Category:Zh/To be translated
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If you object to this decision, then please discuss why here (If you make a discussion section also create this redirect page). If this page doesn't meet the criteria for speedy deletion, then please remove this notice, but do not remove it from pages that you have created yourself
Administrators / Moderators - Remember to check if anything links here and the page history before deleting.
Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "Zh/To be translated"
The following 109 pages are in this category, out of 109 total.
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A
B
C
- Zh/Cloth Simulation
- Zh/Common L4D Mapping Problems
- Zh/Compiling under VS2008
- Zh/Condition
- Zh/Controlling portals
- Zh/Counter-Strike 2/Dedicated Servers
- Zh/Counter-Strike 2
- Zh/Counter-Strike Online
- Zh/Counter-Strike: Condition Zero
- Zh/Counter-Strike: Global Offensive/Dedicated Servers
- Zh/Counter-Strike: Global Offensive/Game Modes/Arms Race
- Zh/Counter-Strike: Global Offensive/Game Modes/Custom
- Zh/Counter-Strike: Global Offensive/Game Modes/Demolition
- Zh/Counter-Strike: Global Offensive/Limitations
- Zh/Counter-Strike: Source
- Zh/Creating a Bomb Defusal Map
- Zh/Crowbar
E
F
G
H
L
- Zh/L4D Soundscripts
- Zh/L4D2 Custom Particle Effects Tutorial
- Zh/L4D2 Level Design/Foot Lockers
- Zh/Lag Compensation
- Zh/Left 4 Dead 2 Tool Updates
- Zh/Left 4 Dead 2/Scripting/Director Scripts
- Zh/Left 4 Dead 2/Scripting/Script Functions
- Zh/Light environment
- Zh/List of L4D2 Instructor Messages
- Zh/List of L4D2 Soundscapes
- Zh/List of material proxies