Particle System Pre Emission Operators
Contents
- 1 Pre Emission
- 2 Pre Emission Operators
- 2.1 Set Single Control Point Position
- 2.2 Selectively Enable Children
- 2.3 Play EndCap when Finished
- 2.4 Remap average scalar value to CP
- 2.5 Set control point orientation
- 2.6 Set control point rotation
- 2.7 Set Control Point to Impact Point
- 2.8 Set Control Point to Random Active Control Point
- 2.9 Set control point to random position
- 2.10 Set CP orientation to point at second CP
- 2.11 Set Simulation Timescale
- 2.12 Repeatedly Trigger Child Group
- 2.13 Lightning Snapshot Generator
Pre Emission
Pre emission operators allows for further control of properties within a particle system, whether its changing cp locations, controlling child particles, setting simulation timescale, etc. Additionally, every operator has as run only once boolean, which only fires the operator one time.
Pre Emission Operators
Set Single Control Point Position
Allows the manual positioning of a single control point.
- [Todo]
Selectively Enable Children
Choose which children should be active within the particle system.
- [Todo]
Play EndCap when Finished
Automatically plays the end cap states in this particle system when the emitter has stopped.
- [Todo]
Remap average scalar value to CP
Remaps the average value of a scalar value in the system to the control points location.
- [Todo]
Set control point orientation
Manually set the orientation of a CP.
- [Todo]
Set control point rotation
Sets the rotation rate of a control point.
- [Todo]
Set Control Point to Impact Point
Changes a control point location upon finding a traced path.
- [Todo]
Set Control Point to Random Active Control Point
Chooses from a minimum and maximum selection of control point locations and copy's itself to the chosen CP.
- [Todo]
Set control point to random position
Sets a CP to a random position within a box.
- [Todo]
Set CP orientation to point at second CP
Orientates a CP so that it looks at another CP.
- [Todo]
Set Simulation Timescale
Timescale of the entire particle simulation. (Can have unintended results)
- [Todo]
Repeatedly Trigger Child Group
Decides which children particles to enable based on the child particles group ID.
- [Todo]
Lightning Snapshot Generator
Creates a branch like positioning effect between 2 control points in a snapshot.
- [Todo]