Rayos y Láseres

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Agua(en) | Alianza(en) | Animales y Criaturas(en) | Armas(en) | Ascensores(en) | Cables y Cuerdas(en) | Combate(en) | Efectos Especiales(en) | Escaleras(en) | Escáneres de Retina(en) | Explosiones(en) | Físicas(en) | Follaje(en) | Fuego(en) | Headcrab(en) | Hormigas León(en) | Humo y Niebla(en) | Iluminación(en) | Luz Ambiental y Tiempo(en) | Munición(en) | Nubes y Cielo(en) | Optimización(en) | Puertas(en) | Rayos y Láseres(en) | Salud(en) | Sonido y Música(en) | Teoría de Colores(en) | Terreno(en) | Torretas(en) | Transiciones de Nivel(en) | Trenes(en) | Vidrio(en) | Zombi(en)


Rayos y Láseres pueden añadirse a la mapa para interactuar con el entorno y añadir al decorado.

Entidades

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— Un rayo visible entre dos puntos.

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— Un láser con chispas y sprite opcionales al extremo.

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(solo en Half-Life 2serie PortalCounter-Strike: Global Offensive) — Una entidad de sólido que funciona como una torreta de láser.

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(solo en Half-Life 2serie PortalCounter-Strike: Global Offensive) — Lanza un láser a una rapidez especifica.

Artículos

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— Un poco diversión con env_beam.

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