This article's documentation is for anything that uses the Source engine. Click here for more information.

ent_create

From Valve Developer Community
Jump to navigation Jump to search
English (en)Translate (Translate)

ent_create is a console command available in all Source Source games.

It creates an entity of the given type where the player is looking.

Note.pngNote:This command is a cheat in Black Mesa Black Mesa in all game modes.

Usage

Syntax: ent_create <entity name> <param 1 name> <param 1> <param 2 name> <param 2>...<param N name> <param N>

Note.pngNote:In games based on Portal 2 engine branch Portal 2 engine branch or Left 4 Dead engine branch Left 4 Dead engine branch it is not possible to set entity's keyvalues with this command, only <entity name> is accepted as argument.
Todo: When was this added and what games is it available in
PlacementTip.pngWorkaround:Use addoutput input with ent_fire command to add keyvalues. (this won't always work as intended beccause certain keyvalues take effect only during the entity spawning)

Examples

  • ent_create player_speedmod; ent_fire player_speedmod ModifySpeed 3
    A handy way to make the player faster ingame, without needing to recompile the map or using host_timescale.
  • ent_create env_explosion targetname newexp iMagnitude 100; ent_fire newexp explode
    Spawns an explosion where the player looks and instantly triggers it too.
  • ent_create prop_dynamic model models/editor/playerstart.mdl modelscale 2
    Example of creating a prop. Alternatively, prop_dynamic_create can be used.
  • ent_create player_weaponstrip targetname pacifism; ent_fire pacifism strip
    A handy way to clear weapons ingame.

Flags

You can also pass flags to created entities like this: Syntax: ent_create <entity name> spawnflags <combo>

  • ent_create point_viewcontrol spawnflags 264 angles "0 0 90"
    creates a 90 flipped point_viewcontrol that does not start at/follow the player and has an infinite hold time. For an understanding of angles, see getpos.
Tip.pngTip:To find out the combo, create such an entity and edit its flags in hammer, then disable SmartEdit and copy the spawnflags value.

See also