帮助
目录:术语
来自Valve Developer Community
跳转至:
导航
、
搜索
English
Català
Čeština
Deutsch
Ελληνικά
Esperanto
Español
Eesti
Suomi
Français
עברית
हिन्दी
Hrvatski
Magyar
Italiano
日本語
ქართული
ភាសាខ្មែរ
한국어
Bahasa Melayu
Nederlands
Norsk
Polski
Português
Português do Brasil
Русский
Svenska
Türkçe
Українська
Tiếng Việt
中文
中文(台灣)
…
查看
页面历史
刷新本页
你可以在这里找的各种有关Source引擎的专业术语
如果你需要通过查阅一个实体列表来帮助你,你可以点击
这里
。
子分类
本分类有以下3个子分类,共有3个子分类。
C
►
Constants
(22页面)
F
►
Filters
(22页面)
►
Functions
(6分类、33页面)
分类“Glossary”中的页面
以下150个页面属于本分类,共150个页面。
3
3D Model
A
Abstract Coding
Abstract Mapping
Albedo
Alpha
Ambient light
Anti-aliasing
Areaportal
B
BaseClass fgd
Bmodel
Boolean
Bot
Brush
BSP
BSP Content Extraction
Budget
Bump map
C
CG
Char
Cheap
Cl ragdoll collide
Classname
Clip texture
Collision Hull
Collision mesh
Color Theory in Level Design
Color Theory in Level Design/en
Color255
Command line
Compression
Concave
Console variable
Constructor
Control Point (particles)
Coordinates
CPP
D
Decals
Deferred lighting
Digital Elevation Models
DirectX Texture compression 5
Displacement
E
Easter Eggs
Edict
Entity/es
Events
Expensive
F
Field of View
Flex controller
Folderinfo.bns
Framerate
Frametime
Free
Function
G
Godrays
H
Hardware renderer
Hitbox
HLSL
I
ICE
Instance
Invalid brush
K
Keyvalue
L
Latency
Lightmap
Line of sight
List of Skyboxes
Load
LOD
Low frequency oscillator
M
Making a Black Mesa Mod
Map (level design)
Map Obfuscator
Map pack
Material
Material vector
Matrix
Matrix3x4 t
Maxplayers
Megatexture
Mipmapping
Miptex
Modification
Monster
N
Normal
NormalMapper
NotSolid
O
Obsolete
Opacity
OpenGL
P
Palette
Particles manifest.txt
PAS
PNG
Porting GoldSrc content (maps, models, etc.) to Source
Porting maps from one mod to another (GoldSrc)
Porting maps without decompilation (GoldSrc)
Porting Source content to GoldSrc
Primitive
PVS
Q
QAngle
Qc eyes
QuakeC
QuakeWorld
R
RAD (technical)
RGB
S
SCN
Server
Shader
SideType
Skeletal animation
Skinning
Skybox (2D)
Software renderer
Solid
Source
Speech semaphore
Sprite
SRGB
String Zero
Struct
Studiomodel
T
Target name or class
Targetname
Targetname/en
Teal
Texel
Texlight
Texture
The Active Area Set
Triggers
U
Unsigned
UTF-16
UTF-8
UV map
V
Valve Hammer Editor
Valve.rc
Vapour
Vec t
Vector
Vertex
Vgroup
VHLT
Grouping and VisGrouping
Visibility
Visleaf
VMF (Valve Map Format)
Void
Volumetric lighting
VTEST
W
Wildcard
World brush
分类
:
Entry pages
隐藏分类:
Chinese
导航菜单
个人工具
创建账户
登录
名字空间
分类
讨论
变种
视图
阅读
查看源代码
查看历史
更多
搜索
导航
首页
Source SDK index
Dota 2 Tools
Half-Life:Alyx Tools
SteamVR Tools
最近更改
随机页面
Support
Getting help
Source SDK FAQ
Level Design FAQ
SDK Help Forums
Steam Community
Source SDK Hub
Steam Games
工具
链入页面
相关更改
特殊页面
可打印版本
固定链接
页面信息