Dust, Fog, & Smoke: Difference between revisions
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==External links== | ==External links== | ||
*[http://www.halflifestorm.com/?page=tutorials&tutorial=45 Creating Dust Motes] tutorial | *[http://www.halflifestorm.com/?page=tutorials&tutorial=45 Creating Dust Motes] tutorial | ||
*[http://www.sdknuts. | *[http://www.sdknuts.net/akg/tutorials/wiseSmokeStack.asp HL2 Smoke Stack] tutorial |
Revision as of 01:02, 2 December 2007
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Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie |
This article is about adding smoke, dust, fog, etc, to a map. Due to their similatities, most of these effects can be achieved by variations of each other.
Entities
- env_fog_controller — adds fog to the entire map
- env_smokestack — smoke emerges, is moved by wind, and dissipates
- func_dustcloud — a volume of dust
- env_steam — fast-moving version of env_smokestack, without wind
- env_dustpuff — emits puffs of dust
- env_smoketrail
- func_smokevolume
Materials
effects/fog_d1_trainstation_02
Used only in the distance. Fit to brush face. HL2-content derived source games only.shadertest/volumetricfog
— Doesn't work.tools/toolsfog
— Doesn't work.tools/toolsskyfog
(needs description)
Notes
- env_smokestack and func_dustcloud use numerous sprites to achieve their effect, and can therefore be very expensive to render (some settings will slow your map, especially on low-end systems).
- CS:S has some cloud props.
- Shafts of light must be added by hand. There is a model for this (
Effects/vol_light.mdl
) or you can create a non-solid brush with material (where did that material go?). - To get fog in a 3D skybox, adjust the fog settings in the sky_camera. For best results give it the same settings as the env_fog_controller.
See also
External links
- Creating Dust Motes tutorial
- HL2 Smoke Stack tutorial