Category:Particle System: Difference between revisions
Jump to navigation
Jump to search
Deprecated (talk | contribs) (Add a link to the SpriteCard shader under the General section) |
m (Converted {{otherlang2}} to {{lang}}) |
||
Line 1: | Line 1: | ||
{{ | {{lang|Category:Particle System}} | ||
'''Particle systems''' are large collections of small objects that create pseudo-3D visual effects. For a more detailed description and a brief tutorial see the [[Particle System Overview]]. | |||
This category documents the [[Particle Editor]], which is an [[Engine tools|engine tool]] available in Source 2007 and later. | |||
__NOTOC__ | |||
{{category header|background-color=#E0E0E0|border-color=lightgray}} | |||
{{category newcolumn|rowspan=1|width=50%|background-color=#F7F7F7|border-color=lightgray}} | |||
== General == | |||
* [[Particle_System_Overview|Particle System Overview]] | |||
* [[Particle_Editor|Particle Editor]] | |||
* [[Animated_Particles|Animated Particles]] | |||
* [[PCF_File_Format|PCF File Format]] | |||
* [[SpriteCard|SpriteCard Shader]] | |||
==Tutorials== | |||
* [[Creating A Fire Particle]] | |||
* {{L4d2}} [[L4D2 Custom Particle Effects Tutorial]] | |||
* [[Particle Muzzle Flash]] | |||
* [[L4D Style Muzzle Smoke]] | |||
==Components== | |||
* [[Particle System Properties|Properties]] | |||
* [[Particle System Renderers|Renderers]] | |||
* [[Particle System Emitters|Emitters]] | |||
* [[Particle System Initializers|Initializers]] (see also [[:Category:Particle initializers]]) | |||
* [[Particle System Operators|Operators]] (see also [[:Category:Particle operators]]) | |||
* [[Control Point (particles)|Control Points]] | |||
* [[Particle System Children|Children]] | |||
* [[Particle System Constraints|Constraints]] | |||
* [[Particle System Forces|Forces]] | |||
{{category newcolumn|rowspan=1|width=50%|background-color=#F7F7F7|border-color=lightgray}} | |||
==Application== | |||
* [[Particles On Models|On Models]] | |||
* [[Particles In Animations|In Animations]] | |||
* [[Particles In Code|In Code]] | |||
* [[Particles Troubleshooting|Troubleshooting]] | |||
* [[Particles_manifest.txt|Particles_manifest.txt]] | |||
==Specialized Particle Systems== | |||
* [[Impact Effects]] | |||
==List of Particles== | |||
* [[Half-Life_2:_Episode_Two_Particle_Effect_List|List of Half-Life 2: Episode Two particles]] | |||
* [[List_of_L4D_Particles|List of L4D Particles]] | |||
* [[List_of_L4D2_Particles|List of L4D2 Particles]] | |||
* [[List_of_Portal_Particles|List of Portal Particles]] | |||
* [[List_of_Portal_2_Particles|List of Portal 2 Particles]] | |||
* [[List_of_CSS_Particles|List of Counter-Strike Source Particles]] | |||
* [[List_of_CS_GO_Particles|List of Counter-Strike Global Offensive Particles]] | |||
* [[List_of_TF2_Particles|List of TF2 Particles]] | |||
* [[List_of_Alien_Swarm_particles|List of Alien Swarm Particles]] | |||
[[Category:Particle Effects]] | |||
|zh-cn=Category:Particle_System:zh-cn | |zh-cn=Category:Particle_System:zh-cn | ||
|ru=Category:Particle_System:ru | |ru=Category:Particle_System:ru |
Revision as of 11:26, 30 August 2021
Particle systems are large collections of small objects that create pseudo-3D visual effects. For a more detailed description and a brief tutorial see the Particle System Overview.
This category documents the Particle Editor, which is an engine tool available in Source 2007 and later.
GeneralTutorials
Components |
ApplicationSpecialized Particle SystemsList of Particles |
zh-cn=Category:Particle_System:zh-cn | ru=Category:Particle_System:ru
}} Particle systems are large collections of small objects that create pseudo-3D visual effects. For a more detailed description and a brief tutorial see the Particle System Overview. This category documents the Particle Editor, which is an engine tool available in Source 2007 and later.
|
Subcategories
This category has the following 2 subcategories, out of 2 total.
P
- Particle initializers (12 P)
- Particle operators (13 P)
Pages in category "Particle System"
The following 76 pages are in this category, out of 76 total.
A
I
L
M
- Particle System Operators/Movement Basic
- Particle System Operators/Movement Dampen Relative to Control Point
- Particle System Operators/Movement Lock to Bone
- Particle System Operators/Movement Lock to Control Point
- Particle System Operators/Movement Place On Ground
- Particle System Operators/Movement Set to Control Point
P
- Particle Muzzle Flash
- Particle System Children
- Particle System Constraints
- Particle System Emitters
- Particle System Forces
- Particle System Initializers
- Particle System Operators
- Particle System Overview
- Particle System Pre Emission Operators
- Particle System Properties
- Particle System Renderers
- Skeletal animation
- Particles In Animations
- Particles In Code
- Particles manifest.txt
- Particles on models
- Particles Troubleshooting
- PCF
- Portal:Env Fire fix
- Porting GoldSrc content (maps, models, etc.) to Source
- Porting Source content to GoldSrc
- Particle System Operators/Position Modify Offset Random
- Particle System Operators/Position on Model Random
- Particle System Operators/Position Within Sphere Random
R
- Particle System Operators/Radius Random
- Particle System Operators/Radius Scale
- Particle System Operators/Remap Control Point to Vector
- Particle System Operators/render animated sprites
- Particle System Operators/render blobs
- Particle System Operators/Render Deferred Light
- Particle System Operators/Render models
- Particle System Operators/Render projected
- Particle System Operators/render rope
- Particle System Operators/render screen velocity rotate
- Particle System Operators/render sprite trail
- Particle System Operators/Rotation Random
- Particle System Operators/Rotation Yaw Random
- Ru/Fixing CSGO particle editor