User contributions for Breakin' Benny
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15 February 2025
- 15:5615:56, 15 February 2025 diff hist +32 m Weapon p228 Fictionalized name
- 15:5415:54, 15 February 2025 diff hist +89 Weapon usp K&M .45 Tactical in CSS... I think that's in CS 1.6 too.
- 15:5115:51, 15 February 2025 diff hist +91 m Weapon glock No edit summary
13 February 2025
- 07:2107:21, 13 February 2025 diff hist +2 m Source 2006 →Removed features
- 07:1307:13, 13 February 2025 diff hist −3 m Source 2006 *Had* 64-bit support.
2 February 2025
- 12:2612:26, 2 February 2025 diff hist +44 m HDR No edit summary
- 12:2312:23, 2 February 2025 diff hist 0 m Source 2006 Grammar... basically.
27 January 2025
- 03:2303:23, 27 January 2025 diff hist +8 m James Bond 007: Nightfire …I wonder if this game can perform and do better if and when it's in FTEQW.
- 01:5501:55, 27 January 2025 diff hist −13 m Fps max No edit summary
- 01:5101:51, 27 January 2025 diff hist +15 m Framerate No edit summary current
- 01:2801:28, 27 January 2025 diff hist +10 m Template:Source games/Valve No edit summary
- 01:2601:26, 27 January 2025 diff hist +2 The Beginner's Guide No edit summary
21 January 2025
- 05:4605:46, 21 January 2025 diff hist +85 CBasePlayer No edit summary
- 05:1605:16, 21 January 2025 diff hist −1 m Cycler No edit summary
- 05:1205:12, 21 January 2025 diff hist −1 m Cycler actor No edit summary
11 January 2025
- 19:4619:46, 11 January 2025 diff hist +58 Template:Hammer++ compatibility Last time I checked, compiling the maps using Portal 2's Hammer also allows them to work in SFM...
- 08:2408:24, 11 January 2025 diff hist −1 m Env cubemap "It's and its", there's a difference FYI...
- 08:2208:22, 11 January 2025 diff hist +143 Weapon cubemap I have a custom script file that uses tf_weapon_base.txt made for Open Fortress.
- 07:5307:53, 11 January 2025 diff hist +257 Half-Life 2: Capture The Flag These sites are dead. current
10 January 2025
- 08:2408:24, 10 January 2025 diff hist +3 m Source 2013 No edit summary
- 08:2008:20, 10 January 2025 diff hist +4 m Cubemaps →LDR + HDR
- 08:1908:19, 10 January 2025 diff hist −8 m Cubemaps →LDR + HDR
- 08:1808:18, 10 January 2025 diff hist +18 Cubemaps Instead of SourceMod, why not use the VScript method instead? Or will -insecure mode do? And if you use the Admin System mod, you can run "scripted_user_func cvar,mat_specular,0" etcetera.
7 January 2025
- 01:2601:26, 7 January 2025 diff hist +3 m RAD file No edit summary
- 01:1501:15, 7 January 2025 diff hist 0 m Template:This is a/strings No edit summary
- 01:0801:08, 7 January 2025 diff hist −13 m Template:SDK-navbox No edit summary
- 00:5900:59, 7 January 2025 diff hist 0 m Portal 2: Community Edition It's a .org link, not a .com one… They might've moved.
4 January 2025
- 09:0509:05, 4 January 2025 diff hist −25 m Teeth No edit summary
31 December 2024
- 19:4319:43, 31 December 2024 diff hist −1 m Client ragdoll No edit summary
- 19:4319:43, 31 December 2024 diff hist +194 N Client ragdoll Created page with "{{CD|C_ClientRagdoll|base=C_BaseAnimating}} {{this is a|point entity|name=client_ragdoll}}. It is a client-side version of prop_ragdoll where VPhysics are simulated on the client's end."
- 19:3319:33, 31 December 2024 diff hist 0 m Prop ragdoll No edit summary
- 19:3319:33, 31 December 2024 diff hist +19 m Prop ragdoll No edit summary
- 11:2611:26, 31 December 2024 diff hist +53 m Npc portal turret floor No edit summary
- 11:2411:24, 31 December 2024 diff hist +31 Npc turret floor I'll just drop the CD here
- 11:2111:21, 31 December 2024 diff hist +30 m Viewmodel Baseviewmodel_shared is where the entity "viewmodel" is defined.
- 11:1711:17, 31 December 2024 diff hist +4 m Predicted viewmodel No edit summary
25 December 2024
- 17:5917:59, 25 December 2024 diff hist +755 N Player (Portal series) Two CDs, because this entity is different between Portals 1 and 2. Also, Stanley and Beginner's Guide as extras.
- 05:3505:35, 25 December 2024 diff hist +49 m Prop linked portal door No edit summary
- 05:3305:33, 25 December 2024 diff hist +45 Linked portal door It's got CBaseAnimating as its parent class.
- 04:1304:13, 25 December 2024 diff hist −8 m Half-Life 2 Sky List No edit summary
23 December 2024
- 05:5705:57, 23 December 2024 diff hist +7 m Cubemaps No edit summary
- 05:4605:46, 23 December 2024 diff hist −1 m GCF archive No edit summary
- 04:4604:46, 23 December 2024 diff hist +9 m Ent create No edit summary current
15 December 2024
- 14:4914:49, 15 December 2024 diff hist 0 Template:Source games/2010s When I checked with different Source branches of the Model Viewer, seems to me BGT was made in Source 2007
14 December 2024
- 12:3312:33, 14 December 2024 diff hist +3 Orange Box (engine branch) Turns out that BGT runs on Source 2007, not Source MP. Besides, that game received very few to no updates after launch.
- 12:3112:31, 14 December 2024 diff hist 0 Bloody Good Time No, turns out it's Source 2007
13 December 2024
- 09:0609:06, 13 December 2024 diff hist +1 m Cs ragdoll No edit summary
- 08:5708:57, 13 December 2024 diff hist +160 CBaseMultiplayerPlayer Linking to the multiplayer class CPP
10 December 2024
- 07:0707:07, 10 December 2024 diff hist +72 ICE Only ONE .CTX file in Bloody Good Time, holy...!
- 04:2604:26, 10 December 2024 diff hist +210 N Ship ragdoll Created page with "{{Ent not in fgd}} {{CD|CShipRagdoll}} {{this is a|point entity|name=ship_ragdoll|game=The Ship: Murder Party}} It is akin to prop_ragdoll, being spawned on a character's death and can be looted by players."