From Valve Developer Community
General Particles
Particle Name |
Description |
PCF
|
burning_gib_01(b) |
|
fire_01
|
embers_large_(01/02) |
|
fire_01
|
embers_medium_(01/03) |
|
fire_01
|
embers_small_01 |
|
fire_01
|
env_fire_* |
Various particles for env_fire entity. |
fire_01
|
fire_jet_(01/02) |
Large jet of fire, with smoke. |
fire_01
|
fire_jet_01_flame |
Large jet of fire. |
fire_01
|
huge_flames |
Large patch of fire. |
fire_01
|
turret_burning_gib_01 |
Fire and smoke, attached to turret gibs. |
fire_01
|
turret_smoke_gib(1/2) |
Smoke, attached to turret gibs. |
fire_01
|
burning_character |
Small flames, used for when a player is set on fire. |
burning_fx
|
combine_ball_bounce |
Impact effect for combine balls/high energy pellet. |
weapon_fx_hl2
|
slime_splash_(01/02/03) |
Impact effects for slime. |
water_impact
|
water_splash_(01/02/03) |
Impact effects for water. |
water_impact
|
water_wash |
Large slow patch of water fading out after 6 to 7 seconds. |
water_impact
|
rain |
|
rain_fx
|
rain_outer |
|
rain_fx
|
rain_storm |
|
rain_fx
|
sprinkler_funnel |
Mist and short water jet downwards. |
rain_fx
|
sprinkler_jet |
Small jet of water shooting out sidewards. |
rain_fx
|
sprinkler_ring |
Large ring of sprinklers, water falling far. |
rain_fx
|
big_dust |
Large puff of dust. |
impact_fx
|
dust_concrete_big |
|
impact_fx
|
dust_tile_big |
|
impact_fx
|
glados_spark_01_small |
|
impact_fx
|
impact_asphalt |
|
impact_fx
|
impact_brick |
|
impact_fx
|
impact_cardboard |
|
impact_fx
|
impact_carpet |
|
impact_fx
|
impact_clay |
|
impact_fx
|
impact_cloth |
|
impact_fx
|
impact_concrete |
|
impact_fx
|
impact_dirt |
|
impact_fx
|
impact_electronic |
|
impact_fx
|
impact_generic |
|
impact_fx
|
impact_glass |
|
impact_fx
|
impact_grass |
|
impact_fx
|
impact_leaves |
|
impact_fx
|
impact_metal |
|
impact_fx
|
impact_mud |
|
impact_fx
|
impact_paper |
|
impact_fx
|
impact_physics_dust |
|
impact_fx
|
impact_physics_sparks |
|
impact_fx
|
impact_plaster |
|
impact_fx
|
impact_plastic |
|
impact_fx
|
impact_puddle |
|
impact_fx
|
impact_ricochet |
|
impact_fx
|
impact_rock |
|
impact_fx
|
impact_rubber |
|
impact_fx
|
impact_sand |
|
impact_fx
|
impact_sheetrock |
|
impact_fx
|
impact_steam |
|
impact_fx
|
impact_tile |
|
impact_fx
|
impact_turret_break |
|
impact_fx
|
impact_upholstery |
|
impact_fx
|
impact_water |
|
impact_fx
|
impact_wet |
|
impact_fx
|
impact_wood |
|
impact_fx
|
mon_short |
|
impact_fx
|
mon_short_big |
|
impact_fx
|
mon_short_initial |
|
impact_fx
|
realy_big_dust [sic] |
It's a really big explosion of dust. |
impact_fx
|
robot_fist_pound |
|
impact_fx
|
Particle Name |
Description |
PCF
|
muzzle_portalgun_SFM |
High quality muzzleflash. |
portal_projectile
|
portal_1_projectile_stream |
Mid-air blue portal projectile from Portal 1 |
portal_projectile
|
portal_1_success |
Blue expanding partiles on portal success. |
portal_projectile
|
portal_2_success |
Orange expanding partiles on portal success. |
portal_projectile
|
portal_badsurface |
|
portal_projectile
|
portal_projectile_ball |
|
portal_projectile
|
portal_success |
|
portal_projectile
|
portal_weapon_cleanser |
|
portal_projectile
|
Cleanser_edge_1 |
Edges of original emancipation grill. |
cleansers
|
portal_cleanser |
Blue paricles moving along one axis, used for original emancipation grill. |
cleansers
|
human_cleanser(_cheap) |
Neurotoxin venting. |
cleansers
|
fire_incinerator_base |
|
fire_01_portal
|
fire_incinerator_constant_end01 |
|
fire_01_portal
|
fire_incinerator_constant_end02 |
|
fire_01_portal
|
fire_incinerator_constant_smoke |
|
fire_01_portal
|
fire_incinerator_door |
|
fire_01_portal
|
fire_incinerator_window_warp |
|
fire_01_portal
|
fire_large_02 |
Combination of _warp, _base, _fillers and smoke. Has missing textures in Portal 2. |
fire_01_portal
|
fire_ploom_01 |
Jet of fire shooting upwards then fading quickly. |
fire_01_portal
|
broken_tube_blow |
Jet of dust shooting outwards. |
tubes
|
broken_tube_suck |
Jet of dust being sucked inwards. |
tubes
|
broken_tube_suck_b |
Strange dust particles being sucked downwards. |
tubes
|
broken_tube_suck_near |
|
tubes
|
broken_tube_suck_ring |
|
tubes
|
moon_glint |
Ping when portal is shot at moon. |
enviroment
|
water_mist_1024_512 |
1024x512 unit area of green mist. |
enviroment
|
water_mist_256 |
256x256 unit area of green mist. |
enviroment
|
water_mist_512 |
512x512 unit area of green mist. |
enviroment
|
water_upjet |
Splash where jet underwater breaks the surface. |
enviroment
|
Notes:
blood_impact.pcf - Unable to open with Alien Swarm.
Particle Name |
Description |
PCF
|
portal_fake |
Outline of blue portal. |
portals
|
portal_fake_b |
Outline of red portal. |
portals
|
portal_particles |
|
portals
|
ping_commentary |
Base for the Portal 2 ping effect. |
portal2_coop_ping_effect
|
laser_relay_powered |
Small red ball used in laser emitters, relays and catchers. |
laser_relay_effects
|
cleanser_scanline |
|
projected_wall
|
projected_wall_impact |
Small beam of light used where light bridges impact walls |
projected_wall
|
dust_glass_collapse_(01/02) |
Dust effect embedded in glass breaking animations. |
dust_fx
|
dust_panel_eject_(01/02) |
Dust effect for panels ejecting. |
dust_fx
|
drip_stream_01 |
Dripping water, impact effect at Ctrl Pt #1 |
drip_fx
|
tractor_beam_core |
|
tractor_beam_fx
|
tractor_beam_arm |
|
tractor_beam_fx
|
turret_coop_explosion |
Explosion with turret gibs |
robot_fx
|
bot_death_B_gib |
Explosion with gibs |
robot_fx
|
bot_death_B_gib_fallback |
Explosion with gibs |
robot_fx
|
bot_fling_trail |
|
robot_fx
|
bot_fling_trail_legs |
|
robot_fx
|
coop_gun_spawn_steam / coop_spawntube_steam |
Steam effect lasting 3 seconds. |
robot_fx
|
coop_robot_talk_light_(orange/blue) |
Light effect on bot arials when talking. |
robot_fx
|
hi-five_success_01 |
Flash and sparks, for a successful hi-five |
robot_fx
|
robot_impact |
Smoke and sparks, used on impact with a wall |
robot_fx
|
robot_point_beam(_b) |
Beam used between player and target when pinging |
robot_fx
|
dissolve |
Dissolve effect |
spark_fx
|
cable_spark_6 |
|
spark_fx
|
discouragement_beam_sparks |
Sparks for laser impact point |
spark_fx
|
env_sparks_* |
Various particles used for env_spark entity. |
spark_fx
|
bomb_trail |
Red trail effect for unused bomb model. |
exploding_futbol
|
portalgun_beam_bolding_TP |
Portalgun holding effect, three control points. |
portalgun
|
portalgun_muzzleflash |
Portalgun muzzle flash. |
portalgun
|
portalgun_top_light_firstperson |
Beam effect inside portalgun viewmodel. |
portalgun
|
blob_curve(_orange/_blue) |
Creates a gel flow at CP 1. Can make a curve if the entity is rotated.
|
Tempcontent
Particle Name |
Description |
PCF
|
confetti |
Confetti dropping effect |
confetti
|
papers_suction |
Confetti being sucked from CP #0 to CP #1 |
confetti
|
case_bubbles |
Bubbles raising from CP #0 |
enviromental_fx
|
Dust_Ceiling_Rumble_256Line |
Dust dropping in a 256 unit long line |
enviromental_fx
|
sparks_generic_random |
Quick burst of sparks |
enviromental_fx
|
paint_cleanser |
Unused red version of classic fizzler. |
paint_fizzler
|
paint_splat_bounce_01 |
Impact effect for blue paint. |
paint_splats_fx
|
paint_splat_erase_01 |
Impact effect for white paint. |
paint_splats_fx
|
paint_splat_speed_01 |
Impact effect for orange paint. |
paint_splats_fx
|
paint_splat_stick_01 |
Impact effect for unused purple paint. |
paint_splats_fx
|
paint_vent_white |
White paint spraying |
paint_splats_fx
|
boomer_vomit_screeneffect |
Paint covering screen used when player touches paint blobs. |
player_paint_effects
|
boomer_vomit_survivor |
|
player_paint_effects
|
paint_bomb_bounce |
Explosion of blue paint. |
paint_bomb_fx
|
paint_bomb_erase |
Explosion of white paint. |
paint_bomb_fx
|
paint_bomb_speed |
Explosion of orange paint. |
paint_bomb_fx
|
paint_bomb_stick |
Explosion of purple paint. |
paint_bomb_fx
|
Scenes
Particle Name |
Description |
PCF
|
electrical_arc_01_parent |
Electrical arc, 2x CPs. |
scene_fx
|
glados_arc_head_(01/02) |
Various arcs, 5x CPs. |
scene_fx
|
glados_box_eject |
Smoke, sparks and splash, 5 CPs. |
scene_fx
|
glados_chest_drag |
|
scene_fx
|
glados_head_drag |
|
scene_fx
|
glados_neck_drag |
|
scene_fx
|
glados_platform_glass_bits |
Quick dust puff with glass shards. |
scene_fx
|
glados_stream_(01/02/03) |
Various water streams, slowly fading out. 01 has 2 CPs, 02 has 2 CPs and 03 has 1 CP. |
scene_fx
|
cutting_arm_laser |
Laser with sparks. Laser is red beam between CP #1 and CP #2. Sparks emitting from CP #2. |
laser_relay_2
|
toxin_big_burst |
Big green burst of smoke. |
laser_relay_2
|
toxin_leak_a |
Green smoke venting for 8 seconds. |
laser_relay_2
|
toxin_leak_b |
Small green puff. |
laser_relay_2
|
BR
Particle Name |
Description |
PCF
|
BR_cardoor_hit |
Impact, smoke and rocks. |
br_train_effects
|
BR_dust_particles_in_light |
Floating dust particles. |
br_train_effects
|
BR_embers_large_dn |
|
br_train_effects
|
BR_embers_large_up |
|
br_train_effects
|
br_explosion_fluid_1 |
Explosion with directional streaks coming out, lingering smoke. |
br_train_effects
|
br_explosion_in_train |
Small explosion. |
br_train_effects
|
br_fire_jet_main |
Constant jet of fire. |
br_train_effects
|
br_fire_line |
Small wide patch of fire. |
br_train_effects
|
br_fire_line(_small) |
Small wide patch of fire. |
br_train_effects
|
br_fire_very_tiny |
Very small patch of fire. |
br_train_effects
|
br_hanging_light_beam_1 |
Light sprite with beam. |
br_train_effects
|
BR_monstercar_gas_hit_once |
Quick impact, dust shooting high and fading quickly. |
br_train_effects
|
BR_monstercar_gas_idle |
Quick impact, dust shooting high with smoke lingering at base briefly. |
br_train_effects
|
br_screen_hit_quick |
Sharp red edges covering screen, flash of red. |
br_train_effects
|
br_sky_star |
Small white still particle. |
br_train_effects
|
br_train_window_break |
Quick puff of smoke with falling dust. |
br_train_effects
|
BR_traincrash_hit_dust_670x100 |
Dust jumping up from floor in 670x100 unit area. |
br_train_effects
|
BR_traincrash_hit_dust_670x100_top |
Dust dropping from roof in 670x100 unit area. |
br_train_effects
|
br_window_lightbeam |
|
br_train_effects
|
BR_wreck_smoke_512_512(_bright) |
Smoke slowly rising from ground in 512x512 unit area. |
br_train_effects
|
BR_wreck_smoke_512_512_in_sky |
512x512 unit of smoke drifting to side. |
br_train_effects
|
steam_long |
Long jet of steam including droplets. |
br_train_effects
|