Prefix
|
|}
{{confirm| This mod may need to be deleted. The page is a stub, and the links don't work.}}
=== [[The Specialists]] ===
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=250px | Map Type
! Description
|-
| align=center | ts
| align=center | Default Prefix
|
|}
 
==={{svencoop|4}}===
{| class=standard-table | style=width:100%
! width=50px | Prefix
!width="250px"| Map Type
! Description
|-
| height="40px" align="center"| sc
| align="center"| Default Prefix
| Older Sven Co-op maps tend not to have prefixes, but, to stop confusion with third-party single player levels and original Half-Life multiplayer add-ons, this prefix has come into use.
|}


=== [[The Specialists|Specialists, The]] ===
==={{synergy|4}}===
* '''ts'''
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=250px | Map Type
! Description
|-
| align=center | syn
| align=center | Default Prefix
|
|}


=== [[Sven Co-op]] ===
==={{vtmb|4}}===
Older Sven Co-op maps tend not to have prefixes, but, to stop confusion with third-party single player levels and original Half-Life multiplayer add-ons, the "sc" prefix has come into use.
{| class=standard-table | style=width:100%
* '''sc'''
! width=50px | Prefix
! width=250px | Map Type
! Description
|-
| align=center | ch
| align=center | Chinatown
| Singleplayer Chinatown based maps
|-
| align=center | hw
| align=center | Hollywood
| Singleplayer Hollywood based maps
|-
| align=center | la
| align=center | Los Angeles
| Singleplayer Los Angeles based maps
|-
| align=center | sm
| align=center | Santa Monica
| Singleplayer Santa Monica based maps
|-
| align=center | sp
| align=center | Story
| Singleplayer storyline-related maps
|}


=== [[Zombie Master]] ===
=== [[Zombie Master]] ===
* '''zm'''
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=250px | Map Type
! Description
|-
| align=center | zm
| align=center | Default Prefix
|
|}


== Unofficial prefixes ==
=== [[Zombie Panic]] and {{zps|4}}===
In addition, some custom maps will be marked with unofficial prefixes, either to denote its nature or to brand it.
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=250px | Map Type
! Description
|-
| align=center | zps
| align=center | Survival
|
|-
| align=center | zpo
| align=center | Objective Mode
|
|-
| align=center | zph
| align=center | Hardcore
|
|-
| align=center | zpa
| align=center | Arena
|
|}


=== Unclassified ===
==Unclassified prefixes==
* '''aaa'''
{| class=standard-table | style=width:100%
* '''jp'''
! width=50px | Prefix
* '''kz''' - Climing/jumping
! width=250px | Map Type
* '''nrp'''
! Description
* '''rwp'''
|-
* '''sa''' - Snipers Alley
| align=center | jp_
| align=center | ?
|
|-
| align=center | kz_
| align=center | Climbing/jumping
|
|-
| align=center | nrp_
| align=center | ?
|
|-
| align=center | proto_
| align=center | Prototype map
|
|-
| align=center | rwp_
| align=center | ?
|
|-
| align=center | sa_
| align=center | Snipers Alley
|
|-
| align=center | sdk_
| align=center | SourceSDK example map
|
|-
| align=center | test_
| align=center | Test map
|
|-
| align=center | perftest_
| align=center | Performance Test map
|
|-
| align=center | zoo_
| align=center | Object Gallery
|
|}


=== [[Counter-Strike]], [[Counter-Strike: Source|Source]] & [[Counter-Strike: Condition Zero|Condition Zero]] ===
==Thematic==
* '''aim''' - Aim Arena has teams that are restricted to one class of weapon and have no objectives except to eliminate the opposing team. Emphasis is placed on player's aim.
{| class=standard-table | style=width:100%
* '''awp''' - AWP Arena restricts players to [[Wikipedia:Accuracy_International_AWP|AWP]]s only
! width=50px | Prefix
* '''dm''' - Deathmatch Arena-styled maps used by deathmatch mods for CS and CS:S. These maps are usually small and simple like "fy" maps but adapted in order to have multiple spawn points.
! width=250px | Map Type
* '''es''' - Escape (now defunct, originally official)
! Description
* '''fy''' - Frag Yard is a map with an assortment of weapons spawning on the ground versus player inventory.
|-
* '''fun''' - Fun Map is a map with some strange objectives, contraptions or other mysterious things.
| align=center | killbox
* '''gg''' - Gun game. The only objective on this map is to kill the other team. Weapons are usually bought.
| align=center | Killbox (DM)
* '''he''' - HE Grenade Arena restricts players to Heavy Explosive grenades.
| Map consisting of at least one box-shaped arena.
* '''ka''' - Knife Arena restricts players to knives only.
|}
* '''surf''' - Surf Maps (unofficial gamemode)
* '''zm''' - Zombie (unofficial gamemode)


=== [[Team Fortress Classic]] ===
[[Category:Files]]
* '''conc''' - "Conc" maps, using concussion grenades to do a climb/jump sort of map.


=== Thematic ===
[[Category:Level Design]]<!--How they are  related?-->
* '''killbox''' - Killbox (DM) is a map consisting of at least one box-shaped arena.

Latest revision as of 03:56, 1 September 2025

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Common traditional naming conventions for maps for many GoldSrc GoldSrc and Source Source games use a small prefix (often two or three letters) followed by an underscore at the beginning of the map name. For example, de_dust, where "de_" is the prefix and "dust" is the map name. In addition, some custom maps are marked with unofficial prefixes, either to denote its nature or to brand it.

Suffixes are also used, albeit less frequently, to denote variation or additional information about a map. For example, Counter-Strike: Condition Zero Counter-Strike: Condition Zero maps are given the "_cz" suffix, to distinguish them from maps that also work in Counter-Strike Counter-Strike 1.6 (ex: de_dust_cz vs. de_dust), and many Day of Defeat: Source Day of Defeat: Source and Team Fortress 2 Team Fortress 2 maps that use dev textures are suffixed (or Wikipedia icon interfixed) with "orange".

Todo: Add descriptions and prefix names for those who do not have any.

Official Games

Counter-Strike Counter-Strike, Counter-Strike: Condition Zero Counter-Strike: Condition Zero, Condition Zero Deleted Scenes Condition Zero Deleted Scenes, Counter-Strike: Source Counter-Strike: Source, Counter-Strike: Global Offensive Counter-Strike: Global Offensive, Counter-Strike 2 Counter-Strike 2

Prefix Map Type Description
Official (all games)
cs_ Hostage Rescue It is an abbreviation of Counter-Strike due to it being the first mode added, it was not changed after other modes were added.
In Counter-Strike: Global Offensive CS:GO, maps with this prefix will show Hostage Scenario Mission in the loading screen.
de_ Bomb Defusal In Counter-Strike: Global Offensive CS:GO, maps with this prefix will show Bomb Scenario Mission in the loading screen. The same prefix is used for CS:GO Demolition Demolition and CS:GO/CS2 Wingman Wingman.
Official (Counter-Strike Counter-Strike, and Counter-Strike: Condition Zero Counter-Strike: Condition Zero)
as_ Assasination Counter-Strike CS and VIP Mod only
es_ Terrorist Escape Now defunct, originally official
tr_ Training Maps Only official appearance in Counter-Strike 1.5 retail.
_cz
(suffix)
Condition Zero Used as a suffix by all maps from Counter-Strike: Condition Zero CS:CZ, to distinguish them from their Counter-Strike CS counterparts.
Official (Condition Zero Deleted Scenes Condition Zero Deleted Scenes)
cz_ Single-player campaign map Used as a prefix by all maps from Deleted Scenes.
Official (Counter-Strike: Global Offensive Counter-Strike: Global Offensive and Counter-Strike 2 Counter-Strike 2)
ar_ CS:GO/CS2 Arms Race Arms Race For game mode descriptions, see CS:GO Game Modes.
Official (Counter-Strike: Global Offensive Counter-Strike: Global Offensive)
coop_ CS:GO Co-op Strike Co-op Strike For game mode descriptions, see CS:GO Game Modes.
dz_ CS:GO Danger Zone Danger Zone
gd_ CS:GO Guardian Guardian
cp_ Control Points Vscript-driven game mode used as a demonstration for custom game modes for the CSGO SDK. Only officially released in compiled form via the Steam Workshop (cp_dust2 and cp_rooftop
_se
(suffix)
Simplified Edition Simplified version with pared-back visuals for competitive mode.
Deprecated in favor of making the main version of the map optimized for competitive.
Unofficial
aim_ Aim Arena Has teams that are restricted to one class of weapon and have no objectives except to eliminate the opposing team. Emphasis is placed on player's aim.
awp_ AWP Arena Restricts players to AWPs only
bhop_ Bunny Hop Maps
cp_ Control Points Alternative version which relies upon map logic instead of vscript.
csde_ Hostage Rescue + Bomb Defusal Map containing both hostages and bombsites
df_ Defenestration Variant of hostage mode where the hostages start near the CTs, often with the func_hostage_rescue being accessed via falling or some other dramatic method. Sometimes have a bombsite. Windows optional.
dm_ Deathmatch Arena Used by deathmatch mods for Counter-Strike CS and Counter-Strike: Source CS:S. These maps are usually small and simple like "fy" maps but adapted in order to have multiple spawn points.
dr_ Death Run Race mod
fy_ Frag Yard / Fight Yard Map with an assortment of weapons spawning on the ground versus player inventory.
fun_ Fun Map Map with some strange objectives, contraptions or other mysterious things.
mg_ Minigames Mostly obstacle courses and maps that feature a wide selection of smaller games.
gg_ Gun Game (Original Arms Race) The only objective on this map is to kill the other team. You can level up to get better guns.
he_ Heavy Explosive Grenade Arena Restricts players to Heavy Explosive grenades.
nade_
hg_ Hunger Games Usually big maps with weapons scattered around the arena. Last man standing wins the round.
ka_ Knife Arena Restricts players to knives only.
kz_ Kreedz Climbing
pa_ Prepared Assault
jb_ Jailbreak
rp_ Roleplaying Mod only available on community servers.
surf_ Surf Maps Surf Maps
texture Secondary prefix Denotes a map that only uses dev textures.
wm_ CS:GO/CS2 Wingman Wingman Unofficial prefixes to differentiate from standard Defuse maps.
wg_
ze_ Zombie Escape Zombie mod escape maps (unofficial gamemode)
zm_ Zombie Mod Zombie mod barricade maps (unofficial gamemode)
Note.pngNote: Counter-Strike: Condition Zero CS:CZ uses enhanced versions of the original Counter-Strike Counter-Strike maps, denoted with a "_cz" suffix.

Day of Defeat Day of Defeat and Day of Defeat: Source Day of Defeat: Source

Prefix Map Type Description
dod_ Default Prefix Territorial Control (Control Points) and Detonation modes
para_ Para Maptype Paratrooper mode. Players cannot respawn until the end of the round, like in Counter-Strike.
Last seen in Day of Defeat beta 3.1; existing para maps were reworked for standard

Alien Swarm Alien Swarm

Prefix Map Type Description
asi Default Prefix
jac# Jacob's Rest Second prefix assigned to the above. Used in missions, where the hashtag defines a number for the Jacob's Rest campaign.

Deathmatch Classic Deathmatch Classic

Prefix Map Type Description
dmc_ Default Prefix This is the default prefix for all maps in Deathmatch Classic, except DCDM5 and P_SE_3.

Half-Life Half-Life and Half-Life: Source Half-Life: Source

The campaign maps in Half-Life are labeled c#a#*, wherein c is "chapter" and a is "act". The "acts" line up with the in-game chapters.

Prefix Map Type Description
c0 Chapter 0 Train Ride
c1 Chapter 1 Black Mesa Sectors
c2 Chapter 2 Black Mesa Trainride
c3 Chapter 3 Black Mesa Outside
c4 Chapter 4 Xen
c5 Chapter 5 Ending
t0 Training Training Maps
Unofficial
dm_ Deathmatch Deathmatch Maps (unofficial prefix for custom maps)
Note.pngNote:The vanilla deathmatch maps do not have any prefixes.

Half-Life: Uplink Half-Life: Uplink

Prefix Map Type Description
hldemo Half-Life Uplink maps Maps made specifically for Half-Life Uplink (being the demo for Half-Life).

Half-Life: Blue Shift Half-Life: Blue Shift

Prefix Map Type Description
ba Default Prefix This is the default prefix for all of the game's maps.

Half-Life: Opposing Force Half-Life: Opposing Force

Prefix Map Type Description
of Default Prefix
op4cp Capture Point
op4ctf Capture The Flag

Half-Life: Decay Half-Life: Decay

Prefix Map Type Description
ht Default Prefix
dy Default Prefix Prefix for maps on the PC ported version.

Half-Life 2 Half-Life 2, Half-Life 2: Episode One Half-Life 2: Episode One, Half-Life 2: Episode Two Half-Life 2: Episode Two, and Half-Life 2: Lost Coast Half-Life 2: Lost Coast

Prefix Map Type Description
d1 Day One Used in Half-Life 2 Half-Life 2 singleplayer campaign for "Day One" of the story.
Point Insertion to "We don't go to Ravenholm...".
d2 Day Two Used in Half-Life 2 Half-Life 2 singleplayer campaign for "Day Two" of the story.
Highway 17 to Entanglement. Also used by Half-Life 2: Lost Coast Lost Coast.
d3 Day Three Used in Half-Life 2 Half-Life 2 singleplayer campaign for "Day Three" of the story.
Entanglement (continued) to Dark Energy.
ep1 Episode 1 Used in Half-Life 2: Episode One Half-Life 2: Episode One singleplayer campaign maps.
ep2 Episode 2 Used in Half-Life 2: Episode Two Half-Life 2: Episode Two singleplayer campaign maps.

Half-Life 2: Deathmatch Half-Life 2: Deathmatch

Prefix Map Type Description
Official
dm_ Deathmatch Default prefix, used by all vanilla maps except Combine overwiki icon.png halls3.
Unofficial
tdm_ Team Deathmatch Used for maps that are designed specifically for Team Deathmatch, and may or may not have proper spawns for free-for-all deathmatch.
js_ Coop and Puzzles Used for coop and puzzle maps
coop_ Coop Used for Coop maps
puzzle_ Puzzle Used for puzzle maps

Half-Life Deathmatch: Source Half-Life Deathmatch: Source

Prefix Map Type Description
Unofficial
dm_ Deathmatch Deathmatch Maps (unofficial prefixes for custom maps)
dms_ Deathmatch Source
Note.pngNote: The vanilla maps do not have any prefixes.

Left 4 Dead Left 4 Dead

Prefix Map Type Description
l4d Co-op Storyline based gameplay
l4d_sv Survival
l4d_vs Versus

Left 4 Dead 2 Left 4 Dead 2

Prefix Map Type Description
c#m# Campaign #, Mission #

Portal Portal

Prefix Map Type Description
testchmb Test Chambers Early levels (Test chambers 1-19)
escape Facility Escape

Portal 2 Portal 2

Prefix Map Type Description
sp_a1 Single Player Maps (Act 1)
sp_a2 Single Player Maps (Act 2)
sp_a3 Single Player Maps (Act 3)
sp_a4 Single Player Maps (Act 4)
mp_coop Coop Maps
Note.pngNote: The player will spawn with a portal gun dependent on the map prefix; for example, starting with sp_a1 will start you with a single portal gun.

Ricochet Ricochet

Prefix Map Type Description
rc_ Default Prefix

Team Fortress Classic Team Fortress Classic

Prefix Map Type Description
Unofficial
conc_ Concussion Using concussion grenades to do a climb/jump sort of map.
Note.pngNote: The vanilla maps do not have any prefixes.

Team Fortress 2 Team Fortress 2

Prefix Map Type Description
Official
arena_ Tfwiki favicon.png Arena Added with the August 19, 2008 update. Kill the entire enemy team, or capture the point once it unlocks.
cp_ Tfwiki favicon.png Control Points Original Shipping Map Type. Two main variants. One (Tfwiki favicon.png "5CP") gives each team two capture points, with a third one in the center. These points can be captured by standing on them for a certain amount of time if your team controls all points closer to your spawn; the game is won when one team captures all five points. The second variant (Tfwiki favicon.png "Attack/Defend") starts out with the BLU team locked in spawn and RED team controlling all points. After a brief setup period, BLU must capture all the points before time runs out, or else RED wins.
ctf_ Tfwiki favicon.png Capture the Flag Original Shipping Map Type. Grab the enemy flag from the base, bring it back to your base, repeat as necessary (usually twice). Capturing a flag rewards your entire team with a brief damage boost.
pl_ Tfwiki favicon.png Payload Added with the April 29, 2008 update. Like the aforementioned "Attack/Defend" variant of Control Points, except rather than capturing control points, the BLU team must push a cart along a track. Essentially an escort mode.
tc_ Tfwiki favicon.png Territorial Control Original Shipping Map Type. A series of small, semi-random "stages" with one control point owned by each side. Capturing the enemy point ends the stage and pushes them back, allowing you to attack their next point. A team wins when they capture all points on a map. There's only one official TC map, tc_hydro.
plr_ Tfwiki favicon.png Payload Race Added with the May 21, 2009 update. Like Payload, except both teams have a cart to push, and instead of one team owning the points at the start, each team has a different set of points they must capture.
koth_ Tfwiki favicon.png King of the Hill Added with the August 13, 2009 update. Each team has a timer that starts counting down when they capture the single control point. The other team can stop this timer by taking the point from them, which starts their own timer in turn. A team wins when their timer reaches 0.
tr_ Tfwiki favicon.png Training Added with the Mac update. For training maps.
sd_ Tfwiki favicon.png Special Delivery Added with the Pyromania update. Like Capture the Flag, except there's only one "flag" and one destination, both of which are neutral.
mvm_ Tfwiki favicon.png Mann vs. Machine Added with the MVM update. A player-versus-environment mode where a team must cooperate to hold off sucessive hordes of robots.
rd_ Tfwiki favicon.png Robot Destruction Not yet officially released. Like Capture the Flag, except instead of bringing back a flag, you must destroy robots in their base and pick up the "cores" they drop. A team wins when they pick up enough cores, but the other team can win by sneaking into their base and stealing from their core vault.
pd_ Tfwiki favicon.png Player Destruction Added in the Invasion community update. The two teams duel each other, gaining pickups upon killing enemies. At regular intervals, a deposit point will temporarily become available where either team can turn their pickups in. A team wins after depositing a certain number of pickups.
pass_ Tfwiki favicon.png PASS Time Added with the Meet Your Match update. A deadly game of soccer-hockey-basketball.
vsh_ Tfwiki favicon.png VS Saxton Hale Added with the Summer 2023 update. Vscript-based version of the Tfwiki favicon.png custom sourcemod gamemode of the same name.
zi_ Tfwiki favicon.png Zombie Infection Added with the Halloween 2023 update. RED team (Humans or Survivors) fight to survive against the undead hordes of BLU team Zombies.
Unofficial
ccp_ Cyclic Capture Points
db_ Dodgeball
dm_ Deathmatch
duel_
dom_ Domination
es_ Escort
jump_ Rocket Jumping Jump maps (rocket or sticky jumping). Fun skill maps that have little or no competitive fighting, but rather are for players to practice using Soldier or Demoman classes, using their explosive weaponry to propel themselves to difficult heights, or through difficult obstacles. (Examples include: rj_rocketeer, JUMP_HOBO)
rj_
kotf_ King of the Flag The intel must be held for an allotted amount of time for a successful capture. Only one flag.

This mode is sometimes referred to as 'Hold the Flag' (htf).

ktf_
melee - Melee only map
sniper - Sniper only/preferred map
toy - Players are small compared to the level scale. Example: Tfwiki favicon.png cp_degrootkeep_rats
rats
rc_ Random Capturepoints Capture Point match where the points are randomly assigned
vip_ Hunted map Hunted map, to be used with the Hunted mod
core_ Core Destruction Must destroy the primary core to win the round.
surf_ Surfing map Players strafe into angled surfaces, exploiting the game's physics to reach high speeds. Servers require an increased "sv_airaccelerate" value, ususally 100 or 150. Maps may be played as cp, ctf, dm, arena, or skill. (skill-surf simply being a challenging map that involves no deathmatch).
ph_ Prophunt Red team is turned into various props, and given an amount of time to hide around the map. Blue team must find them all before the round ends. Usually when there is one prop left alive, they are given their weapons back and Blue team is coated with Jarate. To be used with the Prophunt (Hide and Seek) mod.
vsh_ VS Saxton Hale VS Saxton Hale, used with the Tfwiki favicon.png Versus Saxton Hale mod and the Tfwiki favicon.png Freak Fortress mod.

Also used by the official vscript-based Tfwiki favicon.png gamemode of the same name.

pf_ Parkour Fortress Used with the Slag Gaming Parkour Fortress mod.
dr_ Tfwiki favicon.png Deathrun Red team must survive a course of map-based traps activated by a singular player on Blue team. Used with either VSH or a similar mod.
mge_ My Gaming Edge One-on-one deathmatch with the Tfwiki favicon.png "My Gaming Edge" mod
td_ Tower Defense
achievement Achievement Idle
fw_ Fort Wars
ba_ Jail Break
jail_
slender_ Slender Fortress
sb_ Smash Fortress
zf_ Zombie Fortress
szf_ Super Zombie Fortress
zom_ Zombie Mod
tf2ware_ Team Fortress 2 Ware
tfkart_ Team Fortress 2 Kart
tf2kart_
kr_
trade_ Trade maps
orange
(suffix)
Orange map Suffix or secondary prefix. Denotes a map that only uses dev textures.

Named after Tfwiki favicon.png cp_orange, a TF2 port of the Day of Defeat: Source Day of Defeat: Source map dod_orange.

Third-Party Games and Mods

Black Mesa Black Mesa

Prefix Map Type Description
bm Default prefix Used for all singleplayer missions
dm Deathmatch A multiplayer PvP match.

BrainBread BrainBread

Prefix Map Type Description
bb Default Prefix

Paranoia Paranoia and Paranoia 2: Savior Paranoia 2: Savior

Prefix Map Type Description
p Default Prefix

Adrenaline Gamer Adrenaline Gamer

Prefix Map Type Description
agctf Capture The Flag

Dino D-Day Dino D-Day

Prefix Map Type Description
ddd Default Prefix

D.I.P.R.I.P. D.I.P.R.I.P.

Prefix Map Type Description
diprip Default Prefix

Dystopia Dystopia

Prefix Map Type Description
dys Default Prefix
pb Phistball

Empires

Prefix Map Type Description
emp Empires Fully featured empires map. Has FPS and RTS gameplay with commander role.
con Conquest FPS only gameplay. Does not have a commander. Sometimes has vehicles.
fun Fun Fun map generally not meant to be taken seriously.

Eternal Silence Eternal Silence

Prefix Map Type Description
es Default Prefix

Fortress Forever Fortress Forever

Prefix Map Type Description
ff Default Prefix

Garry's Mod Garry's Mod

Prefix Map Type Description
Official
gm Default Prefix
gmdm Garry's Mod Deathmatch
mr Melon Racer
ifn Infection Unreleased test gamemode
ttt Trouble in Terrorist Town
ph Prophunt
Unofficial
rp Roleplay
sb Space Build
gms Stranded
zs Zombie Survival
fw Fort Wars
trash Trash Compactor
cinema Cinema

Gunman Chronicles Gunman Chronicles

Prefix Map Type Description
demo Gunman Chronicles demo
cinematic Cutscene
city ?
mayan ?
rust ?
west ?
rebar ?

Half-Life 2: Capture The Flag

Prefix Map Type Description
ctf Capture the Flag
dom Domination

Hidden: Source

Prefix Map Type Description
hdn Hidden
ovr Overrun

Insurgency Insurgency

Prefix Map Type Description
ins Default Prefix

Iron Grip: The Oppression

Prefix Map Type Description
ig Default Prefix

Jabroni Brawl: Episode 3 Jabroni Brawl: Episode 3

Prefix Map Type Description
jb_ Default Prefix
jb3_ Unoffical Alternative Prefix For distinguishing from mounted Jailbreak maps from other games

Jailbreak

Prefix Map Type Description
jb Default Prefix
Note.pngNote: Jailbreak appears to be defunct. None of the download links work.

Natural Selection

Prefix Map Type Description
ns Default Prefix
co Combat

Obsidian Conflict

Prefix Map Type Description
oc Default Prefix
oc_vs PvP

SiN Episodes SiN Episodes

Prefix Map Type Description
se1 Default Prefix Used by all of the singleplayer campaign maps in the game.
arena Arena Maps Arena maps are where the player has to survive for as long as possible against infinite spawning enemies.

Sourceforts

Prefix Map Type Description
sf Default Prefix
Confirm: This mod may need to be deleted. The page is a stub, and the links don't work.

The Specialists

Prefix Map Type Description
ts Default Prefix

Sven Co-op Sven Co-op

Prefix Map Type Description
sc Default Prefix Older Sven Co-op maps tend not to have prefixes, but, to stop confusion with third-party single player levels and original Half-Life multiplayer add-ons, this prefix has come into use.

Synergy Synergy

Prefix Map Type Description
syn Default Prefix

Vampire: The Masquerade – Bloodlines Vampire: The Masquerade – Bloodlines

Prefix Map Type Description
ch Chinatown Singleplayer Chinatown based maps
hw Hollywood Singleplayer Hollywood based maps
la Los Angeles Singleplayer Los Angeles based maps
sm Santa Monica Singleplayer Santa Monica based maps
sp Story Singleplayer storyline-related maps

Zombie Master

Prefix Map Type Description
zm Default Prefix

Zombie Panic and Zombie Panic! Source Zombie Panic! Source

Prefix Map Type Description
zps Survival
zpo Objective Mode
zph Hardcore
zpa Arena

Unclassified prefixes

Prefix Map Type Description
jp_ ?
kz_ Climbing/jumping
nrp_ ?
proto_ Prototype map
rwp_ ?
sa_ Snipers Alley
sdk_ SourceSDK example map
test_ Test map
perftest_ Performance Test map
zoo_ Object Gallery

Thematic

Prefix Map Type Description
killbox Killbox (DM) Map consisting of at least one box-shaped arena.