User contributions
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- 00:41, 11 January 2021 (diff | hist) . . (+928) . . Valve Developer Community:Administrators' noticeboard (MediaWiki Upgrade Issues: Live editing preview broken, bugged styling on preferences and history pages) (current)
- 07:07, 16 November 2020 (diff | hist) . . (-2) . . m Template:Note (Attempt to fix spacing)
- 20:26, 15 November 2020 (diff | hist) . . (+2) . . m $phong (Minor fix)
- 20:23, 15 November 2020 (diff | hist) . . (+467) . . $phong (Added additional information for $phongfresnelranges and $phongalbedotint)
- 15:46, 14 October 2020 (diff | hist) . . (-1,217) . . Env projectedtexture (Added GMOD availability, re-ordered P2CE parameters, removed CS:GO caveats section as most of these are not specific to CSGO or duplicates of existing information)
- 14:35, 14 October 2020 (diff | hist) . . (+2,539) . . Left 4 Dead 2.fgd (Updated for Last Stand update) (current)
- 14:35, 14 October 2020 (diff | hist) . . (+3,007) . . Base.fgd/Garry's Mod (Updated to October 2020 version) (current)
- 14:34, 14 October 2020 (diff | hist) . . (+3,313) . . Counter Strike Global Offensive.fgd (Updated to latest version) (current)
- 14:26, 14 October 2020 (diff | hist) . . (-1,901) . . Env sprite clientside (Updated with proper parameters, removed FGD code, added Garry's Mod availability)
- 14:12, 14 October 2020 (diff | hist) . . (+565) . . Point viewcontrol (Added internal names for keyvalues, updated for Garry's Mod) (current)
- 10:28, 12 September 2020 (diff | hist) . . (+125) . . WorldVertexTransition (Added back game availability and links for parameters) (current)
- 19:54, 28 August 2020 (diff | hist) . . (-1) . . m $decaltexture ($decalblendmode is int, not bool)
- 19:51, 28 August 2020 (diff | hist) . . (+100) . . VertexLitGeneric (Added $decaltexture to list of supported parameters) (current)
- 19:50, 28 August 2020 (diff | hist) . . (+123) . . $decaltexture (Added $modeldecalignorez and some additional decal blending modes)
- 17:53, 28 August 2020 (diff | hist) . . (+1,081) . . Refract (Revamped with MatParam templates, added new parameters) (current)
- 17:37, 28 August 2020 (diff | hist) . . (+26) . . $color (Undo revision 236637 by Luke18033 These features are exclusive to CS:GO. "since CS:GO" implies Insurgency and DOI support, which is false; P2CE should use the also template like other third-party mods do) (current)
- 17:36, 28 August 2020 (diff | hist) . . (-4) . . $envmap (Undo revision 236834 by Luke18033: These features are exclusive to CS:GO. "since CS:GO" implies Insurgency and DOI support, which is false; P2CE should use the also template like other third-party mods do)
- 17:33, 28 August 2020 (diff | hist) . . (+1,256) . . Counter-Strike: Global Offensive (engine branch) (Revamped features and game availability, added Insurgency and DOI to the list of games) (current)
- 15:48, 27 August 2020 (diff | hist) . . (+118) . . $envmap (Added note that $basetexturenoenvmap parameters were superseded by $envmapmask2 in CS:GO)
- 15:45, 27 August 2020 (diff | hist) . . (+439) . . WorldVertexTransition (Added update template and todo; needs more CS:GO documentation)
- 15:39, 27 August 2020 (diff | hist) . . (+465) . . $envmapmask (Added CS:GO WorldVertexTransition parameters)
- 15:35, 27 August 2020 (diff | hist) . . (+891) . . $detail (Added CS:GO WorldVertexTransition detail paramaters)
- 16:14, 26 August 2020 (diff | hist) . . (-118) . . Lightmapped 4WayBlend (Confirmed some todos: $lumblendfactor1 and $detail2/3/4 do not exist (at least in CS:GO), confirmed the existence of $detailblendfactor for the first layer, rewrote its documentation to be less misleading) (current)
- 13:18, 25 August 2020 (diff | hist) . . (+144) . . VertexLitGeneric (Added $lowqualityflashlightshadows from Portal 2)
- 12:59, 25 August 2020 (diff | hist) . . (+73) . . $bumpmap (Added shaders for $nodiffusebumplighting) (current)
- 11:56, 12 August 2020 (diff | hist) . . (+407) . . $bumpmap (Added $bumpmask from HL2)
- 11:04, 16 June 2020 (diff | hist) . . (-47) . . Half-Life: Alyx Workshop Tools/Addon Sounds (Added HLATools page template)
- 11:04, 16 June 2020 (diff | hist) . . (-35) . . Half-Life: Alyx Workshop Tools/Level Design/Hotspot Texturing (Added HLATools page template) (current)
- 11:04, 16 June 2020 (diff | hist) . . (-47) . . Half-Life: Alyx Workshop Tools/Modeling/Advanced Breakable Props (Added HLATools page template) (current)
- 11:03, 16 June 2020 (diff | hist) . . (-48) . . Half-Life: Alyx Workshop Tools/Modeling/Jointed Physics Prop (Added HLATools page template) (current)
- 11:03, 16 June 2020 (diff | hist) . . (-47) . . Half-Life: Alyx Workshop Tools/Modeling/LODs (Added HLATools page template) (current)
- 11:03, 16 June 2020 (diff | hist) . . (-48) . . Half-Life: Alyx Workshop Tools/Modeling/Breakable Props (Added HLATools page template) (current)
- 11:03, 16 June 2020 (diff | hist) . . (-48) . . Half-Life: Alyx Workshop Tools/Modeling/Physics Prop (Added HLATools page template) (current)
- 11:03, 16 June 2020 (diff | hist) . . (-48) . . Half-Life: Alyx Workshop Tools/Modeling/Material Groups (Added HLATools page template) (current)
- 11:03, 16 June 2020 (diff | hist) . . (-48) . . Half-Life: Alyx Workshop Tools/Modeling/Simple Static Prop (Added HLATools page template) (current)
- 11:03, 16 June 2020 (diff | hist) . . (-48) . . Half-Life: Alyx Workshop Tools/Modeling/Viewing Models (Added HLATools page template) (current)
- 11:02, 16 June 2020 (diff | hist) . . (-34) . . Half-Life: Alyx Workshop Tools/Level Design/Custom Pistols (Added HLATools page template)
- 07:37, 3 June 2020 (diff | hist) . . (+18) . . Half-Life: Alyx Workshop Tools/Level Design/Sound (Added HLATools page template) (current)
- 20:44, 27 May 2020 (diff | hist) . . (-70) . . Half-Life: Alyx Workshop Tools/Level Design/Trigger Detect Explosion (Added HLATools page template)
- 20:44, 27 May 2020 (diff | hist) . . (-70) . . Half-Life: Alyx Workshop Tools/Level Design/Trigger Detect Bullet Fire (Added HLATools page template)
- 20:44, 27 May 2020 (diff | hist) . . (-70) . . Half-Life: Alyx Workshop Tools/Level Design/Trigger Player Out Of Ammo (Added HLATools page template)
- 20:44, 27 May 2020 (diff | hist) . . (-70) . . Half-Life: Alyx Workshop Tools/Level Design/Blind Zombie (Added HLATools page template)
- 20:44, 27 May 2020 (diff | hist) . . (-71) . . Half-Life: Alyx Workshop Tools/Level Design/Runner Headcrab (Added HLATools page template)
- 20:44, 27 May 2020 (diff | hist) . . (-70) . . Half-Life: Alyx Workshop Tools/Level Design/Barnacle (Added HLATools page template)
- 20:44, 27 May 2020 (diff | hist) . . (-70) . . Half-Life: Alyx Workshop Tools/Level Design/Temporary Ragdolls (Added HLATools page template) (current)
- 20:44, 27 May 2020 (diff | hist) . . (-70) . . Half-Life: Alyx Workshop Tools/Level Design/Navigation Mesh (Added HLATools page template)
- 20:41, 27 May 2020 (diff | hist) . . (-70) . . Half-Life: Alyx Workshop Tools/Level Design/Rapidfire (Added HLATools page template)
- 20:41, 27 May 2020 (diff | hist) . . (-70) . . Half-Life: Alyx Workshop Tools/Level Design/Shotgun (Added HLATools page template)
- 20:41, 27 May 2020 (diff | hist) . . (-70) . . Half-Life: Alyx Workshop Tools/Level Design/Energy Gun (Added HLATools page template)
- 20:41, 27 May 2020 (diff | hist) . . (-70) . . Half-Life: Alyx Workshop Tools/Level Design/Flashlight (Added HLATools page template)
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