Trains: Difference between revisions

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==External links==
==External links==
*[http://www.akilling.org/akg/tutorials/wiseTrains.asp Player Controllable Trains] tutorial
 
*[http://www.akilling.org/akg/tutorials/wiseTrains2.asp Automated Trains] tutorial
{{brokenlink}}
*[http://www.akilling.org/akg/tutorials/wiseTrains3.asp HL2 Synchronized Trains] tutorial
 
*[http://www.akilling.org/akg/tutorials/wiseAltpath.asp Alternate paths] tutorial
*<s>[http://www.akilling.org/akg/tutorials/wiseTrains.asp Player Controllable Trains]</s>
*<s>[http://www.akilling.org/akg/tutorials/wiseTrains2.asp Automated Trains]</s>
*<s>[http://www.akilling.org/akg/tutorials/wiseTrains3.asp HL2 Synchronized Trains]</s>
*<s>[http://www.akilling.org/akg/tutorials/wiseAltpath.asp Alternate paths]</s>

Revision as of 13:17, 26 May 2006

Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want

Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie

This page is about Source train entities. Train entities move along a pre-determined track, and can look like anything (not just locomotives).

Entities

Main entities

Other entities

Notes

  • If you want a prop to behave as a train, parent it to an invisible func_tracktrain.
  • Trains must be constructed facing east (in the Top viewport of Hammer, this is facing right) otherwise they will be pointing the wrong direction in-game. They will turn themselves to face the correct direction.
  • You don't need to create each path_track by hand. Create the first one, then shift-drag it to create another; the new one will be automatically linked from the previous one. This works even for inserting new path_tracks between existing ones.

External links