Explosions: Difference between revisions

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*[[env_spark]] — Shoots sparks
*[[env_spark]] — Shoots sparks
*[[env_splash]] — Splash effect
*[[env_splash]] — Splash effect
===Implementations===
*[[Car Explosions]]
*[[Blowout Doors]]


==Modeling==
==Modeling==
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*[[Special Effects - Server Control]]
*[[Special Effects - Server Control]]
[[Category:Level Design]]
[[Category:Level Design]]
==See also==
*[[Car Explosions]]
*[[Blowout Doors]]

Revision as of 20:39, 22 February 2006

Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want

Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie

Mapping

Entities

Implementations

Modeling

Todo: Add movie explosion documentation here...the one from the last map

Coding