Third Party Tools: Difference between revisions
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*[[AutoBSPpackingTool]] - pack almost every possible custom file that can be used in a BSP | *[[AutoBSPpackingTool]] - pack almost every possible custom file that can be used in a BSP | ||
*[[BSP Viewer]] - view and export [[GoldSrc]] maps | *[[BSP Viewer]] - view and export [[GoldSrc]] maps | ||
*[[BSP2MAP]] - convert GoldSrc BSP maps to .map files | *[[BSP2MAP]] - convert [[GoldSrc]] BSP maps to .map files | ||
*[[bspguy]] - a tool for modifying and merging Sven Co-op [[GoldSrc]] maps without decompiling. | |||
*[[BSPSource]] - improved Source BSP decompiler based on VMEX | *[[BSPSource]] - improved Source BSP decompiler based on VMEX | ||
*[https://gamebanana.com/tools/6805 BspZipGui] - Allows you to embed a folder with your files into BSP file, repack (compress and decompress) and can save different map configurations. It uses bspzip for the actual packing. | *[https://gamebanana.com/tools/6805 BspZipGui] - Allows you to embed a folder with your files into BSP file, repack (compress and decompress) and can save different map configurations. It uses bspzip for the actual packing. | ||
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*[[Entspy]] - view and edit [[entity]] properties of a BSP | *[[Entspy]] - view and edit [[entity]] properties of a BSP | ||
*[[Map Analyst]] - alternative to [[Bspzip]] - embed custom content such as materials, models, textures into a BSP | *[[Map Analyst]] - alternative to [[Bspzip]] - embed custom content such as materials, models, textures into a BSP | ||
*[[newbspguy]] - view and edit [[GoldSrc]] BSP maps. An updated [[bspguy]] with new features. | |||
*[[Packbsp]] - embed custom content such as materials, models, textures into a BSP | *[[Packbsp]] - embed custom content such as materials, models, textures into a BSP | ||
*[[Pakrat]] - GUI replacement for [[Bspzip]] | *[[Pakrat]] - GUI replacement for [[Bspzip]] |
Revision as of 08:02, 2 December 2022
This is a sorted list of third party tools with brief descriptions. See also: Category:Third Party Tools.
- AutoBSPpackingTool - pack almost every possible custom file that can be used in a BSP
- BSP Viewer - view and export GoldSrc maps
- BSP2MAP - convert GoldSrc BSP maps to .map files
- bspguy - a tool for modifying and merging Sven Co-op GoldSrc maps without decompiling.
- BSPSource - improved Source BSP decompiler based on VMEX
- BspZipGui - Allows you to embed a folder with your files into BSP file, repack (compress and decompress) and can save different map configurations. It uses bspzip for the actual packing.
- Crafty - An updated BSP Viewer with more features and Source support
- EntEd - view and edit entity properties of a BSP
- Entspy - view and edit entity properties of a BSP
- Map Analyst - alternative to Bspzip - embed custom content such as materials, models, textures into a BSP
- newbspguy - view and edit GoldSrc BSP maps. An updated bspguy with new features.
- Packbsp - embed custom content such as materials, models, textures into a BSP
- Pakrat - GUI replacement for Bspzip
- VBSP_h4xed - greatly increase maximum size of visleaves.
- VIDE - Multi-purpose development suite with BSP packing and asset editing capabilities.
- VMEX - Source BSP decompiler
- WinBSPC - GoldSrc BSP decompiler
- WinBSPZip - GUI frontend for Bspzip
Compiling
- Batch Compile Tool - compile Source .vmf maps outside of Hammer
- CSTBSP - custom BSP compiler
- CSTRAD - custom RAD compiler
- CSTVIS - custom VIS compiler
- Compile Pal - compile Source maps with presets and utilities to streamline the process of releasing maps.
- Hazard Team Compile Tool - Similar to Batch Compile Tool, but geared toward sequential compiles and quick compile presets.
- Source Compile Analyzer - detects errors in compile logs
Level editing
- Hammer++ - A community-made modification of Valve Hammer Editor for the Source engine that provides an updated, feature-rich version of the editor.
- Microbrush - A brush editor
- Quark - Level editor
- Radiant - Level editor
- Sledge - An open-source Level Editor that supports GoldSource Level Editing, it's also having work put in to fully support Source Level Editing as well.
- Twister - Generates displacements that would usually take an extremely long time, or just be impossible to do in Hammer
- Vgroup - Group the map into VisGroups based on a grid
- Wall Worm - Tools to use 3ds Max as Source Level Editor
Models
- Crowbar - decompile models, and a GUI front-end for compiling new ones
- FireSoft Half-Life MDL Converter - convert Source models to GoldSrc models
- FireSoft MS3D to SMD converter
- GUIStudioMDL - GUI for the command-line model compiler in the SDK
- Mdldecompiler - decompile models
- Propper - map compiler to export a model instead of a BSP
- Source Model Compiler - web-based model compiling service
- Source model skin editor - modify skins on a model without decompiling/recompiling
- Studiocompiler - model compiler
- VMF to SMD - convert VMFs to SMDs for use with Studiomdl
Texture/Image tools
See also: Image Manipulation Programs
- 360g - Convert BMP or TGA into VTF, generate VMTs and normal maps
- Fixvtf - convert Episode 2 format materials to Episode 1 format
- HL2Tex - convert TGA into VTF, and create VMTs
- no_vtf - batch convert VTFs into standard image formats
- TGAtoDUDV - convert TGAs to DUDVs without needing Steam to be running
- VMT Editor - open-source editor for VMT files
- VTF Creator - convert batches of images to textures
- VTF Explorer - viewing, converting, extracting VTFs and VMTs
- VTF Shell Extensions - extend Windows shell to support VTFs
- VTFCmd - convert images to textures and VTFs to TGAs
- VTFEdit frontend for VTFLib
- VTFLib - open-source programming library for opening and saving VTFs
- VTFTool - outdated, replaced by VTFEdit
- VectorLib - library to draw vector images directly to memory
Video
- AVIKit - Windows library for accessing raw video and sound from AVI
- VirtualDub - free video capture/processing program
Misc
- CtxConverter - GUI "wrapper" which removes the default based DOS commands into decompiling and compiling CTX & TXT files.
- DispGen - generate a Displacement map from a heightmap image
- DuctTape - a development integration and project building tool
- GCFScape - open and extract GCF and VPK files
- HLLib - open source programming library which abstracts several Half-Life and Half-Life 2 package formats
- Map Obfuscator - renames all entities with non-descriptive names to discourage decompiling
- Map Resource Extractor - copies only used content from a VMF to a directory.
- Notepad++ VDF languages - VDF highlighting profiles for Notepad++
- Object Viewer - 3D object, material, model, and file browsing
- OGLE the OpenGLExtractor - extract 3D shapes from a 3D scene
- Source SDK Windows Gadget
- VGUI Localization Tool - a tool for easy localize VGUI text files.