Category:QC commands: Difference between revisions

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(→‎Performance: Added $skinnedlods command)
 
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{{lang|Category:QC Commands}}__NOTOC__
{{languageBar|Category:QC Commands}}__NOTOC__
{{note|This documentation is far from complete. Please see [[Category talk:QC Commands]] for a list of commands yet to be looked at. See [[Qc|QC]] for a description of QC files themselves.}}
{{note|This documentation is far from complete. Please see [[Category talk:QC Commands]] for a list of commands yet to be looked at. See [[Qc|QC]] for a description of QC files themselves.}}
{{warning|This documentation is almost exclusively for {{src|4}}; several commands are different or absent in {{gldsrc|4}}. See [https://the303.org/tutorials/gold_qc.htm The303's GoldSrc Model Compile Command Glossary] for accurate GoldSrc reference.
{{warning|This documentation is almost exclusively for {{src|4}}; several commands are different or absent in {{gldsrc|4}}. See [https://the303.org/tutorials/gold_qc.htm The303's GoldSrc Model Compile Command Glossary] for accurate GoldSrc reference.
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* '''{{ent|$animation}}'''
* '''{{ent|$animation}}'''
* '''{{ent|$sequence}}'''
* '''{{ent|$sequence}}'''
* {{ent|$lockbonelengths}}
* {{ent|$declaresequence}}
* {{ent|$declaresequence}}
* {{ent|$ikchain}}
* {{ent|$ikchain}}
* {{ent|$ikautoplaylock}}
* {{ent|$weightlist}}
* {{ent|$weightlist}}
* {{ent|$poseparameter}}
* {{ent|$poseparameter}}
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* {{ent|$noforcedfade}}
* {{ent|$noforcedfade}}
* {{ent|$lod}}
* {{ent|$lod}}
* {{ent|$skinnedlods}}
* {{ent|$maxverts}}
* {{ent|$maxverts}}



Latest revision as of 20:14, 26 August 2025

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Note.pngNote:This documentation is far from complete. Please see Category talk:QC Commands for a list of commands yet to be looked at. See QC for a description of QC files themselves.
Warning.pngWarning:This documentation is almost exclusively for Source Source; several commands are different or absent in GoldSrc GoldSrc. See The303's GoldSrc Model Compile Command Glossary for accurate GoldSrc reference.
Todo: Split GoldSrc information that's on these pages into separate pages from their Source counterparts.

Getting Started

Fundamentals

Textures

Submodels

Collisions

Animations

Skeleton

Utility

Performance

Lighting

Facial Animation

Locations

Subcategories

This category has the following 4 subcategories, out of 4 total.