info_item_position

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info_item_position是一个点实体,可在求生之路2 求生之路2中使用。 An entity that represents a possible item location in a map. Scripts can search for these entities and use them to spawn objects for different game modes

Keyvalues

Name (targetname) <字符串 (en)>
其他实体引用该实体的目标名称

Angles:

Pitch Yaw Roll (Y Z X) (angles) <angle (en)>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Parentname:
Parent (parentname) <目标名 (en)>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Helper Model (???) <模型文件路径 (en)>
A model used to represent this entity.
Group (???) <整数 (en)>
Group Number.
Rarity (???) <choices>
Item rarity at this location.
Replace (???) <字符串 (en)>
This is a replacement parameter. It goes in the form of $variable value. All entities inside of the spawn group that have $variable somewhere will be replaced with the value contents. Example: $color 255 0 0

Inputs

Kill
从这个世界中删除此实体。
KillHierarchy
功能类似于Kill,尽管此实体与其父实体都被删除了,但比Kill快一点。
AddOutput<字符串 (en)>
在此实体上分配新的键值/输出。对于键值,有些依赖于额外的必要代码来运行,如果它只是通过这个输入改变就行不通。必须遵循严格的格式:
语法: 
// 更改键值的格式 "AddOutput [键] [值]"
//// 原始文本
"OnUser1" "!self,AddOutput,targetname new_name"

// 添加输出的格式 "AddOutput {目标名称}:{输入名称}:{参数}:{延迟}:{最大触发次数,-1 代表无限}"
//// 原始文本
"OnUser1" "!self:SetParent:!activator:0.0:-1"
// 参数可以留空但仍应包含空的空白
//// 原始文本
"OnUser1" "!self:ClearParent::0.0:-1"
FireUser1FireUser4
触发OnUser输出; 详见 User Inputs and Outputs
Use 不存在于FGD!
类似于玩家按 +use(使用,默认E按钮); 也许不会做什么事! 也可以通过创建未指定的输入来调用输出。
这个输入不存在于Valve的 FGD中。
RunScriptFile<脚本 (en)> (存在于自 求生之路2 以来)
从硬盘执行一个VScript脚本文件,不带文件后缀名。 会合并接收实体的脚本域。
RunScriptCode<字符串 (en)> (存在于自 求生之路2 以来)
(执行脚本代码。)执行一段接收实体域的脚本源代码。通过控制台触发,可能需要英文双引号。
Icon-Bug.png错误:求生之路2中,该代码是触发输出的实体的脚本域中执行, 接受输入的实体。
Warning.png警告:切勿在此输入的元素内使用字符串!它将破坏VMF ,由嵌套引号引起!你必须用文本编辑器手动删除来修复!
CallScriptFunction<字符串 (en)> (存在于自 求生之路2 以来) 不存在于FGD!
在接受实体脚本域上执行一段vscript函数。
SetLocalOrigin<coordinates (en)> (存在于自 AS 以来) 不存在于FGD!
将此实体设置到地图上某点。如果此实体是某实体父级,那么它的子级也会随着偏移。
SetLocalAngles<angles (en)> (存在于自 AS 以来) 不存在于FGD!
设置实体的角度(朝向)。
Strip
Removes all weapons.
StripActiveWeapon
Removes the active weapon.
StripWeaponByClassname
string

Outputs


Targetname:
OnUser1 to OnUser4
These outputs each fire in response to the firing of the like-numbered FireUser1 to FireUser4 Input; see User Inputs and Outputs.
OnKilled  (存在于 求生之路 之中)
This output fires when the entity is killed and removed from the game.