Map prefixes and suffixes: Difference between revisions

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(→‎{{vtmb|4}}: i think thats what the sp prefix means)
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{{lang|Map Prefixes}}
{{LanguageBar}}
Common traditional naming conventions for maps for many {{goldsrc|4.1}} and {{src|4.1}} games use a small prefix (often two or three letters) followed by an underscore at the beginning of the map name. For example, {{code|de_dust}}, where "de_" is the prefix and "dust" is the map name. In addition, some custom maps are marked with unofficial prefixes, either to denote its nature or to brand it.  
 
Common traditional naming conventions for maps for many {{gldsrc|4.1}} and {{src|4.1}} games use a small prefix (often two or three letters) followed by an underscore at the beginning of the map name. For example, {{code|de_dust}}, where "de_" is the prefix and "dust" is the map name. In addition, some custom maps are marked with unofficial prefixes, either to denote its nature or to brand it.  


Suffixes are also used, albeit less frequently, to denote variation or additional information about a map. For example, {{czero|4.1}} maps are given the "_cz" suffix, to distinguish them from maps that also work in {{cs|4.1|nt=0}} (ex: {{code|de_dust_cz}} vs. {{code|de_dust}}), and many {{dods|4.1}} and {{tf2|4.1}} maps that use dev textures are suffixed (or {{w|Interfix|interfixed}}) with "orange".
Suffixes are also used, albeit less frequently, to denote variation or additional information about a map. For example, {{czero|4.1}} maps are given the "_cz" suffix, to distinguish them from maps that also work in {{cs|4.1|nt=0}} (ex: {{code|de_dust_cz}} vs. {{code|de_dust}}), and many {{dods|4.1}} and {{tf2|4.1}} maps that use dev textures are suffixed (or {{w|Interfix|interfixed}}) with "orange".
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==Official Games==
==Official Games==
==={{cs|4}}, {{cscz|4}}, {{czds|4}}, {{css|4}}, and {{csgo|4}}===
==={{cs|4}}, {{cscz|4}}, {{czds|4}}, {{css|4}}, {{csgo|4}}, {{cs2|4}}===
{| class=standard-table | style=width:100%
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=50px | Prefix
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! Description
! Description
|-
|-
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Official (general)
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Official (all games)
|-
|-
| height=40px align=center | cs_
| align=center | cs_
| align=center | [[Creating a Classic Counter-Strike Map| Hostage Rescue]]
| align=center | [[Creating a Classic Counter-Strike Map| Hostage Rescue]]
| In {{csgo| 2| nt=1}}, maps with this prefix will show '''Hostage Scenario Mission''' in the loading screen.
| It is an abbreviation of Counter-Strike due to it being the first mode added, it was not changed after other modes were added.<br>In {{csgo| 2| nt=1}}, maps with this prefix will show '''Hostage Scenario Mission''' in the loading screen.
|-
|-
| height=40px align=center | de_
| align=center | de_
| align=center | [[Creating a Classic Counter-Strike Map| Bomb Defusal]]
| align=center | [[Creating a Classic Counter-Strike Map| Bomb Defusal]]
| In {{csgo| 2| nt=1}}, maps with this prefix will show '''Bomb Scenario Mission''' in the loading screen. The same prefix is used for {{csgo mode| Demo}} and {{csgo mode| Wingman}}.
| In {{csgo| 2| nt=1}}, maps with this prefix will show '''Bomb Scenario Mission''' in the loading screen. The same prefix is used for {{csgo mode| Demo}} and {{csgo mode| Wingman}}.
|-
|-
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Official ({{cs|4}}, {{cscz|4}}, and {{css|4}})
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Official ({{cs|4}}, and {{cscz|4}})
|-
|-
| height=40px align=center | as_
| align=center | as_
| align=center | Assasination  
| align=center | Assasination  
| {{cs| 2| nt=1}} and [http://vipmod.punkassfraggers.com/ VIP Mod] only
| {{cs| 2| nt=1}} and [http://vipmod.punkassfraggers.com/ VIP Mod] only
|-
|-
| height=40px align=center | es_
| align=center | es_
| align=center | Terrorist Escape
| align=center | Terrorist Escape
| Now defunct, originally official
| Now defunct, originally official
|-
|-
| height=40px align=center | tr_
| align=center | tr_
| align=center | Training Maps
| align=center | Training Maps
| Only official appearance in ''Counter-Strike'' 1.5 retail.
| Only official appearance in ''Counter-Strike'' 1.5 retail.
|-
|-
| height=40px align=center | _cz
| align=center | _cz<br>(suffix)
| align=center | Suffix
| align=center | Condition Zero
| Used as a suffix by all maps from {{cscz| 2| nt=1}}, to distinguish them from their {{cs| 2| nt=1}} counterparts.
| Used as a suffix by all maps from {{cscz| 2| nt=1}}, to distinguish them from their {{cs| 2| nt=1}} counterparts.
|-
|-
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Official ({{czds|4}})
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Official ({{czds|4}})
|-
|-
| height=40px align=center | cz_
| align=center | cz_
| align=center | Single-player campaign map
| align=center | Single-player campaign map
| Used as a prefix by all maps from Deleted Scenes.
| Used as a prefix by all maps from Deleted Scenes.
|-
|-
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Official ({{csgo|4}})
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Official ({{csgo|4}} and {{cs2|4}})
|-
|-
| height=40px align=center | ar_
| align=center | ar_
| align=center | {{csgo mode| Ar}}
| align=center | {{csgo mode| Ar}}
| rowspan=4| For game mode descriptions, see [[CS:GO Game Modes]].
| For game mode descriptions, see [[CS:GO Game Modes]].
|-
|-
| height=40px align=center | coop_
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Official ({{csgo|4}})
|-
| align=center | coop_
| align=center | {{csgo mode| Coop}}
| align=center | {{csgo mode| Coop}}
| rowspan=3| For game mode descriptions, see [[CS:GO Game Modes]].
|-
|-
| height=40px align=center | dz_
| align=center | dz_
| align=center | {{csgo mode| Dz}}
| align=center | {{csgo mode| Dz}}
|-
|-
| height=40px align=center | gd_
| align=center | gd_
| align=center | {{csgo mode| Gd}}
| align=center | {{csgo mode| Gd}}
|-
| align=center | cp_
| align=center | Control Points
| [[Vscript]]-driven game mode used as a demonstration for [[Counter-Strike:_Global_Offensive/Game_Modes/Custom|custom game modes]] for the [[Counter-Strike:_Global_Offensive/Authoring_Tools|CSGO SDK]]. Only officially released in compiled form via the Steam Workshop ([https://steamcommunity.com/sharedfiles/filedetails/?id=125528758 cp_dust2] and [https://steamcommunity.com/sharedfiles/filedetails/?id=125529224 cp_rooftop]
|-
| align=center | _se<br>(suffix)
| align=center | Simplified Edition
| Simplified version with pared-back visuals for competitive mode.<br>Deprecated in favor of making the main version of the map optimized for competitive.
|-
|-
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Unofficial
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Unofficial
|-
|-
| height=40px align=center | aim_
| align=center | aim_
| align=center | Aim Arena
| align=center | Aim Arena
| Has teams that are restricted to one class of weapon and have no objectives except to eliminate the opposing team. Emphasis is placed on player's aim.
| Has teams that are restricted to one class of weapon and have no objectives except to eliminate the opposing team. Emphasis is placed on player's aim.
|-
|-
| height=40px align=center | awp_
| align=center | awp_
| align=center | AWP Arena
| align=center | AWP Arena
| Restricts players to [[w:Accuracy International Arctic Warfare#AWP_(Arctic_Warfare_Police)| AWP]]s only
| Restricts players to [[w:Accuracy International Arctic Warfare#AWP_(Arctic_Warfare_Police)| AWP]]s only
|-
|-
| height=40px align=center | bhop_
| align=center | bhop_
| align=center | Bunny Hop Maps
| align=center | Bunny Hop Maps
|  
|  
|-
|-
| height=40px align=center | cp_
| align=center | cp_
| align=center | Control Points
| align=center | Control Points
|  
| Alternative version which relies upon map logic instead of vscript.
|-
|-
| height=40px align=center | csde_
| align=center | csde_
| align=center | Hostage Rescue + Bomb Defusal
| align=center | Hostage Rescue + Bomb Defusal
| Map containing both [[hostage_entity|hostages]] and [[func_bomb_target|bombsites]]
| Map containing both [[hostage_entity|hostages]] and [[func_bomb_target|bombsites]]
|-
|-
| height=40px align=center | df_
| align=center | df_
| align=center | Defenestration
| align=center | Defenestration
| Variant of hostage mode where the hostages start near the CTs. Sometimes have a bombsite. Windows optional.
| Variant of hostage mode where the hostages start near the CTs, often with the [[func_hostage_rescue]] being accessed via falling or some other dramatic method. Sometimes have a bombsite. Windows optional.
|-
|-
| height=40px align=center | dm_
| align=center | dm_
| align=center | Deathmatch Arena
| align=center | Deathmatch Arena
| Used by deathmatch mods for {{cs| 2| nt=1}} and {{css| 2| nt=1}}. These maps are usually small and simple like "fy" maps but adapted in order to have multiple spawn points.
| Used by deathmatch mods for {{cs| 2| nt=1}} and {{css| 2| nt=1}}. These maps are usually small and simple like "fy" maps but adapted in order to have multiple spawn points.
|-
|-
| height=40px align=center | dr_
| align=center | dr_
| align=center | Dead Run
| align=center | Death Run
| Race mod (unofficial gamemode)
| Race mod
|-
|-
| height=40px align=center | fy_
| align=center | fy_
| align=center | Frag Yard / Fight Yard
| align=center | Frag Yard / Fight Yard
| Map with an assortment of weapons spawning on the ground versus player inventory.
| Map with an assortment of weapons spawning on the ground versus player inventory.
|-
|-
| height=40px align=center | fun_
| align=center | fun_
| align=center | Fun Map
| align=center | Fun Map
| Map with some strange objectives, contraptions or other mysterious things.
| Map with some strange objectives, contraptions or other mysterious things.
|-
|-
| height=40px align=center | mg_
| align=center | mg_
| align=center | Minigames
| align=center | Minigames
| Mostly obstacle courses and maps that feature a wide selection of smaller games.
| Mostly obstacle courses and maps that feature a wide selection of smaller games.
|-
|-
| height=40px align=center | gg_
| align=center | gg_
| align=center | Gun Game (Original Arms Race)
| align=center | Gun Game (Original Arms Race)
| The only objective on this map is to kill the other team. You can level up to get better guns.
| The only objective on this map is to kill the other team. You can level up to get better guns.
Line 118: Line 130:
| height=20px align=center | nade_
| height=20px align=center | nade_
|-
|-
| height=40px align=center | hg_
| align=center | hg_
| align=center | Hunger Games
| align=center | Hunger Games
| Usually big maps with weapons scattered around the arena. Last man standing wins the round.
| Usually big maps with weapons scattered around the arena. Last man standing wins the round.
|-
|-
| height=40px align=center | ka_
| align=center | ka_
| align=center | Knife Arena
| align=center | Knife Arena
| Restricts players to knives only.
| Restricts players to knives only.
|-
|-
| height=40px align=center | kz_
| align=center | kz_
| align=center | Kreedz Climbing
| align=center | Kreedz Climbing
|  
|  
|-
|-
| height=40px align=center | pa_
| align=center | pa_
| align=center | Prepared Assault
| align=center | Prepared Assault
|  
|  
|-
|-
| height=40px align=center | jb_
| align=center | jb_
| align=center | Jailbreak
| align=center | Jailbreak
|  
|  
|-
|-
| height=40px align=center | rp_
| align=center | rp_
| align=center | Roleplaying
| align=center | Roleplaying
| Mod only available on community servers.
| Mod only available on community servers.
|-
|-
| height=40px align=center | surf_
| align=center | surf_
| align=center | Surf Maps
| align=center | Surf Maps
| Surf Maps (unofficial gamemode).
| Surf Maps
|-
|-
| height=40px align=center | texture
| align=center | texture
| align=center | Secondary prefix
| align=center | Secondary prefix
| Denotes a map that only uses ''dev'' textures.
| Denotes a map that only uses ''dev'' textures.
|-
|-
| height=40px align=center | ze_
| align=center | wm_
| align=center rowspan=2 | {{csgo mode|Wingman}}
| rowspan=2| Unofficial prefixes to differentiate from standard Defuse maps.
|-
| align=center | wg_
|-
| align=center | ze_
| align=center | Zombie Escape
| align=center | Zombie Escape
| Zombie mod escape maps (unofficial gamemode)
| Zombie mod escape maps (unofficial gamemode)
|-
|-
| height=40px align=center | zm_
| align=center | zm_
| align=center | Zombie Mod
| align=center | Zombie Mod
| Zombie mod barricade maps (unofficial gamemode)
| Zombie mod barricade maps (unofficial gamemode)
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! Description
! Description
|-
|-
| height=40px align=center | dod
| align=center | dod_
| align=center | Default Prefix
| align=center | Default Prefix
| Territorial Control (Control Points) and Detonation modes
| Territorial Control (Control Points) and Detonation modes
|-
|-
| height=40px align=center | para
| align=center | para_
| align=center | Para Maptype
| align=center | Para Maptype
| Paratrooper mode. Players cannot respawn until the end of the round, like in Counter-Strike.<br>Last seen in {{dod| 3.1}} beta 3.1; existing para maps were reworked for standard
| Paratrooper mode. Players cannot respawn until the end of the round, like in Counter-Strike.<br>Last seen in {{dod| 3.1}} beta 3.1; existing para maps were reworked for standard
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! Description
! Description
|-
|-
| height=40px align=center | asi
| align=center | asi
| align=center | Default Prefix
| align=center | Default Prefix
|  
|  
|-
|-
| height=40px align=center | jac#
| align=center | jac#
| align=center | Jacob's Rest
| align=center | Jacob's Rest
| Second prefix assigned to the above. Used in missions, where the hashtag defines a number for the Jacob's Rest campaign.
| Second prefix assigned to the above. Used in missions, where the hashtag defines a number for the Jacob's Rest campaign.
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! Description
! Description
|-
|-
| height=40px align=center | dmc
| align=center | dmc_
| align=center | Default Prefix
| align=center | Default Prefix
| This is the default prefix for all maps in Deathmatch Classic.
| This is the default prefix for all maps in Deathmatch Classic, except DCDM5 and P_SE_3.
|}
|}


==={{hl|4}} and {{hls|4}}===
==={{hl|4}} and {{hls|4}}===
The campaign maps in Half-Life are labeled {{code|c#a#*}}, wherein {{code|c}} is "chapter" and {{code|a}} is "act". The "acts" line up with the in-game chapters.
{| class=standard-table | style=width:100%
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=50px | Prefix
Line 207: Line 226:
! Description
! Description
|-
|-
| height=40px align=center | c0
| align=center | c0
| align=center | Chapter 0
| align=center | Chapter 0
| Train Ride
| Train Ride
|-
|-
| height=40px align=center | c1
| align=center | c1
| align=center | Chapter 1
| align=center | Chapter 1
| Black Mesa Sectors
| Black Mesa Sectors
|-
|-
| height=40px align=center | c2
| align=center | c2
| align=center | Chapter 2
| align=center | Chapter 2
| Black Mesa Trainride
| Black Mesa Trainride
|-
|-
| height=40px align=center | c3
| align=center | c3
| align=center | Chapter 3
| align=center | Chapter 3
| Black Mesa Outside
| Black Mesa Outside
|-
|-
| height=40px align=center | c4
| align=center | c4
| align=center | Chapter 4
| align=center | Chapter 4
| Xen
| Xen
|-
|-
| height=40px align=center | c5
| align=center | c5
| align=center | Chapter 5
| align=center | Chapter 5
| Ending
| Ending
|-
|-
| height=40px align=center | t0
| align=center | t0
| align=center | Training
| align=center | Training
| Training Maps
| Training Maps
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| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Unofficial
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Unofficial
|-
|-
| height=40px align=center | dm
| align=center | dm_
| align=center | Deathmatch
| align=center | Deathmatch
| Deathmatch Maps (unofficial prefix for custom maps)
| Deathmatch Maps (unofficial prefix for custom maps)
|}
|}
{{note| The vanilla deathmatch maps do not have any prefixes.}}
{{note|The vanilla deathmatch maps do not have any prefixes.}}


==={{uplink|4}}===
==={{uplink|4}}===
Line 249: Line 268:
! Description
! Description
|-
|-
| height=40px align=center | hldemo
| align=center | hldemo
| align=center | Half-Life Uplink maps
| align=center | Half-Life Uplink maps
| Maps made specifically for Half-Life Uplink (being the demo for Half-Life).
| Maps made specifically for Half-Life Uplink (being the demo for Half-Life).
Line 260: Line 279:
! Description
! Description
|-
|-
| height=40px align=center | ba
| align=center | ba
| align=center | Default Prefix
| align=center | Default Prefix
| This is the default prefix for all of the game's maps.
| This is the default prefix for all of the game's maps.
Line 271: Line 290:
! Description
! Description
|-
|-
| height=40px align=center | of
| align=center | of
| align=center | Default Prefix
| align=center | Default Prefix
|  
|  
|-
|-
| height=40px align=center | op4cp
| align=center | op4cp
| align=center | Capture Point
| align=center | Capture Point
|  
|  
|-
|-
| height=40px align=center | op4ctf
| align=center | op4ctf
| align=center | Capture The Flag  
| align=center | Capture The Flag  
|  
|  
Line 290: Line 309:
! Description
! Description
|-
|-
| height=40px align=center | ht
| align=center | ht
| align=center | Default Prefix
| align=center | Default Prefix
|-
|-
| height=40px align=center | dy
| align=center | dy
| align=center | Default Prefix
| align=center | Default Prefix
| Prefix for maps on the PC ported version.
| Prefix for maps on the PC ported version.
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! Description
! Description
|-
|-
| height=40px align=center | d1
| align=center | d1
| align=center | Day One
| align=center | Day One
| Used in {{hl2| 2}} singleplayer campaign for "Day One" of the story.<br>[[Point Insertion]] to [[Ravenholm| "We don't go to Ravenholm..."]].
| Used in {{hl2| 2}} singleplayer campaign for "Day One" of the story.<br>[[Point Insertion]] to [[Ravenholm| "We don't go to Ravenholm..."]].
|-
|-
| height=40px align=center | d2
| align=center | d2
| align=center | Day Two
| align=center | Day Two
| Used in {{hl2| 2}} singleplayer campaign for "Day Two" of the story.<br>[[Highway 17]] to [[Entanglement]]. Also used by {{lostcoast| 2| nt=0}}.
| Used in {{hl2| 2}} singleplayer campaign for "Day Two" of the story.<br>[[Highway 17]] to [[Entanglement]]. Also used by {{lostcoast| 2| nt=0}}.
|-
|-
| height=40px align=center | d3
| align=center | d3
| align=center | Day Three
| align=center | Day Three
| Used in {{hl2| 2}} singleplayer campaign for "Day Three" of the story.<br>[[Entanglement| Entanglement (continued)]] to [[Dark Energy]].
| Used in {{hl2| 2}} singleplayer campaign for "Day Three" of the story.<br>[[Entanglement| Entanglement (continued)]] to [[Dark Energy]].
|-
|-
| height=40px align=center | ep1
| align=center | ep1
| align=center | Episode 1
| align=center | Episode 1
| Used in {{hl2ep1| 2}} singleplayer campaign maps.
| Used in {{hl2ep1| 2}} singleplayer campaign maps.
|-
|-
| height=40px align=center | ep2
| align=center | ep2
| align=center | Episode 2
| align=center | Episode 2
| Used in {{hl2ep2| 2}} singleplayer campaign maps.
| Used in {{hl2ep2| 2}} singleplayer campaign maps.
Line 333: Line 352:
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Official
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Official
|-
|-
| height=40px align=center | dm
| align=center | dm_
| align=center | Deathmatch
| align=center | Deathmatch
| Default prefix, used by all vanilla maps except {{cow|halls3}}.
| Default prefix, used by all vanilla maps except {{cow|halls3}}.
Line 339: Line 358:
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Unofficial
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Unofficial
|-
|-
| height=40px align=center | tdm
| align=center | tdm_
| align=center | Team Deathmatch
| align=center | Team Deathmatch
| Used for maps that are designed specifically for Team Deathmatch, and may or may not support free-for-all deathmatch
| Used for maps that are designed specifically for Team Deathmatch, and may or may not have proper spawns for free-for-all deathmatch.
|-
|-
| height=40px align=center | js
| align=center | js_
| align=center | Coop and Puzzles
| align=center | Coop and Puzzles
| Used for coop and puzzle maps
| Used for coop and puzzle maps
|-
|-
| height=40px align=center | coop
| align=center | coop_
| align=center | Coop
| align=center | Coop
| Used for Coop maps
| Used for Coop maps
|-
|-
| height=40px align=center | puzzle
| align=center | puzzle_
| align=center | Puzzle
| align=center | Puzzle
| Used for puzzle maps
| Used for puzzle maps
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| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Unofficial
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Unofficial
|-
|-
| height=40px align=center | dm
| align=center | dm_
| align=center | Deathmatch
| align=center | Deathmatch
| rowspan=2 | Deathmatch Maps (unofficial prefixes for custom maps)
| rowspan=2 | Deathmatch Maps (unofficial prefixes for custom maps)
|-
|-
| height=40px align=center | dms
| align=center | dms_
| align=center | Deathmatch Source
| align=center | Deathmatch Source
|}
|}
{{note| The vanilla maps do not have any prefixes.}}
{{note| The vanilla maps do not have any prefixes.}}


==={{l4d|4}} and {{l4d2|4}}===
==={{l4d|4}}===
{| class=standard-table | style=width:100%
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=50px | Prefix
Line 380: Line 399:
! Description
! Description
|-
|-
| height=40px align=center | l4d
| align=center | l4d
| align=center | Co-op
| align=center | Co-op
| Storyline based gameplay
| Storyline based gameplay
|-
|-
| height=40px align=center | l4d_sv
| align=center | l4d_sv
| align=center | Survival
| align=center | Survival
|  
|  
|-
|-
| height=40px align=center | l4d_vs
| align=center | l4d_vs
| align=center | Versus
| align=center | Versus
|  
|  
|}
==={{l4d2|4}}===
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=250px | Map Type
! Description
|-
|-
| height=40px align=center | c#m#
| align=center | c#m#
| align=center | Campaign #, Mission #
| align=center | Campaign #, Mission #
|  
|  
Line 403: Line 429:
! Description
! Description
|-
|-
| height=40px align=center | testchmb
| align=center | testchmb
| align=center | Test Chambers
| align=center | Test Chambers
| Early levels ''(Test chambers 1-19)''
| Early levels ''(Test chambers 1-19)''
|-
|-
| height=40px align=center | escape
| align=center | escape
| align=center | Facility Escape
| align=center | Facility Escape
|  
|  
Line 418: Line 444:
! Description
! Description
|-
|-
| height=40px align=center | sp_a1
| align=center | sp_a1
| align=center | Single Player Maps (Act 1)
| align=center | Single Player Maps (Act 1)
|  
|  
|-
|-
| height=40px align=center | sp_a2
| align=center | sp_a2
| align=center | Single Player Maps (Act 2)
| align=center | Single Player Maps (Act 2)
|  
|  
|-
|-
| height=40px align=center | sp_a3
| align=center | sp_a3
| align=center | Single Player Maps (Act 3)
| align=center | Single Player Maps (Act 3)
|  
|  
|-
|-
| height=40px align=center | sp_a4
| align=center | sp_a4
| align=center | Single Player Maps (Act 4)
| align=center | Single Player Maps (Act 4)
|  
|  
|-
|-
| height=40px align=center | mp_coop
| align=center | mp_coop
| align=center | Coop Maps
| align=center | Coop Maps
|  
|  
Line 446: Line 472:
! Description
! Description
|-
|-
| height=40px align=center | rc
| align=center | rc_
| align=center | Default Prefix
| align=center | Default Prefix
|  
|  
Line 459: Line 485:
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Unofficial
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Unofficial
|-
|-
| height=40px align=center | conc
| align=center | conc_
| align=center | Concussion
| align=center | Concussion
| Using concussion grenades to do a climb/jump sort of map.
| Using concussion grenades to do a climb/jump sort of map.
Line 473: Line 499:
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Official
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Official
|-
|-
| height=40px align=center | arena
| align=center | arena_
| align=center | {{tfwiki|Arena}}
| align=center | {{tfwiki|Arena}}
| Added with the August 19, 2008 update. Kill the entire enemy team, or capture the point once it unlocks.
| Added with the August 19, 2008 update. Kill the entire enemy team, or capture the point once it unlocks.
|-
|-
| height=40px align=center | cp
| align=center | cp_
| align=center | {{tfwiki|Control_Point_(game_mode)|Control Points}}
| align=center | {{tfwiki|Control_Point_(game_mode)|Control Points}}
| Original Shipping Map Type. Two main variants. One ({{tfwiki|Control_Point_(game_mode)#Symmetric|"5CP"}}) gives each team two capture points, with a third one in the center. These points can be captured by standing on them for a certain amount of time if your team controls all points closer to your spawn; the game is won when one team captures all five points. The second variant ({{tfwiki|Control_Point_(game_mode)#Attack.2FDefend|"Attack/Defend"}}) starts out with the BLU team locked in spawn and RED team controlling all points. After a brief setup period, BLU must capture all the points before time runs out, or else RED wins.
| Original Shipping Map Type. Two main variants. One ({{tfwiki|Control_Point_(game_mode)#Symmetric|"5CP"}}) gives each team two capture points, with a third one in the center. These points can be captured by standing on them for a certain amount of time if your team controls all points closer to your spawn; the game is won when one team captures all five points. The second variant ({{tfwiki|Control_Point_(game_mode)#Attack.2FDefend|"Attack/Defend"}}) starts out with the BLU team locked in spawn and RED team controlling all points. After a brief setup period, BLU must capture all the points before time runs out, or else RED wins.
|-
|-
| height=40px align=center | ctf
| align=center | ctf_
| align=center | {{tfwiki|Capture the Flag}}
| align=center | {{tfwiki|Capture the Flag}}
| Original Shipping Map Type. Grab the enemy flag from the base, bring it back to your base, repeat as necessary (usually twice). Capturing a flag rewards your entire team with a brief damage boost.
| Original Shipping Map Type. Grab the enemy flag from the base, bring it back to your base, repeat as necessary (usually twice). Capturing a flag rewards your entire team with a brief damage boost.
|-
|-
| height=40px align=center | pl
| align=center | pl_
| align=center | {{tfwiki|Payload}}
| align=center | {{tfwiki|Payload}}
| Added with the April 29, 2008 update. Like the aforementioned "Attack/Defend" variant of Control Points, except rather than capturing control points, the BLU team must push a cart along a track. Essentially an escort mode.
| Added with the April 29, 2008 update. Like the aforementioned "Attack/Defend" variant of Control Points, except rather than capturing control points, the BLU team must push a cart along a track. Essentially an escort mode.
|-
|-
| height=40px align=center | tc
| align=center | tc_
| align=center | {{tfwiki|Territorial Control}}
| align=center | {{tfwiki|Territorial Control}}
| Original Shipping Map Type. A series of small, semi-random "stages" with one control point owned by each side. Capturing the enemy point ends the stage and pushes them back, allowing you to attack their next point. A team wins when they capture all points on a map. There's only one official TC map, <code>tc_hydro</code>.
| Original Shipping Map Type. A series of small, semi-random "stages" with one control point owned by each side. Capturing the enemy point ends the stage and pushes them back, allowing you to attack their next point. A team wins when they capture all points on a map. There's only one official TC map, <code>tc_hydro</code>.
|-
|-
| height=40px align=center | plr
| align=center | plr_
| align=center | {{tfwiki|Payload#Payload_Race|Payload Race}}
| align=center | {{tfwiki|Payload#Payload_Race|Payload Race}}
| Added with the May 21, 2009 update. Like Payload, except ''both'' teams have a cart to push, and instead of one team owning the points at the start, each team has a different set of points they must capture.
| Added with the May 21, 2009 update. Like Payload, except ''both'' teams have a cart to push, and instead of one team owning the points at the start, each team has a different set of points they must capture.
|-
|-
| height=40px align=center | koth
| align=center | koth_
| align=center | {{tfwiki|King of the Hill}}
| align=center | {{tfwiki|King of the Hill}}
| Added with the August 13, 2009 update. Each team has a timer that starts counting down when they capture the single control point. The other team can stop this timer by taking the point from them, which starts their own timer in turn. A team wins when their timer reaches 0.
| Added with the August 13, 2009 update. Each team has a timer that starts counting down when they capture the single control point. The other team can stop this timer by taking the point from them, which starts their own timer in turn. A team wins when their timer reaches 0.
|-
|-
| height=40px align=center | tr
| align=center | tr_
| align=center | {{tfwiki|Training_Mode|Training}}
| align=center | {{tfwiki|Training_Mode|Training}}
| Added with the Mac update. For training maps.
| Added with the Mac update. For training maps.
|-
|-
| height=40px align=center | sd
| align=center | sd_
| align=center | {{tfwiki|Special_Delivery_(game_mode)|Special Delivery}}
| align=center | {{tfwiki|Special_Delivery_(game_mode)|Special Delivery}}
| Added with the Pyromania update. Like Capture the Flag, except there's only one "flag" and one destination, both of which are neutral.
| Added with the Pyromania update. Like Capture the Flag, except there's only one "flag" and one destination, both of which are neutral.
|-
|-
| height=40px align=center | mvm
| align=center | mvm_
| align=center | {{tfwiki|Mann vs. Machine}}
| align=center | {{tfwiki|Mann vs. Machine}}
| Added with the MVM update. A player-versus-environment mode where a team must cooperate to hold off sucessive hordes of robots.
| Added with the MVM update. A player-versus-environment mode where a team must cooperate to hold off sucessive hordes of robots.
|-
|-
| height=40px align=center | rd
| align=center | rd_
| align=center | {{tfwiki|Robot Destruction}}
| align=center | {{tfwiki|Robot Destruction}}
| Not yet officially released. Like Capture the Flag, except instead of bringing back a flag, you must destroy robots in their base and pick up the "cores" they drop. A team wins when they pick up enough cores, but the other team can win by sneaking into their base and stealing from their core vault.
| Not yet officially released. Like Capture the Flag, except instead of bringing back a flag, you must destroy robots in their base and pick up the "cores" they drop. A team wins when they pick up enough cores, but the other team can win by sneaking into their base and stealing from their core vault.
|-
|-
| height=40px align=center | pd
| align=center | pd_
| align=center | {{tfwiki|Player Destruction}}
| align=center | {{tfwiki|Player Destruction}}
| Added in the Invasion community update. The two teams duel each other, gaining pickups upon killing enemies. At regular intervals, a deposit point will temporarily become available where either team can turn their pickups in. A team wins after depositing a certain number of pickups.
| Added in the Invasion community update. The two teams duel each other, gaining pickups upon killing enemies. At regular intervals, a deposit point will temporarily become available where either team can turn their pickups in. A team wins after depositing a certain number of pickups.
|-
|-
| height=40px align=center | pass
| align=center | pass_
| align=center | {{tfwiki|PASS_Time|PASS Time}}
| align=center | {{tfwiki|PASS_Time|PASS Time}}
| Added with the Meet Your Match update. A deadly game of soccer-hockey-basketball.
| Added with the Meet Your Match update. A deadly game of soccer-hockey-basketball.
|-
|-
| height=40px align=center | vsh
| align=center | vsh_
| align=center | {{tfwiki|VS Saxton Hale Mode|VS Saxton Hale}}
| align=center | {{tfwiki|VS Saxton Hale Mode|VS Saxton Hale}}
| Added with the Summer 2023 update. [[Vscript]]-based version of the {{tfwiki|VS Saxton Hale Mode (custom mode)|custom sourcemod gamemode of the same name}}.
| Added with the Summer 2023 update. [[Vscript]]-based version of the {{tfwiki|VS Saxton Hale Mode (custom mode)|custom sourcemod gamemode of the same name}}.
|-
| align=center | zi_
| align=center | {{tfwiki|Zombie Infection|Zombie Infection}}
| Added with the Halloween 2023 update. RED team (Humans or Survivors) fight to survive against the undead hordes of BLU team Zombies.
|-
|-
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Unofficial
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Unofficial
|-
|-
| height=40px align=center | ccp
| align=center | ccp_
| align=center | [[Cyclic Capture Points]]
| align=center | [[Cyclic Capture Points]]
|  
|  
|-
|-
| height=40px align=center | db
| align=center | db_
| align=center | Dodgeball
| align=center | Dodgeball
|  
|  
|-
|-
| height=20px align=center | dm
| height=20px align=center | dm_
| rowspan=2 align=center | Deathmatch
| rowspan=2 align=center | Deathmatch
| rowspan=2|  
| rowspan=2|  
|-
|-
| height=20px align=center | duel
| height=20px align=center | duel_
|-
|-
| height=40px align=center | dom
| align=center | dom_
| align=center | [[TF2/Domination Gametype|Domination]]
| align=center | [[TF2/Domination Gametype|Domination]]
|  
|  
|-
|-
| height=40px align=center | es
| align=center | es_
| align=center | Escort
| align=center | Escort
|  
|  
|-
|-
| height=20px align=center | jump
| height=20px align=center | jump_
| rowspan=2 align=center | Rocket Jumping
| rowspan=2 align=center | Rocket Jumping
| rowspan=2| Jump maps (rocket or sticky jumping). Fun skill maps that have little or no competitive fighting, but rather are for players to practice using Soldier or Demoman classes, using their explosive weaponry to propel themselves to difficult heights, or through difficult obstacles. (Examples include: rj_rocketeer, JUMP_HOBO)
| rowspan=2| Jump maps (rocket or sticky jumping). Fun skill maps that have little or no competitive fighting, but rather are for players to practice using Soldier or Demoman classes, using their explosive weaponry to propel themselves to difficult heights, or through difficult obstacles. (Examples include: rj_rocketeer, JUMP_HOBO)
|-
|-
| height=20px align=center | rj
| height=20px align=center | rj_
|-
|-
| height=20px align=center | kotf
| height=20px align=center | kotf_
| rowspan=2 align=center | King of the Flag
| rowspan=2 align=center | King of the Flag
| rowspan=2| The intel must be held for an allotted amount of time for a successful capture. Only one flag.
| rowspan=2| The intel must be held for an allotted amount of time for a successful capture. Only one flag.
This mode is sometimes referred to as 'Hold the Flag' (htf).
This mode is sometimes referred to as 'Hold the Flag' (htf).
|-
|-
| height=20px align=center | ktf
| height=20px align=center | ktf_
|-
|-
| height=40px align=center | melee
| align=center | melee
| align=center |-
| align=center |-
| Melee only map
| Melee only map
|-
|-
| height=40px align=center | sniper
| align=center | sniper
| align=center |-
| align=center |-
| Sniper only/preferred map
| Sniper only/preferred map
Line 576: Line 606:
| height=20px align=center | toy
| height=20px align=center | toy
| rowspan=2 align=center |-
| rowspan=2 align=center |-
| rowspan=2| Players are small compared to the level scale  
| rowspan=2| Players are small compared to the level scale. Example: {{tfwiki|Sandcastle|cp_degrootkeep_rats}}
|-
|-
| height=20px align=center | rats
| height=20px align=center | rats
|-
|-
| height=40px align=center | rc
| align=center | rc_
| align=center | Random Capturepoints
| align=center | Random Capturepoints
| Capture Point match where the points are randomly assigned
| Capture Point match where the points are randomly assigned
|-
|-
| height=40px align=center | vip
| align=center | vip_
| align=center | Hunted map
| align=center | Hunted map
| Hunted map, to be used with the [[TF2/Hunted_Gametype| Hunted]] mod
| Hunted map, to be used with the [[TF2/Hunted_Gametype| Hunted]] mod
|-
|-
| height=40px align=center | core
| align=center | core_
| align=center | Core Destruction
| align=center | Core Destruction
| Must destroy the primary core to win the round.
| Must destroy the primary core to win the round.
|-
|-
| height=40px align=center | surf
| align=center | surf_
| align=center | Surfing map
| align=center | Surfing map
| Players strafe into angled surfaces, exploiting the game's physics to reach high speeds. Servers require an increased "sv_airaccelerate" value, ususally 100 or 150. Maps may be played as cp, ctf, dm, arena, or skill. (skill-surf simply being a challenging map that involves no deathmatch).
| Players strafe into angled surfaces, exploiting the game's physics to reach high speeds. Servers require an increased "sv_airaccelerate" value, ususally 100 or 150. Maps may be played as cp, ctf, dm, arena, or skill. (skill-surf simply being a challenging map that involves no deathmatch).
|-
|-
| height=40px align=center | ph
| align=center | ph_
| align=center | Prophunt
| align=center | Prophunt
| Red team is turned into various props, and given an amount of time to hide around the map. Blue team must find them all before the round ends. Usually when there is one prop left alive, they are given their weapons back and Blue team is coated with Jarate. To be used with the Prophunt (Hide and Seek) mod.
| Red team is turned into various props, and given an amount of time to hide around the map. Blue team must find them all before the round ends. Usually when there is one prop left alive, they are given their weapons back and Blue team is coated with Jarate. To be used with the Prophunt (Hide and Seek) mod.
|-
|-
| height=40px align=center | vsh
| align=center | vsh_
| align=center | VS Saxton Hale
| align=center | VS Saxton Hale
| VS Saxton Hale, used with the {{tfwiki|VS Saxton Hale Mode (custom mode)|Versus Saxton Hale}} mod and the {{tfwiki|Freak_Fortress_2|Freak Fortress}} mod.
| VS Saxton Hale, used with the {{tfwiki|VS Saxton Hale Mode (custom mode)|Versus Saxton Hale}} mod and the {{tfwiki|Freak_Fortress_2|Freak Fortress}} mod.
Also used by the official [[vscript]]-based {{tfwiki|VS Saxton Hale Mode|gamemode of the same name}}.
Also used by the official [[vscript]]-based {{tfwiki|VS Saxton Hale Mode|gamemode of the same name}}.
|-
|-
| height=40px align=center | pf
| align=center | pf_
| align=center | Parkour Fortress
| align=center | Parkour Fortress
| Used with the [http://items.mechatheslag.net/play.php Slag Gaming Parkour Fortress] mod.
| Used with the [http://items.mechatheslag.net/play.php Slag Gaming Parkour Fortress] mod.
|-
|-
| height=40px align=center | dr
| align=center | dr_
| align=center | {{tfwiki|Death_Run|Deathrun}}
| align=center | {{tfwiki|Death_Run|Deathrun}}
| Red team must survive a course of map-based traps activated by a singular player on Blue team. Used with either VSH or a similar mod.
| Red team must survive a course of map-based traps activated by a singular player on Blue team. Used with either VSH or a similar mod.
|-
|-
| height=40px align=center | mge
| align=center | mge_
| align=center | My Gaming Edge
| align=center | My Gaming Edge
| One-on-one deathmatch with the {{tfwiki|MGE_Mod|"My Gaming Edge"}} mod
| One-on-one deathmatch with the {{tfwiki|MGE_Mod|"My Gaming Edge"}} mod
|-
|-
| height=40px align=center | td
| align=center | td_
| align=center | Tower Defense
| align=center | Tower Defense
|  
|  
|-
|-
| height=40px align=center | achievement
| align=center | achievement
| align=center | Achievement Idle
| align=center | Achievement Idle
|  
|  
|-
|-
| height=40px align=center | fw
| align=center | fw_
| align=center | Fort Wars
| align=center | Fort Wars
|  
|  
|-
|-
| height=20px align=center | ba
| height=20px align=center | ba_
| rowspan=2 align=center | Jail Break
| rowspan=2 align=center | Jail Break
| rowspan=2|  
| rowspan=2|  
|-
|-
| height=20px align=center | jail
| height=20px align=center | jail_
|-
|-
| height=40px align=center | slender
| align=center | slender_
| align=center | Slender Fortress
| align=center | Slender Fortress
|  
|  
|-
|-
| height=40px align=center | sb
| align=center | sb_
| align=center | Smash Fortress
| align=center | Smash Fortress
|  
|  
|-
|-
| height=40px align=center | zf
| align=center | zf_
| align=center | Zombie Fortress
| align=center | Zombie Fortress
|  
|  
|-
|-
| height=40px align=center | szf
| align=center | szf_
| align=center | Super Zombie Fortress
| align=center | Super Zombie Fortress
|  
|  
|-
|-
| height=40px align=center | zom
| align=center | zom_
| align=center | Zombie Mod
| align=center | Zombie Mod
|  
|  
|-
|-
| height=40px align=center | tf2ware
| align=center | tf2ware_
| align=center | Team Fortress 2 Ware
| align=center | Team Fortress 2 Ware
|  
|  
|-
|-
| height=20px align=center | tfkart
| height=20px align=center | tfkart_
| rowspan=3 align=center | Team Fortress 2 Kart
| rowspan=3 align=center | Team Fortress 2 Kart
| rowspan=3|  
| rowspan=3|  
|-
|-
| height=20px align=center | tf2kart
| height=20px align=center | tf2kart_
|-
|-
| height=20px align=center | kr
| height=20px align=center | kr_
|-
|-
| height=40px align=center | trade
| align=center | trade_
| align=center | Trade maps
| align=center | Trade maps
|  
|  
|-
|-
| height=40px align=center | orange
| align=center | orange<br>(suffix)
| align=center | Suffix or Secondary prefix
| align=center | Orange map
| Denotes a map that only uses dev textures.
| Suffix or secondary prefix. Denotes a map that only uses dev textures.
Named after {{tfwiki|Orange_X|{{mono|cp_orange}}}}, a TF2 port of the {{dods|4.1}} map {{mono|dod_orange}}.
Named after {{tfwiki|Orange_X|{{mono|cp_orange}}}}, a TF2 port of the {{dods|4.1}} map {{mono|dod_orange}}.
|}
|}


==Third-Party Mods==
==Third-Party Games and Mods==
==={{bms|4}}===
==={{bms|4}}===
{| class=standard-table | style=width:100%
{| class=standard-table | style=width:100%
Line 684: Line 714:
! Description
! Description
|-
|-
| height=40px align=center | bm
| align=center | bm
| align=center | Default prefix
| align=center | Default prefix
| Used for all singleplayer missions
| Used for all singleplayer missions
|-
|-
| height=40px align=center | dm
| align=center | dm
| align=center | Deathmatch
| align=center | Deathmatch
| A multiplayer PvP match.
| A multiplayer PvP match.
Line 699: Line 729:
! Description
! Description
|-
|-
| height=40px align=center | bb
| align=center | bb
| align=center | Default Prefix
| align=center | Default Prefix
|  
|  
Line 710: Line 740:
! Description
! Description
|-
|-
| height=40px align=center | p
| align=center | p
| align=center | Default Prefix
| align=center | Default Prefix
|  
|  
Line 721: Line 751:
! Description
! Description
|-
|-
| height=40px align=center | agctf
| align=center | agctf
| align=center | Capture The Flag
| align=center | Capture The Flag
|  
|  
Line 732: Line 762:
! Description
! Description
|-
|-
| height=40px align=center | ddd
| align=center | ddd
| align=center | Default Prefix
| align=center | Default Prefix
|  
|  
Line 743: Line 773:
! Description
! Description
|-
|-
| height=40px align=center | diprip
| align=center | diprip
| align=center | Default Prefix
| align=center | Default Prefix
|  
|  
Line 754: Line 784:
! Description
! Description
|-
|-
| height=40px align=center | dys
| align=center | dys
| align=center | Default Prefix
| align=center | Default Prefix
|  
|  
|-
|-
| height=40px align=center | pb
| align=center | pb
| align=center | Phistball
| align=center | Phistball
|}
|}


==={{game name| src13mp| name=Empires}}===
=== [[Empires]] ===
{| class=standard-table | style=width:100%
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=50px | Prefix
Line 768: Line 798:
! Description
! Description
|-
|-
| height=40px align=center | emp
| align=center | emp
| align=center | Empires
| align=center | Empires
| Fully featured empires map. Has FPS and RTS gameplay with commander role.
| Fully featured empires map. Has FPS and RTS gameplay with commander role.
|-
|-
| height=40px align=center | con
| align=center | con
| align=center | Conquest
| align=center | Conquest
| FPS only gameplay. Does not have a commander. Sometimes has vehicles.
| FPS only gameplay. Does not have a commander. Sometimes has vehicles.
|-
|-
| height=40px align=center | fun
| align=center | fun
| align=center | Fun
| align=center | Fun
| Fun map generally not meant to be taken seriously.
| Fun map generally not meant to be taken seriously.
Line 787: Line 817:
! Description
! Description
|-
|-
| height=40px align=center | es
| align=center | es
| align=center | Default Prefix
| align=center | Default Prefix
|  
|  
Line 798: Line 828:
! Description
! Description
|-
|-
| height=40px align=center | ff
| align=center | ff
| align=center | Default Prefix
| align=center | Default Prefix
|  
|  
Line 811: Line 841:
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Official
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Official
|-
|-
| height=40px align=center | gm
| align=center | gm
| align=center | Default Prefix
| align=center | Default Prefix
|  
|  
|-
|-
| height=40px align=center | gmdm
| align=center | gmdm
| align=center | Garry's Mod Deathmatch
| align=center | Garry's Mod Deathmatch
|  
|  
|-
|-
| height=40px align=center | mr
| align=center | mr
| align=center | Melon Racer
| align=center | Melon Racer
|  
|  
|-
|-
| height=40px align=center | ifn
| align=center | ifn
| align=center | Infection
| align=center | Infection
| Unreleased test gamemode
| Unreleased test gamemode
|-
|-
| height=40px align=center | ttt
| align=center | ttt
| align=center | Trouble in Terrorist Town
| align=center | Trouble in Terrorist Town
|  
|  
|-
|-
| height=40px align=center | ph
| align=center | ph
| align=center | Prophunt
| align=center | Prophunt
|  
|  
Line 837: Line 867:
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Unofficial
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Unofficial
|-
|-
| height=40px align=center | rp
| align=center | rp
| align=center | Roleplay
| align=center | Roleplay
|  
|  
|-
|-
| height=40px align=center | sb
| align=center | sb
| align=center | Space Build
| align=center | Space Build
|  
|  
|-
|-
| height=40px align=center | gms
| align=center | gms
| align=center | Stranded
| align=center | Stranded
|  
|  
|-
|-
| height=40px align=center | zs
| align=center | zs
| align=center | Zombie Survival
| align=center | Zombie Survival
|  
|  
|-
|-
| height=40px align=center | fw
| align=center | fw
| align=center | Fort Wars
| align=center | Fort Wars
|  
|  
|-
|-
| height=40px align=center | cinema
| align=center | trash
| align=center | Trash Compactor
|
|-
| align=center | cinema
| align=center | Cinema
| align=center | Cinema
|  
|  
Line 868: Line 902:
! Description
! Description
|-
|-
| height=40px align=center | demo
| align=center | demo
| align=center | Gunman Chronicles demo
| align=center | Gunman Chronicles demo
|  
|  
|-
|-
| height=40px align=center | cinematic
| align=center | cinematic
| align=center | Cutscene
| align=center | Cutscene
|  
|  
|-
|-
| height=40px align=center | city
| align=center | city
| align=center | ?
| align=center | ?
|  
|  
|-
|-
| height=40px align=center | mayan
| align=center | mayan
| align=center | ?
| align=center | ?
|  
|  
|-
|-
| height=40px align=center | rust
| align=center | rust
| align=center | ?
| align=center | ?
|  
|  
|-
|-
| height=40px align=center | west
| align=center | west
| align=center | ?
| align=center | ?
|  
|  
|-
|-
| height=40px align=center | rebar
| align=center | rebar
| align=center | ?
| align=center | ?
|  
|  
|}
|}


==={{game name| hl2| name=Half-Life 2: Capture The Flag}}===
=== [[Half-Life 2: Capture The Flag]] ===
{| class=standard-table | style=width:100%
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=50px | Prefix
Line 903: Line 937:
! Description
! Description
|-
|-
| height=40px align=center | ctf
| align=center | ctf
| align=center | Capture the Flag
| align=center | Capture the Flag
|  
|  
|-
|-
| height=40px align=center | dom
| align=center | dom
| align=center | Domination
| align=center | Domination
|  
|  
|}
|}


==={{game name| source| name=Hidden: Source}}===
=== [[Hidden: Source]] ===
{| class=standard-table | style=width:100%
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=50px | Prefix
Line 918: Line 952:
! Description
! Description
|-
|-
| height=40px align=center | hdn
| align=center | hdn
| align=center | Hidden
| align=center | Hidden
|  
|  
|-
|-
| height=40px align=center | ovr
| align=center | ovr
| align=center | Overrun
| align=center | Overrun
|  
|  
Line 933: Line 967:
! Description
! Description
|-
|-
| height=40px align=center | ins
| align=center | ins
| align=center | Default Prefix
| align=center | Default Prefix
|  
|  
|}
|}


==={{game name| src06| name=Iron Grip: The Oppression}}===
=== [[Iron Grip: The Oppression]] ===
{| class=standard-table | style=width:100%
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=50px | Prefix
Line 944: Line 978:
! Description
! Description
|-
|-
| height=40px align=center | ig
| align=center | ig
| align=center | Default Prefix
| align=center | Default Prefix
|  
|  
Line 955: Line 989:
! Description
! Description
|-
|-
| height=40px align=center | jb
| align=center | jb_
| align=center | Default Prefix
| align=center | Default Prefix
|  
|  
|-
|-
| height=40px align=center | jb3
| align=center | jb3_
| align=center | Unoffical Alternative Prefix
| align=center | Unoffical Alternative Prefix
| For distinguishing from mounted Jailbreak maps from other games
| For distinguishing from mounted Jailbreak maps from other games
|}
|}


==={{game name| src06| name=Jailbreak}}===
=== [[Jailbreak]] ===
{| class=standard-table | style=width:100%
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=50px | Prefix
Line 970: Line 1,004:
! Description
! Description
|-
|-
| height=40px align=center | jb
| align=center | jb
| align=center | Default Prefix
| align=center | Default Prefix
|  
|  
Line 976: Line 1,010:
{{note| ''Jailbreak'' appears to be defunct. None of the download links work.}}
{{note| ''Jailbreak'' appears to be defunct. None of the download links work.}}


==={{game name| gldsrc| name=Natural Selection}}===
=== [[Natural Selection]] ===
{| class=standard-table | style=width:100%
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=50px | Prefix
Line 982: Line 1,016:
! Description
! Description
|-
|-
| height=40px align=center | ns
| align=center | ns
| align=center | Default Prefix
| align=center | Default Prefix
|  
|  
|-
|-
| height=40px align=center | co
| align=center | co
| align=center | Combat
| align=center | Combat
|  
|  
|}
|}


==={{game name| src07| name=Obsidian Conflict}}===
=== [[Obsidian Conflict]] ===
{| class=standard-table | style=width:100%
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=50px | Prefix
Line 997: Line 1,031:
! Description
! Description
|-
|-
| height=40px align=center | oc
| align=center | oc
| align=center | Default Prefix
| align=center | Default Prefix
|  
|  
|-
|-
| height=40px align=center | oc_vs
| align=center | oc_vs
| align=center | PvP
| align=center | PvP
|  
|  
Line 1,012: Line 1,046:
! Description
! Description
|-
|-
| height=40px align=center | 3mm
| align=center | 3mm
| align=center | 3-Month Mod
| align=center | 3-Month Mod
|  
|  
Line 1,023: Line 1,057:
! Description
! Description
|-
|-
| height=40px align=center | se1
| align=center | se1
| align=center | Default Prefix
| align=center | Default Prefix
| Used by all of the singleplayer campaign maps in the game.
| Used by all of the singleplayer campaign maps in the game.
|-
|-
| height=40px align=center | arena
| align=center | arena
| align=center | Arena Maps
| align=center | Arena Maps
| Arena maps are where the player has to survive for as long as possible against infinite spawning enemies.
| Arena maps are where the player has to survive for as long as possible against infinite spawning enemies.
|}
|}


==={{game name| source| name=Sourceforts}}===
=== [[Sourceforts]] ===
{| class=standard-table | style=width:100%
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=50px | Prefix
Line 1,038: Line 1,072:
! Description
! Description
|-
|-
| height=40px align=center | sf
| align=center | sf
| align=center | Default Prefix
| align=center | Default Prefix
|  
|  
|}
|}
{{confirm| This mod may need to be deleted. The page is a stub, and the links don't work.}}
{{confirm| This mod may need to be deleted. The page is a stub, and the links don't work.}}
==={{game name| Gldsrc| name=The Specialists}}===
=== [[The Specialists]] ===
{| class=standard-table | style=width:100%
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=50px | Prefix
Line 1,049: Line 1,083:
! Description
! Description
|-
|-
| height=40px align=center | ts
| align=center | ts
| align=center | Default Prefix
| align=center | Default Prefix
|  
|  
Line 1,071: Line 1,105:
! Description
! Description
|-
|-
| height=40px align=center | syn
| align=center | syn
| align=center | Default Prefix
| align=center | Default Prefix
|  
|  
Line 1,082: Line 1,116:
! Description
! Description
|-
|-
| height=40px align=center | ch
| align=center | ch
| align=center | Chinatown
| align=center | Chinatown
| Singleplayer Chinatown based maps
| Singleplayer Chinatown based maps
|-
|-
| height=40px align=center | hw
| align=center | hw
| align=center | Hollywood
| align=center | Hollywood
| Singleplayer Hollywood based maps
| Singleplayer Hollywood based maps
|-
|-
| height=40px align=center | la
| align=center | la
| align=center | Los Angeles
| align=center | Los Angeles
| Singleplayer Los Angeles based maps
| Singleplayer Los Angeles based maps
|-
|-
| height=40px align=center | sm
| align=center | sm
| align=center | Santa Monica
| align=center | Santa Monica
| Singleplayer Santa Monica based maps
| Singleplayer Santa Monica based maps
|-
|-
| height=40px align=center | sp
| align=center | sp
| align=center | Story
| align=center | Story
| Singleplayer storyline-related maps
| Singleplayer storyline-related maps
|}
|}


==={{game name| hl2| name=Zombie Master}}===
=== [[Zombie Master]] ===
{| class=standard-table | style=width:100%
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=50px | Prefix
Line 1,109: Line 1,143:
! Description
! Description
|-
|-
| height=40px align=center | zm
| align=center | zm
| align=center | Default Prefix
| align=center | Default Prefix
|  
|  
|}
|}


==={{game name| gldsrc| name=Zombie Panic}} and {{zps|4}}===
=== [[Zombie Panic]] and {{zps|4}}===
{| class=standard-table | style=width:100%
{| class=standard-table | style=width:100%
! width=50px | Prefix
! width=50px | Prefix
Line 1,120: Line 1,154:
! Description
! Description
|-
|-
| height=40px align=center | zps
| align=center | zps
| align=center | Survival
| align=center | Survival
|  
|  
|-
|-
| height=40px align=center | zpo
| align=center | zpo
| align=center | Objective Mode
| align=center | Objective Mode
|  
|  
|-
|-
| height=40px align=center | zph
| align=center | zph
| align=center | Hardcore
| align=center | Hardcore
|  
|  
|-
|-
| height=40px align=center | zpa
| align=center | zpa
| align=center | Arena
| align=center | Arena
|  
|  
Line 1,143: Line 1,177:
! Description
! Description
|-
|-
| height=40px align=center | jp
| align=center | jp_
| align=center | ?
| align=center | ?
|  
|  
|-
|-
| height=40px align=center | kz
| align=center | kz_
| align=center | Climbing/jumping
| align=center | Climbing/jumping
|  
|  
|-
|-
| height=40px align=center | nrp
| align=center | nrp_
| align=center | ?
| align=center | ?
|  
|  
|-
|-
| height=40px align=center | proto
| align=center | proto_
| align=center | Prototype map
| align=center | Prototype map
|  
|  
|-
|-
| height=40px align=center | rwp
| align=center | rwp_
| align=center | ?
| align=center | ?
|  
|  
|-
|-
| height=40px align=center | sa
| align=center | sa_
| align=center | Snipers Alley
| align=center | Snipers Alley
|  
|  
|-
|-
| height=40px align=center | sdk
| align=center | sdk_
| align=center | SourceSDK example map
| align=center | SourceSDK example map
|  
|  
|-
|-
| height=40px align=center | test
| align=center | test_
| align=center | Test map
| align=center | Test map
|  
|  
|-
|-
| height=40px align=center | perftest
| align=center | perftest_
| align=center | Performance Test map
| align=center | Performance Test map
|  
|  
|-
|-
| height=40px align=center | zoo
| align=center | zoo_
| align=center | Object Gallery
| align=center | Object Gallery
|  
|  
Line 1,190: Line 1,224:
! Description
! Description
|-
|-
| height=40px align=center | killbox
| align=center | killbox
| align=center | Killbox (DM)
| align=center | Killbox (DM)
| Map consisting of at least one box-shaped arena.
| Map consisting of at least one box-shaped arena.

Latest revision as of 03:56, 1 September 2025

English (en)한국어 (ko)Русский (ru)Translate (Translate)

Common traditional naming conventions for maps for many GoldSrc GoldSrc and Source Source games use a small prefix (often two or three letters) followed by an underscore at the beginning of the map name. For example, de_dust, where "de_" is the prefix and "dust" is the map name. In addition, some custom maps are marked with unofficial prefixes, either to denote its nature or to brand it.

Suffixes are also used, albeit less frequently, to denote variation or additional information about a map. For example, Counter-Strike: Condition Zero Counter-Strike: Condition Zero maps are given the "_cz" suffix, to distinguish them from maps that also work in Counter-Strike Counter-Strike 1.6 (ex: de_dust_cz vs. de_dust), and many Day of Defeat: Source Day of Defeat: Source and Team Fortress 2 Team Fortress 2 maps that use dev textures are suffixed (or Wikipedia icon interfixed) with "orange".

Todo: Add descriptions and prefix names for those who do not have any.

Official Games

Counter-Strike Counter-Strike, Counter-Strike: Condition Zero Counter-Strike: Condition Zero, Condition Zero Deleted Scenes Condition Zero Deleted Scenes, Counter-Strike: Source Counter-Strike: Source, Counter-Strike: Global Offensive Counter-Strike: Global Offensive, Counter-Strike 2 Counter-Strike 2

Prefix Map Type Description
Official (all games)
cs_ Hostage Rescue It is an abbreviation of Counter-Strike due to it being the first mode added, it was not changed after other modes were added.
In Counter-Strike: Global Offensive CS:GO, maps with this prefix will show Hostage Scenario Mission in the loading screen.
de_ Bomb Defusal In Counter-Strike: Global Offensive CS:GO, maps with this prefix will show Bomb Scenario Mission in the loading screen. The same prefix is used for CS:GO Demolition Demolition and CS:GO/CS2 Wingman Wingman.
Official (Counter-Strike Counter-Strike, and Counter-Strike: Condition Zero Counter-Strike: Condition Zero)
as_ Assasination Counter-Strike CS and VIP Mod only
es_ Terrorist Escape Now defunct, originally official
tr_ Training Maps Only official appearance in Counter-Strike 1.5 retail.
_cz
(suffix)
Condition Zero Used as a suffix by all maps from Counter-Strike: Condition Zero CS:CZ, to distinguish them from their Counter-Strike CS counterparts.
Official (Condition Zero Deleted Scenes Condition Zero Deleted Scenes)
cz_ Single-player campaign map Used as a prefix by all maps from Deleted Scenes.
Official (Counter-Strike: Global Offensive Counter-Strike: Global Offensive and Counter-Strike 2 Counter-Strike 2)
ar_ CS:GO/CS2 Arms Race Arms Race For game mode descriptions, see CS:GO Game Modes.
Official (Counter-Strike: Global Offensive Counter-Strike: Global Offensive)
coop_ CS:GO Co-op Strike Co-op Strike For game mode descriptions, see CS:GO Game Modes.
dz_ CS:GO Danger Zone Danger Zone
gd_ CS:GO Guardian Guardian
cp_ Control Points Vscript-driven game mode used as a demonstration for custom game modes for the CSGO SDK. Only officially released in compiled form via the Steam Workshop (cp_dust2 and cp_rooftop
_se
(suffix)
Simplified Edition Simplified version with pared-back visuals for competitive mode.
Deprecated in favor of making the main version of the map optimized for competitive.
Unofficial
aim_ Aim Arena Has teams that are restricted to one class of weapon and have no objectives except to eliminate the opposing team. Emphasis is placed on player's aim.
awp_ AWP Arena Restricts players to AWPs only
bhop_ Bunny Hop Maps
cp_ Control Points Alternative version which relies upon map logic instead of vscript.
csde_ Hostage Rescue + Bomb Defusal Map containing both hostages and bombsites
df_ Defenestration Variant of hostage mode where the hostages start near the CTs, often with the func_hostage_rescue being accessed via falling or some other dramatic method. Sometimes have a bombsite. Windows optional.
dm_ Deathmatch Arena Used by deathmatch mods for Counter-Strike CS and Counter-Strike: Source CS:S. These maps are usually small and simple like "fy" maps but adapted in order to have multiple spawn points.
dr_ Death Run Race mod
fy_ Frag Yard / Fight Yard Map with an assortment of weapons spawning on the ground versus player inventory.
fun_ Fun Map Map with some strange objectives, contraptions or other mysterious things.
mg_ Minigames Mostly obstacle courses and maps that feature a wide selection of smaller games.
gg_ Gun Game (Original Arms Race) The only objective on this map is to kill the other team. You can level up to get better guns.
he_ Heavy Explosive Grenade Arena Restricts players to Heavy Explosive grenades.
nade_
hg_ Hunger Games Usually big maps with weapons scattered around the arena. Last man standing wins the round.
ka_ Knife Arena Restricts players to knives only.
kz_ Kreedz Climbing
pa_ Prepared Assault
jb_ Jailbreak
rp_ Roleplaying Mod only available on community servers.
surf_ Surf Maps Surf Maps
texture Secondary prefix Denotes a map that only uses dev textures.
wm_ CS:GO/CS2 Wingman Wingman Unofficial prefixes to differentiate from standard Defuse maps.
wg_
ze_ Zombie Escape Zombie mod escape maps (unofficial gamemode)
zm_ Zombie Mod Zombie mod barricade maps (unofficial gamemode)
Note.pngNote: Counter-Strike: Condition Zero CS:CZ uses enhanced versions of the original Counter-Strike Counter-Strike maps, denoted with a "_cz" suffix.

Day of Defeat Day of Defeat and Day of Defeat: Source Day of Defeat: Source

Prefix Map Type Description
dod_ Default Prefix Territorial Control (Control Points) and Detonation modes
para_ Para Maptype Paratrooper mode. Players cannot respawn until the end of the round, like in Counter-Strike.
Last seen in Day of Defeat beta 3.1; existing para maps were reworked for standard

Alien Swarm Alien Swarm

Prefix Map Type Description
asi Default Prefix
jac# Jacob's Rest Second prefix assigned to the above. Used in missions, where the hashtag defines a number for the Jacob's Rest campaign.

Deathmatch Classic Deathmatch Classic

Prefix Map Type Description
dmc_ Default Prefix This is the default prefix for all maps in Deathmatch Classic, except DCDM5 and P_SE_3.

Half-Life Half-Life and Half-Life: Source Half-Life: Source

The campaign maps in Half-Life are labeled c#a#*, wherein c is "chapter" and a is "act". The "acts" line up with the in-game chapters.

Prefix Map Type Description
c0 Chapter 0 Train Ride
c1 Chapter 1 Black Mesa Sectors
c2 Chapter 2 Black Mesa Trainride
c3 Chapter 3 Black Mesa Outside
c4 Chapter 4 Xen
c5 Chapter 5 Ending
t0 Training Training Maps
Unofficial
dm_ Deathmatch Deathmatch Maps (unofficial prefix for custom maps)
Note.pngNote:The vanilla deathmatch maps do not have any prefixes.

Half-Life: Uplink Half-Life: Uplink

Prefix Map Type Description
hldemo Half-Life Uplink maps Maps made specifically for Half-Life Uplink (being the demo for Half-Life).

Half-Life: Blue Shift Half-Life: Blue Shift

Prefix Map Type Description
ba Default Prefix This is the default prefix for all of the game's maps.

Half-Life: Opposing Force Half-Life: Opposing Force

Prefix Map Type Description
of Default Prefix
op4cp Capture Point
op4ctf Capture The Flag

Half-Life: Decay Half-Life: Decay

Prefix Map Type Description
ht Default Prefix
dy Default Prefix Prefix for maps on the PC ported version.

Half-Life 2 Half-Life 2, Half-Life 2: Episode One Half-Life 2: Episode One, Half-Life 2: Episode Two Half-Life 2: Episode Two, and Half-Life 2: Lost Coast Half-Life 2: Lost Coast

Prefix Map Type Description
d1 Day One Used in Half-Life 2 Half-Life 2 singleplayer campaign for "Day One" of the story.
Point Insertion to "We don't go to Ravenholm...".
d2 Day Two Used in Half-Life 2 Half-Life 2 singleplayer campaign for "Day Two" of the story.
Highway 17 to Entanglement. Also used by Half-Life 2: Lost Coast Lost Coast.
d3 Day Three Used in Half-Life 2 Half-Life 2 singleplayer campaign for "Day Three" of the story.
Entanglement (continued) to Dark Energy.
ep1 Episode 1 Used in Half-Life 2: Episode One Half-Life 2: Episode One singleplayer campaign maps.
ep2 Episode 2 Used in Half-Life 2: Episode Two Half-Life 2: Episode Two singleplayer campaign maps.

Half-Life 2: Deathmatch Half-Life 2: Deathmatch

Prefix Map Type Description
Official
dm_ Deathmatch Default prefix, used by all vanilla maps except Combine overwiki icon.png halls3.
Unofficial
tdm_ Team Deathmatch Used for maps that are designed specifically for Team Deathmatch, and may or may not have proper spawns for free-for-all deathmatch.
js_ Coop and Puzzles Used for coop and puzzle maps
coop_ Coop Used for Coop maps
puzzle_ Puzzle Used for puzzle maps

Half-Life Deathmatch: Source Half-Life Deathmatch: Source

Prefix Map Type Description
Unofficial
dm_ Deathmatch Deathmatch Maps (unofficial prefixes for custom maps)
dms_ Deathmatch Source
Note.pngNote: The vanilla maps do not have any prefixes.

Left 4 Dead Left 4 Dead

Prefix Map Type Description
l4d Co-op Storyline based gameplay
l4d_sv Survival
l4d_vs Versus

Left 4 Dead 2 Left 4 Dead 2

Prefix Map Type Description
c#m# Campaign #, Mission #

Portal Portal

Prefix Map Type Description
testchmb Test Chambers Early levels (Test chambers 1-19)
escape Facility Escape

Portal 2 Portal 2

Prefix Map Type Description
sp_a1 Single Player Maps (Act 1)
sp_a2 Single Player Maps (Act 2)
sp_a3 Single Player Maps (Act 3)
sp_a4 Single Player Maps (Act 4)
mp_coop Coop Maps
Note.pngNote: The player will spawn with a portal gun dependent on the map prefix; for example, starting with sp_a1 will start you with a single portal gun.

Ricochet Ricochet

Prefix Map Type Description
rc_ Default Prefix

Team Fortress Classic Team Fortress Classic

Prefix Map Type Description
Unofficial
conc_ Concussion Using concussion grenades to do a climb/jump sort of map.
Note.pngNote: The vanilla maps do not have any prefixes.

Team Fortress 2 Team Fortress 2

Prefix Map Type Description
Official
arena_ Tfwiki favicon.png Arena Added with the August 19, 2008 update. Kill the entire enemy team, or capture the point once it unlocks.
cp_ Tfwiki favicon.png Control Points Original Shipping Map Type. Two main variants. One (Tfwiki favicon.png "5CP") gives each team two capture points, with a third one in the center. These points can be captured by standing on them for a certain amount of time if your team controls all points closer to your spawn; the game is won when one team captures all five points. The second variant (Tfwiki favicon.png "Attack/Defend") starts out with the BLU team locked in spawn and RED team controlling all points. After a brief setup period, BLU must capture all the points before time runs out, or else RED wins.
ctf_ Tfwiki favicon.png Capture the Flag Original Shipping Map Type. Grab the enemy flag from the base, bring it back to your base, repeat as necessary (usually twice). Capturing a flag rewards your entire team with a brief damage boost.
pl_ Tfwiki favicon.png Payload Added with the April 29, 2008 update. Like the aforementioned "Attack/Defend" variant of Control Points, except rather than capturing control points, the BLU team must push a cart along a track. Essentially an escort mode.
tc_ Tfwiki favicon.png Territorial Control Original Shipping Map Type. A series of small, semi-random "stages" with one control point owned by each side. Capturing the enemy point ends the stage and pushes them back, allowing you to attack their next point. A team wins when they capture all points on a map. There's only one official TC map, tc_hydro.
plr_ Tfwiki favicon.png Payload Race Added with the May 21, 2009 update. Like Payload, except both teams have a cart to push, and instead of one team owning the points at the start, each team has a different set of points they must capture.
koth_ Tfwiki favicon.png King of the Hill Added with the August 13, 2009 update. Each team has a timer that starts counting down when they capture the single control point. The other team can stop this timer by taking the point from them, which starts their own timer in turn. A team wins when their timer reaches 0.
tr_ Tfwiki favicon.png Training Added with the Mac update. For training maps.
sd_ Tfwiki favicon.png Special Delivery Added with the Pyromania update. Like Capture the Flag, except there's only one "flag" and one destination, both of which are neutral.
mvm_ Tfwiki favicon.png Mann vs. Machine Added with the MVM update. A player-versus-environment mode where a team must cooperate to hold off sucessive hordes of robots.
rd_ Tfwiki favicon.png Robot Destruction Not yet officially released. Like Capture the Flag, except instead of bringing back a flag, you must destroy robots in their base and pick up the "cores" they drop. A team wins when they pick up enough cores, but the other team can win by sneaking into their base and stealing from their core vault.
pd_ Tfwiki favicon.png Player Destruction Added in the Invasion community update. The two teams duel each other, gaining pickups upon killing enemies. At regular intervals, a deposit point will temporarily become available where either team can turn their pickups in. A team wins after depositing a certain number of pickups.
pass_ Tfwiki favicon.png PASS Time Added with the Meet Your Match update. A deadly game of soccer-hockey-basketball.
vsh_ Tfwiki favicon.png VS Saxton Hale Added with the Summer 2023 update. Vscript-based version of the Tfwiki favicon.png custom sourcemod gamemode of the same name.
zi_ Tfwiki favicon.png Zombie Infection Added with the Halloween 2023 update. RED team (Humans or Survivors) fight to survive against the undead hordes of BLU team Zombies.
Unofficial
ccp_ Cyclic Capture Points
db_ Dodgeball
dm_ Deathmatch
duel_
dom_ Domination
es_ Escort
jump_ Rocket Jumping Jump maps (rocket or sticky jumping). Fun skill maps that have little or no competitive fighting, but rather are for players to practice using Soldier or Demoman classes, using their explosive weaponry to propel themselves to difficult heights, or through difficult obstacles. (Examples include: rj_rocketeer, JUMP_HOBO)
rj_
kotf_ King of the Flag The intel must be held for an allotted amount of time for a successful capture. Only one flag.

This mode is sometimes referred to as 'Hold the Flag' (htf).

ktf_
melee - Melee only map
sniper - Sniper only/preferred map
toy - Players are small compared to the level scale. Example: Tfwiki favicon.png cp_degrootkeep_rats
rats
rc_ Random Capturepoints Capture Point match where the points are randomly assigned
vip_ Hunted map Hunted map, to be used with the Hunted mod
core_ Core Destruction Must destroy the primary core to win the round.
surf_ Surfing map Players strafe into angled surfaces, exploiting the game's physics to reach high speeds. Servers require an increased "sv_airaccelerate" value, ususally 100 or 150. Maps may be played as cp, ctf, dm, arena, or skill. (skill-surf simply being a challenging map that involves no deathmatch).
ph_ Prophunt Red team is turned into various props, and given an amount of time to hide around the map. Blue team must find them all before the round ends. Usually when there is one prop left alive, they are given their weapons back and Blue team is coated with Jarate. To be used with the Prophunt (Hide and Seek) mod.
vsh_ VS Saxton Hale VS Saxton Hale, used with the Tfwiki favicon.png Versus Saxton Hale mod and the Tfwiki favicon.png Freak Fortress mod.

Also used by the official vscript-based Tfwiki favicon.png gamemode of the same name.

pf_ Parkour Fortress Used with the Slag Gaming Parkour Fortress mod.
dr_ Tfwiki favicon.png Deathrun Red team must survive a course of map-based traps activated by a singular player on Blue team. Used with either VSH or a similar mod.
mge_ My Gaming Edge One-on-one deathmatch with the Tfwiki favicon.png "My Gaming Edge" mod
td_ Tower Defense
achievement Achievement Idle
fw_ Fort Wars
ba_ Jail Break
jail_
slender_ Slender Fortress
sb_ Smash Fortress
zf_ Zombie Fortress
szf_ Super Zombie Fortress
zom_ Zombie Mod
tf2ware_ Team Fortress 2 Ware
tfkart_ Team Fortress 2 Kart
tf2kart_
kr_
trade_ Trade maps
orange
(suffix)
Orange map Suffix or secondary prefix. Denotes a map that only uses dev textures.

Named after Tfwiki favicon.png cp_orange, a TF2 port of the Day of Defeat: Source Day of Defeat: Source map dod_orange.

Third-Party Games and Mods

Black Mesa Black Mesa

Prefix Map Type Description
bm Default prefix Used for all singleplayer missions
dm Deathmatch A multiplayer PvP match.

BrainBread BrainBread

Prefix Map Type Description
bb Default Prefix

Paranoia Paranoia and Paranoia 2: Savior Paranoia 2: Savior

Prefix Map Type Description
p Default Prefix

Adrenaline Gamer Adrenaline Gamer

Prefix Map Type Description
agctf Capture The Flag

Dino D-Day Dino D-Day

Prefix Map Type Description
ddd Default Prefix

D.I.P.R.I.P. D.I.P.R.I.P.

Prefix Map Type Description
diprip Default Prefix

Dystopia Dystopia

Prefix Map Type Description
dys Default Prefix
pb Phistball

Empires

Prefix Map Type Description
emp Empires Fully featured empires map. Has FPS and RTS gameplay with commander role.
con Conquest FPS only gameplay. Does not have a commander. Sometimes has vehicles.
fun Fun Fun map generally not meant to be taken seriously.

Eternal Silence Eternal Silence

Prefix Map Type Description
es Default Prefix

Fortress Forever Fortress Forever

Prefix Map Type Description
ff Default Prefix

Garry's Mod Garry's Mod

Prefix Map Type Description
Official
gm Default Prefix
gmdm Garry's Mod Deathmatch
mr Melon Racer
ifn Infection Unreleased test gamemode
ttt Trouble in Terrorist Town
ph Prophunt
Unofficial
rp Roleplay
sb Space Build
gms Stranded
zs Zombie Survival
fw Fort Wars
trash Trash Compactor
cinema Cinema

Gunman Chronicles Gunman Chronicles

Prefix Map Type Description
demo Gunman Chronicles demo
cinematic Cutscene
city ?
mayan ?
rust ?
west ?
rebar ?

Half-Life 2: Capture The Flag

Prefix Map Type Description
ctf Capture the Flag
dom Domination

Hidden: Source

Prefix Map Type Description
hdn Hidden
ovr Overrun

Insurgency Insurgency

Prefix Map Type Description
ins Default Prefix

Iron Grip: The Oppression

Prefix Map Type Description
ig Default Prefix

Jabroni Brawl: Episode 3 Jabroni Brawl: Episode 3

Prefix Map Type Description
jb_ Default Prefix
jb3_ Unoffical Alternative Prefix For distinguishing from mounted Jailbreak maps from other games

Jailbreak

Prefix Map Type Description
jb Default Prefix
Note.pngNote: Jailbreak appears to be defunct. None of the download links work.

Natural Selection

Prefix Map Type Description
ns Default Prefix
co Combat

Obsidian Conflict

Prefix Map Type Description
oc Default Prefix
oc_vs PvP

SiN Episodes SiN Episodes

Prefix Map Type Description
se1 Default Prefix Used by all of the singleplayer campaign maps in the game.
arena Arena Maps Arena maps are where the player has to survive for as long as possible against infinite spawning enemies.

Sourceforts

Prefix Map Type Description
sf Default Prefix
Confirm: This mod may need to be deleted. The page is a stub, and the links don't work.

The Specialists

Prefix Map Type Description
ts Default Prefix

Sven Co-op Sven Co-op

Prefix Map Type Description
sc Default Prefix Older Sven Co-op maps tend not to have prefixes, but, to stop confusion with third-party single player levels and original Half-Life multiplayer add-ons, this prefix has come into use.

Synergy Synergy

Prefix Map Type Description
syn Default Prefix

Vampire: The Masquerade – Bloodlines Vampire: The Masquerade – Bloodlines

Prefix Map Type Description
ch Chinatown Singleplayer Chinatown based maps
hw Hollywood Singleplayer Hollywood based maps
la Los Angeles Singleplayer Los Angeles based maps
sm Santa Monica Singleplayer Santa Monica based maps
sp Story Singleplayer storyline-related maps

Zombie Master

Prefix Map Type Description
zm Default Prefix

Zombie Panic and Zombie Panic! Source Zombie Panic! Source

Prefix Map Type Description
zps Survival
zpo Objective Mode
zph Hardcore
zpa Arena

Unclassified prefixes

Prefix Map Type Description
jp_ ?
kz_ Climbing/jumping
nrp_ ?
proto_ Prototype map
rwp_ ?
sa_ Snipers Alley
sdk_ SourceSDK example map
test_ Test map
perftest_ Performance Test map
zoo_ Object Gallery

Thematic

Prefix Map Type Description
killbox Killbox (DM) Map consisting of at least one box-shaped arena.