Category:QC commands: Difference between revisions
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Note:This documentation is far from complete. Please see Category talk:QC Commands for a list of commands yet to be looked at. See QC for a description of QC files themselves.
Warning:This documentation is almost exclusively for
Source; several commands are different or absent in
GoldSrc. See The303's GoldSrc Model Compile Command Glossary for accurate GoldSrc reference.
SirYodaJedi (talk | contribs) (add submodel command) |
(→Performance: Added $skinnedlods command) |
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{{ | {{languageBar|Category:QC Commands}}__NOTOC__ | ||
{{note|This documentation is far from complete. Please see [[Category talk:QC Commands]] for a list of commands yet to be looked at. See [[Qc|QC]] for a description of QC files themselves.}} | {{note|This documentation is far from complete. Please see [[Category talk:QC Commands]] for a list of commands yet to be looked at. See [[Qc|QC]] for a description of QC files themselves.}} | ||
{{warning|This documentation is almost exclusively for {{src|4}}; several commands are different or absent in {{gldsrc|4}}. See [https://the303.org/tutorials/gold_qc.htm The303's GoldSrc Model Compile Command Glossary] for accurate GoldSrc reference. | |||
{{todo|Split GoldSrc information that's on these pages into separate pages from their Source counterparts.}}}} | |||
{{category header|background-color=#E0E0E0|border-color=lightgray}} | {{category header|background-color=#E0E0E0|border-color=lightgray}} | ||
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* {{ent|$modelname}} | * {{ent|$modelname}} | ||
* {{ent|$body}} | * {{ent|$body}} or <code>[[$model (QC)|$model]]</code> | ||
== Textures == | == Textures == | ||
Line 33: | Line 35: | ||
* {{ent|$hboxset}} | * {{ent|$hboxset}} | ||
* {{ent|$contents}} | * {{ent|$contents}} | ||
* {{ent|$cbox}} | |||
* {{ent|$bbox}} | |||
== Animations == | == Animations == | ||
* '''{{ent|$animation}}''' | * '''{{ent|$animation}}''' | ||
* '''{{ent|$sequence}}''' | * '''{{ent|$sequence}}''' | ||
* {{ent|$lockbonelengths}} | |||
* {{ent|$declaresequence}} | * {{ent|$declaresequence}} | ||
* {{ent|$ikchain}} | * {{ent|$ikchain}} | ||
* {{ent|$ikautoplaylock}} | |||
* {{ent|$weightlist}} | * {{ent|$weightlist}} | ||
* {{ent|$poseparameter}} | * {{ent|$poseparameter}} | ||
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* {{ent|$noforcedfade}} | * {{ent|$noforcedfade}} | ||
* {{ent|$lod}} | * {{ent|$lod}} | ||
* {{ent|$skinnedlods}} | |||
* {{ent|$maxverts}} | * {{ent|$maxverts}} | ||
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* {{ent|$constantdirectionallight}} | * {{ent|$constantdirectionallight}} | ||
* {{ent|$ambientboost}} | * {{ent|$ambientboost}} | ||
* {{ent|$casttextureshadows}} | |||
* {{ent|$donotcastshadows}} | |||
{{category cell|background-color=white|border-color=white}} | {{category cell|background-color=white|border-color=white}} |
Latest revision as of 20:14, 26 August 2025




Todo: Split GoldSrc information that's on these pages into separate pages from their Source counterparts.
Getting StartedFundamentalsTextures
Submodels
Collisions
Animations
Skeleton |
Utility |
Performance | |
Lighting | |
Facial Animation | |
Locations |
Subcategories
This category has the following 4 subcategories, out of 4 total.