Add Vector to Vector
Jump to navigation
Jump to search
This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these template messages)
This article needs more links to other pages (since January 2024). You can help improve navigation by adding links to related documentation, such as entities or tools.
This article is an orphan, meaning that few or no articles link to it (since January 2024). You can help by adding links to this article from other relevant articles.
- Add Vector to Vector
- This initializer allows a vector field to be added to another vector field, with optional scaling on each x/y/z component.
One useful purpose of this is taking sprite trail which is ignoring delta time and add the scaled normal of the particle (taking from a ground surface, for example) to the position/previous position to get an offset from the spawned position away from the surface normal.
- Component Scale Factor [Vector]
- Multiplies the input vector by this value. 1 1 1 will be default, while 0 in a particular component will remove its influence.
- Input Field [vector field]
- The vector field to add from - this will be scaled by the component scale.
- Output Field [vector field]
- The field field to add to - the existing value will be added with the scaled input to result in the output value.