Map prefixes and suffixes: Difference between revisions
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{{ | {{LanguageBar}} | ||
Common traditional naming conventions for maps for many {{ | |||
Common traditional naming conventions for maps for many {{gldsrc|4.1}} and {{src|4.1}} games use a small prefix (often two or three letters) followed by an underscore at the beginning of the map name. For example, {{code|de_dust}}, where "de_" is the prefix and "dust" is the map name. In addition, some custom maps are marked with unofficial prefixes, either to denote its nature or to brand it. | |||
Suffixes are also used, albeit less frequently, to denote variation or additional information about a map. For example, {{czero|4.1}} maps are given the "_cz" suffix, to distinguish them from maps that also work in {{cs|4.1|nt=0}} (ex: {{code|de_dust_cz}} vs. {{code|de_dust}}), and many {{dods|4.1}} and {{tf2|4.1}} maps that use dev textures are suffixed (or {{w|Interfix|interfixed}}) with "orange". | Suffixes are also used, albeit less frequently, to denote variation or additional information about a map. For example, {{czero|4.1}} maps are given the "_cz" suffix, to distinguish them from maps that also work in {{cs|4.1|nt=0}} (ex: {{code|de_dust_cz}} vs. {{code|de_dust}}), and many {{dods|4.1}} and {{tf2|4.1}} maps that use dev textures are suffixed (or {{w|Interfix|interfixed}}) with "orange". | ||
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==Official Games== | ==Official Games== | ||
==={{cs|4}}, {{cscz|4}}, {{czds|4}}, {{css|4}}, | ==={{cs|4}}, {{cscz|4}}, {{czds|4}}, {{css|4}}, {{csgo|4}}, {{cs2|4}}=== | ||
{| class=standard-table | style=width:100% | {| class=standard-table | style=width:100% | ||
! width=50px | Prefix | ! width=50px | Prefix | ||
Line 13: | Line 14: | ||
! Description | ! Description | ||
|- | |- | ||
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Official ( | | colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Official (all games) | ||
|- | |- | ||
| | | align=center | cs_ | ||
| align=center | [[Creating a Classic Counter-Strike Map| Hostage Rescue]] | | align=center | [[Creating a Classic Counter-Strike Map| Hostage Rescue]] | ||
| In {{csgo| 2| nt=1}}, maps with this prefix will show '''Hostage Scenario Mission''' in the loading screen. | | It is an abbreviation of Counter-Strike due to it being the first mode added, it was not changed after other modes were added.<br>In {{csgo| 2| nt=1}}, maps with this prefix will show '''Hostage Scenario Mission''' in the loading screen. | ||
|- | |- | ||
| | | align=center | de_ | ||
| align=center | [[Creating a Classic Counter-Strike Map| Bomb Defusal]] | | align=center | [[Creating a Classic Counter-Strike Map| Bomb Defusal]] | ||
| In {{csgo| 2| nt=1}}, maps with this prefix will show '''Bomb Scenario Mission''' in the loading screen. The same prefix is used for {{csgo mode| Demo}} and {{csgo mode| Wingman}}. | | In {{csgo| 2| nt=1}}, maps with this prefix will show '''Bomb Scenario Mission''' in the loading screen. The same prefix is used for {{csgo mode| Demo}} and {{csgo mode| Wingman}}. | ||
|- | |- | ||
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Official ({{cs|4}}, {{cscz | | colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Official ({{cs|4}}, and {{cscz|4}}) | ||
|- | |- | ||
| | | align=center | as_ | ||
| align=center | Assasination | | align=center | Assasination | ||
| {{cs| 2| nt=1}} and [http://vipmod.punkassfraggers.com/ VIP Mod] only | | {{cs| 2| nt=1}} and [http://vipmod.punkassfraggers.com/ VIP Mod] only | ||
|- | |- | ||
| | | align=center | es_ | ||
| align=center | Terrorist Escape | | align=center | Terrorist Escape | ||
| Now defunct, originally official | | Now defunct, originally official | ||
|- | |- | ||
| | | align=center | tr_ | ||
| align=center | Training Maps | | align=center | Training Maps | ||
| Only official appearance in ''Counter-Strike'' 1.5 retail. | | Only official appearance in ''Counter-Strike'' 1.5 retail. | ||
|- | |- | ||
| | | align=center | _cz<br>(suffix) | ||
| align=center | | | align=center | Condition Zero | ||
| Used as a suffix by all maps from {{cscz| 2| nt=1}}, to distinguish them from their {{cs| 2| nt=1}} counterparts. | | Used as a suffix by all maps from {{cscz| 2| nt=1}}, to distinguish them from their {{cs| 2| nt=1}} counterparts. | ||
|- | |- | ||
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Official ({{czds|4}}) | | colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Official ({{czds|4}}) | ||
|- | |- | ||
| | | align=center | cz_ | ||
| align=center | Single-player campaign map | | align=center | Single-player campaign map | ||
| Used as a prefix by all maps from Deleted Scenes. | | Used as a prefix by all maps from Deleted Scenes. | ||
|- | |- | ||
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Official ({{csgo|4}}) | | colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Official ({{csgo|4}} and {{cs2|4}}) | ||
|- | |- | ||
| | | align=center | ar_ | ||
| align=center | {{csgo mode| Ar}} | | align=center | {{csgo mode| Ar}} | ||
| For game mode descriptions, see [[CS:GO Game Modes]]. | |||
|- | |- | ||
| | | colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Official ({{csgo|4}}) | ||
|- | |||
| align=center | coop_ | |||
| align=center | {{csgo mode| Coop}} | | align=center | {{csgo mode| Coop}} | ||
| rowspan=3| For game mode descriptions, see [[CS:GO Game Modes]]. | |||
|- | |- | ||
| | | align=center | dz_ | ||
| align=center | {{csgo mode| Dz}} | | align=center | {{csgo mode| Dz}} | ||
|- | |- | ||
| | | align=center | gd_ | ||
| align=center | {{csgo mode| Gd}} | | align=center | {{csgo mode| Gd}} | ||
|- | |||
| align=center | cp_ | |||
| align=center | Control Points | |||
| [[Vscript]]-driven game mode used as a demonstration for [[Counter-Strike:_Global_Offensive/Game_Modes/Custom|custom game modes]] for the [[Counter-Strike:_Global_Offensive/Authoring_Tools|CSGO SDK]]. Only officially released in compiled form via the Steam Workshop ([https://steamcommunity.com/sharedfiles/filedetails/?id=125528758 cp_dust2] and [https://steamcommunity.com/sharedfiles/filedetails/?id=125529224 cp_rooftop] | |||
|- | |||
| align=center | _se<br>(suffix) | |||
| align=center | Simplified Edition | |||
| Simplified version with pared-back visuals for competitive mode.<br>Deprecated in favor of making the main version of the map optimized for competitive. | |||
|- | |- | ||
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Unofficial | | colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Unofficial | ||
|- | |- | ||
| | | align=center | aim_ | ||
| align=center | Aim Arena | | align=center | Aim Arena | ||
| Has teams that are restricted to one class of weapon and have no objectives except to eliminate the opposing team. Emphasis is placed on player's aim. | | Has teams that are restricted to one class of weapon and have no objectives except to eliminate the opposing team. Emphasis is placed on player's aim. | ||
|- | |- | ||
| | | align=center | awp_ | ||
| align=center | AWP Arena | | align=center | AWP Arena | ||
| Restricts players to [[w:Accuracy International Arctic Warfare#AWP_(Arctic_Warfare_Police)| AWP]]s only | | Restricts players to [[w:Accuracy International Arctic Warfare#AWP_(Arctic_Warfare_Police)| AWP]]s only | ||
|- | |- | ||
| | | align=center | bhop_ | ||
| align=center | Bunny Hop Maps | | align=center | Bunny Hop Maps | ||
| | | | ||
|- | |- | ||
| | | align=center | cp_ | ||
| align=center | Control Points | | align=center | Control Points | ||
| | | Alternative version which relies upon map logic instead of vscript. | ||
|- | |- | ||
| | | align=center | csde_ | ||
| align=center | Hostage Rescue + Bomb Defusal | | align=center | Hostage Rescue + Bomb Defusal | ||
| Map containing both [[hostage_entity|hostages]] and [[func_bomb_target|bombsites]] | | Map containing both [[hostage_entity|hostages]] and [[func_bomb_target|bombsites]] | ||
|- | |- | ||
| | | align=center | df_ | ||
| align=center | Defenestration | | align=center | Defenestration | ||
| Variant of hostage mode where the hostages start near the CTs. Sometimes have a bombsite. Windows optional. | | Variant of hostage mode where the hostages start near the CTs, often with the [[func_hostage_rescue]] being accessed via falling or some other dramatic method. Sometimes have a bombsite. Windows optional. | ||
|- | |- | ||
| | | align=center | dm_ | ||
| align=center | Deathmatch Arena | | align=center | Deathmatch Arena | ||
| Used by deathmatch mods for {{cs| 2| nt=1}} and {{css| 2| nt=1}}. These maps are usually small and simple like "fy" maps but adapted in order to have multiple spawn points. | | Used by deathmatch mods for {{cs| 2| nt=1}} and {{css| 2| nt=1}}. These maps are usually small and simple like "fy" maps but adapted in order to have multiple spawn points. | ||
|- | |- | ||
| | | align=center | dr_ | ||
| align=center | | | align=center | Death Run | ||
| Race mod | | Race mod | ||
|- | |- | ||
| | | align=center | fy_ | ||
| align=center | Frag Yard / Fight Yard | | align=center | Frag Yard / Fight Yard | ||
| Map with an assortment of weapons spawning on the ground versus player inventory. | | Map with an assortment of weapons spawning on the ground versus player inventory. | ||
|- | |- | ||
| | | align=center | fun_ | ||
| align=center | Fun Map | | align=center | Fun Map | ||
| Map with some strange objectives, contraptions or other mysterious things. | | Map with some strange objectives, contraptions or other mysterious things. | ||
|- | |- | ||
| | | align=center | mg_ | ||
| align=center | Minigames | | align=center | Minigames | ||
| Mostly obstacle courses and maps that feature a wide selection of smaller games. | | Mostly obstacle courses and maps that feature a wide selection of smaller games. | ||
|- | |- | ||
| | | align=center | gg_ | ||
| align=center | Gun Game (Original Arms Race) | | align=center | Gun Game (Original Arms Race) | ||
| The only objective on this map is to kill the other team. You can level up to get better guns. | | The only objective on this map is to kill the other team. You can level up to get better guns. | ||
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| height=20px align=center | nade_ | | height=20px align=center | nade_ | ||
|- | |- | ||
| | | align=center | hg_ | ||
| align=center | Hunger Games | | align=center | Hunger Games | ||
| Usually big maps with weapons scattered around the arena. Last man standing wins the round. | | Usually big maps with weapons scattered around the arena. Last man standing wins the round. | ||
|- | |- | ||
| | | align=center | ka_ | ||
| align=center | Knife Arena | | align=center | Knife Arena | ||
| Restricts players to knives only. | | Restricts players to knives only. | ||
|- | |- | ||
| | | align=center | kz_ | ||
| align=center | Kreedz Climbing | | align=center | Kreedz Climbing | ||
| | | | ||
|- | |- | ||
| | | align=center | pa_ | ||
| align=center | Prepared Assault | | align=center | Prepared Assault | ||
| | | | ||
|- | |- | ||
| | | align=center | jb_ | ||
| align=center | Jailbreak | | align=center | Jailbreak | ||
| | | | ||
|- | |- | ||
| | | align=center | rp_ | ||
| align=center | Roleplaying | | align=center | Roleplaying | ||
| Mod only available on community servers. | | Mod only available on community servers. | ||
|- | |- | ||
| | | align=center | surf_ | ||
| align=center | Surf Maps | | align=center | Surf Maps | ||
| Surf Maps | | Surf Maps | ||
|- | |- | ||
| | | align=center | texture | ||
| align=center | Secondary prefix | | align=center | Secondary prefix | ||
| Denotes a map that only uses ''dev'' textures. | | Denotes a map that only uses ''dev'' textures. | ||
|- | |- | ||
| | | align=center | wm_ | ||
| align=center rowspan=2 | {{csgo mode|Wingman}} | |||
| rowspan=2| Unofficial prefixes to differentiate from standard Defuse maps. | |||
|- | |||
| align=center | wg_ | |||
|- | |||
| align=center | ze_ | |||
| align=center | Zombie Escape | | align=center | Zombie Escape | ||
| Zombie mod escape maps (unofficial gamemode) | | Zombie mod escape maps (unofficial gamemode) | ||
|- | |- | ||
| | | align=center | zm_ | ||
| align=center | Zombie Mod | | align=center | Zombie Mod | ||
| Zombie mod barricade maps (unofficial gamemode) | | Zombie mod barricade maps (unofficial gamemode) | ||
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! Description | ! Description | ||
|- | |- | ||
| | | align=center | dod_ | ||
| align=center | Default Prefix | | align=center | Default Prefix | ||
| Territorial Control (Control Points) and Detonation modes | | Territorial Control (Control Points) and Detonation modes | ||
|- | |- | ||
| | | align=center | para_ | ||
| align=center | Para Maptype | | align=center | Para Maptype | ||
| Paratrooper mode. Players cannot respawn until the end of the round, like in Counter-Strike.<br>Last seen in {{dod| 3.1}} beta 3.1; existing para maps were reworked for standard | | Paratrooper mode. Players cannot respawn until the end of the round, like in Counter-Strike.<br>Last seen in {{dod| 3.1}} beta 3.1; existing para maps were reworked for standard | ||
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! Description | ! Description | ||
|- | |- | ||
| | | align=center | asi | ||
| align=center | Default Prefix | | align=center | Default Prefix | ||
| | | | ||
|- | |- | ||
| | | align=center | jac# | ||
| align=center | Jacob's Rest | | align=center | Jacob's Rest | ||
| Second prefix assigned to the above. Used in missions, where the hashtag defines a number for the Jacob's Rest campaign. | | Second prefix assigned to the above. Used in missions, where the hashtag defines a number for the Jacob's Rest campaign. | ||
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! Description | ! Description | ||
|- | |- | ||
| | | align=center | dmc_ | ||
| align=center | Default Prefix | | align=center | Default Prefix | ||
| This is the default prefix for all maps in Deathmatch Classic. | | This is the default prefix for all maps in Deathmatch Classic, except DCDM5 and P_SE_3. | ||
|} | |} | ||
==={{hl|4}} and {{hls|4}}=== | ==={{hl|4}} and {{hls|4}}=== | ||
The campaign maps in Half-Life are labeled {{code|c#a#*}}, wherein {{code|c}} is "chapter" and {{code|a}} is "act". The "acts" line up with the in-game chapters. | |||
{| class=standard-table | style=width:100% | {| class=standard-table | style=width:100% | ||
! width=50px | Prefix | ! width=50px | Prefix | ||
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! Description | ! Description | ||
|- | |- | ||
| | | align=center | c0 | ||
| align=center | Chapter 0 | | align=center | Chapter 0 | ||
| Train Ride | | Train Ride | ||
|- | |- | ||
| | | align=center | c1 | ||
| align=center | Chapter 1 | | align=center | Chapter 1 | ||
| Black Mesa Sectors | | Black Mesa Sectors | ||
|- | |- | ||
| | | align=center | c2 | ||
| align=center | Chapter 2 | | align=center | Chapter 2 | ||
| Black Mesa Trainride | | Black Mesa Trainride | ||
|- | |- | ||
| | | align=center | c3 | ||
| align=center | Chapter 3 | | align=center | Chapter 3 | ||
| Black Mesa Outside | | Black Mesa Outside | ||
|- | |- | ||
| | | align=center | c4 | ||
| align=center | Chapter 4 | | align=center | Chapter 4 | ||
| Xen | | Xen | ||
|- | |- | ||
| | | align=center | c5 | ||
| align=center | Chapter 5 | | align=center | Chapter 5 | ||
| Ending | | Ending | ||
|- | |- | ||
| | | align=center | t0 | ||
| align=center | Training | | align=center | Training | ||
| Training Maps | | Training Maps | ||
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| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Unofficial | | colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Unofficial | ||
|- | |- | ||
| | | align=center | dm_ | ||
| align=center | Deathmatch | | align=center | Deathmatch | ||
| Deathmatch Maps (unofficial prefix for custom maps) | | Deathmatch Maps (unofficial prefix for custom maps) | ||
|} | |} | ||
{{note| The vanilla deathmatch maps do not have any prefixes.}} | {{note|The vanilla deathmatch maps do not have any prefixes.}} | ||
==={{uplink|4}}=== | ==={{uplink|4}}=== | ||
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! Description | ! Description | ||
|- | |- | ||
| | | align=center | hldemo | ||
| align=center | Half-Life Uplink maps | | align=center | Half-Life Uplink maps | ||
| Maps made specifically for Half-Life Uplink (being the demo for Half-Life). | | Maps made specifically for Half-Life Uplink (being the demo for Half-Life). | ||
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! Description | ! Description | ||
|- | |- | ||
| | | align=center | ba | ||
| align=center | Default Prefix | | align=center | Default Prefix | ||
| This is the default prefix for all of the game's maps. | | This is the default prefix for all of the game's maps. | ||
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! Description | ! Description | ||
|- | |- | ||
| | | align=center | of | ||
| align=center | Default Prefix | | align=center | Default Prefix | ||
| | | | ||
|- | |- | ||
| | | align=center | op4cp | ||
| align=center | Capture Point | | align=center | Capture Point | ||
| | | | ||
|- | |- | ||
| | | align=center | op4ctf | ||
| align=center | Capture The Flag | | align=center | Capture The Flag | ||
| | | | ||
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! Description | ! Description | ||
|- | |- | ||
| | | align=center | ht | ||
| align=center | Default Prefix | | align=center | Default Prefix | ||
|- | |- | ||
| | | align=center | dy | ||
| align=center | Default Prefix | | align=center | Default Prefix | ||
| Prefix for maps on the PC ported version. | | Prefix for maps on the PC ported version. | ||
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! Description | ! Description | ||
|- | |- | ||
| | | align=center | d1 | ||
| align=center | Day One | | align=center | Day One | ||
| Used in {{hl2| 2}} singleplayer campaign for "Day One" of the story.<br>[[Point Insertion]] to [[Ravenholm| "We don't go to Ravenholm..."]]. | | Used in {{hl2| 2}} singleplayer campaign for "Day One" of the story.<br>[[Point Insertion]] to [[Ravenholm| "We don't go to Ravenholm..."]]. | ||
|- | |- | ||
| | | align=center | d2 | ||
| align=center | Day Two | | align=center | Day Two | ||
| Used in {{hl2| 2}} singleplayer campaign for "Day Two" of the story.<br>[[Highway 17]] to [[Entanglement]]. Also used by {{lostcoast| 2| nt=0}}. | | Used in {{hl2| 2}} singleplayer campaign for "Day Two" of the story.<br>[[Highway 17]] to [[Entanglement]]. Also used by {{lostcoast| 2| nt=0}}. | ||
|- | |- | ||
| | | align=center | d3 | ||
| align=center | Day Three | | align=center | Day Three | ||
| Used in {{hl2| 2}} singleplayer campaign for "Day Three" of the story.<br>[[Entanglement| Entanglement (continued)]] to [[Dark Energy]]. | | Used in {{hl2| 2}} singleplayer campaign for "Day Three" of the story.<br>[[Entanglement| Entanglement (continued)]] to [[Dark Energy]]. | ||
|- | |- | ||
| | | align=center | ep1 | ||
| align=center | Episode 1 | | align=center | Episode 1 | ||
| Used in {{hl2ep1| 2}} singleplayer campaign maps. | | Used in {{hl2ep1| 2}} singleplayer campaign maps. | ||
|- | |- | ||
| | | align=center | ep2 | ||
| align=center | Episode 2 | | align=center | Episode 2 | ||
| Used in {{hl2ep2| 2}} singleplayer campaign maps. | | Used in {{hl2ep2| 2}} singleplayer campaign maps. | ||
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| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Official | | colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Official | ||
|- | |- | ||
| | | align=center | dm_ | ||
| align=center | Deathmatch | | align=center | Deathmatch | ||
| Default prefix, used by all vanilla maps except {{cow|halls3}}. | | Default prefix, used by all vanilla maps except {{cow|halls3}}. | ||
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| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Unofficial | | colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Unofficial | ||
|- | |- | ||
| | | align=center | tdm_ | ||
| align=center | Team Deathmatch | | align=center | Team Deathmatch | ||
| Used for maps that are designed specifically for Team Deathmatch, and may or may not | | Used for maps that are designed specifically for Team Deathmatch, and may or may not have proper spawns for free-for-all deathmatch. | ||
|- | |- | ||
| | | align=center | js_ | ||
| align=center | Coop and Puzzles | | align=center | Coop and Puzzles | ||
| Used for coop and puzzle maps | | Used for coop and puzzle maps | ||
|- | |- | ||
| | | align=center | coop_ | ||
| align=center | Coop | | align=center | Coop | ||
| Used for Coop maps | | Used for Coop maps | ||
|- | |- | ||
| | | align=center | puzzle_ | ||
| align=center | Puzzle | | align=center | Puzzle | ||
| Used for puzzle maps | | Used for puzzle maps | ||
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| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Unofficial | | colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Unofficial | ||
|- | |- | ||
| | | align=center | dm_ | ||
| align=center | Deathmatch | | align=center | Deathmatch | ||
| rowspan=2 | Deathmatch Maps (unofficial prefixes for custom maps) | | rowspan=2 | Deathmatch Maps (unofficial prefixes for custom maps) | ||
|- | |- | ||
| | | align=center | dms_ | ||
| align=center | Deathmatch Source | | align=center | Deathmatch Source | ||
|} | |} | ||
{{note| The vanilla maps do not have any prefixes.}} | {{note| The vanilla maps do not have any prefixes.}} | ||
==={{l4d | ==={{l4d|4}}=== | ||
{| class=standard-table | style=width:100% | {| class=standard-table | style=width:100% | ||
! width=50px | Prefix | ! width=50px | Prefix | ||
Line 380: | Line 399: | ||
! Description | ! Description | ||
|- | |- | ||
| | | align=center | l4d | ||
| align=center | Co-op | | align=center | Co-op | ||
| Storyline based gameplay | | Storyline based gameplay | ||
|- | |- | ||
| | | align=center | l4d_sv | ||
| align=center | Survival | | align=center | Survival | ||
| | | | ||
|- | |- | ||
| | | align=center | l4d_vs | ||
| align=center | Versus | | align=center | Versus | ||
| | | | ||
|} | |||
==={{l4d2|4}}=== | |||
{| class=standard-table | style=width:100% | |||
! width=50px | Prefix | |||
! width=250px | Map Type | |||
! Description | |||
|- | |- | ||
| | | align=center | c#m# | ||
| align=center | Campaign #, Mission # | | align=center | Campaign #, Mission # | ||
| | | | ||
Line 403: | Line 429: | ||
! Description | ! Description | ||
|- | |- | ||
| | | align=center | testchmb | ||
| align=center | Test Chambers | | align=center | Test Chambers | ||
| Early levels ''(Test chambers 1-19)'' | | Early levels ''(Test chambers 1-19)'' | ||
|- | |- | ||
| | | align=center | escape | ||
| align=center | Facility Escape | | align=center | Facility Escape | ||
| | | | ||
Line 418: | Line 444: | ||
! Description | ! Description | ||
|- | |- | ||
| | | align=center | sp_a1 | ||
| align=center | Single Player Maps (Act 1) | | align=center | Single Player Maps (Act 1) | ||
| | | | ||
|- | |- | ||
| | | align=center | sp_a2 | ||
| align=center | Single Player Maps (Act 2) | | align=center | Single Player Maps (Act 2) | ||
| | | | ||
|- | |- | ||
| | | align=center | sp_a3 | ||
| align=center | Single Player Maps (Act 3) | | align=center | Single Player Maps (Act 3) | ||
| | | | ||
|- | |- | ||
| | | align=center | sp_a4 | ||
| align=center | Single Player Maps (Act 4) | | align=center | Single Player Maps (Act 4) | ||
| | | | ||
|- | |- | ||
| | | align=center | mp_coop | ||
| align=center | Coop Maps | | align=center | Coop Maps | ||
| | | | ||
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! Description | ! Description | ||
|- | |- | ||
| | | align=center | rc_ | ||
| align=center | Default Prefix | | align=center | Default Prefix | ||
| | | | ||
Line 459: | Line 485: | ||
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Unofficial | | colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Unofficial | ||
|- | |- | ||
| | | align=center | conc_ | ||
| align=center | Concussion | | align=center | Concussion | ||
| Using concussion grenades to do a climb/jump sort of map. | | Using concussion grenades to do a climb/jump sort of map. | ||
Line 473: | Line 499: | ||
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Official | | colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Official | ||
|- | |- | ||
| | | align=center | arena_ | ||
| align=center | {{tfwiki|Arena}} | | align=center | {{tfwiki|Arena}} | ||
| Added with the August 19, 2008 update. Kill the entire enemy team, or capture the point once it unlocks. | | Added with the August 19, 2008 update. Kill the entire enemy team, or capture the point once it unlocks. | ||
|- | |- | ||
| | | align=center | cp_ | ||
| align=center | {{tfwiki|Control_Point_(game_mode)|Control Points}} | | align=center | {{tfwiki|Control_Point_(game_mode)|Control Points}} | ||
| Original Shipping Map Type. Two main variants. One ({{tfwiki|Control_Point_(game_mode)#Symmetric|"5CP"}}) gives each team two capture points, with a third one in the center. These points can be captured by standing on them for a certain amount of time if your team controls all points closer to your spawn; the game is won when one team captures all five points. The second variant ({{tfwiki|Control_Point_(game_mode)#Attack.2FDefend|"Attack/Defend"}}) starts out with the BLU team locked in spawn and RED team controlling all points. After a brief setup period, BLU must capture all the points before time runs out, or else RED wins. | | Original Shipping Map Type. Two main variants. One ({{tfwiki|Control_Point_(game_mode)#Symmetric|"5CP"}}) gives each team two capture points, with a third one in the center. These points can be captured by standing on them for a certain amount of time if your team controls all points closer to your spawn; the game is won when one team captures all five points. The second variant ({{tfwiki|Control_Point_(game_mode)#Attack.2FDefend|"Attack/Defend"}}) starts out with the BLU team locked in spawn and RED team controlling all points. After a brief setup period, BLU must capture all the points before time runs out, or else RED wins. | ||
|- | |- | ||
| | | align=center | ctf_ | ||
| align=center | {{tfwiki|Capture the Flag}} | | align=center | {{tfwiki|Capture the Flag}} | ||
| Original Shipping Map Type. Grab the enemy flag from the base, bring it back to your base, repeat as necessary (usually twice). Capturing a flag rewards your entire team with a brief damage boost. | | Original Shipping Map Type. Grab the enemy flag from the base, bring it back to your base, repeat as necessary (usually twice). Capturing a flag rewards your entire team with a brief damage boost. | ||
|- | |- | ||
| | | align=center | pl_ | ||
| align=center | {{tfwiki|Payload}} | | align=center | {{tfwiki|Payload}} | ||
| Added with the April 29, 2008 update. Like the aforementioned "Attack/Defend" variant of Control Points, except rather than capturing control points, the BLU team must push a cart along a track. Essentially an escort mode. | | Added with the April 29, 2008 update. Like the aforementioned "Attack/Defend" variant of Control Points, except rather than capturing control points, the BLU team must push a cart along a track. Essentially an escort mode. | ||
|- | |- | ||
| | | align=center | tc_ | ||
| align=center | {{tfwiki|Territorial Control}} | | align=center | {{tfwiki|Territorial Control}} | ||
| Original Shipping Map Type. A series of small, semi-random "stages" with one control point owned by each side. Capturing the enemy point ends the stage and pushes them back, allowing you to attack their next point. A team wins when they capture all points on a map. There's only one official TC map, <code>tc_hydro</code>. | | Original Shipping Map Type. A series of small, semi-random "stages" with one control point owned by each side. Capturing the enemy point ends the stage and pushes them back, allowing you to attack their next point. A team wins when they capture all points on a map. There's only one official TC map, <code>tc_hydro</code>. | ||
|- | |- | ||
| | | align=center | plr_ | ||
| align=center | {{tfwiki|Payload#Payload_Race|Payload Race}} | | align=center | {{tfwiki|Payload#Payload_Race|Payload Race}} | ||
| Added with the May 21, 2009 update. Like Payload, except ''both'' teams have a cart to push, and instead of one team owning the points at the start, each team has a different set of points they must capture. | | Added with the May 21, 2009 update. Like Payload, except ''both'' teams have a cart to push, and instead of one team owning the points at the start, each team has a different set of points they must capture. | ||
|- | |- | ||
| | | align=center | koth_ | ||
| align=center | {{tfwiki|King of the Hill}} | | align=center | {{tfwiki|King of the Hill}} | ||
| Added with the August 13, 2009 update. Each team has a timer that starts counting down when they capture the single control point. The other team can stop this timer by taking the point from them, which starts their own timer in turn. A team wins when their timer reaches 0. | | Added with the August 13, 2009 update. Each team has a timer that starts counting down when they capture the single control point. The other team can stop this timer by taking the point from them, which starts their own timer in turn. A team wins when their timer reaches 0. | ||
|- | |- | ||
| | | align=center | tr_ | ||
| align=center | {{tfwiki|Training_Mode|Training}} | | align=center | {{tfwiki|Training_Mode|Training}} | ||
| Added with the Mac update. For training maps. | | Added with the Mac update. For training maps. | ||
|- | |- | ||
| | | align=center | sd_ | ||
| align=center | {{tfwiki|Special_Delivery_(game_mode)|Special Delivery}} | | align=center | {{tfwiki|Special_Delivery_(game_mode)|Special Delivery}} | ||
| Added with the Pyromania update. Like Capture the Flag, except there's only one "flag" and one destination, both of which are neutral. | | Added with the Pyromania update. Like Capture the Flag, except there's only one "flag" and one destination, both of which are neutral. | ||
|- | |- | ||
| | | align=center | mvm_ | ||
| align=center | {{tfwiki|Mann vs. Machine}} | | align=center | {{tfwiki|Mann vs. Machine}} | ||
| Added with the MVM update. A player-versus-environment mode where a team must cooperate to hold off sucessive hordes of robots. | | Added with the MVM update. A player-versus-environment mode where a team must cooperate to hold off sucessive hordes of robots. | ||
|- | |- | ||
| | | align=center | rd_ | ||
| align=center | {{tfwiki|Robot Destruction}} | | align=center | {{tfwiki|Robot Destruction}} | ||
| Not yet officially released. Like Capture the Flag, except instead of bringing back a flag, you must destroy robots in their base and pick up the "cores" they drop. A team wins when they pick up enough cores, but the other team can win by sneaking into their base and stealing from their core vault. | | Not yet officially released. Like Capture the Flag, except instead of bringing back a flag, you must destroy robots in their base and pick up the "cores" they drop. A team wins when they pick up enough cores, but the other team can win by sneaking into their base and stealing from their core vault. | ||
|- | |- | ||
| | | align=center | pd_ | ||
| align=center | {{tfwiki|Player Destruction}} | | align=center | {{tfwiki|Player Destruction}} | ||
| Added in the Invasion community update. The two teams duel each other, gaining pickups upon killing enemies. At regular intervals, a deposit point will temporarily become available where either team can turn their pickups in. A team wins after depositing a certain number of pickups. | | Added in the Invasion community update. The two teams duel each other, gaining pickups upon killing enemies. At regular intervals, a deposit point will temporarily become available where either team can turn their pickups in. A team wins after depositing a certain number of pickups. | ||
|- | |- | ||
| | | align=center | pass_ | ||
| align=center | {{tfwiki|PASS_Time|PASS Time}} | | align=center | {{tfwiki|PASS_Time|PASS Time}} | ||
| Added with the Meet Your Match update. A deadly game of soccer-hockey-basketball. | | Added with the Meet Your Match update. A deadly game of soccer-hockey-basketball. | ||
|- | |- | ||
| | | align=center | vsh_ | ||
| align=center | {{tfwiki|VS Saxton Hale Mode|VS Saxton Hale}} | | align=center | {{tfwiki|VS Saxton Hale Mode|VS Saxton Hale}} | ||
| Added with the Summer 2023 update. [[Vscript]]-based version of the {{tfwiki|VS Saxton Hale Mode (custom mode)|custom sourcemod gamemode of the same name}}. | | Added with the Summer 2023 update. [[Vscript]]-based version of the {{tfwiki|VS Saxton Hale Mode (custom mode)|custom sourcemod gamemode of the same name}}. | ||
|- | |||
| align=center | zi_ | |||
| align=center | {{tfwiki|Zombie Infection|Zombie Infection}} | |||
| Added with the Halloween 2023 update. RED team (Humans or Survivors) fight to survive against the undead hordes of BLU team Zombies. | |||
|- | |- | ||
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Unofficial | | colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Unofficial | ||
|- | |- | ||
| | | align=center | ccp_ | ||
| align=center | [[Cyclic Capture Points]] | | align=center | [[Cyclic Capture Points]] | ||
| | | | ||
|- | |- | ||
| | | align=center | db_ | ||
| align=center | Dodgeball | | align=center | Dodgeball | ||
| | | | ||
|- | |- | ||
| height=20px align=center | | | height=20px align=center | dm_ | ||
| rowspan=2 align=center | Deathmatch | | rowspan=2 align=center | Deathmatch | ||
| rowspan=2| | | rowspan=2| | ||
|- | |- | ||
| height=20px align=center | | | height=20px align=center | duel_ | ||
|- | |- | ||
| | | align=center | dom_ | ||
| align=center | [[TF2/Domination Gametype|Domination]] | | align=center | [[TF2/Domination Gametype|Domination]] | ||
| | | | ||
|- | |- | ||
| | | align=center | es_ | ||
| align=center | Escort | | align=center | Escort | ||
| | | | ||
|- | |- | ||
| height=20px align=center | | | height=20px align=center | jump_ | ||
| rowspan=2 align=center | Rocket Jumping | | rowspan=2 align=center | Rocket Jumping | ||
| rowspan=2| Jump maps (rocket or sticky jumping). Fun skill maps that have little or no competitive fighting, but rather are for players to practice using Soldier or Demoman classes, using their explosive weaponry to propel themselves to difficult heights, or through difficult obstacles. (Examples include: rj_rocketeer, JUMP_HOBO) | | rowspan=2| Jump maps (rocket or sticky jumping). Fun skill maps that have little or no competitive fighting, but rather are for players to practice using Soldier or Demoman classes, using their explosive weaponry to propel themselves to difficult heights, or through difficult obstacles. (Examples include: rj_rocketeer, JUMP_HOBO) | ||
|- | |- | ||
| height=20px align=center | | | height=20px align=center | rj_ | ||
|- | |- | ||
| height=20px align=center | | | height=20px align=center | kotf_ | ||
| rowspan=2 align=center | King of the Flag | | rowspan=2 align=center | King of the Flag | ||
| rowspan=2| The intel must be held for an allotted amount of time for a successful capture. Only one flag. | | rowspan=2| The intel must be held for an allotted amount of time for a successful capture. Only one flag. | ||
This mode is sometimes referred to as 'Hold the Flag' (htf). | This mode is sometimes referred to as 'Hold the Flag' (htf). | ||
|- | |- | ||
| height=20px align=center | | | height=20px align=center | ktf_ | ||
|- | |- | ||
| | | align=center | melee | ||
| align=center |- | | align=center |- | ||
| Melee only map | | Melee only map | ||
|- | |- | ||
| | | align=center | sniper | ||
| align=center |- | | align=center |- | ||
| Sniper only/preferred map | | Sniper only/preferred map | ||
Line 576: | Line 606: | ||
| height=20px align=center | toy | | height=20px align=center | toy | ||
| rowspan=2 align=center |- | | rowspan=2 align=center |- | ||
| rowspan=2| Players are small compared to the level scale | | rowspan=2| Players are small compared to the level scale. Example: {{tfwiki|Sandcastle|cp_degrootkeep_rats}} | ||
|- | |- | ||
| height=20px align=center | rats | | height=20px align=center | rats | ||
|- | |- | ||
| | | align=center | rc_ | ||
| align=center | Random Capturepoints | | align=center | Random Capturepoints | ||
| Capture Point match where the points are randomly assigned | | Capture Point match where the points are randomly assigned | ||
|- | |- | ||
| | | align=center | vip_ | ||
| align=center | Hunted map | | align=center | Hunted map | ||
| Hunted map, to be used with the [[TF2/Hunted_Gametype| Hunted]] mod | | Hunted map, to be used with the [[TF2/Hunted_Gametype| Hunted]] mod | ||
|- | |- | ||
| | | align=center | core_ | ||
| align=center | Core Destruction | | align=center | Core Destruction | ||
| Must destroy the primary core to win the round. | | Must destroy the primary core to win the round. | ||
|- | |- | ||
| | | align=center | surf_ | ||
| align=center | Surfing map | | align=center | Surfing map | ||
| Players strafe into angled surfaces, exploiting the game's physics to reach high speeds. Servers require an increased "sv_airaccelerate" value, ususally 100 or 150. Maps may be played as cp, ctf, dm, arena, or skill. (skill-surf simply being a challenging map that involves no deathmatch). | | Players strafe into angled surfaces, exploiting the game's physics to reach high speeds. Servers require an increased "sv_airaccelerate" value, ususally 100 or 150. Maps may be played as cp, ctf, dm, arena, or skill. (skill-surf simply being a challenging map that involves no deathmatch). | ||
|- | |- | ||
| | | align=center | ph_ | ||
| align=center | Prophunt | | align=center | Prophunt | ||
| Red team is turned into various props, and given an amount of time to hide around the map. Blue team must find them all before the round ends. Usually when there is one prop left alive, they are given their weapons back and Blue team is coated with Jarate. To be used with the Prophunt (Hide and Seek) mod. | | Red team is turned into various props, and given an amount of time to hide around the map. Blue team must find them all before the round ends. Usually when there is one prop left alive, they are given their weapons back and Blue team is coated with Jarate. To be used with the Prophunt (Hide and Seek) mod. | ||
|- | |- | ||
| | | align=center | vsh_ | ||
| align=center | VS Saxton Hale | | align=center | VS Saxton Hale | ||
| VS Saxton Hale, used with the {{tfwiki|VS Saxton Hale Mode (custom mode)|Versus Saxton Hale}} mod and the {{tfwiki|Freak_Fortress_2|Freak Fortress}} mod. | | VS Saxton Hale, used with the {{tfwiki|VS Saxton Hale Mode (custom mode)|Versus Saxton Hale}} mod and the {{tfwiki|Freak_Fortress_2|Freak Fortress}} mod. | ||
Also used by the official [[vscript]]-based {{tfwiki|VS Saxton Hale Mode|gamemode of the same name}}. | Also used by the official [[vscript]]-based {{tfwiki|VS Saxton Hale Mode|gamemode of the same name}}. | ||
|- | |- | ||
| | | align=center | pf_ | ||
| align=center | Parkour Fortress | | align=center | Parkour Fortress | ||
| Used with the [http://items.mechatheslag.net/play.php Slag Gaming Parkour Fortress] mod. | | Used with the [http://items.mechatheslag.net/play.php Slag Gaming Parkour Fortress] mod. | ||
|- | |- | ||
| | | align=center | dr_ | ||
| align=center | {{tfwiki|Death_Run|Deathrun}} | | align=center | {{tfwiki|Death_Run|Deathrun}} | ||
| Red team must survive a course of map-based traps activated by a singular player on Blue team. Used with either VSH or a similar mod. | | Red team must survive a course of map-based traps activated by a singular player on Blue team. Used with either VSH or a similar mod. | ||
|- | |- | ||
| | | align=center | mge_ | ||
| align=center | My Gaming Edge | | align=center | My Gaming Edge | ||
| One-on-one deathmatch with the {{tfwiki|MGE_Mod|"My Gaming Edge"}} mod | | One-on-one deathmatch with the {{tfwiki|MGE_Mod|"My Gaming Edge"}} mod | ||
|- | |- | ||
| | | align=center | td_ | ||
| align=center | Tower Defense | | align=center | Tower Defense | ||
| | | | ||
|- | |- | ||
| | | align=center | achievement | ||
| align=center | Achievement Idle | | align=center | Achievement Idle | ||
| | | | ||
|- | |- | ||
| | | align=center | fw_ | ||
| align=center | Fort Wars | | align=center | Fort Wars | ||
| | | | ||
|- | |- | ||
| height=20px align=center | | | height=20px align=center | ba_ | ||
| rowspan=2 align=center | Jail Break | | rowspan=2 align=center | Jail Break | ||
| rowspan=2| | | rowspan=2| | ||
|- | |- | ||
| height=20px align=center | | | height=20px align=center | jail_ | ||
|- | |- | ||
| | | align=center | slender_ | ||
| align=center | Slender Fortress | | align=center | Slender Fortress | ||
| | | | ||
|- | |- | ||
| | | align=center | sb_ | ||
| align=center | Smash Fortress | | align=center | Smash Fortress | ||
| | | | ||
|- | |- | ||
| | | align=center | zf_ | ||
| align=center | Zombie Fortress | | align=center | Zombie Fortress | ||
| | | | ||
|- | |- | ||
| | | align=center | szf_ | ||
| align=center | Super Zombie Fortress | | align=center | Super Zombie Fortress | ||
| | | | ||
|- | |- | ||
| | | align=center | zom_ | ||
| align=center | Zombie Mod | | align=center | Zombie Mod | ||
| | | | ||
|- | |- | ||
| | | align=center | tf2ware_ | ||
| align=center | Team Fortress 2 Ware | | align=center | Team Fortress 2 Ware | ||
| | | | ||
|- | |- | ||
| height=20px align=center | | | height=20px align=center | tfkart_ | ||
| rowspan=3 align=center | Team Fortress 2 Kart | | rowspan=3 align=center | Team Fortress 2 Kart | ||
| rowspan=3| | | rowspan=3| | ||
|- | |- | ||
| height=20px align=center | | | height=20px align=center | tf2kart_ | ||
|- | |- | ||
| height=20px align=center | | | height=20px align=center | kr_ | ||
|- | |- | ||
| | | align=center | trade_ | ||
| align=center | Trade maps | | align=center | Trade maps | ||
| | | | ||
|- | |- | ||
| | | align=center | orange<br>(suffix) | ||
| align=center | Suffix or | | align=center | Orange map | ||
| Suffix or secondary prefix. Denotes a map that only uses dev textures. | |||
Named after {{tfwiki|Orange_X|{{mono|cp_orange}}}}, a TF2 port of the {{dods|4.1}} map {{mono|dod_orange}}. | Named after {{tfwiki|Orange_X|{{mono|cp_orange}}}}, a TF2 port of the {{dods|4.1}} map {{mono|dod_orange}}. | ||
|} | |} | ||
==Third-Party Mods== | ==Third-Party Games and Mods== | ||
==={{bms|4}}=== | ==={{bms|4}}=== | ||
{| class=standard-table | style=width:100% | {| class=standard-table | style=width:100% | ||
Line 684: | Line 714: | ||
! Description | ! Description | ||
|- | |- | ||
| | | align=center | bm | ||
| align=center | Default prefix | | align=center | Default prefix | ||
| Used for all singleplayer missions | | Used for all singleplayer missions | ||
|- | |- | ||
| | | align=center | dm | ||
| align=center | Deathmatch | | align=center | Deathmatch | ||
| A multiplayer PvP match. | | A multiplayer PvP match. | ||
Line 699: | Line 729: | ||
! Description | ! Description | ||
|- | |- | ||
| | | align=center | bb | ||
| align=center | Default Prefix | | align=center | Default Prefix | ||
| | | | ||
Line 710: | Line 740: | ||
! Description | ! Description | ||
|- | |- | ||
| | | align=center | p | ||
| align=center | Default Prefix | | align=center | Default Prefix | ||
| | | | ||
Line 721: | Line 751: | ||
! Description | ! Description | ||
|- | |- | ||
| | | align=center | agctf | ||
| align=center | Capture The Flag | | align=center | Capture The Flag | ||
| | | | ||
Line 732: | Line 762: | ||
! Description | ! Description | ||
|- | |- | ||
| | | align=center | ddd | ||
| align=center | Default Prefix | | align=center | Default Prefix | ||
| | | | ||
Line 743: | Line 773: | ||
! Description | ! Description | ||
|- | |- | ||
| | | align=center | diprip | ||
| align=center | Default Prefix | | align=center | Default Prefix | ||
| | | | ||
Line 754: | Line 784: | ||
! Description | ! Description | ||
|- | |- | ||
| | | align=center | dys | ||
| align=center | Default Prefix | | align=center | Default Prefix | ||
| | | | ||
|- | |- | ||
| | | align=center | pb | ||
| align=center | Phistball | | align=center | Phistball | ||
|} | |} | ||
=== | === [[Empires]] === | ||
{| class=standard-table | style=width:100% | {| class=standard-table | style=width:100% | ||
! width=50px | Prefix | ! width=50px | Prefix | ||
Line 768: | Line 798: | ||
! Description | ! Description | ||
|- | |- | ||
| | | align=center | emp | ||
| align=center | Empires | | align=center | Empires | ||
| Fully featured empires map. Has FPS and RTS gameplay with commander role. | | Fully featured empires map. Has FPS and RTS gameplay with commander role. | ||
|- | |- | ||
| | | align=center | con | ||
| align=center | Conquest | | align=center | Conquest | ||
| FPS only gameplay. Does not have a commander. Sometimes has vehicles. | | FPS only gameplay. Does not have a commander. Sometimes has vehicles. | ||
|- | |- | ||
| | | align=center | fun | ||
| align=center | Fun | | align=center | Fun | ||
| Fun map generally not meant to be taken seriously. | | Fun map generally not meant to be taken seriously. | ||
Line 787: | Line 817: | ||
! Description | ! Description | ||
|- | |- | ||
| | | align=center | es | ||
| align=center | Default Prefix | | align=center | Default Prefix | ||
| | | | ||
Line 798: | Line 828: | ||
! Description | ! Description | ||
|- | |- | ||
| | | align=center | ff | ||
| align=center | Default Prefix | | align=center | Default Prefix | ||
| | | | ||
Line 811: | Line 841: | ||
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Official | | colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Official | ||
|- | |- | ||
| | | align=center | gm | ||
| align=center | Default Prefix | | align=center | Default Prefix | ||
| | | | ||
|- | |- | ||
| | | align=center | gmdm | ||
| align=center | Garry's Mod Deathmatch | | align=center | Garry's Mod Deathmatch | ||
| | | | ||
|- | |- | ||
| | | align=center | mr | ||
| align=center | Melon Racer | | align=center | Melon Racer | ||
| | | | ||
|- | |- | ||
| | | align=center | ifn | ||
| align=center | Infection | | align=center | Infection | ||
| Unreleased test gamemode | | Unreleased test gamemode | ||
|- | |- | ||
| | | align=center | ttt | ||
| align=center | Trouble in Terrorist Town | | align=center | Trouble in Terrorist Town | ||
| | | | ||
|- | |- | ||
| | | align=center | ph | ||
| align=center | Prophunt | | align=center | Prophunt | ||
| | | | ||
Line 837: | Line 867: | ||
| colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Unofficial | | colspan=3 align=center style=background:#AAA;color:black;font-weight:bold | Unofficial | ||
|- | |- | ||
| | | align=center | rp | ||
| align=center | Roleplay | | align=center | Roleplay | ||
| | | | ||
|- | |- | ||
| | | align=center | sb | ||
| align=center | Space Build | | align=center | Space Build | ||
| | | | ||
|- | |- | ||
| | | align=center | gms | ||
| align=center | Stranded | | align=center | Stranded | ||
| | | | ||
|- | |- | ||
| | | align=center | zs | ||
| align=center | Zombie Survival | | align=center | Zombie Survival | ||
| | | | ||
|- | |- | ||
| | | align=center | fw | ||
| align=center | Fort Wars | | align=center | Fort Wars | ||
| | | | ||
|- | |- | ||
| | | align=center | trash | ||
| align=center | Trash Compactor | |||
| | |||
|- | |||
| align=center | cinema | |||
| align=center | Cinema | | align=center | Cinema | ||
| | | | ||
Line 868: | Line 902: | ||
! Description | ! Description | ||
|- | |- | ||
| | | align=center | demo | ||
| align=center | Gunman Chronicles demo | | align=center | Gunman Chronicles demo | ||
| | | | ||
|- | |- | ||
| | | align=center | cinematic | ||
| align=center | Cutscene | | align=center | Cutscene | ||
| | | | ||
|- | |- | ||
| | | align=center | city | ||
| align=center | ? | | align=center | ? | ||
| | | | ||
|- | |- | ||
| | | align=center | mayan | ||
| align=center | ? | | align=center | ? | ||
| | | | ||
|- | |- | ||
| | | align=center | rust | ||
| align=center | ? | | align=center | ? | ||
| | | | ||
|- | |- | ||
| | | align=center | west | ||
| align=center | ? | | align=center | ? | ||
| | | | ||
|- | |- | ||
| | | align=center | rebar | ||
| align=center | ? | | align=center | ? | ||
| | | | ||
|} | |} | ||
=== | === [[Half-Life 2: Capture The Flag]] === | ||
{| class=standard-table | style=width:100% | {| class=standard-table | style=width:100% | ||
! width=50px | Prefix | ! width=50px | Prefix | ||
Line 903: | Line 937: | ||
! Description | ! Description | ||
|- | |- | ||
| | | align=center | ctf | ||
| align=center | Capture the Flag | | align=center | Capture the Flag | ||
| | | | ||
|- | |- | ||
| | | align=center | dom | ||
| align=center | Domination | | align=center | Domination | ||
| | | | ||
|} | |} | ||
=== | === [[Hidden: Source]] === | ||
{| class=standard-table | style=width:100% | {| class=standard-table | style=width:100% | ||
! width=50px | Prefix | ! width=50px | Prefix | ||
Line 918: | Line 952: | ||
! Description | ! Description | ||
|- | |- | ||
| | | align=center | hdn | ||
| align=center | Hidden | | align=center | Hidden | ||
| | | | ||
|- | |- | ||
| | | align=center | ovr | ||
| align=center | Overrun | | align=center | Overrun | ||
| | | | ||
Line 933: | Line 967: | ||
! Description | ! Description | ||
|- | |- | ||
| | | align=center | ins | ||
| align=center | Default Prefix | | align=center | Default Prefix | ||
| | | | ||
|} | |} | ||
=== | === [[Iron Grip: The Oppression]] === | ||
{| class=standard-table | style=width:100% | {| class=standard-table | style=width:100% | ||
! width=50px | Prefix | ! width=50px | Prefix | ||
Line 944: | Line 978: | ||
! Description | ! Description | ||
|- | |- | ||
| | | align=center | ig | ||
| align=center | Default Prefix | | align=center | Default Prefix | ||
| | | | ||
Line 955: | Line 989: | ||
! Description | ! Description | ||
|- | |- | ||
| | | align=center | jb_ | ||
| align=center | Default Prefix | | align=center | Default Prefix | ||
| | | | ||
|- | |- | ||
| | | align=center | jb3_ | ||
| align=center | Unoffical Alternative Prefix | | align=center | Unoffical Alternative Prefix | ||
| For distinguishing from mounted Jailbreak maps from other games | | For distinguishing from mounted Jailbreak maps from other games | ||
|} | |} | ||
=== | === [[Jailbreak]] === | ||
{| class=standard-table | style=width:100% | {| class=standard-table | style=width:100% | ||
! width=50px | Prefix | ! width=50px | Prefix | ||
Line 970: | Line 1,004: | ||
! Description | ! Description | ||
|- | |- | ||
| | | align=center | jb | ||
| align=center | Default Prefix | | align=center | Default Prefix | ||
| | | | ||
Line 976: | Line 1,010: | ||
{{note| ''Jailbreak'' appears to be defunct. None of the download links work.}} | {{note| ''Jailbreak'' appears to be defunct. None of the download links work.}} | ||
=== | === [[Natural Selection]] === | ||
{| class=standard-table | style=width:100% | {| class=standard-table | style=width:100% | ||
! width=50px | Prefix | ! width=50px | Prefix | ||
Line 982: | Line 1,016: | ||
! Description | ! Description | ||
|- | |- | ||
| | | align=center | ns | ||
| align=center | Default Prefix | | align=center | Default Prefix | ||
| | | | ||
|- | |- | ||
| | | align=center | co | ||
| align=center | Combat | | align=center | Combat | ||
| | | | ||
|} | |} | ||
=== | === [[Obsidian Conflict]] === | ||
{| class=standard-table | style=width:100% | {| class=standard-table | style=width:100% | ||
! width=50px | Prefix | ! width=50px | Prefix | ||
Line 997: | Line 1,031: | ||
! Description | ! Description | ||
|- | |- | ||
| | | align=center | oc | ||
| align=center | Default Prefix | | align=center | Default Prefix | ||
| | | | ||
|- | |- | ||
| | | align=center | oc_vs | ||
| align=center | PvP | | align=center | PvP | ||
| | | | ||
Line 1,012: | Line 1,046: | ||
! Description | ! Description | ||
|- | |- | ||
| | | align=center | 3mm | ||
| align=center | 3-Month Mod | | align=center | 3-Month Mod | ||
| | | | ||
Line 1,023: | Line 1,057: | ||
! Description | ! Description | ||
|- | |- | ||
| | | align=center | se1 | ||
| align=center | Default Prefix | | align=center | Default Prefix | ||
| Used by all of the singleplayer campaign maps in the game. | | Used by all of the singleplayer campaign maps in the game. | ||
|- | |- | ||
| | | align=center | arena | ||
| align=center | Arena Maps | | align=center | Arena Maps | ||
| Arena maps are where the player has to survive for as long as possible against infinite spawning enemies. | | Arena maps are where the player has to survive for as long as possible against infinite spawning enemies. | ||
|} | |} | ||
=== | === [[Sourceforts]] === | ||
{| class=standard-table | style=width:100% | {| class=standard-table | style=width:100% | ||
! width=50px | Prefix | ! width=50px | Prefix | ||
Line 1,038: | Line 1,072: | ||
! Description | ! Description | ||
|- | |- | ||
| | | align=center | sf | ||
| align=center | Default Prefix | | align=center | Default Prefix | ||
| | | | ||
|} | |} | ||
{{confirm| This mod may need to be deleted. The page is a stub, and the links don't work.}} | {{confirm| This mod may need to be deleted. The page is a stub, and the links don't work.}} | ||
=== | === [[The Specialists]] === | ||
{| class=standard-table | style=width:100% | {| class=standard-table | style=width:100% | ||
! width=50px | Prefix | ! width=50px | Prefix | ||
Line 1,049: | Line 1,083: | ||
! Description | ! Description | ||
|- | |- | ||
| | | align=center | ts | ||
| align=center | Default Prefix | | align=center | Default Prefix | ||
| | | | ||
Line 1,071: | Line 1,105: | ||
! Description | ! Description | ||
|- | |- | ||
| | | align=center | syn | ||
| align=center | Default Prefix | | align=center | Default Prefix | ||
| | | | ||
Line 1,082: | Line 1,116: | ||
! Description | ! Description | ||
|- | |- | ||
| | | align=center | ch | ||
| align=center | Chinatown | | align=center | Chinatown | ||
| Singleplayer Chinatown based maps | | Singleplayer Chinatown based maps | ||
|- | |- | ||
| | | align=center | hw | ||
| align=center | Hollywood | | align=center | Hollywood | ||
| Singleplayer Hollywood based maps | | Singleplayer Hollywood based maps | ||
|- | |- | ||
| | | align=center | la | ||
| align=center | Los Angeles | | align=center | Los Angeles | ||
| Singleplayer Los Angeles based maps | | Singleplayer Los Angeles based maps | ||
|- | |- | ||
| | | align=center | sm | ||
| align=center | Santa Monica | | align=center | Santa Monica | ||
| Singleplayer Santa Monica based maps | | Singleplayer Santa Monica based maps | ||
|- | |- | ||
| | | align=center | sp | ||
| align=center | Story | | align=center | Story | ||
| Singleplayer storyline-related maps | | Singleplayer storyline-related maps | ||
|} | |} | ||
=== | === [[Zombie Master]] === | ||
{| class=standard-table | style=width:100% | {| class=standard-table | style=width:100% | ||
! width=50px | Prefix | ! width=50px | Prefix | ||
Line 1,109: | Line 1,143: | ||
! Description | ! Description | ||
|- | |- | ||
| | | align=center | zm | ||
| align=center | Default Prefix | | align=center | Default Prefix | ||
| | | | ||
|} | |} | ||
=== | === [[Zombie Panic]] and {{zps|4}}=== | ||
{| class=standard-table | style=width:100% | {| class=standard-table | style=width:100% | ||
! width=50px | Prefix | ! width=50px | Prefix | ||
Line 1,120: | Line 1,154: | ||
! Description | ! Description | ||
|- | |- | ||
| | | align=center | zps | ||
| align=center | Survival | | align=center | Survival | ||
| | | | ||
|- | |- | ||
| | | align=center | zpo | ||
| align=center | Objective Mode | | align=center | Objective Mode | ||
| | | | ||
|- | |- | ||
| | | align=center | zph | ||
| align=center | Hardcore | | align=center | Hardcore | ||
| | | | ||
|- | |- | ||
| | | align=center | zpa | ||
| align=center | Arena | | align=center | Arena | ||
| | | | ||
Line 1,143: | Line 1,177: | ||
! Description | ! Description | ||
|- | |- | ||
| | | align=center | jp_ | ||
| align=center | ? | | align=center | ? | ||
| | | | ||
|- | |- | ||
| | | align=center | kz_ | ||
| align=center | Climbing/jumping | | align=center | Climbing/jumping | ||
| | | | ||
|- | |- | ||
| | | align=center | nrp_ | ||
| align=center | ? | | align=center | ? | ||
| | | | ||
|- | |- | ||
| | | align=center | proto_ | ||
| align=center | Prototype map | | align=center | Prototype map | ||
| | | | ||
|- | |- | ||
| | | align=center | rwp_ | ||
| align=center | ? | | align=center | ? | ||
| | | | ||
|- | |- | ||
| | | align=center | sa_ | ||
| align=center | Snipers Alley | | align=center | Snipers Alley | ||
| | | | ||
|- | |- | ||
| | | align=center | sdk_ | ||
| align=center | SourceSDK example map | | align=center | SourceSDK example map | ||
| | | | ||
|- | |- | ||
| | | align=center | test_ | ||
| align=center | Test map | | align=center | Test map | ||
| | | | ||
|- | |- | ||
| | | align=center | perftest_ | ||
| align=center | Performance Test map | | align=center | Performance Test map | ||
| | | | ||
|- | |- | ||
| | | align=center | zoo_ | ||
| align=center | Object Gallery | | align=center | Object Gallery | ||
| | | | ||
Line 1,190: | Line 1,224: | ||
! Description | ! Description | ||
|- | |- | ||
| | | align=center | killbox | ||
| align=center | Killbox (DM) | | align=center | Killbox (DM) | ||
| Map consisting of at least one box-shaped arena. | | Map consisting of at least one box-shaped arena. |
Latest revision as of 03:56, 1 September 2025
Common traditional naming conventions for maps for many GoldSrc and
Source games use a small prefix (often two or three letters) followed by an underscore at the beginning of the map name. For example, de_dust, where "de_" is the prefix and "dust" is the map name. In addition, some custom maps are marked with unofficial prefixes, either to denote its nature or to brand it.
Suffixes are also used, albeit less frequently, to denote variation or additional information about a map. For example, Counter-Strike: Condition Zero maps are given the "_cz" suffix, to distinguish them from maps that also work in
Counter-Strike 1.6 (ex: de_dust_cz vs. de_dust), and many
Day of Defeat: Source and
Team Fortress 2 maps that use dev textures are suffixed (or
interfixed) with "orange".
Official Games
Counter-Strike,
Counter-Strike: Condition Zero,
Condition Zero Deleted Scenes,
Counter-Strike: Source,
Counter-Strike: Global Offensive,
Counter-Strike 2
Prefix | Map Type | Description |
---|---|---|
Official (all games) | ||
cs_ | Hostage Rescue | It is an abbreviation of Counter-Strike due to it being the first mode added, it was not changed after other modes were added. In ![]() |
de_ | Bomb Defusal | In ![]() ![]() ![]() |
Official (![]() ![]() | ||
as_ | Assasination | ![]() |
es_ | Terrorist Escape | Now defunct, originally official |
tr_ | Training Maps | Only official appearance in Counter-Strike 1.5 retail. |
_cz (suffix) |
Condition Zero | Used as a suffix by all maps from ![]() ![]() |
Official (![]() | ||
cz_ | Single-player campaign map | Used as a prefix by all maps from Deleted Scenes. |
Official (![]() ![]() | ||
ar_ | ![]() |
For game mode descriptions, see CS:GO Game Modes. |
Official (![]() | ||
coop_ | ![]() |
For game mode descriptions, see CS:GO Game Modes. |
dz_ | ![]() | |
gd_ | ![]() | |
cp_ | Control Points | Vscript-driven game mode used as a demonstration for custom game modes for the CSGO SDK. Only officially released in compiled form via the Steam Workshop (cp_dust2 and cp_rooftop |
_se (suffix) |
Simplified Edition | Simplified version with pared-back visuals for competitive mode. Deprecated in favor of making the main version of the map optimized for competitive. |
Unofficial | ||
aim_ | Aim Arena | Has teams that are restricted to one class of weapon and have no objectives except to eliminate the opposing team. Emphasis is placed on player's aim. |
awp_ | AWP Arena | Restricts players to AWPs only |
bhop_ | Bunny Hop Maps | |
cp_ | Control Points | Alternative version which relies upon map logic instead of vscript. |
csde_ | Hostage Rescue + Bomb Defusal | Map containing both hostages and bombsites |
df_ | Defenestration | Variant of hostage mode where the hostages start near the CTs, often with the func_hostage_rescue being accessed via falling or some other dramatic method. Sometimes have a bombsite. Windows optional. |
dm_ | Deathmatch Arena | Used by deathmatch mods for ![]() ![]() |
dr_ | Death Run | Race mod |
fy_ | Frag Yard / Fight Yard | Map with an assortment of weapons spawning on the ground versus player inventory. |
fun_ | Fun Map | Map with some strange objectives, contraptions or other mysterious things. |
mg_ | Minigames | Mostly obstacle courses and maps that feature a wide selection of smaller games. |
gg_ | Gun Game (Original Arms Race) | The only objective on this map is to kill the other team. You can level up to get better guns. |
he_ | Heavy Explosive Grenade Arena | Restricts players to Heavy Explosive grenades. |
nade_ | ||
hg_ | Hunger Games | Usually big maps with weapons scattered around the arena. Last man standing wins the round. |
ka_ | Knife Arena | Restricts players to knives only. |
kz_ | Kreedz Climbing | |
pa_ | Prepared Assault | |
jb_ | Jailbreak | |
rp_ | Roleplaying | Mod only available on community servers. |
surf_ | Surf Maps | Surf Maps |
texture | Secondary prefix | Denotes a map that only uses dev textures. |
wm_ | ![]() |
Unofficial prefixes to differentiate from standard Defuse maps. |
wg_ | ||
ze_ | Zombie Escape | Zombie mod escape maps (unofficial gamemode) |
zm_ | Zombie Mod | Zombie mod barricade maps (unofficial gamemode) |



Day of Defeat and
Day of Defeat: Source
Prefix | Map Type | Description |
---|---|---|
dod_ | Default Prefix | Territorial Control (Control Points) and Detonation modes |
para_ | Para Maptype | Paratrooper mode. Players cannot respawn until the end of the round, like in Counter-Strike. Last seen in Day of Defeat beta 3.1; existing para maps were reworked for standard |
Alien Swarm
Prefix | Map Type | Description |
---|---|---|
asi | Default Prefix | |
jac# | Jacob's Rest | Second prefix assigned to the above. Used in missions, where the hashtag defines a number for the Jacob's Rest campaign. |
Deathmatch Classic
Prefix | Map Type | Description |
---|---|---|
dmc_ | Default Prefix | This is the default prefix for all maps in Deathmatch Classic, except DCDM5 and P_SE_3. |
Half-Life and
Half-Life: Source
The campaign maps in Half-Life are labeled c#a#*, wherein c is "chapter" and a is "act". The "acts" line up with the in-game chapters.
Prefix | Map Type | Description |
---|---|---|
c0 | Chapter 0 | Train Ride |
c1 | Chapter 1 | Black Mesa Sectors |
c2 | Chapter 2 | Black Mesa Trainride |
c3 | Chapter 3 | Black Mesa Outside |
c4 | Chapter 4 | Xen |
c5 | Chapter 5 | Ending |
t0 | Training | Training Maps |
Unofficial | ||
dm_ | Deathmatch | Deathmatch Maps (unofficial prefix for custom maps) |

Half-Life: Uplink
Prefix | Map Type | Description |
---|---|---|
hldemo | Half-Life Uplink maps | Maps made specifically for Half-Life Uplink (being the demo for Half-Life). |
Half-Life: Blue Shift
Prefix | Map Type | Description |
---|---|---|
ba | Default Prefix | This is the default prefix for all of the game's maps. |
Half-Life: Opposing Force
Prefix | Map Type | Description |
---|---|---|
of | Default Prefix | |
op4cp | Capture Point | |
op4ctf | Capture The Flag |
Half-Life: Decay
Prefix | Map Type | Description |
---|---|---|
ht | Default Prefix | |
dy | Default Prefix | Prefix for maps on the PC ported version. |
Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two, and
Half-Life 2: Lost Coast
Prefix | Map Type | Description |
---|---|---|
d1 | Day One | Used in ![]() Point Insertion to "We don't go to Ravenholm...". |
d2 | Day Two | Used in ![]() Highway 17 to Entanglement. Also used by ![]() |
d3 | Day Three | Used in ![]() Entanglement (continued) to Dark Energy. |
ep1 | Episode 1 | Used in ![]() |
ep2 | Episode 2 | Used in ![]() |
Half-Life 2: Deathmatch
Prefix | Map Type | Description |
---|---|---|
Official | ||
dm_ | Deathmatch | Default prefix, used by all vanilla maps except ![]() |
Unofficial | ||
tdm_ | Team Deathmatch | Used for maps that are designed specifically for Team Deathmatch, and may or may not have proper spawns for free-for-all deathmatch. |
js_ | Coop and Puzzles | Used for coop and puzzle maps |
coop_ | Coop | Used for Coop maps |
puzzle_ | Puzzle | Used for puzzle maps |
Half-Life Deathmatch: Source
Prefix | Map Type | Description |
---|---|---|
Unofficial | ||
dm_ | Deathmatch | Deathmatch Maps (unofficial prefixes for custom maps) |
dms_ | Deathmatch Source |

Left 4 Dead
Prefix | Map Type | Description |
---|---|---|
l4d | Co-op | Storyline based gameplay |
l4d_sv | Survival | |
l4d_vs | Versus |
Left 4 Dead 2
Prefix | Map Type | Description |
---|---|---|
c#m# | Campaign #, Mission # |
Portal
Prefix | Map Type | Description |
---|---|---|
testchmb | Test Chambers | Early levels (Test chambers 1-19) |
escape | Facility Escape |
Portal 2
Prefix | Map Type | Description |
---|---|---|
sp_a1 | Single Player Maps (Act 1) | |
sp_a2 | Single Player Maps (Act 2) | |
sp_a3 | Single Player Maps (Act 3) | |
sp_a4 | Single Player Maps (Act 4) | |
mp_coop | Coop Maps |

sp_a1
will start you with a single portal gun.
Ricochet
Prefix | Map Type | Description |
---|---|---|
rc_ | Default Prefix |
Team Fortress Classic
Prefix | Map Type | Description |
---|---|---|
Unofficial | ||
conc_ | Concussion | Using concussion grenades to do a climb/jump sort of map. |

Team Fortress 2
Prefix | Map Type | Description |
---|---|---|
Official | ||
arena_ | ![]() |
Added with the August 19, 2008 update. Kill the entire enemy team, or capture the point once it unlocks. |
cp_ | ![]() |
Original Shipping Map Type. Two main variants. One (![]() ![]() |
ctf_ | ![]() |
Original Shipping Map Type. Grab the enemy flag from the base, bring it back to your base, repeat as necessary (usually twice). Capturing a flag rewards your entire team with a brief damage boost. |
pl_ | ![]() |
Added with the April 29, 2008 update. Like the aforementioned "Attack/Defend" variant of Control Points, except rather than capturing control points, the BLU team must push a cart along a track. Essentially an escort mode. |
tc_ | ![]() |
Original Shipping Map Type. A series of small, semi-random "stages" with one control point owned by each side. Capturing the enemy point ends the stage and pushes them back, allowing you to attack their next point. A team wins when they capture all points on a map. There's only one official TC map, tc_hydro .
|
plr_ | ![]() |
Added with the May 21, 2009 update. Like Payload, except both teams have a cart to push, and instead of one team owning the points at the start, each team has a different set of points they must capture. |
koth_ | ![]() |
Added with the August 13, 2009 update. Each team has a timer that starts counting down when they capture the single control point. The other team can stop this timer by taking the point from them, which starts their own timer in turn. A team wins when their timer reaches 0. |
tr_ | ![]() |
Added with the Mac update. For training maps. |
sd_ | ![]() |
Added with the Pyromania update. Like Capture the Flag, except there's only one "flag" and one destination, both of which are neutral. |
mvm_ | ![]() |
Added with the MVM update. A player-versus-environment mode where a team must cooperate to hold off sucessive hordes of robots. |
rd_ | ![]() |
Not yet officially released. Like Capture the Flag, except instead of bringing back a flag, you must destroy robots in their base and pick up the "cores" they drop. A team wins when they pick up enough cores, but the other team can win by sneaking into their base and stealing from their core vault. |
pd_ | ![]() |
Added in the Invasion community update. The two teams duel each other, gaining pickups upon killing enemies. At regular intervals, a deposit point will temporarily become available where either team can turn their pickups in. A team wins after depositing a certain number of pickups. |
pass_ | ![]() |
Added with the Meet Your Match update. A deadly game of soccer-hockey-basketball. |
vsh_ | ![]() |
Added with the Summer 2023 update. Vscript-based version of the ![]() |
zi_ | ![]() |
Added with the Halloween 2023 update. RED team (Humans or Survivors) fight to survive against the undead hordes of BLU team Zombies. |
Unofficial | ||
ccp_ | Cyclic Capture Points | |
db_ | Dodgeball | |
dm_ | Deathmatch | |
duel_ | ||
dom_ | Domination | |
es_ | Escort | |
jump_ | Rocket Jumping | Jump maps (rocket or sticky jumping). Fun skill maps that have little or no competitive fighting, but rather are for players to practice using Soldier or Demoman classes, using their explosive weaponry to propel themselves to difficult heights, or through difficult obstacles. (Examples include: rj_rocketeer, JUMP_HOBO) |
rj_ | ||
kotf_ | King of the Flag | The intel must be held for an allotted amount of time for a successful capture. Only one flag.
This mode is sometimes referred to as 'Hold the Flag' (htf). |
ktf_ | ||
melee | - | Melee only map |
sniper | - | Sniper only/preferred map |
toy | - | Players are small compared to the level scale. Example: ![]() |
rats | ||
rc_ | Random Capturepoints | Capture Point match where the points are randomly assigned |
vip_ | Hunted map | Hunted map, to be used with the Hunted mod |
core_ | Core Destruction | Must destroy the primary core to win the round. |
surf_ | Surfing map | Players strafe into angled surfaces, exploiting the game's physics to reach high speeds. Servers require an increased "sv_airaccelerate" value, ususally 100 or 150. Maps may be played as cp, ctf, dm, arena, or skill. (skill-surf simply being a challenging map that involves no deathmatch). |
ph_ | Prophunt | Red team is turned into various props, and given an amount of time to hide around the map. Blue team must find them all before the round ends. Usually when there is one prop left alive, they are given their weapons back and Blue team is coated with Jarate. To be used with the Prophunt (Hide and Seek) mod. |
vsh_ | VS Saxton Hale | VS Saxton Hale, used with the ![]() ![]() Also used by the official vscript-based |
pf_ | Parkour Fortress | Used with the Slag Gaming Parkour Fortress mod. |
dr_ | ![]() |
Red team must survive a course of map-based traps activated by a singular player on Blue team. Used with either VSH or a similar mod. |
mge_ | My Gaming Edge | One-on-one deathmatch with the ![]() |
td_ | Tower Defense | |
achievement | Achievement Idle | |
fw_ | Fort Wars | |
ba_ | Jail Break | |
jail_ | ||
slender_ | Slender Fortress | |
sb_ | Smash Fortress | |
zf_ | Zombie Fortress | |
szf_ | Super Zombie Fortress | |
zom_ | Zombie Mod | |
tf2ware_ | Team Fortress 2 Ware | |
tfkart_ | Team Fortress 2 Kart | |
tf2kart_ | ||
kr_ | ||
trade_ | Trade maps | |
orange (suffix) |
Orange map | Suffix or secondary prefix. Denotes a map that only uses dev textures.
Named after |
Third-Party Games and Mods
Black Mesa
Prefix | Map Type | Description |
---|---|---|
bm | Default prefix | Used for all singleplayer missions |
dm | Deathmatch | A multiplayer PvP match. |
BrainBread
Prefix | Map Type | Description |
---|---|---|
bb | Default Prefix |
Paranoia and
Paranoia 2: Savior
Prefix | Map Type | Description |
---|---|---|
p | Default Prefix |
Adrenaline Gamer
Prefix | Map Type | Description |
---|---|---|
agctf | Capture The Flag |
Dino D-Day
Prefix | Map Type | Description |
---|---|---|
ddd | Default Prefix |
D.I.P.R.I.P.
Prefix | Map Type | Description |
---|---|---|
diprip | Default Prefix |
Dystopia
Prefix | Map Type | Description |
---|---|---|
dys | Default Prefix | |
pb | Phistball |
Empires
Prefix | Map Type | Description |
---|---|---|
emp | Empires | Fully featured empires map. Has FPS and RTS gameplay with commander role. |
con | Conquest | FPS only gameplay. Does not have a commander. Sometimes has vehicles. |
fun | Fun | Fun map generally not meant to be taken seriously. |
Eternal Silence
Prefix | Map Type | Description |
---|---|---|
es | Default Prefix |
Fortress Forever
Prefix | Map Type | Description |
---|---|---|
ff | Default Prefix |
Garry's Mod
Prefix | Map Type | Description |
---|---|---|
Official | ||
gm | Default Prefix | |
gmdm | Garry's Mod Deathmatch | |
mr | Melon Racer | |
ifn | Infection | Unreleased test gamemode |
ttt | Trouble in Terrorist Town | |
ph | Prophunt | |
Unofficial | ||
rp | Roleplay | |
sb | Space Build | |
gms | Stranded | |
zs | Zombie Survival | |
fw | Fort Wars | |
trash | Trash Compactor | |
cinema | Cinema |
Gunman Chronicles
Prefix | Map Type | Description |
---|---|---|
demo | Gunman Chronicles demo | |
cinematic | Cutscene | |
city | ? | |
mayan | ? | |
rust | ? | |
west | ? | |
rebar | ? |
Half-Life 2: Capture The Flag
Prefix | Map Type | Description |
---|---|---|
ctf | Capture the Flag | |
dom | Domination |
Hidden: Source
Prefix | Map Type | Description |
---|---|---|
hdn | Hidden | |
ovr | Overrun |
Insurgency
Prefix | Map Type | Description |
---|---|---|
ins | Default Prefix |
Iron Grip: The Oppression
Prefix | Map Type | Description |
---|---|---|
ig | Default Prefix |
Jabroni Brawl: Episode 3
Prefix | Map Type | Description |
---|---|---|
jb_ | Default Prefix | |
jb3_ | Unoffical Alternative Prefix | For distinguishing from mounted Jailbreak maps from other games |
Jailbreak
Prefix | Map Type | Description |
---|---|---|
jb | Default Prefix |

Natural Selection
Prefix | Map Type | Description |
---|---|---|
ns | Default Prefix | |
co | Combat |
Obsidian Conflict
Prefix | Map Type | Description |
---|---|---|
oc | Default Prefix | |
oc_vs | PvP |
SiN Episodes
Prefix | Map Type | Description |
---|---|---|
se1 | Default Prefix | Used by all of the singleplayer campaign maps in the game. |
arena | Arena Maps | Arena maps are where the player has to survive for as long as possible against infinite spawning enemies. |
Sourceforts
Prefix | Map Type | Description |
---|---|---|
sf | Default Prefix |

The Specialists
Prefix | Map Type | Description |
---|---|---|
ts | Default Prefix |
Sven Co-op
Prefix | Map Type | Description |
---|---|---|
sc | Default Prefix | Older Sven Co-op maps tend not to have prefixes, but, to stop confusion with third-party single player levels and original Half-Life multiplayer add-ons, this prefix has come into use. |
Synergy
Prefix | Map Type | Description |
---|---|---|
syn | Default Prefix |
Vampire: The Masquerade – Bloodlines
Prefix | Map Type | Description |
---|---|---|
ch | Chinatown | Singleplayer Chinatown based maps |
hw | Hollywood | Singleplayer Hollywood based maps |
la | Los Angeles | Singleplayer Los Angeles based maps |
sm | Santa Monica | Singleplayer Santa Monica based maps |
sp | Story | Singleplayer storyline-related maps |
Zombie Master
Prefix | Map Type | Description |
---|---|---|
zm | Default Prefix |
Zombie Panic and
Zombie Panic! Source
Prefix | Map Type | Description |
---|---|---|
zps | Survival | |
zpo | Objective Mode | |
zph | Hardcore | |
zpa | Arena |
Unclassified prefixes
Prefix | Map Type | Description |
---|---|---|
jp_ | ? | |
kz_ | Climbing/jumping | |
nrp_ | ? | |
proto_ | Prototype map | |
rwp_ | ? | |
sa_ | Snipers Alley | |
sdk_ | SourceSDK example map | |
test_ | Test map | |
perftest_ | Performance Test map | |
zoo_ | Object Gallery |
Thematic
Prefix | Map Type | Description |
---|---|---|
killbox | Killbox (DM) | Map consisting of at least one box-shaped arena. |