Trains: Difference between revisions
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==External links== | ==External links== | ||
*[http://www.akilling.org/akg/tutorials/wiseTrains.asp Player Controllable Trains] | |||
*[http://www.akilling.org/akg/tutorials/wiseTrains2.asp Automated Trains] | {{brokenlink}} | ||
*[http://www.akilling.org/akg/tutorials/wiseTrains3.asp HL2 Synchronized Trains] | |||
*[http://www.akilling.org/akg/tutorials/wiseAltpath.asp Alternate paths] | *<s>[http://www.akilling.org/akg/tutorials/wiseTrains.asp Player Controllable Trains]</s> | ||
*<s>[http://www.akilling.org/akg/tutorials/wiseTrains2.asp Automated Trains]</s> | |||
*<s>[http://www.akilling.org/akg/tutorials/wiseTrains3.asp HL2 Synchronized Trains]</s> | |||
*<s>[http://www.akilling.org/akg/tutorials/wiseAltpath.asp Alternate paths]</s> |
Revision as of 13:17, 26 May 2006
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Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie |
This page is about Source train entities. Train entities move along a pre-determined track, and can look like anything (not just locomotives).
Entities
Main entities
- func_tracktrain — The part that moves. Brush-based.
- path_track — A waypoint on the track. Invisible and non-solid.
Other entities
- func_train —
- func_plat — raises or lowers a stopped train
- func_platrot — like previous, but turns as it changes height
- func_traincontrols — lets players control the train
- func_trackchange
- func_trackautochange
Notes
- If you want a prop to behave as a train, parent it to an invisible func_tracktrain.
- Trains must be constructed facing east (in the Top viewport of Hammer, this is facing right) otherwise they will be pointing the wrong direction in-game. They will turn themselves to face the correct direction.
- You don't need to create each path_track by hand. Create the first one, then shift-drag it to create another; the new one will be automatically linked from the previous one. This works even for inserting new path_tracks between existing ones.
External links

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