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[[File:Source-logo.png|200px|link=|Source]] <b>Welcome to Source Level Editing.</b>
__NOTOC__
{{category header}}
{{category header}}
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==Getting Started==
==Początek==
*[[Level Design Overview]]
*{{L|Level Design Overview|Wstęp}}
*[[Your First Map]]
*{{L|Your First Map|Pierwsza mapa}}
*[[Inputs and Outputs]]
*{{L|Inputs and Outputs|Wejścia i wyjścia}}


== Hammer Editor ==
== Hammer Editor ==
* [[:Category:Hammer|Reference Documentation]]
* {{LCategory|Hammer|Dokumentacja}}
* [[Hammer Hotkey Reference|Hotkey Reference]]
* {{L|Hammer Hotkey Reference|Skróty klawiszowe}}


== General ==
== Generalne ==
* [[Dimensions]]
* {{L|Dimensions|Wymiary}}
* [[Optimization (level design)|Optimization]]
* {{L|Optimization (level design)|Optymizacja}}
* [[Hammer Face Edit Dialog|The Face Edit Tool]]
* {{L|Hammer Face Edit Dialog|Edytor powierzchni}}
* [[Displacement|Displacement Surfaces (Terrain)]]
* {{L|Displacement|Displacement(Teren)}}
* [[Prop Types Overview]]
* {{L|Prop Types Overview|Przegląd typów propów}}
* [[Skybox (2D)|2D Skyboxes]]
* {{L|Skybox (2D)|Skybox 2d}}
* [[Grouping and VisGrouping]]
* {{L|Grouping and VisGrouping|Grupowanie i odgrupowywanie}}
* [[Entity Hierarchy (parenting)]]
* {{L|Entity Hierarchy (parenting)|Hierarchia Obiektów (parenting)}}
* [[Filter Applications]]
* {{L|Filter Applications|Aplikacje filtrujące}}
* [[List of entities]]
* {{L|List of entities|Lista bytów}}
* [[Prefab|Creating and Using Prefabs]]
* {{L|Prefab|Tworzenie i urzywanie prefabów}}
* [[Instances]]
* {{L|Instances|Instancje (Instances)}}
* [[Adding Water]]
* {{L|Adding Water|Dodawanie Wody}}


== Lighting ==
== Oświetlenie ==


* [[Lighting]]
* {{L|Lighting|Oświetlenie}}
* [[HDR Lighting Basics]]
* {{L|HDR Lighting Basics|Podstawy oświetlenia HDR}}
* [[Intermediate Lighting]]
* {{L|Intermediate Lighting|Oświetlenie pośrednie}}
* [[Advanced Lighting]]
* {{L|Advanced Lighting|Zaawansowane oświetlenie}}


== Connecting Areas ==
== Przestrzeń łącząca  ==
* [[Doors]]
* {{L|Doors|Drzwi}}
* [[Working Ladders]]
* {{L|Working Ladders|Drabiny}}
* [[Elevators]]
* {{L|Elevators|Windy}}
* [[Teleporters]]
* {{L|Teleporters|Teleportery}}
* [[Creating a Curved Hallway|Curved Hallways]]
* {{L|Creating a Curved Hallway|Zakrzywione korytarze}}


== Detailing ==
== Detale ==
* [[Environmental Lighting, Sun, Weather, & Outdoors]]
* {{L|Environmental Lighting, Sun, Weather, & Outdoors|Oświetlenie otoczenia, słońce, pogoda, podwórze}}
* [[Displacement Grass]]
* {{L|Displacement Grass|Trawa Displacement}}
* [[Glass & Windows]]
* {{L|Glass & Windows|Szkło i okna}}
* [[Cables and Ropes]]
* {{L|Cables and Ropes|Kable i sznury}}
* [[Sound and Music]]
* {{L|Sound and Music|Dźwięk i muzyka}}


== Special Effects ==
== Efekty Specjalne ==
* [[Physics]]
* {{L|Physics|Fizyka}}
* [[Physics Entity Overview]]
* {{L|Physics Entity Overview|Przegląd bytów fizycznych}}
* [[Trains]]
* {{L|Trains|Pociągi}}
* [[Beams and Lasers]]
* {{L|Beams and Lasers|Promienie i lasery }}
* [[Explosions (level design)|Explosions]]
* {{L|Explosions (level design)|Eksplozje}}
* [[Dust, Fog, & Smoke]]
* {{L|Dust, Fog, & Smoke|Brud, fog i dym}}
* [[Color correction (concept)|Color correction]]
* {{L|Color correction (concept)|Korekcja koloru}}
* [[Sprite|Sprites]]
* {{L|Sprite|Sprites(Duszki)}}
* [[Lists of Special Effects in level design|Lists of Special Effects]]
* {{L|Lists of Special Effects in level design|Lista efektów specjalnych}}


== NPCs and AI ==
== NPC i sztuczna inteligencja ==
* [[Introduction_to_AI|Introduction to AI]]
* {{L|Introduction_to_AI|Zapoznanie ze sztuczną inteligencją}}
* [[Nodegraph|Nodegraph construction]]
* {{L|Nodegraph|Tworzenie Nodegraphów}}


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==Specific Games==
==Specific Games==
:{{source}} [[Source Mods Level Creation|Source Mods]]
:{{source}} {{L|Source Mods Level Creation|Mody Source}}
===Source Engine===
===Silnik Source===
:{{as}} [[Alien Swarm Level Creation|Alien Swarm]]
:{{as}} {{L|Alien Swarm Level Creation|Alien Swarm}}
:{{csgo}} [[Counter-Strike: Global Offensive Level Creation|Counter-Strike: Global Offensive]]
:{{csgo}} {{L|Counter-Strike: Global Offensive Level Creation|Counter-Strike: Global Offensive}}
:{{css}} [[Counter-Strike: Source Level Creation|Counter-Strike: Source]]
:{{css}} {{L|Counter-Strike: Source Level Creation|Counter-Strike: Source}}
:{{dm}} [[Dark Messiah Level Creation|Dark Messiah of Might and Magic]]
:{{dm}} {{L|Dark Messiah Level Creation|Dark Messiah of Might and Magic}}
:{{dota2}} [[Dota 2 Level Creation|Dota 2]]
:{{dota2}} {{L|Dota 2 Level Creation|Dota 2}}
:{{dods}} [[Day of Defeat: Source Level Creation|Day of Defeat: Source]]
:{{dods}} {{L|Day of Defeat: Source Level Creation|Day of Defeat: Source}}
:{{hl2}} [[Half-Life 2 Level Creation|Half-Life 2]]
:{{hl2}} {{L|Half-Life 2 Level Creation|Half-Life 2}}
:{{INFRA}}[[INFRA Level Creation|INFRA]]
:{{INFRA}}{{L|INFRA Level Creation|INFRA}}
:{{l4d}} [[Left 4 Dead Level Creation|Left 4 Dead]]
:{{l4d}} {{L|Left 4 Dead Level Creation|Left 4 Dead}}
:{{l4d2}} [[Left 4 Dead 2 Level Creation|Left 4 Dead 2]]
:{{l4d2}} {{L|Left 4 Dead 2 Level Creation|Left 4 Dead 2}}
:{{portal}} [[Portal Level Creation|Portal]]
:{{portal}} {{LCategory|Portal level design|Portal}}
:{{portal2}} [[:Category:Portal 2 Level Design|Portal 2]]
:{{portal2}} {{LCategory|Portal 2 Level Design|Portal 2}}
:{{Sin Emergence}} [[SiN Episodes Level Creation|SiN Episodes: Emergence]]
:{{Sin Emergence}} {{L|SiN Episodes Level Creation|SiN Episodes: Emergence}}
:{{tf2}} [[Team Fortress 2 Level Creation|Team Fortress 2]]
:{{tf2}} {{L|Team Fortress 2 Level Creation|Team Fortress 2}}
:{{ship}} [[The Ship Level Creation|The Ship]]
:{{ship}} {{L|The Ship Level Creation|The Ship}}


===GoldSource Engine===
===Silnik GoldSource===
:{{cs}} [[Counter-Strike Level Creation|Counter-Strike]]
:{{cs}} {{L|Counter-Strike Level Creation|Counter-Strike}}
:{{HL1}} [[Half-Life Level Creation|Half-Life]]
:{{HL1}} {{L|Half-Life Level Creation|Half-Life}}
:{{ricochet}} [[Ricochet Level Creation|Ricochet]]
:{{ricochet}} {{L|Ricochet Level Creation|Ricochet}}
:{{TFC}} [[Team Fortress Classic Level Creation|Team Fortress Classic]]
:{{TFC}} {{L|Team Fortress Classic Level Creation|Team Fortress Classic}}


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== Finishing Up ==
== Kończenie ==
* [[3D_Skybox|3D Skyboxes]]
* {{L|3D_Skybox|Skybox 3d}}
* [[Cubemaps|Cubemaps]]
* {{L|Cubemaps}}
* [[Optimization (level design)|Optimization]]
* {{L|Optimization (level design)|Optymizacja}}
* [[Expert compile mode]]
* {{L|Expert compile mode|Tryb kompilowania - ekspert}}
* [[Bspzip|Bspzip (Embedding Custom Content)]]
* {{L|Bspzip|Bspzip (Własne zasoby)}}
* [[Pre-publication evaluation]]
* {{L|Pre-publication evaluation|Ocena przed zbudowaniem }}
* [[Fixing lighting on a static prop]]
* {{L|Fixing lighting on a static prop|Naprawianie oświetlenia do statycznych propach}}


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== Design Theory ==
== Teoria Designu ==
* [[Color Theory in Level Design]]
* {{L|Color Theory in Level Design|Teoria Koloru}}
* [[Map Compiling Theory]]
* {{L|Map Compiling Theory|Teoria kompilowania}}
* [[Decompiling_Maps|Decompiling Maps]]
* {{L|Decompiling_Maps|Teoria Dekompilowania}}


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== Troubleshooting ==
== Rozwiązywanie problemów ==
* [[Troubleshooting Level Design]]
* {{L|Troubleshooting Level Design|Rozwiązywanie problemów level designu}}
* [[:Category:Level Design FAQ|Level Design FAQ]]
* {{LCategory|Level Design FAQ|FAQ dla level designu}}
* [[Showbudget|Using the Showbudget Panel]]
* {{L|Showbudget|Używanie panelu Showbudget}}
* [[Compile Errors]]
* {{L|Compile Errors|Błędy kompilowania}}
* [[Source SDK FAQ]]
* {{L|Source SDK FAQ|FAQ dla Source SDK}}


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== External Links ==
== Pomocne Linki ==


* [[Level Design Video Tutorials]] - A list of video tutorials related to Source mapping.
* [https://www.thinkwithportals.com Oficjalna Strona Portala 2]
* [[Mapping Sites]] - sites about mapping, including tutorials, articles
* [https://steamcommunity.com/groups/HWE_PL Polska grupa mapperów]
* [[General Sites]] - Sites covering a wide variety of topics including mapping
* [[Map Archive Sites]] - sites where you can download maps for Valve's games
* [[File Hosting Sites]] - A list of reliable websites for hosting user created maps
* [[Image Hosting Sites]] - A list of reliable websites to share screenshots of user created maps
* [[News Site List]] - A list of websites for hype/advertisement and discussion


==Pomocne osoby==
* [https://steamcommunity.com/profiles/76561198133012530/ RedSkittleFox]
* [https://steamcommunity.com/profiles/76561198210255160/ Nextej]
* [https://steamcommunity.com/profiles/76561198114708926/ PIESEL]
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__NOTOC__
{{ACategory|Modding}}
 
{{ACategory|Entry pages}}
[[Category:Modding]]
[[Category:Entry pages]]

Latest revision as of 13:50, 12 July 2024

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Source Welcome to Source Level Editing.

Początek

Hammer Editor

Generalne

Oświetlenie

Przestrzeń łącząca

Detale

Efekty Specjalne

NPC i sztuczna inteligencja

Specific Games

Source Mody Source(en)

Silnik Source

Alien Swarm Alien Swarm(en)
Counter-Strike: Global Offensive Counter-Strike: Global Offensive(en)
Counter-Strike: Source Counter-Strike: Source(en)
Dark Messiah of Might and Magic Dark Messiah of Might and Magic(en)
Dota 2 Dota 2(en)
Day of Defeat: Source Day of Defeat: Source(en)
Half-Life 2 Half-Life 2(en)
INFRAINFRA(en)
Left 4 Dead Left 4 Dead(en)
Left 4 Dead 2 Left 4 Dead 2(en)
Portal Portal(en)
Portal 2 Portal 2(en)
SiN Episodes SiN Episodes: Emergence(en)
Team Fortress 2 Team Fortress 2(en)
The Ship: Murder Party The Ship(en)

Silnik GoldSource

Counter-Strike Counter-Strike(en)
Half-Life Half-Life(en)
Ricochet Ricochet(en)
Team Fortress Classic Team Fortress Classic(en)

Kończenie

Teoria Designu

Rozwiązywanie problemów

Pomocne Linki

Pomocne osoby

Broom icon.png
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