List of CSS Particles
Jump to navigation
Jump to search
This article or section needs to be cleaned up to conform to a higher standard of quality.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.
This is a list of all of the particle names included in Counter-Strike: Source.
//ACHIEVEMENT.PCF
- achieved
- mini_firework_flare
- mini_fireworks
//BLOOD_IMPACT.PCF
- blood_advisor_pierce_spray
- blood_advisor_pierce_spray_b
- blood_advisor_pierce_spray_c
- blood_advisor_puncture
- blood_advisor_puncture_withdraw
- blood_advisor_shrapnel_impact
- blood_advisor_shrapnel_spray_1
- blood_advisor_shrapnel_spray_2
- blood_advisor_shrapnel_spurt_1
- blood_advisor_shrapnel_spurt_2
- blood_antlionguard_injured_heavy
- blood_antlionguard_injured_heavy_
- blood_antlionguard_injured_heavy_tiny
- blood_antlionguard_injured_light
- blood_antlionguard_injured_light_tiny
- blood_drip_synth_01
- blood_drip_synth_01b
- blood_drip_synth_01c
- blood_impact_antlion_01
- blood_impact_antlion_worker_01
- blood_impact_green_01
- blood_impact_green_01_chunk
- blood_impact_green_01_droplets
- blood_impact_green_02_chunk
- blood_impact_green_02_droplets
- blood_impact_green_02_glow
- blood_impact_red_01
- blood_impact_red_01_chunk
- blood_impact_red_01_droplets
- blood_impact_red_01_goop
- blood_impact_red_01_mist
- blood_impact_red_01_smalldroplets
- blood_impact_synth_01
- blood_impact_synth_01_arc
- blood_impact_synth_01_arc2
- blood_impact_synth_01_arc3
- blood_impact_synth_01_arc4
- blood_impact_synth_01_arc_parent
- blood_impact_synth_01_arc_parents
- blood_impact_synth_01_armor
- blood_impact_synth_01_droplets
- blood_impact_synth_01_dust
- blood_impact_synth_01_short
- blood_impact_synth_01_spurt
- blood_impact_yellow_01
- blood_impact_zombie_01
- blood_spurt_synth_01
- blood_spurt_synth_01b
- blood_zombie_split
- blood_zombie_split_spray
- blood_zombie_split_spray_tiny
- blood_zombie_split_spray_tiny2
- vomit_barnacle
- vomit_barnacle_b
//BURNING_FX.PCF
- burning_character
- burning_character_b
- burning_character_c
- burning_character_d
- burning_character_e
//ERROR.PCF
- error
//FIRE_01.PCF
- bomb_explosion_huge
- burning_engine_01
- burning_engine_fire
- burning_gib_01
- burning_gib_01_drag
- burning_gib_01_follower1
- burning_gib_01_follower2
- burning_gib_01b
- burning_vehicle
- burning_wood_01
- burning_wood_01b
- burning_wood_01c
- embers_large_01
- embers_large_02
- embers_medium_01
- embers_medium_03
- embers_small_01
- env_embers_large
- env_embers_medium
- env_embers_medium_spread
- env_embers_small
- env_embers_small_spread
- env_embers_tiny
- env_fire_large
- env_fire_large_b
- env_fire_large_smoke
- env_fire_large_smoke_b
- env_fire_medium
- env_fire_medium_b
- env_fire_medium_smoke
- env_fire_medium_spread
- env_fire_medium_spread_b
- env_fire_random_puff
- env_fire_small
- env_fire_small_b
- env_fire_small_base
- env_fire_small_coverage
- env_fire_small_coverage_b
- env_fire_small_coverage_base
- env_fire_small_coverage_base_smoke
- env_fire_small_coverage_c
- env_fire_small_coverage_smoke
- env_fire_small_smoke
- env_fire_tiny
- env_fire_tiny_b
- env_fire_tiny_smoke
- explosion_huge
- explosion_huge_b
- explosion_huge_burning_chunks
- explosion_huge_c
- explosion_huge_d
- explosion_huge_e
- explosion_huge_f
- explosion_huge_flames
- explosion_huge_flames_b
- explosion_huge_g
- explosion_huge_h
- explosion_huge_i
- explosion_huge_j
- explosion_huge_k
- explosion_huge_smoking_chunks
- explosion_silo
- fire_jet_01
- fire_jet_01_flame
- fire_large_01
- fire_large_02
- fire_large_02_filler
- fire_large_02_fillerb
- fire_large_base
- fire_medium_01
- fire_medium_01_glow
- fire_medium_02
- fire_medium_02_nosmoke
- fire_medium_03
- fire_medium_03_brownsmoke
- fire_medium_base
- fire_medium_burst
- fire_medium_heatwave
- fire_small_01
- fire_small_02
- fire_small_03
- fire_small_base
- fire_small_flameouts
- fire_verysmall_01
- smoke_burning_engine_01
- smoke_exhaust_01
- smoke_exhaust_01a
- smoke_exhaust_01b
- smoke_gib_01
- smoke_large_01
- smoke_large_01b
- smoke_large_02
- smoke_large_02b
- smoke_medium_01
- smoke_medium_02
- smoke_medium_02 Version #2
- Smoke_medium_02b
- Smoke_medium_02b Version #2
- smoke_medium_02c
- smoke_medium_02d
- smoke_small_01
- smoke_small_01b
//FIRE_MEDIUM_01.PCF
- embers_medium_01
- fire_medium_01
- smoke_oily_01
//MUZZLEFLASHES.PCF
- muzzle_autorifles
- muzzle_machinegun
- muzzle_pistols
- muzzle_rifles
- muzzle_shotguns
- muzzle_smgs
//WATER_IMPACT.PCF
- slime_splash_01
- slime_splash_01_droplets
- slime_splash_01_reversed
- slime_splash_01_surface
- slime_splash_02
- slime_splash_03
- water_bubble_ambient_1
- water_bubble_trail_1
- water_foam_01
- water_foam_01b
- water_foam_01c
- water_foam_01d
- water_foam_line_long
- water_foam_line_longb
- water_foam_line_longc
- water_foam_line_longd
- water_foam_line_short
- water_foam_line_shortb
- water_foam_line_shortc
- water_foam_line_shortd
- water_gunk_1
- water_impact_bubbles_1
- water_impact_bubbles_1b
- water_impact_bubbles_1c
- water_impact_bubbles_1d
- water_splash_01
- water_splash_01_droplets
- water_splash_01_refract
- water_splash_01_surface1
- water_splash_01_surface2
- water_splash_01_surface3
- water_splash_01_surface4
- water_splash_02
- water_splash_02_animated
- water_splash_02_continuous
- water_splash_02_droplets
- water_splash_02_droplets Version #2
- water_splash_02_froth
- water_splash_02_froth2
- water_splash_02_refract
- water_splash_02_surface2
- water_splash_02_surface4
- water_splash_02_vertical
- water_splash_03
- water_splash_leakypipe_silo
- water_splash_leakypipe_silo_froth2
- water_splash_leakypipe_vertical
- water_trail_medium
- water_trail_medium_b