Beams and Lasers/en
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Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want |
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Ammunition | Animals & Creatures | Antlions | Beams & Lasers | Cables & Ropes | Clouds & Sky | Color Theory | Combat | Combine | Compression | Doors | Dust, Fog & Smoke | Elevators | Level Transitions | Environmental Lighting & Weather | Explosions | Fire | Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (Level Design) | Physics | Retinal scanners | Sound & Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie |
Beams and Lasers can be added to the map to interact with its environment and add to the scenery.
Entities
env_beam
— A visible beam between two points.env_laser
— Laser with optional end sprite & sparks at the end.
func_tanklaser
(only in ) — A brush entity that functions as a laser turret.func_tankpulselaser
(only in ) — Fires a laser at a specific speed.
env_portal_laser
Laser used in Portal 2.
Articles
- wiseLaser — A little fun with
env_beam