List of TF2 Particles
January 2024
Here is a list of particle effects to be used with Team Fortress 2. These particle names have to be written into the Particle System Name field of the info_particle_system entity.
- Todo: Update this list.
General
General
Name | Description and Notes |
---|---|
bday_1balloon
|
Single balloon floating up. |
bday_balloon01
|
Two balloons floating up. |
bday_balloon02
|
Two balloons floating up. |
bday_confetti
|
Confetti. |
critgun_weaponmodel_blu
|
Electric Ball effect (?). |
critgun_weaponmodel_red
|
Electric Ball effect (?). |
healthgained_blu
|
Single Health Cross floating up. |
healthgained_red
|
Single Health Cross floating up. |
healthlost_blu
|
Single dash falling down (Blu). |
eject_minigunbrass
|
Minigun Ejections. |
achieved
|
Achievement's particle effect. |
mini_fireworks
|
Achievement's particle effect without the trophy. |
contract_completed_primary
|
Contract completed primary mission particle effect. |
contract_completed_bonus
|
Contract completed bonus mission particle effect. |
duel_blue
|
Blu Dueling Opponent logo. |
duel_red
|
Red Dueling Opponent logo. |
particle_nemesis_blue
|
Blu Nemesis logo. |
particle_nemesis_red
|
Red Nemesis logo. |
General Explosion
Name | Description and Notes |
---|---|
ExplosionCore_buildings
|
Building Explosion. |
ExplosionCore_MidAir
|
Mid-Air Explosion. |
ExplosionCore_MidAir_underwater
|
Underwater Midair Explosion. |
ExplosionCore_sapperdestroyed
|
Small Electric Zap/Explosion. |
ExplosionCore_Wall
|
Wall Explosion. |
pyrovision_explosion
|
Pyroland Explosion. |
rd_robot_explosion
|
Robot Destruction : Robots Explosion. |
ExplosionCore_Wall
|
Wall Explosion. |
ExplosionCore_Wall_underwater
|
Underwater Wall Explosion. |
gas_can_impact_blue
|
Gas Passer's gas explosion. Adds blue gas. |
gas_can_impact_red
|
Gas Passer's gas explosion. Adds red gas. |
Speech
Name | Description and Notes |
---|---|
speech_mediccall
|
Call Medic bubble. |
speech_medichurt
|
Medic Call Medic bubble. |
speech_mission
|
Unused bubble. |
speech_revivecall
|
Call Medic to revive bubble. |
speech_revivecall_medium
|
Call Medic to revive bubble almost respawn. |
speech_revivecall_hard
|
Call Medic to revive bubble about to respawn. |
speech_taunt_all
|
Friendly Taunt bubble. |
speech_taunt_blue
|
Blu only Taunt bubble. |
speech_taunt_rede
|
Red only Taunt bubble. |
speech_voice
|
Voice chat bubble. |
speech_typing
|
Unused Chat Typing bubble. |
Weapons
Name | Description and Notes |
---|---|
rockettrail_!
|
A smoke trail thats based on the size and speed of a rocket. Currently Broken. |
rockettrail
|
A General Smoke trail. |
halloween_rockettrail
|
Halloween Smoke trail. |
furious_flyer_activated
|
Unused, part of rockettrail.pcf. |
critical_rocket_red
|
Critical Rocket effect, in Red team Color. |
critical_rocket_blue
|
Critical Rocket effect, in Blu team Color. |
critical_rocket_redsparks
|
Critical Rocket effect, red sparks that are generated by effect. |
critical_rocket_bluesparks
|
Critical Rocket effect, blue sparks that are generated by effect. |
drg_cow_rockettrail_normal_red
|
Cow Mangler 5000 smoke trail effect, in Red team colour. |
drg_cow_rockettrail_normal_blue
|
Cow Mangler 5000 smoke trail effect, in Blu team colour. |
drg_cow_rockettrail_charged_red
|
Cow Mangler 5000 smoke trail effect when charged, in Red team colour. |
drg_cow_rockettrail_charged_blue
|
Cow Mangler 5000 smoke trail effect when charged, in Blu team colour. |
rockettrail_underwater
|
A stream of Bubbles that emits from a Rocket, instead of smoke. |
rockettrail_waterbubbles
|
Rocket trail effect Underwater. It creates a continuous blast of bubbles from its control point. |
rocketpack_exhaust
|
The Thermal Thruster's smoke effect after being launched. |
rocketpack_exhaust_launch_backup
|
The Thermal Thruster's thrust/rocket effect during launch. |
dragons_fury_effect_parent
|
The player's effect after being lit by the Dragon's Fury or Gas Passer. |
projectile_fireball
|
Fireball effect from the Dragon's Fury. |
projectile_fireball_crit_blue
|
Fireball effect from the Dragon's Fury. Added Blue Crit effect. |
projectile_fireball_crit_red
|
Fireball effect from the Dragon's Fury. Added Red Crit effect. |
projectile_fireball_pyrovision
|
Fireball effect in Pyrovision from the Dragon's Fury. |
flaregun_trail_red
|
Flaregun red trail effect. |
flaregun_trail_blue
|
Flaregun blue trail effect. |
scorchshot_trail_red
|
Scorchshot red trail effect. |
scorchshot_trail_blue
|
Scorchshot blue trail effect. |
flaming_arrow
|
The flame effects attached to the arrowhead of a Huntsman bow when it is set alight, also the same flame effects in mann manor. |
xms_icicle_idle
|
Cold smoke Spy Cicle effects. |
xms_icicle_melt
|
Melt Spy Cicle smoke effects. |
xms_icicle_impact
|
Spy Cicle impact effects. |
xms_ornament_glitter
|
Wrap Assassin ornament glitter. |
flaming_slap
|
Unused, intended to be used with the Hot Hand. Found in burningplayer.pcf. |
flaming_slap_2
|
Level 2 of the flaming_slap, fire trail is longer. |
flaming_slap_3
|
Level 3 of the flaming_slap, fire trail is even longer. |
flamethrower
|
Pre Jungle Inferno Flame. |
flamethrower_halloween
|
Pre Jungle Inferno Spectral Flame. |
flamethrower_rainbow
|
Pre Jungle Inferno Pyrovision Flame. |
flamethrower_underwater
|
Underwater bubbles. |
flamethrower_crit_red
|
Pre Jungle Inferno Flame with red crit effect. |
flamethrower_crit_blue
|
Pre Jungle Inferno Flame with blue crit effect. |
flamethrower_giant_mvm
|
Pre Jungle Inferno Giant Pyro's Flame. |
flamethrower_crit_giant_mvm
|
Pre Jungle Inferno Giant Pyro's Flame with blue crit effect. |
flamethrower_giant_mvm_new_flame
|
Post Jungle Inferno Giant Pyro's Flame. |
flamethrower_crit_giant_mvm_new_flame
|
Post Jungle Inferno Giant Pyro's Flame with blue crit effect. |
new_flame
|
Post Jungle Inferno Flame. |
new_flame_crit_red
|
Post Jungle Inferno Flame with red crit effect. |
new_flame_crit_blue
|
Post Jungle Inferno Flame with blue crit effect. |
new_flame_fan
|
Post Jungle Inferno Spectral Flame. |
medicgun_beam_blue_muzzle
|
Medigun heal beam with blue team color. |
medicgun_beam_red_muzzle
|
Medigun heal beam with red team color. |
Buildings
Name | Description and Notes |
---|---|
repair_claw_heal_blue
|
Rescue Ranger's main healing particle animation (Blu). |
repair_claw_heal_blue2
|
Rescue Ranger's particle sparkles animation (Blu). |
repair_claw_heal_blue3
|
Rescue Ranger's particle flash animation (Blu). |
repair_claw_heal_red
|
Rescue Ranger's main healing particle animation (Red). |
repair_claw_heal_red2
|
Rescue Ranger's particle sparkles animation (Blu). |
repair_claw_heal_red3
|
Rescue Ranger's particle flash animation (Blu). |
teleporter_red_exit
|
The Glow effect generate from a Red exit Teleporter. |
teleporter_arms_circle_red
|
The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape. |
teleporter_red_entrance
|
The first stage of the glow Generated by a Red teleporter entrance. This glow is brighter than that of an exit. |
teleporter_red_charged
|
The first stage of the glow effect produced by a teleporter. |
teleporter_red_charged_level2
|
The second stage of the glow effect produced by a teleporter. |
teleporter_red_charged_level3
|
The third stage of the glow effect produced by a teleporter. |
teleporter_red_entrance_level2
|
The second stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit. |
teleporter_red_entrance_level3
|
The third stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit. |
teleporter_red_charged_wisps
|
The small particles generated by a teleporter trail. |
teleporter_red_wisps_level2
|
The teleporter circles generated in a teleporter trail. |
teleporter_blue_exit
|
The Glow effect generate from a Blu exit Teleporter. |
teleporter_arms_circle_blue
|
The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape. |
teleporter_blue_entrance
|
The first stage of the glow Generated by a Blu teleporter entrance. This glow is brighter than that of an exit. |
teleporter_blue_charged
|
The first stage of the glow effect produced by a teleporter. |
teleporter_blue_charged_level2
|
The second stage of the glow effect produced by a teleporter. |
teleporter_blue_charged_level3
|
The third stage of the glow effect produced by a teleporter. |
teleporter_blue_entrance_level2
|
The second stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit. |
teleporter_blue_entrance_level3
|
The third stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit. |
teleporter_blue_charged_wisps
|
The small particles generated by a teleporter trail. |
teleporter_blue_wisps_level2
|
The teleporter circles generated in a teleporter trail. |
sentry_rocket
|
The Main rocket muzzle effect. |
sentry_rocket_burst
|
The effect made when Rockets are fired from the Sentry. |
sentry_rocket_fire
|
The Smoke effects and small fire particles generate by the rocket when its in mid air. |
buildingdamage_fire1
|
Building Low HP to explode small fire. |
buildingdamage_fire2
|
Building Low HP to explode medium fire. |
buildingdamage_fire3
|
Building Low HP to explode large fire. |
buildingdamage_dispenser_fire0
|
Dispenser Low HP to explode fire. |
buildingdamage_dispenser_fire1
|
Dispenser Low HP larger fire. |
buildingdamage_smoke1
|
Building Medium HP small smoke. |
buildingdamage_smoke2
|
Building Medium HP medium smoke. |
buildingdamage_smoke3
|
Building Medium HP big smoke. |
buildingdamage_smoke4
|
Building Medium HP large smoke. |
dispenserdamage_3
|
Dispenser Medium HP large smoke. |
dispenserdamage_3
|
Dispenser Medium HP larger smoke. |
buildingdamage_spark1
|
Building High HP large spark. |
buildingdamage_spark2
|
Building High HP large spark. |
buildingdamage_spark4
|
Building High HP large spark. |
dispenserdamage_1
|
Dispenser High HP large spark. |
dispenserdamage_2
|
Dispenser High HP large spark. |
dispenserdamage_3
|
Dispenser Medium HP large smoke. |
dispenserdamage_3
|
Dispenser Medium HP larger smoke. |
Taunts
Name | Description and Notes |
---|---|
bl_killtaunt
|
Shred Alert's particle animation. |
eotl_pyro_duck_splash
|
Pool Party: Very small gas splash. |
eotl_pyro_enter_splash
|
Pool Party: Pyro size gas splash. |
eotl_pyro_gas_pour
|
Pool Party: Gas pour effects. |
eotl_pyro_pool_explosion
|
Pool Party: Small explosion effects. |
highfive_blu
|
High Five: Small smoke effects. |
highfive_red_old
|
High Five: Beta Small flash effects. |
highfive_blu_old
|
High Five: Beta Small flash effects. |
taunt_flip_land
|
Flippin' Awesome: Ground landed effects. |
taunt_heavy_flip_land
|
Flippin' Awesome(Heavy): Rock/Ground landed effects. |
taunt_pyro_flip_land
|
Flippin' Awesome(Pyro): Flame/Ground landed effects. |
taunt_heavy_pot_water
|
Boiling Point: Fake water. |
taunt_heavy_table_stream
|
Boiling Point: Hot water Stream. |
taunt_heavy_table_splash
|
Boiling Point: Table SMASH pot water splash. |
taunt_spy_cash
|
Buy A Life: cash. |
taunt_yeti_fistslam
|
Yeti SMASH: Yeti smash ground. |
Unusual Hats
Name | Description and Notes |
---|---|
community_sparkle
|
Community/Self-Made quality sparkle |
superrare_beams1
|
Sunbeams unusual hat effect |
superrare_burning1
|
Burning Flames unusual hat effect |
superrare_burning2
|
Scorching Flames unusual hat effect |
superrare_circling_heart
|
Circling Heart unusual hat effect |
superrare_circling_peacesign
|
Circling Peace Sign unusual hat effect |
superrare_circling_skull
|
Unused Circling Skull unusual hat effect |
superrare_circling_tf
|
Circling Team Fortress Logo unusual hat effect |
superrare_confetti_green
|
Green Confetti unusual hat effect |
superrare_confetti_purple
|
Purple Confetti unusual hat effect |
superrare_flies
|
Massed Flies unusual hat effect |
superrare_ghosts
|
Ghosts unusual hat effect |
superrare_plasma1
|
Searing Plasma unusual hat effect |
superrare_plasma2
|
Vivid Plasma unusual hat effect |
superrare_greenenergy
|
Green Energy unusual hat effect |
superrare_purpleenergy
|
Purple Energy unusual hat effect |
unusual_orbit_planets
|
Orbiting Planets unusual hat effect |
unusual_storm
|
Stormy Storm unusual hat effect |
unusual_blizzard
|
Blizzardy Storm unusual hat effect |
unusual_steaming
|
Steaming unusual hat effect |
unusual_smoking
|
Smoking unusual hat effect |
unusual_bubbles
|
Bubbling unusual hat effect |
unusual_orbit_shells
|
Unused Orbiting Shells unusual hat effect |
unusual_orbit_nutsnbolt
|
Orbiting Nuts N' Bolts unusual hat effect |
unusual_orbit_fire
|
Orbiting Fire unusual hat effect |
unusual_orbit_fire_dark
|
Eerie Orbiting Fire unusual hat effect |
unusual_fullmoon_cloudy
|
Cloudy Moon unusual hat effect |
unusual_orbit_jack_flaming
|
Flaming Lantern Lantern unusual hat effect |
unusual_bubbles_green
|
Cauldron Bubbles unusual hat effect |
unusual_storm_knives
|
Knifestorm unusual hat effect |
unusual_skull_misty
|
Misty Skull unusual hat effect |
unusual_fullmoon_cloudy_green
|
Harvest Moon unusual hat effect |
unusual_storm_secret
|
It's A Secret To Everybody unusual hat effect |
unusual_storm_spooky
|
Stormy 13th Hour unusual hat effect |
unusual_storm_blood
|
Unused Blood Rain unusual hat effect |
unusual_robot_holo_glow_green
|
Phosphorous unusual hat effect |
unusual_robot_holo_glow_orange
|
Sulphorous unusual hat effect |
unusual_robot_orbit_binary
|
Memory Leak unusual hat effect |
unusual_robot_orbit_binary2
|
Overclocked Rain unusual hat effect |
unusual_robot_orbiting_sparks
|
Electrostatic Rain unusual hat effect |
unusual_robot_orbiting_sparks2
|
Power Surge Rain unusual hat effect |
unusual_robot_radioactive
|
Anti-Freeze unusual hat effect |
unusual_robot_time_warp
|
Time Warp unusual hat effect |
unusual_robot_time_warp2
|
Green Black Hole unusual hat effect |
unusual_robot_radioactive2
|
Roboactive unusual hat effect |
Unusual Weapons
Name | Description and Notes |
---|---|
weapon_unusual_hot_flamethrower
|
Hot Unusual for Flamethrower. |
weapon_unusual_hot_grenade_launcher
|
Hot Unusual for Grenade Launcher. |
weapon_unusual_hot_knife
|
Hot Unusual for Knife. |
weapon_unusual_hot_medigun
|
Hot Unusual for Medigun. |
weapon_unusual_hot_minigun
|
Hot Unusual for Minigun. |
weapon_unusual_hot_pistol
|
Hot Unusual for Pistol. |
weapon_unusual_hot_revolver
|
Hot Unusual for Revolver. |
weapon_unusual_hot_rocketlauncher
|
Hot Unusual for Rocketlauncher. |
weapon_unusual_hot_scattergun
|
Hot Unusual for Scattergun. |
weapon_unusual_hot_shotgun
|
Hot Unusual for Shotgun. |
weapon_unusual_hot_smg
|
Hot Unusual for SMG. |
weapon_unusual_hot_sniperrifle
|
Hot Unusual for Sniper Rifle. |
weapon_unusual_hot_stickybomb_launcher
|
Hot Unusual for Stickybomb Launcher. |
weapon_unusual_hot_wrench
|
Hot Unusual for Wrench. |
weapon_unusual_cool_flamethrower
|
Cool Unusual for Flamethrower. |
weapon_unusual_cool_grenade_launcher
|
Cool Unusual for Grenade Launcher. |
weapon_unusual_cool_knife
|
Cool Unusual for Knife. |
weapon_unusual_cool_medigun
|
Cool Unusual for Medigun. |
weapon_unusual_hot_minigun
|
Cool Unusual for Minigun. |
weapon_unusual_cool_pistol
|
Cool Unusual for Pistol. |
weapon_unusual_cool_revolver
|
Cool Unusual for Revolver. |
weapon_unusual_cool_rocketlauncher
|
Cool Unusual for Rocketlauncher. |
weapon_unusual_cool_scattergun
|
Cool Unusual for Scattergun. |
weapon_unusual_cool_shotgun
|
Cool Unusual for Shotgun. |
weapon_unusual_cool_smg
|
Cool Unusual for SMG. |
weapon_unusual_cool_sniperrifle
|
Cool Unusual for Sniper Rifle. |
weapon_unusual_cool_stickybomb_launcher
|
Cool Unusual for Stickybomb Launcher. |
weapon_unusual_cool_wrench
|
Cool Unusual for Wrench. |
weapon_unusual_energyorb_flamethrower
|
Energy Orb Unusual for Flamethrower. |
weapon_unusual_energyorb_grenade_launcher
|
Energy Orb Unusual for Grenade Launcher. |
weapon_unusual_energyorb_knife
|
Energy Orb Unusual for Knife. |
weapon_unusual_energyorb_medigun
|
Energy Orb Unusual for Medigun. |
weapon_unusual_energyorb_minigun
|
Energy Orb Unusual for Minigun. |
weapon_unusual_energyorb_pistol
|
Energy Orb Unusual for Pistol. |
weapon_unusual_energyorb_revolver
|
Energy Orb Unusual for Revolver. |
weapon_unusual_energyorb_rocketlauncher
|
Energy Orb Unusual for Rocketlauncher. |
weapon_unusual_energyorb_scattergun
|
Energy Orb Unusual for Scattergun. |
weapon_unusual_energyorb_shotgun
|
Energy Orb Unusual for Shotgun. |
weapon_unusual_energyorb_smg
|
Energy Orb Unusual for SMG. |
weapon_unusual_energyorb_sniperrifle
|
Energy Orb Unusual for Sniper Rifle. |
weapon_unusual_energyorb_stickybomb_launcher
|
Energy Orb Unusual for Stickybomb Launcher. |
weapon_unusual_isotope_flamethrower
|
Isotope Unusual for Flamethrower. |
weapon_unusual_isotope_grenade_launcher
|
Isotope Unusual for Grenade Launcher. |
weapon_unusual_isotope_knife
|
Isotope Unusual for Knife. |
weapon_unusual_isotope_medigun
|
Isotope Unusual for Medigun. |
weapon_unusual_isotope_minigun
|
Isotope Unusual for Minigun. |
weapon_unusual_isotope_pistol
|
Isotope Unusual for Pistol. |
weapon_unusual_isotope_revolver
|
Isotope Unusual for Revolver. |
weapon_unusual_isotope_rocketlauncher
|
Isotope Unusual for Rocketlauncher. |
weapon_unusual_isotope_scattergun
|
Isotope Unusual for Scattergun. |
weapon_unusual_isotope_shotgun
|
Isotope Unusual for Shotgun. |
weapon_unusual_isotope_smg
|
Isotope Unusual for SMG. |
weapon_unusual_isotope_sniperrifle
|
Isotope Unusual for Sniper Rifle. |
weapon_unusual_isotope_stickybomb_launcher
|
Isotope Unusual for Stickybomb Launcher. |
weapon_unusual_isotope_wrench
|
Isotope Unusual for Wrench. |
Maps
2Fort
Name | Description and Notes |
---|---|
smoke_wispy_black_2fort
|
Thin streaks of smoke from the chimneys on ctf_2fort. Looks exactly like smoke_wispy_black_granary. |
Dustbowl
Name | Description and Notes |
---|---|
smoke_blackbillow_dustbowl_skybox
|
Thick black smoke (with flame) found coming for the smoke stack in Dustbowl. |
Granary
Name | Description and Notes |
---|---|
smoke_rocket_steam
|
Smoke from the end of the rockets on cp_granary. |
smoke_whitebillow_steamship_skybox
|
Smoke from the steamship in the skybox of cp_granary. |
smoke_wispy_black_granary
|
Wispy black smoke. |
Goldrush
Name | Description and Notes |
---|---|
cinefx_goldrush
|
Huge explosion as seen if the opposing team's cart reaches at the end of the track. |
Hightower
Name | Description and Notes |
---|---|
hightower_explosion
|
Huge explosion as seen if the opposing team's cart reaches at the end of the track. |
Nucleus
Name | Description and Notes |
---|---|
nucleus_core_steady
|
Ring of electricity effects used inside of the reactor prop. |
Sawmill
Name | Description and Notes |
---|---|
env_rain_001
|
Rain particles found in Sawmill. |
env_rain_001_streaks
|
Alternative rain particles. |
env_rain_002_256
|
Smaller rain particles. |
env_rain_ripples
|
Ripple effect for water found in Sawmill. |
waterfall_bottommist
|
Waterfall particles. |
waterfall_bottomsplash
|
Waterfall particles. |
waterfall_bottomwaves
|
Waterfall particles. |
waterfall_mist
|
Waterfall particles. |
waterfall_rocksplash
|
Waterfall particles. |
waterfall_rocksplash_2
|
Waterfall particles. |
waterfall_sides
|
Waterfall particles. |
water_objectwake
|
Ripple effect for water. |
env_rain_gutterdrip
|
Dripping water effect |
env_rain_guttersplash
|
Splashing water effect - often used alongside gutterdrip |
Thunder Mountain
Name | Description and Notes |
---|---|
fireSmoke_collumnP
|
Huge explosion as seen inside thundermountain_bigboom1.mdl if the opposing team's cart reaches at the end of the track. |
fireSmokeExplosion2
|
the part of thundermountain_bigboom1.mdl huge explosion |
Viaduct
Name | Description and Notes |
---|---|
env_snow_light_001
|
The snow particles seen in koth_viaduct. |
Coldfront
Name | Description and Notes |
---|---|
env_snow_stormfront_001
|
The snow storm particles seen in cp_coldfront. |
env_snow_stormfront_mist
|
The snow storm's mist particles seen in cp_coldfront. |
Eyeduct
Name | Description and Notes |
---|---|
eyeboss_doorway_vortex
|
The escape door from the UnderWorld particle. |
eyeboss_tp_vortex
|
MONOCULUS! teleport purple vortex. |
eyeboss_death_vortex
|
MONOCULUS! Death yellow vortex. |
Doomsday
Name | Description and Notes |
---|---|
fireSmoke_collumn
|
Huge explosion as seen when the rocket falls into the enemy base. |
flash_doomsday
|
White flash as seen when the rocket falls into the enemy base. |
base_destroyed_smoke_doomsday
|
Enemy base explosion smoke. |
dooms_nuke_collumn
|
Enemy base explosion (black) smoke collumn. |
dooms_nuke_ring
|
Enemy base explosion (black) smoke ring. |
rockettrail_doomsday
|
Rocket launch trail.
[Can be activate by model animation too. props_doomsday/rocket_flight_doomsday.mdl - red_flight/blue_flight] |
rockettrail_vents_doomsday
|
Rocket launch vent smoke. |
Carnival of Carnage
Name | Description and Notes |
---|---|
bonzo_vomit_purple
|
Bonzo vomit eating purple platform. |
bonzo_vomit_blue
|
Bonzo vomit eating blu platform. |
bonzo_vomit_red
|
Bonzo vomit eating red platform. |
hammer_bell_ring_shockwave
|
The Bumper Car Madness Vortex Appears! |
hammer_bell_ring_shockwave2
|
Fainter version of bell shockwave. |
hammer_souls_rising
|
Bumper Car Madness souls rising. |
hwn_bats_tent_blue
|
The flying bats around the blue tent in Duck Collectors minigame. |
hwn_bats_tent_red
|
The flying bats around the red tent in Duck Collectors minigame. |
hammer_bones_kickup
|
Necro Smasher hit the ground. |
hammer_impact_button
|
Necro Smasher hit the Bell Button. |
hwn_eye_crowd01
|
Spooky eyes in the platform minigame. |
hwn_eye_crowd02
|
Spooky eyes in the soccer minigame. |
Mannworks
Name | Description and Notes |
---|---|
mannworks_smoke
|
Big Black Smoke for skybox. |
mvm_wood_boards_destroy_MW
|
wood splinters for mannworks. |
Mannhattan
Name | Description and Notes |
---|---|
smoke_urbantower_skybox
|
Big brown smoke for skybox. |
mvm_emergency_light_glow_yellow
|
Yellow blinking light used over bot gates. |
mvm_emergencylight_glow
|
Blue blinking light used over bot gates. |
mvm_emergencylight_glow_red
|
Unused red blinking light particle. |
Helltower
Name | Description and Notes |
---|---|
hwn_lava_01_smoke
|
The new lava particles included in plr_hightower_event. |
underworld_smoke01
|
The lava directional smoke particles. |
underworld_smoke02
|
The lava smoke particles. |
underworld_smoke03
|
The lava directional large smoke particles. |
underworld_smoke04
|
The lava large smoke particles. |
h2013_corpse_flame
|
The Smoke Flame of Flying Redmond/Blutarch in to the HellPit! |
h2013_corpse_smoke
|
The Smoke of Flying Redmond/Blutarch in to the HellPit! |
underworld_skull_smoke01
|
The Big skull smoke eyes. |
Snowplow
This particle will only work if you have the particle files.
Name | Description and Notes |
---|---|
snowplow_snow_b_512
|
The snow particles seen in cp_snowplow. |
snowplow_snow_b_800
|
The snow particles seen in cp_snowplow. |
snowplow_snow_b01
|
The snow particles seen in cp_snowplow. |
snowplow_laser
|
The final point cranelaser fired. |
snowplow_sparks01
|
End of the Line broken Train wheel sparks. |
smoke_train
|
End of the Line broken Train black smoke. |
snowplow_train_explosion_3
|
End of the Line broken Train Final Explosion. |
Suijin
This particle will only work if you have the particle files.
Name | Description and Notes |
---|---|
sakura_512
|
Falling sakura tree leaves. |
Byre
This particle will only work if you have the particle files.
Name | Description and Notes |
---|---|
byreCharge
|
Byre Laser glowing charge. |
byreLaser
|
Byre Laser charge target. |
byreBoom
|
Mothership Final Explosion. |
Watergate
This particle will only work if you have the particle files.
Name | Description and Notes |
---|---|
barf_bubbles
|
Demoman's Beer on the floor Bubbles. |
barf_mist
|
Demoman's Beer on the floor Mist. |
waterfall_bottomwaves_huge
|
Huge version of waterfall_bottomwaves, as seen when the ufo arrives. |
bottle_icon_deposit
|
Beer Bottle deposit icon. |
alien_abduction2
|
UFOs Abduction. |
alien_nuke
|
A far city destoryed by UFOs Nuke. |
ufo_3dksybox_return_finale
|
Drunk broken green fire UFO return to their mothership at Finale. |
alien_xl_mothership_laser_sep1
|
Mothership glowing particle when the UFO came out/Mothership DeathLaser charge. |
alien_xl_mothership_laser_sep2
|
(Unused) Mothership Death laser Stalemate charge particle. |
alien_xl_mothership_laser_sep3
|
(Unused) Mothership Death laser Stalemate fired. |
alien_xl_mothership_explode
|
Mothership Finale Explode. |
Probed
This particle will only work if you have the particle files.
Name | Description and Notes |
---|---|
alien_props_chimney_fire
|
Destoyed chimney fire. |
alien_props_raygun_laser3
|
Alien Walker eye laser. |
alien_megalaser_red
|
(Need target) RED Mega Laser fired. |
alien_megalaser_blue
|
(Need target) BLU Mega Laser fired. |
alien_teleporter_blue
|
teleportin UFO particle BLU. |
alien_teleporter_red
|
teleportin UFO particle RED. |
alien_teleportin
|
teleportout UFO particle. |
alien_abduction
|
(Need target) UFOs Abduction. |
alien_abduction_cows
|
(Need target) UFOs Abduction Cows. |
alien_ufo_explode_alt
|
Mothership/All UFOs around the skybox Final Explode. |
alien_ufo_explode
|
UFOs Final Explode. |
2Fort Invasion
This particle will only work if you have the particle files.
Name | Description and Notes |
---|---|
inv_envglow_green
|
UFO Crash site flame. |
inv_haze_green
|
UFO RED Fort Crash site flame. |
inv_quarantine_vent_exhaust
|
BLU Fort Quarantine Vent Exhaust. |
Snowycoast
This particle will only work if you have the particle files.
Name | Description and Notes |
---|---|
alien_mothership_explode_xl_center_red
|
RED Mothership Final Center Explosion. |
cauldron_embers
|
RED Mothership Huge Final Explosion. |
Pit of Death Event
This particle will only work if you have the particle files.
Name | Description and Notes |
---|---|
deathpit_pd
|
A large purple portal to Underworld. |
deathpit_finale_blue
|
Red Team Souls fly away and giant monster appears. |
deathpit_finale_red
|
Blu Team Souls fly away and giant monster appears. |
deathpit_skull_eye_blue
|
Big Skull Blu Smoke. |
deathpit_skull_eye_red
|
Big Skull Red Smoke. |
underworld_gate_capzone
|
Underworld capture zone gate purple flame. |
Hellfire
Name | Description and Notes |
---|---|
lava_fire
|
The new lava particles included in ctf_hellfire. |
lava_fireball
|
The lava fireball particles in ctf_hellfire. |
lava_smoke_02
|
The part of lava fireball smoke particles in ctf_hellfire. |
Hoodoo
Name | Description and Notes |
---|---|
asplode_hoodoo
|
Huge explosion as seen if the opposing team's cart reaches at the end of the track. |
smoke_wispy_black_hoodoo
|
Wispy black smoke. |
Mercenary Park
Name | Description and Notes |
---|---|
smoke_island_volcano_main_skybox
|
Big black smoke with fire as seen in mercenary park main area volcano |
smoke_island_volcano_skybox
|
Small black smoke with fire as seen in mercenary park another island volcano |
Gamemode
Payload
Name | Description and Notes |
---|---|
cart_flashinglight
|
The light on the cart props. |
cart_flashinglight_red
|
The light on the cart props. |
Halloween
Name | Description and Notes |
---|---|
candle_light1
|
A Nice Candle Fire particle. |
candle_light2
|
A Nice Candle Fire particle. |
hwn_bats01
|
The Flying Bats. |
bombinomicon_airwaves
|
The Bombinomicon Airwaves. |
bombinomicon_vortex
|
The Bombinomicon Light vortex. |
skull_island_explosion
|
Skull Island Huge Purple Explosion. |
Medieval
Name | Description and Notes |
---|---|
m_torchflame
|
Medieval Torch fire. |
m_brazier_flame
|
Medieval Brazier fire. |
Trainning
Name | Description and Notes |
---|---|
target_break
|
The wood target shooter break effects. |
cart_flashinglight_red
|
The light on the cart props. |
Mann vs. Machine
Name | Description and Notes |
---|---|
mvm_hatch_destroy
|
Huge explosion as seen when the bomb reaches the hatch. |
mvm_tank_destroy
|
Explosion as seen when the tank is destroyed. |
teleported_mvm_bot
|
Engineer Teleporter beacon in MvM. |
teleported_mvm_bot_persist
|
Engineer Teleporter beacon in MvM (persistent). |
fireSmoke_collumn_mvmAcres
|
Extra Huge explosion as seen when the bomb reaches the hatch.
[Can be activated by model animation too. |
mvm_wood_boards_destroy
|
Wood splinters. |
mvm_wood_boards_destroy_2BR
|
wood splinters for rottenburg. |
Mannpower
Name | Description and Notes |
---|---|
mannpower_imbalance_blue
|
Revenge Crit spotlight (Blu). |
mannpower_imbalance_red
|
Revenge Crit spotlight (Red). |
PassTime
Name | Description and Notes |
---|---|
fireSmokeExplosion
|
The Big Explosion we see when the team scored |
passtime_air_blast
|
The AirBlasting When you get into the wrong goal |
passtime_tv_projection
|
Merasmus's secret room's TV green purple smoke projection |
VGUI
Crates
Name | Description and Notes |
---|---|
crate_drop
|
Trade Up crate drop smoke and debris. |
Matchmaking
Name | Description and Notes |
---|---|
versus_door_slam
|
Casual/Competitive Gate waiting for player closed slam spark and dust effects.. |